
Long-Eared Headband
Armor · ArmorHead4★Long-Eared Headband is 65th of 202 head pieces by defense, at 80 against the 650 of Ancient Helm.
Wearing it also carries the effect Grass Damage Reduction Lv. 1, which matters more than the raw numbers in the biomes that punish you for the wrong outfit.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
It does not stack, so every spare copy costs an inventory slot.
Long-Eared Headband Crafting Recipe
Crafting it takes 69 materials across 2 types, and the bottleneck is almost always the 60× requirement — line that up first and the rest follows.
Where to Find Long-Eared Headband
Long-Eared Headband is not something you find lying around — you craft it, and the recipe is below.
Crafting this grade needs the Legendary schematic 5 Blueprints of Long-eared Headband sitting in your inventory, and no fixed shop stocks it. The only Long-Eared Headband paper on a settlement merchant's permanent list is the Common one, Long-Eared Headband Schematic 1 at 500 Gold, and that unlocks the 20 defence version only. Buying the cheap schematic never upgrades into this one, so treat the two as separate acquisitions rather than steps on a ladder.
Using Long-Eared Headband Well
This is not a pure cosmetic. The headband carries Element Resist Leaf 1, which is a flat 15% cut to every point of Grass damage that reaches you. Nothing gates it — no HP threshold, no partner Pal, no stance — it applies for as long as the band is in the head slot. It is also the player-side line and stacks with what your Pal is doing, since the Leaf resistance a Pal can roll is only 10%.
The Grass resistance does not scale with rarity. Every tier from the plain Long-Eared Headband up to this Legendary copy runs the same Level 1 line at 15%, so the only thing the higher grades buy is the armour itself: 80 defence, 240 HP and 900 durability here against 20, 60 and 225 on the base band. That makes this the one tier you can leave equipped full-time rather than swapping in for a single fight, which matters because head slots elsewhere trade raw defence for cold or heat protection and give you nothing against Grass attackers.
Every Tier of Long-Eared Headband
The same piece exists at 5 rarities, and the gap is not cosmetic: defense runs 20 to 80, a 4x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Defense | HP | Durability |
|---|---|---|---|---|
| 0★ | Long-Eared Headband | 20 | 60 | 225 |
| 1★ | Long-Eared Headband | 30 | 90 | 337 |
| 2★ | Long-Eared Headband | 45 | 135 | 450 |
| 3★ | Long-Eared Headband | 60 | 180 | 675 |
| 4★ | Long-Eared Headband (this one) | 80 | 240 | 900 |
What Long-Eared Headband Does
Long-Eared Headband grants Grass Damage Reduction Lv. 1: Element Resist Leaf +15.
Schematics That Unlock Long-Eared Headband
Long-Eared Headband is not learned from the Technology tree — you need a schematic for it. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 4★ | — |
Alternatives and Upgrades
Katress Cap matches it exactly at 80 defense — those two differ in what they resist and what they weigh, not in raw defense, so picking between them is a swap rather than an upgrade. The next real step is Monarch's Crown at 90; below it is Metal Helm at 80.
Other head pieces at a similar tier, for when you want to weigh this against the rest of its class: