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Grass Grenade

Weapon · WeaponThrowObject0

Mid-range throwable on a few-second fuse that bursts for Grass damage.

Grass Grenade is 5th of 11 throwables by attack, at 750 against the 4,000 of Frag Grenade Mk2.

It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.

Details

Gold Value640
Weight0.1
Max Stack9999
attack750

It weighs almost nothing and stacks to 9,999, so there is no reason not to carry a full stack.

Grass Grenade Crafting Recipe

What it really costs, once every sub-recipe is expanded
Work: 13000

Crafting it takes 2 materials across 2 types.

Where to Find Grass Grenade

Grass Grenade is not something you find lying around — you craft it, and the recipe is below.

Using Grass Grenade Well

The technology sits at level 35 for 2 points, the second-latest unlock in the mid grenade line, yet it has the shortest bill of any of them: one Gunpowder and one Hardwood, with no Stone and no organ. Every other elemental throwable wants ten Stone plus a harvested organ — Incendiary Grenade and its siblings — or a processed intermediate, as Water Grenade does. Even the plain Frag Grenade costs eleven items per craft against this one's two. The only real prerequisite is the Gunpowder technology itself at level 21 for another 2 points, which turns two Charcoal and one Sulfur into a unit, and any player already firing guns has that line running.

Hardwood is the half worth stockpiling, and it is easy: the Desert, Village and Volcano shops and the Wandering Trader all list it at 100 Gold apiece, so a few thousand Gold buys a war chest of grenades outright. Hunting is faster if you want it free — Wumpo Botan drops 2 to 5 every kill, Palumba 2 to 4, and Mossanda or Mossanda Lux 1 to 3, all at a guaranteed rate. Because Hardwood is also the wood tier your late base furniture and weapon benches eat, keep the grenade batch separate from the building pile or you will find yourself an upgrade short.

Grass is the element Ground pals cannot resist, so this is the throwable for the desert and the dunes. The best targets are the pure-Ground ones with no second element to blunt the hit: Anubis, Knocklem, Tetroise , Menasting Terra, Warsect Terra, Digtoise and Pierdon. Every Terra variant falls in that bracket too, which makes a pocket of these the general answer to the Terra line. It is also the matchup insurance for an Electric-heavy team — Ground is exactly what shuts your Electric pals down, and a grenade covers the fight they lose. Damage is a flat 750, the same as every other grenade in the line, so there is nothing to gain from throwing it outside a Ground fight; carry the element you need and let the rest sit in the box.

Alternatives and Upgrades

Frag Grenade matches it exactly at 750 attack — those two differ in what they resist and what they weigh, not in raw attack, so picking between them is a swap rather than an upgrade. The next real step is Frag Grenade Mk2 at 4,000; below it is Ground Grenade at 750.

Other throwables at a similar tier, for when you want to weigh this against the rest of its class:

Grass Grenade — How to Get & Uses | Palworld Database