
Dynamoff Saddle
Essential · Essential_PalGear4★The saddle that makes Dynamoff safe to ride.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
It stacks up to 9,999.
Dynamoff Saddle Crafting Recipe
Crafting it takes 80 materials across 5 types.
Where to Find Dynamoff Saddle
Dynamoff Saddle is not something you find lying around — you craft it, and the recipe is below.
Nothing about this saddle is found in the world. It is a plain Technology purchase at level 66 for 4 ordinary Technology points — no Ancient points, no schematic to hunt — and once bought, the bench that builds it is the Pal Gear Workbench rather than any of the weapon or armour lines.
Level 66 is really two purchases rather than one. The 10 Soralite Ingot can only be smelted at the Ancient Furnace, which is its own technology at the same level 66 for another 5 points, so the saddle costs 9 points in practice unless that furnace is already standing. The ingots are also where the time goes: each one is 700,000 work against the 30,000 the saddle itself takes, so ten of them is roughly 230 times the effort of the craft they feed. Stockpile the Soralite and Pure Quartz before you spend a single point.
The 10 Electric Organ is the one line on the bill that pays for itself — Dynamoff drops 2 every time at 100%, so the ones you knock down while hunting for a good specimen cover most of the requirement. If you would rather farm it deliberately, Prixter Lux hands over 4 to 5 per kill and Grizzbolt 2 to 4, both guaranteed.
Using Dynamoff Saddle Well
The flying is not the reason to build this. Electro-Massage Incubation is the only partner skill in the game that touches egg incubation — no other Pal carries anything comparable — and it cuts hatching time by 20% at Rank 1, rising to 40% on a Dynamoff condensed to Rank 5. The saddle is the switch that turns the skill on, so on a breeding-heavy save one craft pays out for the rest of the playthrough, and it costs you nothing extra in party slots because the Pal providing it is the one you were already flying.
As a set of wings it is unremarkable for how late it arrives. Dynamoff sprints at 1,000, which puts it 21st of the 29 flying mounts, and Selyne — saddle at level 53, thirteen levels earlier — manages 1,600 with more than twice the stamina. If you already fly something quick, build this one purely for the hatching skill and keep the other mount for distance. If you do not, it will carry you around well enough while you work toward Jetragon.
Dynamoff Saddle — Dynamoff's Gear
Dynamoff Saddle is Dynamoff's own gear — no other Pal can equip it, and Dynamoff cannot be ridden or put to work in its geared role until you have this in your inventory.
Equipping it turns on Dynamoff's partner skill, Electro-Massage Incubation.
Dynamoff is Electric, which is what decides where it is worth taking — the gear does not change its typing, only what you can do with it.
Alternatives and Upgrades
Other Pal gear items at a similar tier, for when you want to weigh this against the rest of its class: