List of All Structures and Build Costs
Every buildable structure in Palworld — with its category, tech level, build materials, power draw and the work suitability your Pals need to operate it.
Bell that sets the alert status for Pals on base. Change Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.
A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.
Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.
Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.
Trap that catches Pals passing through it. Pals caught in the trap are easier to catch with Spheres. Only effective on small Pals.
Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.
A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.
A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.
A defensive installation for protecting a base from enemies. When a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.
A defensive installation for protecting a base from enemies. When a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.
A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island. Smaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots. It requires Pals with high-level Planting, Watering, and Harvesting suitability.
A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes. It retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine. It requires Pals with high-level Kindling and Handiwork suitability.
A farm that can grow Red Berries. Harvest time is quick, but eating them doesn't provide much sustenance. Requires a few Pals to plant seeds, water, and harvest the crops.
Needed for cooking food. It can only be used to grill simple ingredients. Requires a Fire Pal to light a flame.
A farm where you can grow Carrot. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
A feeding box that can be kept cold. Assign an Ice Pal to it and the food inside will be less likely to spoil.
Needed for cooking food. Use of a cooking pot allows for a wider variety of meal preparation. Requires a Fire Pal to light a flame.
Needed for cooking food. It requires electricity to run, but allows a large amount of meals to be prepared rapidly. Requires a Fire Pal to light a flame.
A box for storing Pal food. Pals can feed from it when hungry. Make sure to keep it well-stocked to keep your Pals happy.
Needed for cooking food. By becoming larger, multiple Pals can cooperate to cook together. Requires a Fire Pal to light a flame.
A farm that can grow Lettuce. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
A farm where you can grow Onion. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
A farm where you can grow Potato. It takes time to harvest, but increases the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
A farm where Skillfruits can be cultivated. By planting the original fruit in the ground, multiple fruits of the same type can be harvested.
A farm that can grow Tomato. They take time to harvest, but increase the variety of meals you can prepare. Requires a few Pals to plant seeds, water, and harvest the crops.
A farm that can grow Wheat. It requires an average amount of time to harvest. Requires a few Pals to plant seeds, water, and harvest crops.
A corner roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.
An angled wall built on triangular foundations to keep out intruders. Recreates the architectural style of ancient civilizations.
Fencing built on foundations and roofs for keeping out intruders. Recreates the architectural style of ancient civilizations.
A foundation for building walls or facilities. Recreates the architectural style of ancient civilizations.
An entrance to a Pal passage built on a foundation. Recreates the architectural style of ancient civilizations.
A pyramidal roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.
A roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.
Slanted roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.
A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.
An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.
Stairs placed below a foundation or roof to climb up. Recreates the architectural style of ancient civilizations.
A triangular foundation for building walls or facilities. Recreates the architectural style of ancient civilizations.
A triangular roof built on top of walls to keep out the rain and wind. Recreates the architectural style of ancient civilizations.
Triangular wall built on a foundation to keep out intruders. Can be used to create create clean, futuristic architecture.
An inverted triangular wall built on a foundation to keep out intruders. Recreates the architectural style of ancient civilizations.
Walls built on foundations to keep out intruders. Recreates the architectural style of ancient civilizations.
Door built on a foundation. Becomes an entrance. Recreates the architectural style of ancient civilizations.
Wall with windows, built on a foundation to keep out intruders. Recreates the architectural style of ancient civilizations.
A corner roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.
An angled wall built on triangular foundations to keep out intruders. Can be used to create clean, futuristic architecture.
Fence built on foundations or roofs to prevent falls. Can be used to create clean, futuristic architecture.
A foundation for building walls or facilities. Can be used to create clean, futuristic architecture.
An entrance to a Pal passage built on a foundation. Can be used to create clean, futuristic architecture.
A pyramidal roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.
A roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.
An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.
Slanted roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.
A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.
Stairs placed below a foundation or roof to climb up. Can be used to create clean, futuristic architecture.
A triangular foundation for building walls or facilities. Can be used to create clean, futuristic architecture.
A triangular roof built on top of walls to keep out the rain and wind. Can be used to create clean, futuristic architecture.
Triangular wall built on a foundation to keep out intruders. Can be used to create create clean, futuristic architecture.
An inverted triangular wall built on a foundation to keep out intruders. Can be used to create clean, futuristic architecture.
Walls built on foundations to keep out intruders. Can be used to create clean, futuristic architecture.
Door built on a foundation. Becomes an entrance. Can be used to create clean, futuristic architecture.
Wall with windows, built on a foundation to keep out intruders. Can be used to create clean, futuristic architecture.
A corner roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.
An angled wall built on triangular foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.
Fence built on foundations or roofs to prevent falls. Made of industrial-strength glass, it's quite sturdy.
A foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy.
An entrance to a Pal passage built on a foundation. Made of industrial-strength glass, it's quite sturdy.
A pyramidal roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.
A roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.
An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.
Slanted roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.
A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.
Stairs placed below a foundation or roof for climbing up. Made of industrial-strength glass, it's quite sturdy.
A triangular foundation for building walls or facilities on. Made of industrial-strength glass, it's quite sturdy.
A triangular roof built on top of walls to keep out the rain and wind. Made of industrial-strength glass, it's quite sturdy.
Triangular wall built on a foundation for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.
An inverted triangular wall built on a foundation for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.
Walls built on foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.
Door built on a foundation. Becomes an entrance. Made of industrial-strength glass, it's quite sturdy.
Wall with windows, built on foundations for keeping out intruders. Made of industrial-strength glass, it's quite sturdy.
A corner roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.
An angled wall built on triangular foundations for keeping out intruders. You can create stylish Japanese-style architecture.
Door built on a foundation. Becomes an entrance. You can create stylish Japanese-style architecture.
Japanese sliding door (shoji) built on a foundation. Becomes an indoor entrance. You can create stylish Japanese-style architecture.
Japanese sliding door (fusuma) built on a foundation. Becomes an indoor entrance. You can create stylish Japanese-style architecture.
Fence built on foundations or roofs to prevent falls. Can be used to create stylish Japanese-style architecture.
A foundation for building walls or facilities on. You can create stylish Japanese-style architecture.
An entrance to a Pal passage built on a foundation. You can create stylish Japanese-style architecture.
A pyramidal roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.
A roof built on top of walls to keep out the rain and wind. The top is covered with tatami mats. You can create stylish Japanese-style architecture.
A roof built on top of walls to keep out the rain and wind. The top is covered with tiles. You can create stylish Japanese-style architecture.
An inverted slanted triangular roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.
Slanted roof built on top of walls to keep out the rain and wind. You can create stylish Japanese-style architecture.
A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. You can create stylish Japanese-style architecture.
Stairs placed below a foundation or roof for climbing up. You can create stylish Japanese-style architecture.
A triangular foundation for building walls or facilities on. You can create stylish Japanese-style architecture.
A triangular roof built on top of walls to keep out the rain and wind. The top is covered with tatami mats. You can create stylish Japanese-style architecture.
A triangular roof built on top of walls to keep out the rain and wind. The top is covered with tiles. You can create stylish Japanese-style architecture.
Triangular wall built on a foundation for keeping out intruders. You can create stylish Japanese-style architecture.
An inverted triangular wall built on a foundation for keeping out intruders. You can create stylish Japanese-style architecture.
Walls built on foundations for keeping out intruders. You can create stylish Japanese-style architecture.
Wall with windows, built on foundations for keeping out intruders. You can create stylish Japanese-style architecture.
A corner roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.
An angled wall built on triangular foundations for keeping out intruders. Made from metal, it is extremely durable.
A pyramidal roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.
An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.
Slanted roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.
A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made from metal, it is extremely durable.
A triangular foundation for building walls or facilities on. Made from metal, it is extremely durable.
A triangular roof built on top of walls to keep out the rain and wind. Made from metal, it is extremely durable.
Triangular wall built on a foundation for keeping out intruders. Made from metal, it is extremely durable.
An inverted triangular wall built on a foundation for keeping out intruders. Made from metal, it is extremely durable.
Wall built on a foundation for keeping out intruders. Includes a window. Made from metal, it is extremely durable.
A corner roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.
An angled wall built on triangular foundations for keeping out intruders. Made from stone, it is reasonably sturdy.
A pyramidal roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.
An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.
Slanted roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.
A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.
A triangular foundation for building walls or facilities on. Made from stone, it is reasonably sturdy.
A triangular roof built on top of walls to keep out the rain and wind. Made from stone, it is reasonably sturdy.
Triangular wall built on a foundation for keeping out intruders. Made from stone, it is reasonably sturdy.
An inverted triangular wall built on a foundation for keeping out intruders. Made from stone, it is reasonably sturdy.
Wall built on a foundation for keeping out intruders. Includes a window. Made from stone, it is reasonably sturdy.
A corner roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.
An angled wall built on triangular foundations for keeping out intruders. Made from wood, it breaks easily.
A pyramidal roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.
An inverted slanted triangular roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.
Slanted roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.
A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. Made from wood, it breaks easily.
A triangular roof built on top of walls to keep out the rain and wind. Made from wood, it breaks easily.
Triangular wall built on a foundation for keeping out intruders. Made from wood, it breaks easily.
An inverted triangular wall built on a foundation for keeping out intruders. Made from wood, it breaks easily.
Wall built on a foundation for keeping out intruders. Includes a window. Made from wood, it breaks easily.
Decorative Beware of Eikthyrdeer sign. In ancient times, collisions between Eikthyrdeer and other Pals were frequent.
Decorative Beware of Mammorest sign. In ancient times, those who angered a Mammorest were often killed.
A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.
A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.
A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.
A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.
A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.
A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.
A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of a flowering bush. For decoration only. Cannot be harvested for materials.
A realistic replication of a flowering bush. For decoration only. Cannot be harvested for materials.
A realistic replication of a golden bush. For decoration only. Cannot be harvested for materials.
A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.
A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.
A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.
A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of a tropical bush. For decoration only. Cannot be harvested for materials.
A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.
A realistic replication of a snow-covered bush. For decoration only. Cannot be harvested for materials.
[Tides of Terraria] A gleaming golden statue of the Moon Lord. Proof of those strong enough to overcome a hopeless battle.
Decorative old TV. Left behind by an ancient civilization. Now it only shows images of Pengullet.
A top-tier medical facility that reproduces advanced ancient medical technology. It offers significantly greater protective capability than a standard clinic. By assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.
A hot spring built with ancient technology, filled with special water infused with Paldium. It offers the highest SAN recovery of all hot springs and also restores Health. It is the same size as a standard hot spring, and can fully heal injured Pals.
A ulitmate Pal Bed made from ancient recovery pod with soft matress. It offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue. It is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.
A highly efficient power generator restored from lost ancient technology. It produces massive amounts of electricity, but is prone to overheating while in operation. It requires Pals with high-level Generating Electricity and any level of Watering suitability.
A basic medical facility for managing the health of Pals working at the base. Assigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury. While sanitation has its limits, it plays a crucial role in early base development.
A device that blows cool air, lowering the temperature of a base. It doesn't provide much relief from the heat, but helps one to endure somewhat hot environments. Requires an Ice Pal for cooling.
A device that blows cool air, lowering the temperature of a base. Using electricity, it can really lower the temperature. Requires an Ice Pal for cooling.
A device that blows warm air, raising the temperature of a base. Using electricity, it can really heat things up. Requires a Fire Pal to light a flame.
A fluffy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.
A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Pals love sleeping on fluffy beds like this.
A stone monument in the shape of a Chikipi. Allows fast travel to the location where it is placed.
A device that blows warm air, raising the temperature of a base. It doesn't provide much warmth, but helps one to endure somewhat cold environments. Requires a Fire Pal to light a flame.
A facility that converts rotational motion into electrical energy. The efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.
Facility where Pals on base can rest. Its calming, traditional Japanese design offers an extra boost to SAN recovery.
A fluffy bed that Pals can get a good rest on. Pals can rest on it when injured, or to sleep at night. Even large Pals can sleep soundly on a bed like this.
A power generator fueled by Electric Pals. Larger and with improved power generation efficiency.
A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.
A healing pod for Pals. Used when Pals are injured or to rest at night. Thanks to technological advancements, the healing amount has increased.
A shoddy bed for humans. Use it when injured or to sleep at night. You won't be able to sleep soundly without a roof over your head.
A straw bed for Pals. Pals can rest on it when injured, or to sleep at night. It isn't soft, but it's better than nothing.
A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires electricity, but lights up a larger area.
An imposing ceremonial candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. It can be placed on the ground. Requires a Fire Pal to light a flame.
A light source that provides illumination to a base even at night. Requires electricity, but lights up a larger area.
A light source that provides illumination to a base even at night. It can be placed on a ceiling. Requires a significant amount of electricity, but lights up an even larger area.
A light source that provides illumination to a base even at night. Requires a significant amount of electricity, but lights up an even larger area.
An imposing candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. It can be placed on the ground. Requires a Fire Pal to light a flame.
An imposing torch lit by the Brothers of the Eternal Pyre and revered as sacred. It can be placed on walls. Requires a Fire Pal to light a flame.
A light source that provides illumination to a base even at night. Requires a Fire Pal to light a flame.
A light source that provides illumination to a base even at night. It can be placed on walls. Requires a Fire Pal to light a flame.
A device that emits alpha waves to help Pals relax. Slows the rate at which the SAN value of Base Pals decreases. Placing more than one has no additional effect.
A device that emits beta waves to energize Pals. Increases the work speed of Base Pals. Placing more than one has no additional effect.
Place in base to improve electricity generating speed. Placing more than one has no additional effect.
A facility for selling items. By setting products in the sales list, you can sell items to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.
A facility for selling Pals. By setting Pals in the sales list, you can sell them to other players. Assign an Ice Pal to it and the food inside will be less likely to spoil.
Place in base to improve gathering speed. Placing more than one has no additional effect.
Place in base to improve planting speed. Placing more than one has no additional effect.
Place in base to improve medicine manufacturing speed. Placing more than one has no additional effect.
An advanced breeding facility of ancient civilization technology, enclosed in electronic glass. It fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills. Pals are managed through holograms, it requires minimal pasture space.
A monitoring station based on ancient technology, embedded with Red Paldium. It issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals. A special wavelength surrounds the base, keeping Pals calm even in harsh working environments.
Assign one male and one female Pal to produce eggs. Placing Cake in the facility is required for production.
A facility for storing a large number of captured Pals. Any guild member can deposit or withdraw Pals. If you set it to private, it can serve as your personal Pal storage.
Used for incubating a Pal Egg. If a Pal Egg is left in it, it will automatically hatch after some time has passed.
Device for incubating Pal eggs. Requires electricity, but automatically keeps the inside of the incubator at appropriate temperatures.
A facility that can store the genetic data of Pals and allows you to reconstruct them from this data. The stored genetic data can also be transferred to other worlds.
A refined monitoring station with improved materials and structure. In addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. Working conditions are slightly improved, making Pals less likely to become dissatisfied.
Device for incubating Pal eggs. It automatically maintains a suitable temperature and can hatch multiple eggs at once.
Device for incubating Pal eggs. While power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.
Command your Pals to work on various things inside a base. You can allow or prohibit individual kinds of work.
Pal Dressing Facility. Give your Pals a new look! Skins obtained inside and outside the game can be applied here!
A chamber for increasing a Pal's rank. Pals can surpass their physical limitations if given a concentrated extract taken from a Pal of the same type.
A facility that allows Pals to be sent on expeditions to places like dungeons. The dispatched Pals engage in battles and gather items, bringing back resources to the base.
A facility for conducting research on the various tasks of Pals. By assigning tasks to Pals in this facility, research progresses, granting various benefits.
A facility where surgery can be performed on Pals to change their gender or passive skills.
Facility for storing captured Pals. Pals inside gradually recover Health. Area around this facility becomes a base.
A remote-access terminal for the Palbox. Set it up wherever you'd like and build a base of your own design.
Farm for raising sheep and fowl-like Pals. Assign a Pal with the appropriate Partner Skill to a farm to produce items.
Stone statue spoken of in legends on Palpagos Island. Offer up Lifmunk Effigy to receive strange powers.
Offer a Slab depicting a Pal to summon a powerful Pal to your base. Adequate caution and battle readiness is paramount.
Container for observing captured Pals. Pals inside cannot participate in battle or production, but they do not become hungry.
A facility for making medicine to cure Pals' illnesses. With advanced technology, it can also create unknown medicines. Assign the task to a Pal capable of pharmacy work.
An Assembly Line for producing spheres used for capturing Pals. Advanced machinery has been introduced, allowing for the production of spheres at high speed. Requires Pals that can work with their hands.
An Assembly Line for producing weapons and ammunition. Advanced machinery has been introduced, enabling high-speed weapon production. Requires Pals that can work with their hands.
An Assembly Line for producing items and gear. Advanced machinery has been introduced, enabling high-speed production. Requires Pals that can work with their hands.
A special furnace based on ancient technology that can smelt all types of ingots. Materials are melted with fire, then quickly cooled and solidified using ice. It requires Pals with high-level Kindling and Cooling suitability.
A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore. Due to its complex structure, only one Pal can be assigned to it.
An ancient civilization device that converts materials using repurposed technology from a lost civilization. It deciphers the technology left within Ancient Relics and refines them into new forms. A highly specialized facility designed for the efficient use of relics without waste.
A Pal-exclusive workbench that is capable of crafting any item in one place. It cannot be used by the player, and operates at the same speed as a regular workbench. Due to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.
Facility for producing Coal. Digging Coal is grueling physical work. Leave it to a Pal that is good at mining.
Equipment required to extract Crude Oil from oil fields. Requires a power supply to operate.
Facility for breaking down Stone and Wood to exchange them for other materials. Requires Pal with the Watering trait to spin the water turbine.
Facility that crushes Ore and converts it into other materials. Requires a power supply and a Pal with Cooling suitability, but it's very efficient.
Allows refinement of Pal Metal Ingot. It requires electricity to use, but is quicker to process. Requires a Fire Pal to light a flame.
A facility for making Pal medicine. It requires electricity, but can produce high quality medicine. Leave its operation to a Pal that can make medicine.
A ready-to-use fishing pond. Assign a Pal to fish here at their own leisure. Requires Pals that can work with their hands.
Allows refinement of Hexolite. By growing in size, multiple Pals can collaborate to perform smelting. Requires a Fire Pal to light a flame.
An Assembly Line that manufactures Gold Coin. The work puts a strain on the mind, causing a decrease in Pal's SAN value. Requires Pals that can work with their hands. Warning: building this facility may draw severe scrutiny from the PIDF.
Facility for producing Hexolite Quartzs. Digging Hexolite Quartzs is grueling physical work. Leave it to a Pal that is good at mining.
A device that pumps and extracts Crude Oil from deep underground. It can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it. It requires a far greater supply of electricity than the Crude Oil Extractor.
An Assembly Line for producing items and gear. A small workspace limits production speeds. Requires Pals that can work with their hands.
Allows refinement of Refined Ingot. The quality has improved, but the processing speed is still unsatisfactory. Requires a Fire Pal to light a flame.
A ready-to-use large fishing pond. The expanded body of water makes it possible to catch even larger Pals. Requires Pals that can work with their hands.
A facility for producing Wood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.
Facility for producing Hardwood. Cutting wood is hard work that requires much physical endurance. Leave it to Pals skilled in logging.
A facility for making Pal medicine. It can only produce simple medicines. Leave its operation to a Pal that can make medicine.
Facility for milling Wheat to produce Flour. Requires Pal with the Watering trait to spin the water turbine.
Facility for producing Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.
Facility for producing large quantities of Ore. Mining Ore is hard work that requires physical endurance. Leave it to Pals skilled at mining.
A Primitive Workbench for producing Pal tools. Make a saddle to ride Pals, or make a gun for Pals to use.
Allows refinement of Ingot. The quality leaves much to desire, and processing is slow. Requires a Fire Pal to light a flame.
A Primitive Workbench for producing simple items. Requires a Pal that can work with their hands.
An Assembly Line for producing items and gear. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.
An Assembly Line for producing items and gear. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.
A facility for producing Pure Quartz. Mining Pure Quartz is grueling physical work. Leave it to Pals skilled at mining.
Facility for producing Soralite. Digging Soralite is grueling physical work. Leave it to a Pal that is good at mining.
An Assembly Line for producing spheres used for capturing Pals. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.
An Assembly Line for producing spheres used for capturing Pals. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.
A Primitive Workbench for producing spheres used for capturing Pals. A small workspace keeps the production speed slow. Requires Pals that can work with their hands.
A facility for producing Stone. Mining Stone is hard work that requires much physical endurance. Leave it to Pals skilled at mining.
Facility for producing Sulfur. Digging Sulfur is grueling physical work. Leave it to a Pal that is good at mining.
An Assembly Line for producing weapons and ammunition. By splitting Pals into groups, production speeds have somewhat increased. Requires Pals that can work with their hands.
An Assembly Line for producing weapons and ammunition. Through clever management, production speeds have greatly increased. Requires Pals that can work with their hands.
A Primitive Workbench for producing weapons and ammunition. A small workspace prevents the production of high quality weapons. Requires Pals that can work with their hands.
Stores items. Quite sturdy, with plenty of storage space. It is useful as a large, secure storage box.
A chest that can instantly send and receive items through subspace. The items inside are shared across all bases where it is placed.
Large container for storing items. Imitates the designs left behind by an ancient and prosperous civilization.
Stores items. Reinforced with metal, it is somewhat durable. The increased size allows for the storage of more things.
Stores items. Made of iron, it is extremely durable. It is useful as a large, secure storage box.
Large food vault. Assign an Ice Pal to help prevent food stored inside from spoiling.
Stores items. Made from wood, it breaks easily. It's probably not the best thing to store valuables in.
Planning a Base From This List
All 480 buildable structures are here with their category, unlock level and full material cost. The list is the fastest way to answer the two questions that actually decide a base layout: what does this cost me in materials, and what work suitability does a Pal need before it will operate the thing at all.
Build order beats build count. Production chains — furnace, mill, press — are worth putting up early because they convert raw material you already have into the refined material every later recipe wants. Decorative and storage pieces can wait; they cost the same materials your workbenches need.
Check the worker requirement before you build. A structure your camp has no qualified Pal for is dead weight until you catch one, so cross-reference the work suitability column against the best Pals for each base job before committing the materials.
What to Build First, by Tech Level
A base starts paying for itself at level 7. That is where the Logging Siteand Stone Pit unlock, and each one turns out its material indefinitely as long as a Pal with Lumbering or Mining is assigned to it. Everything before them is upkeep rather than income: the Repair Bench at Tech 2, which mends worn tools for a fraction of what a rebuild costs, the Campfire alongside it, a Straw Pal Bed at Tech 3 for every Pal you plan to work, and the Feed Box at Tech 4 — the single structure that stops your team starving itself while you are off exploring.
Level 26 is the wall the whole mid game bends around. The Power Generator unlocks there and nothing electric runs without one, which matters immediately because the Sphere Assembly Line at 27 and the Production Assembly Line at 29 each pull 200 power the moment they are placed. Put the generator up first and staff it with an Electric Pal, or the lines you just spent 100 Ingot on sit idle. The stretch before that is all crafting throughput — High-Quality Workbench at 11, Sphere Workbench at 14, Weapon Workbench at 20 — plus the Breeding Farm at 19 and theOre Mining Site at 24, the first node that ends manual ore trips.
Nine of the twelve infinite resource nodes are Ancient unlocks. Only the Logging Site, Stone Pit and Crude Oil Extractor come out of ordinary Technology Points. The Ore Mining Site (24), Coal Quarry (37), Ore Mining Site II (39), Logging Site II (43), Sulfur Quarry (46), High-Pressure Crude Oil Extractor (51), Pure Quartz Quarry (52), Hexolite Quartz Mine (62) and Soralite Quarry (72) all cost Ancient Technology Points, which come from tower bosses and are shared with the grappling gun tiers, the movement boots and the sphere launchers. A quarry bought is a mobility upgrade skipped, so pick the node for the material your current bottleneck is actually made of — coal for Refined Ingot, sulfur for ammunition and gunpowder.
Two late structures change how a base is run rather than what it makes. The Item Retrieval Machine at Tech 49 serves any item held anywhere in the base from a single point, which is what finally makes a sprawling chest wall workable, and the High-Pressure Crude Oil Extractor at 51 draws oil regardless of whether your base sits on a deposit — the plain extractor at 50 has to stand on an oil field, so a base picked for anything else needs the Ancient version to run Plasteel at all. It has its own condition in exchange: bare ground, with no foundation or platform underneath it, so leave the space before you tile the floor.
Related: technology tree, base work optimiser,recipe planner, ranch producers,tower bosses.