Palworld Guide

All Base Level Rewards and Requirements: Lv. 1 to 35

Every Palworld base level from 1 to 35: the exact Palbox missions each board asks for, the player level that unlocks them, the work Pal and base caps you earn, the 3 boards that cost Ancient Technology Points, and the full material bill for levels 1 to 10.

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All Base Level Rewards and Requirements: Lv. 1 to 35 — Palworld Database

Base Level is the quiet progression track sitting inside your Palbox — every level you clear hands you another deployable work Pal, and four of them hand you a whole extra base. This guide lists all 35 base levels with the exact missions each one asks for, the player level you need to unlock those structures, and the Pal and base caps you get in return.

Base Level at a Glance

Base Level caps out at 35 in Version 1.0, and the last mission board is just a "complete" stamp. The rewards are dead simple: work Pal slots track your base level one for one up to 15, and the base count steps up at four fixed milestones. What makes the climb awkward is not the missions themselves but the technology levels behind them — the Lv. 34 board wants the Ancient Material Synthesizer, which no character below player level 78 can research.

WhatDetail
Maximum base levelLv. 35
Work Pal cap from levels15 (1 per level up to Lv. 15)
Base cap from levels4 (Lv. 8, Lv. 15, Lv. 24)
Where to checkInteract with the Palbox in any base
Structures the missions ask for60 distinct technologies
Research cost of all of them172 Technology Points + 12 Ancient Technology Points
Player level for the final boardLv. 78 (Ancient Material Synthesizer and Ancient Farm)
Shared across basesYes — one level for your whole guild
Caps raisable in World SettingsUp to 50 work Pals and 10 bases

All Base Level Rewards and Requirements

Here is the whole ladder. Missions to Complete is the mission board exactly as the Palbox lists it, Player Lv. Needed is the character level that unlocks the last technology on that board, and the two cap columns are what you are allowed to place once you have reached that base level. Notice how the early boards are pure tutorial — a chest, a campfire, a bed — while everything from Lv. 16 on is a single big structure, usually the top-tier version of a machine you already own.

The pinch points are Lv. 10 through Lv. 12: those three boards ask for the Pal Expedition Station, the Sphere Assembly Line and the Weapon Assembly Line, and between them they jump the player-level requirement from 17 to 32. If you are stuck at base Lv. 11 with nothing to build, you are not missing a mission — you are missing character levels.

Base Lv.Missions to CompletePlayer Lv. NeededWork Pal CapBase Cap
Lv. 1Wooden Chest Primitive Workbench deploy 1 work PalLv. 211
Lv. 2Campfire Shoddy Bed Repair BenchLv. 321
Lv. 3Feed Box Straw Pal Bed ×3Lv. 431
Lv. 4Pal Gear Workbench Berry Plantation deploy 4 work PalsLv. 641
Lv. 5Crusher Stone Pit Logging SiteLv. 851
Lv. 6Primitive Furnace Statue of Power Hot SpringLv. 1061
Lv. 7High-Quality Workbench Medieval Medicine Workbench Berry Plantation ×2Lv. 1271
Lv. 8Metal Chest Sphere Workbench deploy 8 work PalsLv. 1482
Lv. 9Cooking Pot Wheat Plantation MillLv. 1792
Lv. 10Weapon Workbench Pal Labor Research Lab Pal Expedition StationLv. 22102
Lv. 11Sphere Assembly Line Power GeneratorLv. 27112
Lv. 12Weapon Assembly Line Production Assembly Line High Quality Hot Spring deploy 12 work PalsLv. 32122
Lv. 13Improved Furnace Sphere Assembly Line II Summoning AltarLv. 35132
Lv. 14Refined Metal Chest Refrigerator Large Pal Bed ×3Lv. 39142
Lv. 15Guild Chest Electric KitchenLv. 41153
Lv. 16Production Assembly Line IILv. 42153
Lv. 17Electric FurnaceLv. 44153
Lv. 18Weapon Assembly Line IILv. 47153
Lv. 19Item Retrieval MachineLv. 49153
Lv. 20Crude Oil ExtractorLv. 50153
Lv. 21Cold Food BoxLv. 51153
Lv. 22Cryogenic CrusherLv. 54153
Lv. 23Gigantic Furnace Advanced Sphere Assembly LineLv. 58153
Lv. 24Large-Scale Electric Egg IncubatorLv. 58154
Lv. 25Advanced Chest ×2Lv. 59154
Lv. 26Advanced Medicine WorkbenchLv. 61154
Lv. 27Advanced WorkshopLv. 62154
Lv. 28Advanced Weapon Assembly LineLv. 63154
Lv. 29Ancient FurnaceLv. 66154
Lv. 30Ancient WorkbenchLv. 67154
Lv. 31Large Fishing PondLv. 69154
Lv. 32Ancient KitchenLv. 70154
Lv. 33Skillfruit Orchard Ancient Power GeneratorLv. 75154
Lv. 34Ancient Material Synthesizer Ancient FarmLv. 78154
Lv. 35All base missions complete154

Every Base Level Reward Threshold

Strip out the missions and the reward table is tiny. Work Pal slots are the reward you feel every single level up to 15, because each slot is another Pal running a Logging Site or standing at an assembly line. The base slots matter more in the long run — a second base at Lv. 8 is what lets you keep an ore camp separate from your crafting hub, and the best base locations in Palworld guide covers where to drop each one.

RewardUnlocked atWhat it actually means
+1 work Pal slotEvery level, Lv. 1 to Lv. 15Deploy count equals your base level until it stops at 15
2nd baseLv. 8Board asks for a Metal Chest, a Sphere Workbench, and 8 deployed Pals
3rd baseLv. 15Board asks for a Guild Chest and an Electric Kitchen
4th baseLv. 24Board asks for a Large-Scale Electric Egg Incubator
Nothing newLv. 16 to Lv. 35Levels past 24 only tick off structures — no cap increases at all
TipBase levels 16 to 35 give you zero extra Pals and zero extra bases. They are a checklist, not a reward track, so if you are chasing deploy slots the run genuinely ends at Lv. 24 — and if you want more than 15 workers or 4 bases, that comes from World Settings, not from levelling.

Where the Base Level Ladder Stalls

Six boards raise the required player level by four or more in a single step. These are the ones worth planning around, because the fix is always the same: go earn character levels and Technology Points before you come back. The Lv. 33 board is the nastiest of the set — the Skillfruit Orchard is researchable at Lv. 71 but the Ancient Power Generator sitting next to it on the same board is Lv. 75, so the board sits half-finished for four levels.

Base Lv.Player Lv. NeededThe structure that gates itJumpWhy it stings
Lv. 10Lv. 22Pal Expedition Station+5 player levelsExpeditions are the last cheap level for a while — everything after it wants ingots and electricity.
Lv. 11Lv. 27Sphere Assembly Line+5 player levelsYour first generator and the assembly line that replaces hand-crafted spheres.
Lv. 12Lv. 32Weapon Assembly Line+5 player levelsTwo assembly lines plus the upgraded hot spring in one level, all above Lv. 29.
Lv. 14Lv. 39Refined Metal Chest+4 player levelsRefined Ingot storage arrives right as the ore grind gets serious.
Lv. 23Lv. 58Gigantic Furnace Advanced Sphere Assembly Line+4 player levelsBoth structures land on Lv. 58, so one level swallows two endgame unlocks.
Lv. 33Lv. 75Ancient Power Generator+5 player levelsThe Ancient Power Generator is 4 levels past the orchard it shares a mission with.

Base Missions That Cost Ancient Technology Points

Three mission boards ask for structures that ordinary Technology Points cannot buy. Ancient Technology Points come from beating tower bosses and raid bosses, so these three levels are gated behind combat rather than grinding — 12 points in total across the whole ladder. The Lv. 24 board is the one to plan for: the Large-Scale Electric Egg Incubator is 5 Ancient Technology Points on its own, and it is also the board that unlocks your 4th base.

Base Lv.StructureCostTech level
Lv. 13Summoning Altar3 Ancient Technology PointsLv. 33
Lv. 15Guild Chest4 Ancient Technology PointsLv. 41
Lv. 24Large-Scale Electric Egg Incubator5 Ancient Technology PointsLv. 58

Work Suitabilities the Missions Demand

Building the structures is half the job — most of them then need a Pal with the right work suitability standing in front of them, and that is what your new deploy slots are for. Handiwork shows up in 16 of the mission structures, which is why a dedicated crafter is the single best use of an early slot. Kindling and Watering come next at 7 each, mostly from furnaces, plantations and the Crusher.

The Top worker column is the highest-suitability Pal in the game for that job, which is an endgame answer, not a Lv. 10 one. Early on, Anubis at Handiwork 6 is the realistic target, Mozzarina and Chikipi cover your ranch, and Dualith doubles as Mining 6 and Transporting 6 in one slot. The Palworld work optimizer will tell you which of your caught Pals covers the most gaps at once.

WorkMission structures needing itTop workerLv.Pals with itAlso good at
Handiwork16SolenneLv. 8109Gathering 4, Transporting 2
Kindling7RenjishiLv. 844Handiwork 6, Gathering 5
Watering7ShaolongLv. 846Gathering 5
Planting4DandilordLv. 845Handiwork 6, Medicine Production 6
Gathering4JetragonLv. 8109nothing else
Cooling3BastigorLv. 838Lumbering 6, Mining 5
Medicine Production2SilvanceLv. 843Planting 6, Handiwork 6
Generating Electricity2OrserkLv. 825Transporting 4, Handiwork 3
Mining1AegidronLv. 857nothing else
Lumbering1Celesdir NoctLv. 863Gathering 4

Material Cost of Base Levels 1 to 10

The first ten boards ask you to place 29 structures, and the bill is almost entirely wood, stone and Paldium. Nothing here needs a smelter until the Lv. 6 Primitive Furnace, and the only awkward lines are the 3 Aquatic Pal Fluids for the Hot Spring and the 6 Flame Organs for the furnace — both are drops rather than gathers. Researching those 29 structures also runs you 49 Technology Points, so keep a few in the bank instead of dumping them all into weapons.

Paldium Fragment is the line that stalls new players, at 127 across the ten boards. Mining Paldium Ore is far faster than fishing fragments out of rivers, and there are 711 Paldium Ore nodes marked on the interactive map against 1,632 Copper Ore nodes for the ingots you will need from Lv. 8 onward.

How to Raise and Check Your Base Level

There is no progress bar anywhere in the HUD — the Palbox is the only place the game tells you where you stand. Walk up to it, interact, and the panel lists your current base level, the missions left on this board, and the reward for clearing it. The level ticks over the moment the last mission on the board completes, so you can watch a bed finish building and get the level in the same second.

Read the Board on the Palbox

Every requirement on the board is a placement, not a crafting job. Placing the structure counts it — you do not have to use it, feed it, or staff it. That means a board like Lv. 21's Cold Food Box can be cleared with one build and then left empty if you are only after the level.

Keep Multi-Mission Boards in One Base

When a board lists three structures, all three have to stand in the same base to count. Splitting the Lv. 6 board so the Statue of Power is at your main camp and the Hot Spring is at your mining outpost clears nothing. Pick whichever base has room and build the full set there.

All Your Bases Share One Level

The level itself is guild-wide, so you never repeat a board. Once your first base hits Lv. 15, the second and third bases open at Lv. 15 too, with the same next board — and they immediately get the same 15-Pal deploy cap. This is why a fresh base is worth planting the moment the cap goes up rather than saving it.

Rebuilding Does Not Cost You Progress

Dismantling a completed structure will not drop your base level back down. Cleared boards stay cleared, so the Shoddy Bed and Straw Pal Beds from the tutorial levels can be recycled into the stacked plantation layout once you have better bedding — the Lv. 2 and Lv. 3 rewards are yours for good.

Raise the Pal and Base Caps in World Settings

The 15-Pal, 4-base ceiling is a difficulty setting, not a hard rule. Open World Settings and both sliders are there to be moved, up to 50 work Pals and 10 bases — the limits the Feybreak update introduced and Version 1.0 kept. Be honest about your hardware before you max them: 50 Pals pathing around a single base is the fastest way to tank your frame rate, and most players find the sweet spot around 20 to 25.

SettingDefaultMaximum
Maximum number of work Pals at the base1550
Maximum number of bases for each guild410

Summary

Base levels 1 to 15 give you a work Pal each, Lv. 8, 15 and 24 give you bases 2, 3 and 4, and everything after Lv. 24 is a completionist checklist that ends at Lv. 35. Clear the boards in whichever base has space, keep multi-structure boards together, and when a board looks impossible check the player level rather than the mission list — the ladder is gated by research levels far more than by building.

More base-building reading: