Palworld Guide

How to Get the Cold Food Box: Level 51 and Materials

The Cold Food Box in Palworld: technology level 51 for 2 points, all three build materials and the raw pile behind them, how it beats the plain Feed Box, and the best Cooling Pals to run it.

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How to Get the Cold Food Box: Level 51 and Materials — Palworld Database

The Cold Food Box is the level 51 replacement for the wooden Feed Box, and it is the only Pal feeding station that fights spoilage instead of ignoring it. This guide covers the technology cost, all three materials and the raw pile underneath them, the two machines you need running before you can craft any of it, and which Cooling Pals are worth the worker slot it takes.

Cold Food Box at a Glance

Two things about this box catch people out. First, nothing in the recipe is lootable — every one of the three materials is crafted, so the real barrier is having an Electric Furnace and a Production Assembly Line already turning, not the 2 technology points. Second, it draws no electricity at all, which makes it far friendlier than the Refrigerator (50 power) or the Electric Cooler (100 power) if you want cold storage at a satellite base with no generator. What it does cost you is a permanent Cooling worker.

WhatDetail
TypeBase structure, Food tab of the build menu
Technology levelLv. 51
Technology points2 (regular points, not Ancient Technology Points)
Materials20 Pal Metal Ingot, 20 Plasteel, 15 Cryogenic Coolant
Raw cost180 Ore, 40 Crude Oil, 40 Paldium Fragment, 20 Pure Quartz, 15 Ice Organ, 15 Aquatic Pal Fluids
Worker neededOne Pal with Cooling Lv. 1 or better
Power drawNone
What it doesPals eat from it like a normal Feed Box, and a chilling Pal keeps the food inside from spoiling as fast
Same rowPlasteel Armor (5 points), Laser Rifle (5), Ultimate Sphere (5), Plasteel Helmet (4), Energy Cartridge (1)

How to Unlock the Cold Food Box

Reach character level 51, open the Palworld technology tree, and spend 2 points. It is the cheapest node on a very expensive row — three of its neighbours want 5 points each — so there is no reason to skip it if you have already committed to the Plasteel tier of gear. Use the full technology list if you want to see what your next few levels unlock before you start spending.

Technology at Lv. 51PointsTake it?
Cold Food Box2Yes — cheapest node on the row and the only one that fixes spoilage
Plasteel Armor5Yes, if you are still in Refined Metal — it is the level 51 body slot
Plasteel Helmet4Pair it with the armor
Laser Rifle5Only if you have the Ancient Civilization Parts to keep it fed
Ultimate Sphere5Yes for capture-focused play — the last non-Ancient sphere tier
Energy Cartridge1Cheap, take it whenever
Wumpo Botan Saddle4Skip unless you actually ride Wumpo Botan
High-Pressure Crude Oil Extractor4 AncientDifferent currency — costs Ancient Technology Points, not the 2 you are spending here

What You Need Before You Can Build It

The unlock is trivial; the supply chain behind it is not. Every material is machine-made, and the two machines involved are late-game builds that both want power. Running the Electric Furnace and the Production Assembly Line at the same time pulls 700 power, which is more than a single mid-tier generator covers, so plan the electricity before you plan the box. Counting the box itself, the whole path costs 14 technology points across five separate nodes.

RequirementUnlocks atCostWhy you need it
Character level 512 pointsThe Cold Food Box node itself
Production Assembly LineLv. 293 points, 200 powerThe only place Cryogenic Coolant is made; needs a Handiwork worker
Cryogenic Coolant technologyLv. 312 pointsSeparate node — the Assembly Line cannot make coolant until you buy the recipe
Electric FurnaceLv. 445 points, 500 powerSmelts both Pal Metal Ingot and Plasteel; needs a Kindling worker
Plasteel technologyLv. 502 pointsThe furnace can smelt Plasteel only after this node
A Crude Oil supply40 needed; either loot oil fields or plant a Crude Oil Extractor on one
One Cooling PalThe box does nothing without a chiller assigned to it

All Build Materials and Where to Get Them

Three materials, two stations, and one of them dwarfs the other two. The Plasteel is where your base time actually goes — 20 of it is 4,000,000 work at the furnace, four times what the ingots cost and roughly 27 times the coolant. If you are queueing this build overnight, queue the Plasteel first and let the coolant slot in around it.

MaterialQtyRecipe per unitStationWork total
Pal Metal Ingot204 Ore + 1 Pure Quartz + 2 Paldium FragmentElectric Furnace1,000,000
Plasteel202 Crude Oil + 5 OreElectric Furnace4,000,000
Cryogenic Coolant151 Aquatic Pal Fluids + 1 Ice OrganProduction Assembly Line150,000

Pal Metal Ingot: 20 Needed

Pal Metal has no technology node of its own — the Electric Furnace at level 44 is the unlock, and once that is standing you can smelt it. Twenty ingots come out to 80 Ore, 20 Pure Quartz and 40 Paldium Fragment. Ore is the easy part with 1,632 nodes on the map, and Paldium is fine at 711, but Pure Quartz is the pinch point at 607 nodes and it is what every other Pal Metal project will also be eating. Set up an Ore Mining Site or two before you start rather than running manual laps.

Raw materialNeedMap nodesBest route
Ore801,632Show every Ore node on the map — or automate it with a base Ore Mining Site
Pure Quartz20607Show every Pure Quartz node on the map — desert and volcanic ground
Paldium Fragment40711Show every Paldium Ore node on the map, plus what you get from dismantling spheres

Plasteel: 20 Needed

Plasteel is its own node at level 50 for 2 points, and it is the expensive half of this build in both materials and machine time. Twenty units want 40 Crude Oil and another 100 Ore, which is why the ore total for the whole box lands at 180. The oil is the awkward one: there are 185 oil fields marked across the map, and looting them by hand gets old fast. The Crude Oil Extractor at level 50 turns that into a renewable supply for 2 points, 250 Pal Metal Ingot and 50 Circuit Board — but it only works planted directly on an oil field, so it usually costs you a whole base slot in the desert or on Sakurajima.

Raw materialNeedWhere it comes fromNote
Crude Oil40185 oil fields on the interactive mapRenewable only via an extractor parked on a field
Ore100Mined, or automated at a base Ore Mining SiteOn top of the 80 the ingots already need

Cryogenic Coolant: 15 Needed

Coolant is the cheapest material here by work cost and the most easily automated. Each unit is one Aquatic Pal Fluids plus one Ice Organ at the Production Assembly Line, so 15 coolant is 15 of each. Both halves can come off a ranch instead of a hunt: Kelpsea drops Aquatic Pal Fluids on a ranch and is the single most common Pal on the island at 1,359 spawn spots, sitting at level 9 to 19 so you can catch one at any stage of the game. Foxcicle is the Ice Organ equivalent with 187 spots and a level 15 to 37 band. Two ranch Pals and you never farm this material again.

If you would rather kill for the organs, the yields are lopsided enough to matter. Every source below drops at a 100% rate, so the only question is how many you get per kill and how hard the fight is.

SourceIce OrganHow to find itLevel
Frostallion10Alpha only — no wild spawns anywhere60
Kingpaca Cryst3–6Alpha only — no wild spawns46
Moldron Cryst4–5Alpha only — no wild spawns78
Pierdon Cryst4–550 wild spawn spots — show on the map68–69
Bastigor2–569 wild spawn spots — show on the map75–80
FoxcicleRanch187 spawn spots, and it produces on a ranch instead of dying for it15–37
Mau CrystRanchAlso a ranch producer, but only 3 spawn spots — hard to find30–45
TipBuild the ranch pair before the box, not after. A Kelpsea and a Foxcicle on a ranch cover both coolant ingredients forever, and coolant is not a one-off cost — the Improved Furnace wants 5, the Electric Furnace wants 10, the Refrigerator wants 10, and the Ancient Kitchen wants 50.

What the Cold Food Box Does

Functionally it is a Feed Box: you drop food in, and Pals working the base walk over and eat when their hunger drops. The difference is the Cooling slot. Assign an Ice Pal and the food sitting inside spoils more slowly, which matters the moment you stop stocking berries and start stocking cooked meals — a stack of proper dishes represents real Kindling time, and watching it rot because your base went unattended for an in-game week is the reason this node exists. Pocketpair has never published the exact spoilage timer, so treat the effect as a meaningful slowdown rather than a hard number.

The trade is one worker. That Pal is locked to chilling duty and is not mining, hauling or crafting while it does, so on a small base with six Pals the box costs you a sixth of your labour. On a big food-producing base it pays for itself immediately.

SpecCold Food BoxFeed Box
Technology level514
Technology points22
Materials20 Pal Metal Ingot, 20 Plasteel, 15 Cryogenic Coolant20 Wood
Worker neededCooling Lv. 1None
Power drawNoneNone
Slows spoilageYes, with a Pal assignedNo

Cold Food Box vs the Other Cold Storage

Three structures keep food cold and they are not interchangeable, which trips up a lot of bases. The Cooler Box and Refrigerator are storage — your food, in a container, that Pals will not touch. The Cold Food Box is a feeding station — food your Pals actually eat from. If your goal is to stop your own cooked stockpile from rotting, the Cooler Box at level 13 does that for 10 Ingot, 10 Stone and 2 Ice Organ and is one of the best-value nodes in the early game. If your goal is to stop the base's feed from rotting, only the Cold Food Box does it.

StructureTechPowerMaterialsWhat it is for
Cold Food Box51None20 Pal Metal Ingot, 20 Plasteel, 15 Cryogenic CoolantPals eat from it — the only chilled feeder
Cooler Box13None10 Ingot, 10 Stone, 2 Ice OrganSmall chilled container for your own food
Refrigerator385050 Refined Ingot, 20 Polymer, 10 Cryogenic Coolant, 5 Circuit BoardBigger chilled container, but needs a power line
Feed Box4None20 WoodThe unchilled original — keep one as overflow

Best Cooling Pals to Staff It

Cooling is a narrow suitability — only 38 Pals have it at all, and exactly one of them, Bastigor, reaches the maximum Lv. 8. Here is the part that saves you a lot of effort: the Cold Food Box asks for Cooling Lv. 1, and so does every other Cooling structure in the game. There is no station that a Lv. 1 chiller is locked out of. That means the right pick is not the strongest Ice Pal, it is the one whose *other* jobs you do not need — a Bastigor parked on a feed box is also a Lv. 6 Lumbering and Lv. 5 Mining worker doing nothing.

PalCoolingOther jobsWhy it works
Bastigor8Lumbering 6, Mining 5The only Lv. 8 chiller in the game — but too valuable elsewhere to waste on a box
Frostallion7NonePure chiller with no competing jobs, so nothing is wasted; you have to beat the level 60 Alpha first
Pierdon Cryst6Mining 5Second-highest Cooling with a real mining fallback, and it spawns wild in 50 spots
Univolt Cryst6Lumbering 3Lv. 6 Cooling with almost nothing else to lose — a clean dedicated chiller
Whalaska6Watering 5Easy to find at 187 spawn spots and it doubles as a Lv. 5 waterer for your plantations
Icelyn5Handiwork 5, Medicine Production 4, Transporting 2Catchable in the low 40s, so it is the first decent chiller most players can actually get
Wumpo5Transporting 6, Lumbering 5, Handiwork 3Strong all-rounder — good chiller, but you will want it hauling instead
Foxcicle4Farming 3The budget answer: level 15 to 37, 187 spawn spots, and Lv. 4 is four times more Cooling than the box needs

Assign your pick to the box directly from the structure rather than leaving it to wander the base, or it will drift onto whatever job it is better at and leave the food warm. The full Cooling ranking has all 38 Pals if you want to match one to what your base is short of.

Every Structure That Needs a Cooling Pal

Once you have a chiller in the base it can serve more than the feed box, and knowing the full list helps you decide where to place it — a Pal assigned to one structure is not covering the others, so a base that wants both temperature control and cold feed needs two Ice Pals. Note how the power column splits the list: the Cold Food Box and the old stone Cooler run on nothing, while the electric versions and the Cryogenic Crusher want a live grid.

StructureTechCooling neededPowerWhat it does
Cooler Box13Lv. 1NoneSmall food vault, slows spoilage
Cooler18Lv. 1NoneLowers base temperature a little
Refrigerator38Lv. 150Large chilled storage
Electric Cooler42Lv. 1100Serious base cooling for hot regions
Cold Food Box51Lv. 1NoneChilled Pal feeding station
Cryogenic Crusher54Lv. 1300Production station driven by cold

Summary

Short version: hit level 51, spend 2 technology points, and bring 20 Pal Metal Ingot, 20 Plasteel and 15 Cryogenic Coolant — which is 180 Ore, 40 Crude Oil, 40 Paldium Fragment, 20 Pure Quartz, 15 Ice Organ and 15 Aquatic Pal Fluids at the bottom. You need an Electric Furnace and a Production Assembly Line already running, plus 700 power to run both at once. Then park any Ice Pal with Cooling on it — Lv. 1 is the whole requirement, so Foxcicle does the job and your Bastigor stays free for real work.