Palworld Guide

Best Sakurajima Base Locations: Coordinates and Nodes

The eight best base spots on Sakurajima with exact coordinates, including the 6-oil-field plateau at -537, 201, the 74-Mushroom wetlands core, the 8-Coal mining slope in the north, and the Pals you can catch on the island to staff them.

Updated 12 min read10 data tables
Best Sakurajima Base Locations: Coordinates and Nodes — Palworld Database

Sakurajima is the only place on the map where you can park a late-game base on Crude Oil without cooking your Pals in desert heat, and most players still stick a Palbox down next to the first statue they touch. This guide gives you the eight spots worth a base slot with exact coordinates, every node inside each one, the tech levels the payoff is gated behind, and the workers you can catch on the island itself.

Best Sakurajima Base Locations at a Glance

The island only holds 20 oil fields, 30 Coal and 18 Sulfur, so the spots that matter are the handful where several of those land in one circle. The Cherry Blossom oil plateau at -537, 201 is the outright winner: six oil fields and five Coal on the same patch of ground, which no other pocket on Sakurajima comes close to. If you are only ever going to give the island one of your four base slots, that is the one. Node counts below are everything sitting within 200 m of the coordinate.

Base spotCoordinatesHeadline nodesNearest statueBest for
Cherry Blossom oil plateau-537, 2016 Oil Fields, 5 CoalCherry Blossom Crossroads — 104 mBest overall
Northern oil bowl-556, 2726 Oil Fields, 2 SulfurCherry Blossom Crossroads — 322 mSecond oil base
Mushroom Wetlands core-471, 17874 Mushroom, 4 Oil FieldsSakurajima - Mushroom Wetlands — 215 mFood that feeds itself
Northern Rock Field slope-587, 3428 Coal, 9 Paldium, 6 Pure QuartzSakurajima - Northern Rock Field — 293 mMining
Cemetery sulfur bench-635, 3106 Sulfur, 4 Oil Fields, 4 CoalSecluded Cemetery — 261 mAmmo and gunpowder
Secluded Cemetery pair-646, 2702 Oil Fields, 2 SulfurSecluded Cemetery — 110 mEasiest first base
The mushroom wall-512, 17136 Mushroom, 4 CoalCherry Blossom Crossroads — 196 mRaid defence
Wetlands shelf-493, 1092 Oil Fields, 11 MushroomSakurajima - Mushroom Wetlands — 162 mFishing and dungeons

Two things separate this island from the mainland picks in our best base locations guide. First, nothing here is a heat or cold zone, so you never pay for an Electric Cooler or a Heater to keep work speed up. Second, the oil is shallow and clustered — the island's fields come in pairs, and three of those pairs sit close enough together at -537, 201 to feed six extractors off one Palbox.

What Sakurajima Actually Has to Build On

Before you commit a slot, it helps to know what the island is short of. Sakurajima is rich in exactly three things — oil, Mushroom and trees — and poor in everything a mid-game base wants. 14 Ore nodes for the whole island is nothing next to the mainland ore pockets, and there is no Hexolite Quartz or Soralite at all, so this is never going to be your smelting base. Build here for Crude Oil, food and Coal, and keep your ingot production on the mainland.

The Mushroom line is the one to stare at. Sakurajima holds 74 of the game's 274 Mushroom nodes in a strip about a kilometre wide, and Mushroom is a food a Lumbering Pal harvests on its own — no plantation, no Watering, no seeds. That single fact is why an island base can run its own kitchen while a mainland ore base cannot.

Best Overall Base: The Cherry Blossom Oil Plateau

Drop the Palbox at -537, 201 and six of the island's twenty oil fields fall inside your circle, along with five Coal, 37 loot caches and 34 trees. Six is the ceiling for Sakurajima and it ties the best oil pockets on the mainland — only one spot in the entire game holds more, an eight-field pocket 341 m from the Mount Obsidian Trail statue, and that one bakes you in volcanic heat. Six Crude Oil Extractors running in a normal climate is as good as oil gets.

Inside 200 mCountWhat it feeds
Oil Fields6One Crude Oil Extractor each — Polymer and Plasteel
Coal5Charcoal and Refined Ingots without leaving the island
Trees34A Logging Site and building materials
Rock and small rock7 and 28Foundations, walls and quarry costs
Loot caches37The densest cache knot of any spot on this list
Treasure chests4Respawning gear and schematics
Dungeon entrances2Nearest is 193 mCherry Blossom Cave runs
Pal Effigies4Capture power on the way in and out

The catch is the Cherry Blossom Crossroads statue 104 m away. A base is its own fast travel point, so building on top of an existing statue wastes that perk — but 104 m is far enough that you keep both, and the statue is the island's most central warp anyway. If you would rather trade oil for a shorter walk to Selyne, shift 80 m southwest to -554, 193: you drop to three oil fields but land 212 m from Moonflower Tower with a skill fruit tree, 31 caches and two dungeon entrances in range, which turns the base into a staging camp for the Moonflower Tower XP farm.

Best Second Oil Base: The Northern Oil Bowl

-556, 272 is the island's other six-field pocket, and it pulls that off by sitting in the middle of three separate pairs rather than on top of any of them. There is no Coal here, but there are two Sulfur, an Elemental-Sealed Chest and 26 loot caches, and the nearest statue is 322 m away — far enough that this base adds a genuinely new warp point to the northern half of the island instead of duplicating one.

Inside 200 mCountWhy it matters
Oil Fields6Matches the plateau — the only other six on Sakurajima
Sulfur2Gunpowder without a second trip
Trees28Enough for a Logging Site
Loot caches26Passive pickups on every log-in
Treasure chests5Plus 1 Elemental-Sealed Chest
Dungeon entrance1105 m away, the shortest dungeon walk of any oil spot
Nearest statue322 mYour base becomes the warp point for this half of the island

Run this one and the plateau together and you are covering 12 of the island's 20 oil fields from two Palboxes. That is the practical ceiling for a Sakurajima oil operation, and it is more than enough throughput to keep Polymer and Plasteel production fed for the rest of a save.

Best Food Base: The Mushroom Wetlands Core

-471, 178 puts all 74 of Sakurajima's Mushroom nodes inside one base circle. That is not a typo and it is not a fraction of them — the whole island's supply, plus four oil fields, two Coal, seven treasure chests and 30 loot caches. Mushroom is harvested by Lumbering, so a couple of high-Lumbering Pals strip the field and stock the food box with zero farm plots and zero Watering, which is the single cheapest food loop in the game.

Inside 200 mCountWhat it feeds
Mushroom74Every Mushroom node on the island, harvested by Lumbering
Oil Fields4Four extractors alongside the food
Coal2Small, but enough for Charcoal runs
Trees32The same Lumbering Pals cover both jobs
Treasure chests7The joint-highest chest count on this list
Loot caches30Sweep on every visit
Grade 1 egg nests6Free hatchables next door
Nearest statue215 mSakurajima - Mushroom Wetlands

Staff it with Wumpo Botan and Bushi Noct — both are Lumbering 5, both spawn on the island, and Wumpo Botan carries Transporting 6 on top so it hauls its own harvest to the box. Pair them with Shroomer for Farming and this base runs a kitchen for a full server without you touching it.

Best Mining Base: The Northern Rock Field Slope

Everything metal on Sakurajima lives in the north, and -587, 342 is where the densest knot of it sits: 8 Coal, 9 Paldium Ore, 6 Pure Quartz, 5 Ore and 3 Sulfur in one circle, plus eight stat lotuses and a skill fruit tree. Eight Coal is the highest count of any spot on the island — more than a quarter of Sakurajima's total supply — and the six Pure Quartz is three quarters of what the island has. There is no oil up here at all, so this is a pure mining slot rather than a mixed one.

Inside 200 mCountShare of the island's total
Coal88 of 30
Paldium Ore99 of 23
Pure Quartz66 of 8
Ore55 of 14
Sulfur33 of 18
Cavern Mushroom4Medicine materials on site
Stat lotuses8The best lotus cluster on Sakurajima
Skill fruit trees1Rerolls without leaving the base

This is also the one spot on the island where the Pure Quartz Quarry pays for itself — it costs 100 Pure Quartz to build, and the six nodes here are the only realistic way to farm that on Sakurajima. Put Bulldosu on it; Mining 4 with Transporting 3 is the best mining stat you can catch without leaving the island, and its spawns are 100% Sakurajima.

Best Sulfur Base: The Cemetery Bench

-635, 310 is the most balanced spot on Sakurajima: 6 Sulfur, 4 oil fields, 4 Coal, 3 Ore and 2 Paldium, with three dungeon entrances inside 132 m and a rare fishing spot thrown in. Six Sulfur is a third of the island's entire supply and enough to keep ammo production running, which matters because Sakurajima is where you fight things that need it. If you want one base that does a bit of everything, this beats the specialists.

Inside 200 mCountWhat it feeds
Sulfur6Gunpowder, ammo, and the Sulfur Quarry cost
Oil Fields4Four extractors on the same base
Coal4Refined Ingots on site
Ore3Small but real — rare for this island
Trees and Rock30 and 10Self-sufficient for building materials
Dungeon entrances3Nearest 132 m — the best dungeon access of any oil spot
Stat lotuses4Permanent stat gains on the doorstep
Fishing spots2One of them rare

The trade is distance: 261 m to the Secluded Cemetery statue, which is a real walk when you are hauling. Treat that as a feature rather than a flaw — the base becomes its own warp point in a corner of the island nothing else covers, and the three dungeons in range make it the best place to sleep between Cherry Blossom Cave clears.

Best Raid Defence: The Mushroom Wall

-512, 171 sits against the giant mushrooms on the north edge of the wetlands, and those mushroom trunks act as terrain. Raiders have to path around them, which funnels an attack into one approach instead of hitting your perimeter from every angle — one gate, one turret line, one Alarm Bell rally point. The pocket itself is no slouch either: 36 Mushroom, 4 Coal, 2 oil fields, 7 Grade 1 egg nests and six treasure chests, one of them Elemental-Sealed.

It is also the best-value defensive spot because the terrain does the work you would otherwise pay for in walls. Compare it with the plateau at -537, 201, which is open ground on all sides and needs a full perimeter before you can leave Pals unattended. If you play with base raids on and you do not want to spend an evening building stone walls, take this one first and put the oil base somewhere you visit rather than live in.

Two More Spots Worth a Slot

Neither of these wins a category outright, but both solve a specific problem better than anything above, and with only four base slots on default world settings the deciding factor is usually convenience rather than raw node count.

Secluded Cemetery Pair — -646, 270

This is the easiest base on the island to actually live in. The Secluded Cemetery statue is 110 m away, the nearest dungeon entrance is 90 m — the shortest of any spot here — and the circle holds 34 loot caches, 7 treasure chests, an Elemental-Sealed Chest, two oil fields and two Sulfur. It will never out-produce the plateau, but you warp in, sweep 34 caches, run a dungeon and warp out without ever mounting up. If you are giving Sakurajima a single throwaway slot to farm loot rather than materials, this is it.

Wetlands Shelf — -493, 109

The southern shelf trades node density for access: a dungeon entrance 40 m from the Palbox, 5 fishing spots, 11 Mushroom, two oil fields and two Sulfur. Forty metres is close enough that you can reset a dungeon on foot between crafting cycles, and the fishing count is the highest on this list. It is a thin base by material standards — 13 caches and 16 trees — so build it as a dungeon-running outpost with a Ranch and a bed, not as a production site.

What You Need Before You Build Here

Sakurajima's headline resource is locked behind a high tech level, so arriving early means sitting on oil you cannot touch. The Crude Oil Extractor is Tech 50 and needs a power supply, which means a Power Generator at Tech 26 and an Electric Pal parked on it. Everything else you would want here unlocks much earlier, so an island base is worth taking well before 50 — you just build it for Mushroom, Coal and loot first and bolt the oil on later.

StructureTech levelMaterialsWhy you want it here
Palbox21 Paldium Fragment, 8 Wood, 3 StoneThe base itself
Logging Site750 Wood, 20 Stone, 10 Paldium Fragment290 trees on the island
Ore Mining Site2450 Stone, 25 Ingot, 20 Paldium, 5 Ancient Civilization PartsCovers for the island's 14 Ore nodes
Power Generator2650 Ingot, 20 Electric OrganNothing electric runs without it
Coal Quarry3770 Stone, 100 Coal, 30 Paldium, 10 Ancient Civilization PartsRetires the Coal slope
Sulfur Quarry4670 Stone, 100 Sulfur, 30 Paldium, 10 Ancient Civilization PartsRetires the Sulfur bench
Electric Pylon4820 Ingot, 2 Bio Battery, 5 Circuit BoardFaster generation for the extractors
Crude Oil Extractor50250 Pal Metal Ingot, 50 Circuit BoardOne per oil field — the whole point
Pure Quartz Quarry5270 Stone, 100 Pure Quartz, 30 Paldium, 10 Ancient Civilization PartsOnly affordable off the northern slope

Base slots are the other gate, and they come off your base level, not your character level. You get a second base at base level 8, a third at 15 and a fourth at 25, and four is the ceiling on default world settings — a dedicated host can raise it. That budget is why the plateau matters so much: one slot covering six oil fields beats two slots covering three each.

Best Pals to Staff a Sakurajima Base

You do not need to ship a workforce over. Sakurajima's own spawn table covers Lumbering, Mining, Handiwork and Generating Electricity at rank 4 or better, and several of those Pals exist nowhere else in the game. Wumpo Botan is the standout — Lumbering 5 and Transporting 6 in one body, and 100% of its spawn points are on this island. For the oil bases, Helzephyr Lux is the one to catch: Generating Electricity 4 is what keeps the extractors turning, and it spawns 77 points here.

PalBest work hereOther jobsSpawn points on Sakurajima
Wumpo BotanLumbering 5Transporting 6, Planting 3, Handiwork 383 — 100% of its spawns
Bushi NoctLumbering 5Kindling 2, Handiwork 2, Transporting 2343 — 17% of its spawns
VerdashHandiwork 5Gathering 5, Planting 4, Lumbering 383 — 100% of its spawns
Helzephyr LuxGenerating Electricity 4Transporting 577 — 96% of its spawns
BulldosuMining 4Transporting 352 — 100% of its spawns
DogenHandiwork 4Gathering 3, Lumbering 3, Transporting 352 — 100% of its spawns
Wixen NoctKindling 4Handiwork 4, Transporting 2174 — 95% of its spawns
Quivern BotanPlanting 5Transporting 4, Gathering 4, Mining 349 — 83% of its spawns
Penking LuxMining 3Generating Electricity 3, Transporting 3144 — 57% of its spawns
SootseerMining 3Kindling 3, Handiwork 3, Farming 2343 — 53% of its spawns

The gap in that list is Watering, and it barely matters on Sakurajima because the Mushroom fields replace the plantation a normal food base needs. If you do want plots, Ghangler is Watering 5 and has 144 spawn points on the island. Work speed is where you make the real gains, so read the best passives for base Pals before you lock a roster in.

TipBuild the oil base *before* you hit Tech 50. Extractors cost 250 Pal Metal Ingot and 50 Circuit Board each, and six of them is a serious haul — having the Palbox, the Coal supply and the power already running on site means you can place them the moment the tech unlocks instead of spending another evening ferrying materials across the water.

When a Sakurajima Base Stops Paying

Most resource bases have an expiry date, because the tech tree eventually hands you a quarry that makes the same material anywhere. Coal bases die at Tech 37, Sulfur bases at Tech 46, Pure Quartz at Tech 52 — after those unlocks the Northern Rock Field slope and the Cemetery bench are just scenery. Oil is the exception that makes this island worth a permanent slot: there is no oil quarry, and the only structure that produces Crude Oil without a field is the High-Pressure Crude Oil Extractor at Tech 51, which costs 300 Pal Metal Ingot, 50 Circuit Board, 50 Bio Battery and 10 Ancient Civilization Parts *and* draws far more electricity than the standard pump.

Base spotRetired byTech levelVerdict
Northern Rock Field slopeCoal Quarry and Pure Quartz Quarry37 / 52Temporary — tear it down after 52
Cemetery sulfur benchSulfur Quarry46Temporary, but the oil and dungeons keep it useful
Cherry Blossom oil plateauNothing cheapPermanent — six fields is six free extractors
Northern oil bowlNothing cheapPermanent
Mushroom Wetlands coreNothingPermanent — no structure grows Mushroom
The mushroom wallNothingPermanent if you play with raids on

That table is the reason to spend your slots in a particular order. Take the Mushroom core and the oil plateau as long-term homes, and treat the mining slope as a rental — build it, mine the 100 Pure Quartz the Pure Quartz Quarry costs, unlock the quarry, then bulldoze it and give the slot to something permanent.

Summary

If you only take one Sakurajima base, put the Palbox at -537, 201 — six oil fields and five Coal in a normal climate, 104 m from the Cherry Blossom Crossroads statue. Add -471, 178 for a food base that harvests all 74 of the island's Mushroom nodes with Lumbering Pals you catch on site, and -556, 272 if you want a second six-field oil pocket. The northern slope at -587, 342 is worth a temporary slot purely to afford the Pure Quartz Quarry, and -512, 171 is the pick if base raids are on and you would rather let the mushrooms be your walls. Everything else on the island is a fast travel statue away.