Hillside Cavern Guide: Pals, Bosses, and Loot
Hillside Cavern is the first dungeon most players enter in Palworld — here's every Pal inside, the full 30-Pal boss pool at level 10–13, and the chest loot that makes early runs worth it — and its PvP-island twin, Isolated Island Cavern.

Hillside Cavern is the grassland starter dungeon — the one you'll stumble into first, tuned for level 5–10. Runs are quick, the danger is low, and the payoff is real: early spheres, a Copper Key, and a boss room whose winner might become the strongest Pal on your team for the next ten levels. Every cavern rotates its entrance spots, so check the List of All Dungeons for what else is out there.
Why Run It Early
Two things make this cavern worth detouring for before level 10. First, chests: Mega Spheres this early trivialize catches that would take five Pal Spheres otherwise, and the Copper Key opens the locked chests you've probably been walking past. Second, the boss room — an oversized boss Pal at level 10–13 that, once caught, outclasses nearly anything wild at this stage.
| Chest Loot | Why Grab It |
|---|---|
| A big capture-rate jump at this level | |
| Opens early locked chests | |
Pal Sphere | Stock up for the boss |
| Fast EXP for a fresh catch | |
| Cheap hunger management | |
| Real burst damage before you have guns | |
| Early spending money | |
| Free bow ammo | |
| Patch up mid-run |
The Pals in the Corridors
The regular spawns are a small dark-leaning crew at level 5–10 — nothing a starter team can't handle, and Fuddler is a genuinely useful early catch for base mining. Turtacle paddles in the water pockets.
| Pal | Elements | Best Work |
|---|---|---|
Daedream | Dark | Handiwork |
Fuddler | Ground | Handiwork |
Killamari | Dark, Water | Transporting |
Mau | Dark | Farming |
Turtacle | Water | Watering |
The 30-Pal Boss Pool
Hillside Cavern has the widest boss lottery of any cavern — 30 possible bosses, one rolled per run at level 10–13. Standouts worth re-running for: Eikthyrdeer (your first proper mount), Direhowl (a fast, cheap ride), and Dinossom (a sturdy grass bruiser). The full pool:
| Possible Boss | Elements | Best Work |
|---|---|---|
Caprity | Grass | Farming |
Cattiva | Neutral | Handiwork |
Celaray | Water | Watering |
Chikipi | Neutral | Farming |
Clovee | Grass, Neutral | Planting |
Cremis | Neutral | Farming |
Daedream | Dark | Handiwork |
Depresso | Dark | Farming |
Dinossom | Grass, Dragon | Planting |
Direhowl | Neutral | Gathering |
Eikthyrdeer | Neutral | Lumbering |
Foxparks | Fire | Kindling |
Fuack | Water | Watering |
Fuddler | Ground | Handiwork |
Gumoss | Grass, Ground | Planting |
Hoocrates | Dark | Gathering |
Jelliette | Water | Watering |
Jolthog | Electric | Generating Electricity |
Killamari | Dark, Water | Transporting |
Lamball | Neutral | Farming |
Lifmunk | Grass | Planting |
Mau | Dark | Farming |
Melpaca | Neutral | Farming |
Pengullet | Water, Ice | Watering |
Rooby | Fire | Farming |
Rushoar | Ground | Mining |
Tanzee | Grass | Planting |
Teafant | Water | Watering |
Tombat | Dark | Mining |
Vixy | Neutral | Farming |
Rerolling the Boss You Get
One in thirty is bad odds for a name you actually want, and you do not have to accept the draw. The boss is chosen when you enter the chamber, not when you enter the cavern — walk back out of the room and keep going until the fight unloads behind you, then come back, and the game rolls the pool again. Nothing you have already opened is lost, so you can sit at the door cycling draws until Eikthyrdeer or Direhowl turns up rather than clearing the whole cavern thirty times over. Full pool sizes for every cavern are on the dungeon list.
Getting back there quickly matters more than it sounds. The corridors fork, and the branch that floods is the one that ends at the boss — if there is water underfoot you are heading the right way, and the dry branch is a side room with Pals and a chest in it. Sweep the dry branches on the way in for loot, then follow the water in and out for as many rerolls as you have patience for.
Isolated Island Cavern: The Same Dungeon, Different Door
One quirk worth knowing: Isolated Island Cavern, out on the PvP island, is this exact dungeon wearing a different name — same corridor crew, same 30-boss pool, same chest loot, same level 5–13 tuning. If you run into it there, everything on this page applies unchanged.



























