List of All Pals by Defense Stat and Best Tank Pals
Every Pal in Palworld ranked by Defense stat, from Panthalus at 200 down to Leezpunk at 50 — base values, level 60 totals, where each one spawns, the best tanks you can actually farm, and every passive, fruit and soul that raises Defense.

Defense decides how much of every hit a Pal actually eats, and the spread across the Paldeck is huge — the top of the board sits at 200 while the bottom sits at 50, so the same hit lands completely differently depending on who is taking it. This is the full list of Pals by Defense stat, ranked from Panthalus down, with what each one is worth at level 60, where to catch it, and every way to push the number higher.
Defense Stat at a Glance
Defense is one of the three combat stats a Pal carries into a fight, alongside HP and Attack, and it works as a multiplier on how long the health bar lasts rather than a flat chunk shaved off each hit. It grows with level from a small flat floor, which is why two Pals a hundred base points apart still feel close at level 5 and feel nothing alike at level 60. These are Pal numbers only — your own armored Defense total runs on a completely different scale and the two never touch.
| Detail | |
|---|---|
| Highest base Defense | 200 — Panthalus and Astralym |
| Highest you can actually field | 200 — Panthalus |
| Lowest base Defense | 50 — Fuddler, Leezpunk, Leezpunk Ignis |
| Roster average | About 94 across all 288 Pals |
| Most common values | 80 and 70 — 41 Pals sit on each |
| Pals at 120 or above | 41 of 288 |
| How it grows | 50 + base × 0.075 × level |
| Perfect potential roll | Multiplies the growth by 1.3 |
| Best one you can farm in bulk | Mimog at 130, with 5,302 spawn spots |
Top 10 Pals by Defense Stat
The top of this list is lopsided. Panthalus and Astralym both sit at 200, a full 38% clear of Paladius in third, and after that the tiers step down in fives. Astralym is the World Tree boss you fight rather than a Pal you keep — it has no partner skill and no work suitability at all — so in practice Panthalus is the ceiling. Ignore the raw ranking for a moment and the honest picks are Knocklem, whose Steel Guardian Mode adds more Defense on demand than any species gap on this table, and Tetroise, which is the only Pal in the top ten with a wild spawn you can farm properly.
| Pal | Element | Base Defense | Lv 60 Defense | Where to find it | Why it works |
|---|---|---|---|---|---|
Panthalus | Water | 200 | 950 | No wild spawn | The hard ceiling you can own — 180 HP on top, and Resonant Guardian as its partner skill |
Astralym | None | 200 | 950 | No wild spawn | Ties for the highest Defense in the game but has no partner skill and cannot be kept |
Paladius | Neutral | 145 | 702 | Alpha only, Lv 60 | Best Defense of the six legendaries, and a rideSprint 1800 mount on top of it |
Tetroise Primo | Neutral | 140 | 680 | 40 spawn spots · alpha Lv 60 | Pure Neutral, so only Dark hits it for extra, and it hands you +100% equipment durability |
Aegidron | Dragon / Ground | 140 | 680 | Alpha only, Lv 79 | Indestructible Fortress gives full stun immunity and up to 80% explosion resistance |
Shadowbeak | Dark | 140 | 680 | 11 spawn spots | Flying mount that survives contact, plus up to +30% Dark damage for the party |
Tetroise | Ground | 135 | 658 | 325 spawn spots · alpha Lv 55 | The one top-ten tank with real spawn numbers — 325 spots and a Lv 55 alpha |
Knocklem | Ground | 135 | 658 | 33 spawn spots · alpha Lv 55 | Steel Guardian Mode adds up to +200% Ranged Attack and Defense at rank 5 |
Knocklem Ignis | Fire | 135 | 658 | 58 spawn spots | Same trick as Knocklem but stronger — +210% at rank 5 — and easier to find in the wild |
Frostallion Noct | Dark | 135 | 658 | Alpha only, Lv 65 | 140 HP behind it, the most of any Pal in the 135 Defense tier |
The Lv 60 column assumes a zero potential roll, which is the floor. A perfect 100 potential multiplies the growth by 1.3 and turns Panthalus's 950 into 1,220, Paladius's 702 into 898, and Tetroise's 657 into 839 — a bigger swing than dropping two whole tiers on this table, which is why the roll matters more than the species once you are inside the top twenty. Aegidron and Frostallion Noct are alpha-only fights at Lv 79 and Lv 65, so plan the gear before the trip.
Every Pal Ranked by Defense Stat
Here is the whole roster, banded by base Defense and sorted from the top down. Every value is the species base before level, potential, passives or condensing touch it, so use it to pick a line and expect the real number to land well above it. The bands are where the useful decisions live: everything at 120 and up is a genuine tank, the 100 to 115 block is where most of the good mounts sit, and anything under 70 is going to fold to a single alpha hit no matter what you feed it.
Defense 120 and Above: The Tank Tier
Forty-one Pals clear 120, and this is the band you actually build a combat team out of. Mimog is the outlier worth knowing about — 130 Defense with 5,302 spawn spots, more than every other Pal in this band put together, so it is the only genuinely tanky line you can roll-hunt in an afternoon instead of farming one fixed alpha over and over. The catch is 60 HP, the lowest in the band by a distance, so its damage reduction is protecting a very short health bar. Turtacle Terra at 773 spots and Digtoise at 660 are the next two you can farm at volume.
| Pal | Element | Base Defense | Lv 60 Defense | Where to find it |
|---|---|---|---|---|
Panthalus | Water | 200 | 950 | No wild spawn |
Astralym | None | 200 | 950 | No wild spawn |
Paladius | Neutral | 145 | 702 | Alpha only, Lv 60 |
Tetroise Primo | Neutral | 140 | 680 | 40 spawn spots · alpha Lv 60 |
Aegidron | Dragon / Ground | 140 | 680 | Alpha only, Lv 79 |
Shadowbeak | Dark | 140 | 680 | 11 spawn spots |
Tetroise | Ground | 135 | 658 | 325 spawn spots · alpha Lv 55 |
Knocklem | Ground | 135 | 658 | 33 spawn spots · alpha Lv 55 |
Knocklem Ignis | Fire | 135 | 658 | 58 spawn spots |
Frostallion Noct | Dark | 135 | 658 | Alpha only, Lv 65 |
Menasting | Dark / Ground | 130 | 635 | 545 spawn spots · alpha Lv 44 |
Menasting Terra | Ground | 130 | 635 | 11 spawn spots · alpha Lv 55 |
Reptyro Cryst | Ice / Ground | 130 | 635 | 133 spawn spots |
Mimog | Neutral | 130 | 635 | 5,302 spawn spots |
Xenogard | Dragon | 130 | 635 | No wild spawn |
Turtacle Terra | Water / Ground | 125 | 612 | 773 spawn spots |
Blazamut Ryu | Dragon / Fire | 125 | 612 | No wild spawn |
Dualith | Ground / Grass | 125 | 612 | 75 spawn spots · alpha Lv 55 |
Dualith Noct | Ground / Dark | 125 | 612 | 3 spawn spots · alpha Lv 70 |
Astegon | Dragon / Dark | 125 | 612 | Alpha only, Lv 55 |
Neptilius | Water | 125 | 612 | Alpha only, Lv 60 |
Vaelet | Grass | 120 | 590 | 32 spawn spots · alpha Lv 27 |
Ragnahawk | Fire | 120 | 590 | 150 spawn spots |
Moldron Cryst | Ice / Ground | 120 | 590 | Alpha only, Lv 78 |
Digtoise | Ground | 120 | 590 | 660 spawn spots |
Braloha | Grass / Ground | 120 | 590 | 247 spawn spots |
Warsect | Ground / Grass | 120 | 590 | 10 spawn spots |
Warsect Terra | Ground | 120 | 590 | 58 spawn spots · alpha Lv 64 |
Reptyro | Fire / Ground | 120 | 590 | 22 spawn spots · alpha Lv 50 |
Pierdon | Ground | 120 | 590 | 16 spawn spots · alpha Lv 50 |
Pierdon Cryst | Ice | 120 | 590 | 50 spawn spots |
Blazamut | Fire | 120 | 590 | 16 spawn spots · alpha Lv 52 |
Eidrolon | Dragon / Dark | 120 | 590 | Alpha only, Lv 69 |
Eidrolon Ignis | Dragon / Fire | 120 | 590 | 26 spawn spots |
Ophydia | Grass / Water | 120 | 590 | Alpha only, Lv 69 |
Bastigor | Ice | 120 | 590 | 69 spawn spots |
Shaolong | Dragon / Water | 120 | 590 | 63 spawn spots |
Xenolord | Dark / Dragon | 120 | 590 | No wild spawn |
Necromus | Dark | 120 | 590 | No wild spawn |
Frostallion | Ice | 120 | 590 | Alpha only, Lv 60 |
Jetragon | Dragon | 120 | 590 | Alpha only, Lv 70 |
Defense 100 to 115: The Working Middle
Eighty-three Pals land here, and it is the most useful band on the page because it is where the mounts, the haulers and the base workers live. A Pal at 110 reaches 545 Defense at level 60 against a 120's 590 — an 8% gap that a single Burly Body roll erases completely, so pick on partner skill and mount speed in this range rather than on the stat. Turtacle at 115 and 1,456 spawn spots is the easy default, and Omascul at 1,621 spots is the most common Pal in the entire band.
| Pal | Element | Base Defense | Lv 60 Defense | Where to find it |
|---|---|---|---|---|
Turtacle | Water | 115 | 568 | 1,456 spawn spots |
Moldron | Fire / Ground | 115 | 568 | 101 spawn spots · alpha Lv 70 |
Palumba | Grass | 115 | 568 | 42 spawn spots |
Silvegis | Dragon | 115 | 568 | Alpha only, Lv 62 |
Solenne | Dark / Neutral | 115 | 568 | 47 spawn spots |
Lyleen Noct | Dark | 115 | 568 | 42 spawn spots · alpha Lv 58 |
Orserk | Dragon / Electric | 115 | 568 | 33 spawn spots |
Faleris | Fire | 115 | 568 | 47 spawn spots |
Faleris Aqua | Water | 115 | 568 | 197 spawn spots · alpha Lv 66 |
Univolt Cryst | Ice | 110 | 545 | 69 spawn spots |
Felbat | Dark | 110 | 545 | 121 spawn spots |
Polapup Terra | Ice / Ground | 110 | 545 | 26 spawn spots |
Relaxaurus | Dragon / Water | 110 | 545 | 38 spawn spots |
Relaxaurus Lux | Dragon / Electric | 110 | 545 | 17 spawn spots |
Reindrix | Ice | 110 | 545 | 64 spawn spots |
Cryolinx | Ice | 110 | 545 | 39 spawn spots |
Cryolinx Terra | Ground | 110 | 545 | 156 spawn spots · alpha Lv 62 |
Wumpo Botan | Grass | 110 | 545 | 83 spawn spots · alpha Lv 38 |
Whalaska | Ice / Water | 110 | 545 | 187 spawn spots · alpha Lv 55 |
Whalaska Ignis | Ice / Fire | 110 | 545 | 112 spawn spots · alpha Lv 74 |
Gildane | Ground | 110 | 545 | 351 spawn spots · alpha Lv 63 |
Azurmane | Electric | 110 | 545 | 112 spawn spots · alpha Lv 66 |
Lyleen | Grass | 110 | 545 | 42 spawn spots · alpha Lv 58 |
Selyne | Dark / Neutral | 110 | 545 | 40 spawn spots |
Silvance | Grass | 110 | 545 | No wild spawn |
Dandilord | Grass / Dark | 110 | 545 | No wild spawn |
Hartalis | Neutral | 110 | 545 | No wild spawn |
Azurobe Cryst | Ice / Dragon | 105 | 522 | 259 spawn spots |
Univolt | Electric | 105 | 522 | 54 spawn spots · alpha Lv 31 |
Polapup | Ice / Water | 105 | 522 | 242 spawn spots |
Elgrove | Grass | 105 | 522 | 75 spawn spots |
Elgrove Cryst | Ice | 105 | 522 | 69 spawn spots |
Foxcicle | Ice | 105 | 522 | 187 spawn spots · alpha Lv 15 |
Ghangler | Dark / Water | 105 | 522 | 316 spawn spots |
Ghangler Ignis | Fire / Water | 105 | 522 | 405 spawn spots |
Kitsun Noct | Dark | 105 | 522 | 340 spawn spots · alpha Lv 65 |
Icelyn | Ice | 105 | 522 | 38 spawn spots |
Gildra | Dark / Ground | 105 | 522 | 325 spawn spots |
Suzaku | Fire | 105 | 522 | 13 spawn spots · alpha Lv 45 |
Suzaku Aqua | Water | 105 | 522 | 50 spawn spots |
Nitemary | Dark | 105 | 522 | 106 spawn spots · alpha Lv 60 |
Nitemary Botan | Grass | 105 | 522 | 13 spawn spots |
Splatterina | Dark | 105 | 522 | 769 spawn spots · alpha Lv 65 |
Flaracle | Fire | 105 | 522 | 26 spawn spots · alpha Lv 68 |
Grizzbolt | Electric | 105 | 522 | 40 spawn spots · alpha Lv 30 |
Penking Lux | Water / Electric | 100 | 500 | 252 spawn spots |
Azurobe | Water / Dragon | 100 | 500 | 199 spawn spots · alpha Lv 40 |
Elizabee | Grass | 100 | 500 | 42 spawn spots · alpha Lv 39 |
Tarantriss | Dark | 100 | 500 | 46 spawn spots · alpha Lv 35 |
Surfent Terra | Ground | 100 | 500 | 590 spawn spots |
Helzephyr | Dark | 100 | 500 | 1,099 spawn spots |
Helzephyr Lux | Dark / Electric | 100 | 500 | 80 spawn spots |
Petallia | Grass | 100 | 500 | 106 spawn spots |
Petallia Ignis | Grass / Fire | 100 | 500 | 22 spawn spots |
Mossanda Lux | Electric | 100 | 500 | 40 spawn spots · alpha Lv 31 |
Broncherry | Grass | 100 | 500 | 482 spawn spots · alpha Lv 23 |
Broncherry Aqua | Grass / Water | 100 | 500 | 7 spawn spots |
Dumud Gild | Ground / Water | 100 | 500 | 312 spawn spots |
Kitsun | Fire | 100 | 500 | 31 spawn spots |
Frostplume | Ice | 100 | 500 | 100 spawn spots |
Sibelyx | Ice | 100 | 500 | 48 spawn spots · alpha Lv 40 |
Sibelyx Primo | Neutral | 100 | 500 | 82 spawn spots |
Jormuntide | Dragon / Water | 100 | 500 | Alpha only, Lv 55 |
Jormuntide Ignis | Dragon / Fire | 100 | 500 | 21 spawn spots |
Quivern | Dragon | 100 | 500 | 423 spawn spots |
Quivern Botan | Dragon / Grass | 100 | 500 | 59 spawn spots |
Starryon | Dark | 100 | 500 | 178 spawn spots · alpha Lv 63 |
Starryon Primo | Neutral | 100 | 500 | 63 spawn spots |
Wumpo | Ice | 100 | 500 | 53 spawn spots |
Anubis | Ground | 100 | 500 | 35 spawn spots · alpha Lv 55 |
Sekhmet | Ground | 100 | 500 | 360 spawn spots |
Nyafia | Dark | 100 | 500 | 259 spawn spots · alpha Lv 60 |
Prunelia | Grass / Dark | 100 | 500 | 638 spawn spots · alpha Lv 63 |
Omascul | Dark | 100 | 500 | 1,621 spawn spots · alpha Lv 60 |
Dogen | Neutral | 100 | 500 | 52 spawn spots |
Bulldosu | Ground | 100 | 500 | 52 spawn spots |
Celesdir | Neutral | 100 | 500 | 1,613 spawn spots · alpha Lv 65 |
Celesdir Noct | Dark | 100 | 500 | Alpha only, Lv 79 |
Lapure | Neutral | 100 | 500 | 29 spawn spots |
Dupin | Fire | 100 | 500 | 81 spawn spots |
Renjishi | Fire | 100 | 500 | Alpha only, Lv 78 |
Bellanoir | Dark | 100 | 500 | No wild spawn |
Bellanoir Libero | Dark | 100 | 500 | No wild spawn |
Defense 85 to 95: Below Average but Serviceable
Fifty-nine Pals sit just under the 94 roster average. Nothing here is a tank, but a 90 Defense line with a good four-passive roll still ends up harder than a 120 with nothing on it — Diamond Body and Legend together are +50%, which is worth more than the entire gap from this band to the top of the previous one. Smokie at 1,620 spawn spots is the most farmable line in the band, so it is the sensible one to grind passives into if you are chasing a roll rather than a species.
| Pal | Element | Base Defense | Lv 60 Defense | Where to find it |
|---|---|---|---|---|
Penking | Water / Ice | 95 | 478 | 313 spawn spots · alpha Lv 15 |
Woolipop Terra | Ground | 95 | 478 | 26 spawn spots |
Arsox | Fire | 95 | 478 | 108 spawn spots · alpha Lv 15 |
Elphidran Aqua | Dragon / Water | 95 | 478 | 55 spawn spots |
Vanwyrm Cryst | Ice / Dark | 95 | 478 | 260 spawn spots |
Leafan | Grass | 95 | 478 | 105 spawn spots |
Dumud | Ground / Water | 95 | 478 | 368 spawn spots · alpha Lv 14 |
Roujay | Dark | 95 | 478 | 80 spawn spots |
Loomen | Dark / Fire | 95 | 478 | 42 spawn spots |
Croajiro Noct | Water / Dark | 90 | 455 | 645 spawn spots |
Melpaca | Neutral | 90 | 455 | 270 spawn spots |
Kingpaca | Neutral | 90 | 455 | Alpha only, Lv 23 |
Kingpaca Cryst | Ice | 90 | 455 | Alpha only, Lv 46 |
Caprity | Grass | 90 | 455 | 393 spawn spots |
Caprity Noct | Dark | 90 | 455 | 51 spawn spots · alpha Lv 23 |
Sweepa | Ice | 90 | 455 | 99 spawn spots · alpha Lv 11 |
Woolipop | Neutral | 90 | 455 | 88 spawn spots |
Elphidran | Dragon | 90 | 455 | 261 spawn spots · alpha Lv 30 |
Vanwyrm | Fire / Dark | 90 | 455 | 545 spawn spots |
Beegarde | Grass | 90 | 455 | 43 spawn spots |
Gorirat | Neutral | 90 | 455 | 67 spawn spots |
Gorirat Terra | Ground | 90 | 455 | 67 spawn spots |
Katress | Dark | 90 | 455 | 605 spawn spots |
Katress Ignis | Dark / Fire | 90 | 455 | No wild spawn |
Lunaris | Neutral | 90 | 455 | 63 spawn spots · alpha Lv 35 |
Fenglope | Neutral | 90 | 455 | 11 spawn spots · alpha Lv 25 |
Fenglope Lux | Electric | 90 | 455 | 258 spawn spots · alpha Lv 60 |
Dinossom | Grass / Dragon | 90 | 455 | 262 spawn spots |
Dinossom Lux | Electric / Dragon | 90 | 455 | 573 spawn spots · alpha Lv 47 |
Mammorest | Grass / Ground | 90 | 455 | 484 spawn spots · alpha Lv 38 |
Mammorest Cryst | Ice / Ground | 90 | 455 | 84 spawn spots |
Pyrin | Fire | 90 | 455 | 93 spawn spots |
Pyrin Noct | Fire / Dark | 90 | 455 | 411 spawn spots |
Mossanda | Grass | 90 | 455 | 52 spawn spots |
Majex | Dark / Fire | 90 | 455 | 36 spawn spots |
Shroomer | Grass | 90 | 455 | 60 spawn spots |
Shroomer Noct | Grass / Dark | 90 | 455 | 189 spawn spots |
Kikit | Ground | 90 | 455 | 70 spawn spots |
Sootseer | Dark / Fire | 90 | 455 | 649 spawn spots |
Prixter | Dark / Ground | 90 | 455 | 70 spawn spots |
Prixter Lux | Electric / Ground | 90 | 455 | 35 spawn spots · alpha Lv 70 |
Smokie Cryst | Dark / Ice | 90 | 455 | 8 spawn spots |
Verdash | Grass | 90 | 455 | 83 spawn spots · alpha Lv 35 |
Tropicaw | Grass | 90 | 455 | 50 spawn spots |
Venusa | Dark | 90 | 455 | 26 spawn spots |
Mycora | Grass | 90 | 455 | 42 spawn spots · alpha Lv 78 |
Croajiro | Water | 85 | 432 | 667 spawn spots |
Wixen Noct | Fire / Dark | 85 | 432 | 184 spawn spots |
Munchill | Ice / Water | 85 | 432 | 228 spawn spots |
Incineram | Fire / Dark | 85 | 432 | 105 spawn spots |
Incineram Noct | Dark | 85 | 432 | 10 spawn spots |
Beakon Cryst | Ice | 85 | 432 | 69 spawn spots |
Yakumo | Neutral | 85 | 432 | 52 spawn spots |
Snugloo | Ice | 85 | 432 | 21 spawn spots |
Carnibora | Grass | 85 | 432 | 11 spawn spots |
Xenovader | Dark | 85 | 432 | No wild spawn |
Smokie | Dark | 85 | 432 | 1,620 spawn spots · alpha Lv 60 |
Solmora | Water | 85 | 432 | 109 spawn spots |
Solmora Lux | Water / Electric | 85 | 432 | 251 spawn spots |
Defense 70 to 80: The Common Band
Ninety-one Pals — nearly a third of the Paldeck — sit at 80, 75 or 70, which makes this the default the game hands you for most of the early game. At level 60 a base 70 line reaches 365 Defense, a bit over a third of what Panthalus manages, so these are Pals you field for their work suitability or their partner skill and then swap out of a real fight. Bushi Noct is the standout at 1,990 spawn spots, the highest count anywhere in the band.
| Pal | Element | Base Defense | Lv 60 Defense | Where to find it |
|---|---|---|---|---|
Celaray | Water | 80 | 410 | 863 spawn spots |
Celaray Lux | Water / Electric | 80 | 410 | 328 spawn spots |
Jolthog Cryst | Ice | 80 | 410 | 69 spawn spots |
Hoocrates | Dark | 80 | 410 | 263 spawn spots |
Flambelle | Fire | 80 | 410 | 232 spawn spots |
Eikthyrdeer | Neutral | 80 | 410 | 227 spawn spots |
Eikthyrdeer Terra | Ground | 80 | 410 | 12 spawn spots |
Mozzarina | Neutral | 80 | 410 | 111 spawn spots |
Nitewing | Neutral | 80 | 410 | 227 spawn spots · alpha Lv 18 |
Tombat | Dark | 80 | 410 | 160 spawn spots |
Loupmoon | Dark | 80 | 410 | 1,109 spawn spots |
Loupmoon Cryst | Ice | 80 | 410 | 461 spawn spots · alpha Lv 66 |
Cawgnito | Dark | 80 | 410 | 1,463 spawn spots |
Bristla | Grass | 80 | 410 | 249 spawn spots |
Cinnamoth | Grass | 80 | 410 | 261 spawn spots |
Grintale | Neutral | 80 | 410 | 619 spawn spots · alpha Lv 17 |
Surfent | Water | 80 | 410 | 301 spawn spots |
Robinquill | Grass | 80 | 410 | 52 spawn spots |
Robinquill Terra | Grass / Ground | 80 | 410 | 545 spawn spots |
Wixen | Fire | 80 | 410 | 54 spawn spots · alpha Lv 28 |
Bushi | Fire | 80 | 410 | 1,838 spawn spots · alpha Lv 25 |
Bushi Noct | Fire / Dark | 80 | 410 | 1,990 spawn spots |
Finsider | Water | 80 | 410 | 671 spawn spots |
Finsider Ignis | Water / Fire | 80 | 410 | 414 spawn spots |
Beakon | Electric | 80 | 410 | 504 spawn spots · alpha Lv 37 |
Rayhound | Electric | 80 | 410 | 235 spawn spots |
Rayhound Cryst | Ice | 80 | 410 | 145 spawn spots |
Chillet | Ice / Dragon | 80 | 410 | 117 spawn spots · alpha Lv 11 |
Chillet Ignis | Fire / Dragon | 80 | 410 | 52 spawn spots |
Blazehowl | Fire | 80 | 410 | 56 spawn spots · alpha Lv 30 |
Blazehowl Noct | Fire / Dark | 80 | 410 | 517 spawn spots |
Maraith | Dark | 80 | 410 | 356 spawn spots |
Dazemu | Ground | 80 | 410 | 405 spawn spots |
Lullu | Grass | 80 | 410 | 20 spawn spots |
Skutlass | Water | 80 | 410 | 129 spawn spots |
Skutlass Ignis | Water / Fire | 80 | 410 | 34 spawn spots |
Snock Lux | Electric / Ground | 80 | 410 | 33 spawn spots |
Lapiron | Ground | 80 | 410 | 37 spawn spots |
Hoodle | Dark | 80 | 410 | 115 spawn spots |
Bakemi | Dark | 80 | 410 | 115 spawn spots |
Dynamoff | Electric | 80 | 410 | 26 spawn spots · alpha Lv 67 |
Cremis | Neutral | 75 | 388 | 200 spawn spots |
Herbil | Grass / Neutral | 75 | 388 | 208 spawn spots |
Rooby | Fire | 75 | 388 | 134 spawn spots |
Direhowl | Neutral | 75 | 388 | 458 spawn spots |
Jellroy | Water / Dark | 75 | 388 | 1,193 spawn spots |
Gobfin | Water | 75 | 388 | 66 spawn spots |
Gobfin Ignis | Fire | 75 | 388 | 74 spawn spots |
Dazzi Noct | Dark / Electric | 75 | 388 | 135 spawn spots · alpha Lv 60 |
Snock | Electric | 75 | 388 | 33 spawn spots · alpha Lv 65 |
Lamball | Neutral | 70 | 365 | 351 spawn spots |
Cattiva | Neutral | 70 | 365 | 367 spawn spots |
Lifmunk | Grass | 70 | 365 | 211 spawn spots |
Vixy | Neutral | 70 | 365 | 67 spawn spots |
Teafant | Water | 70 | 365 | 169 spawn spots |
Gumoss | Grass / Ground | 70 | 365 | 113 spawn spots · alpha Lv 11 |
Pupperai | Ground | 70 | 365 | 23 spawn spots |
Jolthog | Electric | 70 | 365 | 24 spawn spots |
Depresso | Dark | 70 | 365 | 406 spawn spots |
Pengullet | Water / Ice | 70 | 365 | 1,125 spawn spots |
Pengullet Lux | Water / Electric | 70 | 365 | 653 spawn spots |
Tanzee | Grass | 70 | 365 | 72 spawn spots |
Tanzee Ignis | Fire | 70 | 365 | 27 spawn spots |
Nox | Dark | 70 | 365 | 153 spawn spots |
Mau | Dark | 70 | 365 | No wild spawn |
Mau Cryst | Ice | 70 | 365 | 3 spawn spots |
Rushoar | Ground | 70 | 365 | 148 spawn spots |
Foxparks | Fire | 70 | 365 | 94 spawn spots |
Foxparks Cryst | Ice | 70 | 365 | 43 spawn spots · alpha Lv 15 |
Killamari | Dark / Water | 70 | 365 | 361 spawn spots |
Killamari Primo | Neutral / Water | 70 | 365 | 382 spawn spots |
Hangyu | Ground | 70 | 365 | 144 spawn spots |
Hangyu Cryst | Ice | 70 | 365 | 335 spawn spots |
Sparkit | Electric | 70 | 365 | 45 spawn spots |
Kelpsea | Water | 70 | 365 | 1,359 spawn spots |
Kelpsea Ignis | Fire | 70 | 365 | 786 spawn spots |
Ribbuny | Neutral | 70 | 365 | 399 spawn spots |
Ribbuny Botan | Grass | 70 | 365 | 172 spawn spots |
Jelliette | Water | 70 | 365 | 868 spawn spots |
Gloopie | Water / Dark | 70 | 365 | 743 spawn spots |
Gloopie Primo | Water / Neutral | 70 | 365 | 213 spawn spots |
Wispaw | Dark | 70 | 365 | 181 spawn spots |
Tocotoco | Neutral | 70 | 365 | 918 spawn spots |
Puffolt | Electric | 70 | 365 | 113 spawn spots |
Lovander | Dark | 70 | 365 | 768 spawn spots |
Flopie | Grass | 70 | 365 | 86 spawn spots |
Dazzi | Electric | 70 | 365 | 140 spawn spots |
Needoll | Grass | 70 | 365 | 366 spawn spots · alpha Lv 40 |
Needoll Noct | Dark / Grass | 70 | 365 | 325 spawn spots |
Valentail | Neutral | 70 | 365 | 32 spawn spots |
Slowatt | Electric | 70 | 365 | 41 spawn spots · alpha Lv 66 |
Defense Below 70: The Glass Tier
Fourteen Pals fall under 70, bottoming out at 50 for Fuddler, Leezpunk and Leezpunk Ignis. At level 60 that is 275 Defense against Panthalus's 950, so a hit that costs Panthalus a sliver takes a real bite out of these. None of them belong in a boss fight, but several are excellent base workers, and Defense does nothing at all for a Pal that never leaves the ranch or the crafting bench.
| Pal | Element | Base Defense | Lv 60 Defense | Where to find it |
|---|---|---|---|---|
Clovee | Grass / Neutral | 65 | 342 | 60 spawn spots |
Amione | Water | 65 | 342 | 66 spawn spots |
Chikipi | Neutral | 60 | 320 | 274 spawn spots |
Fuack | Water | 60 | 320 | 570 spawn spots |
Fuack Ignis | Water / Fire | 60 | 320 | 120 spawn spots |
Daedream | Dark | 60 | 320 | 164 spawn spots |
Swee | Ice | 60 | 320 | 100 spawn spots |
Galeclaw | Neutral | 60 | 320 | 419 spawn spots |
Souffline | Grass | 60 | 320 | 53 spawn spots |
Wistella | Dark | 60 | 320 | 40 spawn spots · alpha Lv 66 |
Muffly | Ice | 55 | 298 | 270 spawn spots |
Fuddler | Ground | 50 | 275 | 338 spawn spots |
Leezpunk | Dark | 50 | 275 | 836 spawn spots |
Leezpunk Ignis | Fire | 50 | 275 | 50 spawn spots |
Highest Defense Pals You Can Actually Farm
Ranking by base Defense alone puts three fixed alphas and a boss you cannot keep at the top, which is not much help when you want a tank tonight. These are the Pals at 120 or higher with enough wild spawn spots to hunt for a good potential roll and the passives you want, sorted by how many places they turn up. Every location links straight to the pre-filtered map.
| Pal | Element | Base Defense | Lv 60 Defense | Where to find it | Why bring it |
|---|---|---|---|---|---|
Mimog | Neutral | 130 | 635 | 5,302 spawn spots | Most farmable tank in the game, but only 60 HP behind it |
Turtacle Terra | Water / Ground | 125 | 612 | 773 spawn spots | Up to 100% item weight reduction as a partner skill |
Digtoise | Ground | 120 | 590 | 660 spawn spots | Rideable, and Drill Crusher makes it the fastest ore farmer you can sit on |
Menasting | Dark / Ground | 130 | 635 | 545 spawn spots · alpha Lv 44 | Lv 44 alpha, so it is the earliest tank on this list |
Tetroise | Ground | 135 | 658 | 325 spawn spots · alpha Lv 55 | Adds a Mining rank to itself, and its alpha is a Lv 55 fight |
Ragnahawk | Fire | 120 | 590 | 150 spawn spots | Flying mount with fire immunity and up to +20% Ranged Attack |
Reptyro Cryst | Ice / Ground | 130 | 635 | 133 spawn spots | Rideable, and up to 65% item weight reduction for the party |
Dualith | Ground / Grass | 125 | 612 | 75 spawn spots · alpha Lv 55 | Two alphas at Lv 55 and Lv 75, so you can catch it early and again late |
Knocklem Ignis | Fire | 135 | 658 | 58 spawn spots | Iron Guardian Mode is the single biggest Defense buff on this page |
Mimog wins on availability by an order of magnitude and nothing else comes close, so if you just want a high-Defense body with four good passives, that is the grind. If you want a tank that also carries the fight, Knocklem Ignis at 58 spots is the better target — Iron Guardian Mode hands it up to +210% Defense and Ranged Attack at rank 5, which is a bigger jump than every species step on this page combined.
How to Raise a Pal's Defense
Base Defense is fixed by species, but almost everything on top of it is yours to move, and four of the five levers stack multiplicatively with each other. Order matters: passives are free once you know what to breed for, potential is cheap and capped, and condensing is the expensive one you save for the Pal you have already decided to keep. Work down this list and a mid-tier 110 line comfortably out-tanks an untouched 140.
Level It Up
Every level adds base × 0.075 Defense, so the higher the species base, the more each level is worth — Panthalus gains 15 per level while Fuddler gains 3.75. That gap is why levelling a tank feels like it does something and levelling a Chikipi does not. It is also the only lever that costs nothing but time, so get a Pal you intend to keep into the party and let it soak experience before you spend a single Pal Soul on it. The full curve and the experience needed per level is in the stat priority guide.
Roll the Right Passives
Passives are the biggest percentage swing available and they cost nothing but breeding attempts. Four slots of the right ones is +50% or better, applied on top of everything else. Diamond Body is the one to chase — +30% Defense plus flinch and knockback immunity, which quietly matters more than the number in an alpha fight where you keep getting staggered out of position. Watch for the negatives too: Brittle at -20% and Sadist at -15% will undo a whole tier of species advantage.
| Passive | Defense | Also does | Rank |
|---|---|---|---|
| Sanctified Meat Shield | +50% | Attack -30% | 5 |
| Diamond Body | +30% | Immune to Flinch and Knockback | 4 |
| Idiosyncratic | +25% | +50% HP regen, burn and poison immunity | 4 |
| God of Destruction | +20% | +40% Attack, Max HP -50% | 5 |
| Legend | +20% | +20% Attack, +20% Move Speed | 4 |
| Lunker | +20% | +20% Water and Ice damage | 4 |
| Burly Body | +20% | Immune to Flinch | 3 |
| Heavyweight | +20% | Immune to Knockback | 2 |
| Masochist | +15% | Attack -15% | 1 |
| Hard Skin | +10% | None | 1 |
| Whopper | +5% | +5% Water and Ice damage | 3 |
| Aggressive | -10% | +10% Attack | 1 |
| Conceited | -10% | +10% Craft Speed | 1 |
| Downtrodden | -10% | None | -1 |
| Mentally unstable | -10% | -10% Craft Speed | -1 |
| Sadist | -15% | +15% Attack | 1 |
| Brittle | -20% | None | -3 |
The rank 4 and 5 passives are far more reliable to breed toward than to hope for in the wild, since offspring pull from both parents — find one carrier and breed it forward. The rank 4 and 5 passive list covers which Pals carry them natively, and the full passive database has every effect and holder.
Feed It Stout Fruit
Every Pal has a hidden 0-100 Defense potential that multiplies its level growth by up to 1.3. Ability Glasses show you the roll, and each Stout Fruit adds +10 to it — so a Pal that rolled 60 is five fruits away from perfect. They cost 25 Bounty Tokens, 100 Battle Tickets or 200 Dog Coins each, which makes this the cheapest large gain on the page. Topping a Panthalus from a zero roll to 100 is worth 270 Defense at level 60, six times the gap between third place and tenth on the table above.
Condense and Feed It Souls
The Pal Essence Condenser eats duplicates to push a Pal up four ranks, and
the Statue of Power spends Pal Souls on a separate 20-rank ladder that raises Attack, Defense and HP together. Between them that is 52 Pal Souls and a lot of duplicate catching, which is why this is the last lever you pull and only on a Pal you are certain about. The full order, every soul cost and which alphas drop souls fastest is in the Pal min-max guide.
Keep It Fed
A hungry Pal fights at a 20% Defense penalty, and one that has dropped all the way to starving loses half its Defense outright — enough to turn a 140 tank into something softer than an untouched 70. Big Pals burn through it fast: Panthalus, Paladius and Blazamut Ryu all carry a 600-point hunger meter and eat food grade 9, so they need real cooked meals rather than berries. Keep a stack of good food in the party's inventory before a boss run and the whole page above stays true; forget it and none of it does.
The Short Version
Panthalus has the highest usable Defense in the game at a base 200, Paladius is the best of the legendaries at 145, and Tetroise is the highest one you can walk out and catch in numbers today. Below 70 base Defense, nothing survives a serious fight regardless of what you do to it. For everything in between, a perfect potential roll plus Diamond Body and Legend is worth roughly two full tiers of species — so the Pal you like with a good roll beats the Pal on paper without one.
Related Guides
Start with the full Paldeck if you want to sort the roster by any other stat, put two candidates side by side in the Pal comparison tool, or open the interactive map to line up a catching route for the tanks above.
| Guide | What it covers |
|---|---|
| Defense Stat Explained | How damage reduction works and every source that raises your own Defense |
| All Pals by Max IV Stats | The highest HP, Attack and Defense lines at level 80 with a perfect roll |
| HP Stat Explained | Max health, what raises it, and why it pairs with Defense |
| Attack Stat Explained | The damage formula and how melee and ranged Attack differ |
| Best Stats to Level Up | Where to spend level-up points and the caps that stop you |
| How to Min-Max Pals | Condensing, souls, fruits and passives in the order that costs least |
| Rank 4 and 5 Passive Skills | Which Pals natively carry Legend, Diamond Body and the rest |
| How to Farm IV Fruits | Where Stout Fruit comes from and the fastest currency for it |
| List of All Clothes and Armor | Your own Defense totals, since Pal Defense does nothing for you |
| Palworld Pal Tier List | Where the tanks above land once damage and utility are counted too |
| All Alpha Pal Locations | The fixed alpha fights that gate Paladius, Aegidron and Frostallion Noct |





















































































































































































































































































