Palworld Guide

How to Drop Items and Pals: Controls and Sharing Rules

How to drop items and Pals in Palworld: the Drop button, how Discard differs, the R and right stick input for dropping a Pal, the favorite lock that blocks it, the items the game never lets you hand over, and the saddles worth dropping for a lower-level friend.

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How to Drop Items and Pals: Controls and Sharing Rules — Palworld Database

Dropping is the only way to physically hand something to another player in Palworld, and it doubles as the fastest fix for an inventory that has gone over the weight limit. This guide covers the Drop button and why Discard is the one you never want to hit by accident, the exact input for putting a Pal on the ground, the lock that stops it, the short list of items the game will never let you hand over, and the gear worth dropping for a lower-level friend.

Dropping Items and Pals at a Glance

Two completely different systems share the same word. Items leave your bag through a button on the inventory screen; Pals leave your party through a button prompt on the Party tab. Both put the thing on the ground at your feet, and both leave it there for whoever walks past — which is the entire point in co-op and the entire risk in a public lobby. Everything below assumes default world settings.

WhatDetail
Where the Drop button isBottom left of the inventory screen, sitting right next to Discard
How to drop an itemDrag the stack onto Drop
How to drop a PalOpen the menu, go to the Party tab, highlight the Pal, then press R on keyboard or click the right stick on controller
Who can pick it upAnyone standing nearby — dropped items and Pals are not reserved for you
Craftable gearDroppable since the 1.0 update, saddles and harnesses included
Never droppableWeapon holsters and Feed Bags, even after the Feed Bag is emptied
What blocks a Pal dropThe favorite lock — clear it on the Pal's page first
The irreversible oneDiscard, not Drop. Discard deletes the item with no way back
Cost of couriering gearNothing. All 143 pieces of Pal gear weigh 0

How to Drop an Item

Open your inventory, pick up the stack you want gone, and drag it onto the Drop button in the bottom-left corner. The items land in a pile at your feet and stay there as ordinary world loot, so you can walk away and come back for them, or let the player standing next to you scoop them up. There is no trade window in Palworld and no mail system — this pile on the floor is the trade window, which is why it is worth knowing the button's neighbour before you start dragging heavy stacks around.

The three situations where dropping is the right call:

  • You are over your carrying capacity and the walk home has turned into a crawl. Ditch the heaviest thing in the bag, not the biggest stack — see how carrying capacity and item weights work for the full numbers
  • You are handing gear to someone outside your guild. Guild members can already open each other's chests, so dropping only matters for players you have not grouped with
  • You want to seed a new player's base with materials they cannot mine yet at their level

Drop and Discard Are Not the Same Button

Discard sits immediately beside Drop and it destroys the stack outright. Nothing hits the floor, nothing goes to a recycling bin, and there is no confirmation you can undo afterwards. It exists for genuine junk — the fifth stack of low-tier ammo, the raw meat you are never cooking — but the two buttons being neighbours means a mis-drag on a full bag can vaporise something expensive. If you are shifting anything you would be annoyed to lose, aim carefully, or move the stack into a chest instead.

ButtonWhat happens to the stackCan you get it back?Use it for
DropLands on the ground where you are standingYes — pick it up again, and so can anyone elseSharing, trading, and shedding weight mid-run
DiscardDeleted from the worldNoJunk you would not carry home anyway
Move to a chestStored where only you or your guild can reach itYesAnything valuable — this is the safe version of both

How to Drop a Pal

Pals are not inventory items, so they do not use the Drop button at all. Open your menu, switch to the Party tab, highlight the Pal you want to hand over, and press R on a keyboard or click the right stick on a controller. The Pal drops out of your party and onto the ground in front of you, and the next player to interact with it takes it — including everything you already invested in that specific Pal, since level, condensed stars and passive skills all live on the individual creature rather than on the species.

That last detail is what makes Pal dropping worth doing deliberately rather than by accident. A five-star condensed worker handed to a friend arrives fully condensed. So does a bred Pal carrying a stacked passive set, which is why breeders in a co-op world usually run one player as the breeding specialist and drop the results to everyone else instead of making four people run four farms.

Clear the Favorite Lock First

If nothing happens when you press the button, the Pal is favorited. Favoriting is the game's guard against handing away or releasing the mount you actually use, and it blocks the drop silently rather than warning you. Select the Pal, find the lock icon sitting next to its Trust bar, and tap it to clear the mark — the drop input works immediately afterwards. Re-favorite anything you keep, especially your main flyer, because the same button that hands a Pal to a friend hands it to a stranger who wandered into your base.

What You Can Never Hand Over

One family of items refuses to leave your inventory, and the reason is how they work rather than how rare they are. Weapon holsters, Feed Bags, accessory boxes and lockpicking tools are all carried upgrades — they sit in your bag doing nothing visible and the extra slot or ability exists for as long as they are in there. Let those change hands and a level 5 character could be walking around with every slot upgrade in the game, so the drop is blocked outright. Emptying a Feed Bag first does not help; it is the bag itself the game will not release.

ItemWhat carrying it gives youWhere it comes from
Extra Weapon Holster+1 weapon slotAncient Technology, Lv 27
Extra Weapon Holster 2+1 more weapon slot, stacking with the firstAncient Technology, Lv 54
Small Feed BagGiant Feed BagFood slots that auto-feed you and your partyTechnology tree, Lv 9 through Lv 47
Mysterious Accessory Box+1 accessory slotMedal Shop, 50 Dog Coin
Mystic Accessory Box+1 more accessory slotMedal Shop, 300 Dog Coin
Lockpicking Tool v1Lockpicking Tool v3Opens progressively tougher locked chestsAncient Technology
Echoing FluteCalls a ride out on open waterLate-game unlock
Aquatic Construction KitLets you build on waterLate-game unlock

The four inventory Pouches — Small Pouch up to Giant Pouch — run on exactly the same carried-effect rule, so treat them as personal too rather than planning a co-op run around passing one back and forth. Everything in this group weighs 0, which is the small consolation: there is never a reason to leave one in a chest to save weight, so keep the full set on you permanently. The full weapon and food slot upgrade path has the recipes and point costs for each.

Saddles Are the Best Thing to Drop for a Friend

Since 1.0 made craftable gear droppable, Pal gear became the highest-value thing you can put on the ground. A saddle is researched once at your level and then works on anyone's Pal — the person receiving it never has to hit the technology level themselves, they only have to own the Pal. That turns a single high-level crafter into the mount supplier for an entire server, and because every one of the 143 Pal gear pieces weighs 0, a courier can carry the complete set across the map without losing a point of carrying capacity.

The table below is sorted by the gate you are skipping. Beakon Saddle is the sweet spot for most co-op worlds — level 29 is a wall for a new player, and it hands them a flyer that ranks 30th of the 115 rideable Pals for sprint speed, which is more than enough mount for the whole mid-game. The two at the bottom are the ones worth planning a whole handover trip around.

Pal gearRidesTech level you skipSprint speedWhy hand it over
Direhowl's Saddled HarnessDirehowlLv 91,050The first mount that genuinely outruns walking, and Direhowl is catchable in the starting region
Nitewing SaddleNitewingLv 15750Slowest flyer in the game, but flight at level 15 skips every cliff on the island
Helzephyr SaddleHelzephyrLv 251,100170 stamina, so it holds a long crossing better than the faster mid-tier flyers
Beakon SaddleBeakonLv 291,200The best value on this list — a top-30 mount handed over 20 levels early
Ragnahawk SaddleRagnahawkLv 331,300Rank 23 for speed and it doubles as a fire-element fighter
Selyne SaddleSelyneLv 531,600300 stamina, rank 13 — the point where mounts stop feeling mid-game
Frostallion SaddleFrostallionLv 621,800Rank 9, and the recipient still has to beat Frostallion to have anything to put it on
Jetragon's Missile LauncherJetragonLv 793,300The fastest mount in the game by a wide margin — nearly double second place

One honest limit: the gear skips the research, not the catching. Handing someone Jetragon's Missile Launcher does nothing until they own a Jetragon, and that is a level 50 field boss fight. Pair the drop with the Pal itself if you actually want them flying today, and check the full flying mount and saddle upgrade path before you spend points on a saddle nobody in the guild can use.

What to Drop When You Are Overweight

Going over your carrying capacity does not stop you picking things up, it just makes you slow, and the fix is always to shed the heaviest few items rather than the biggest stacks. The spread is wider than it looks: one Iron Ore weighs the same as a hundred Pal Sphere, so the mining half of your bag is almost always the problem and the catching half almost never is. Smelting before you carry beats dropping every time — two Ore weigh 16 and the Ingot they become weighs 5.

What is in your bagWeight each50 of themDrop it?
Iron Ore10500First thing to go — the heaviest stackable material in the game
Ore8400Yes, unless there is a furnace within walking distance
Huge Common Egg50One egg is 50 weight. An egg run fills a bag faster than an ore run
Gatling Gun50Heaviest weapon in its class. Leave it home unless the trip is a raid
Coal5250Keep — it pairs with Ore into Refined Ingot at 5 for the pair's worth
Refined Ingot5250Never. Same weight as Coal and worth vastly more
Pal Sphere0.15Never. Spheres are effectively free to carry
Schematics and Pal gear00Never — 1,064 items in the game weigh nothing at all

If you find yourself dropping ore every single trip, the problem is the loadout rather than the run. A weight-reduction Pal in the party zeroes out the material you are farming, and the carry weight Pals and gear breakdown covers which one matches which trip.

Pals Worth Dropping for a New Player

Handing a new player a Pal is worth more than handing them materials, because a good partner skill changes what they can do rather than topping up what they have. The ones below are all things a low-level character cannot realistically get for themselves, and every one keeps its level, condensed stars and passive skills when it changes hands. Drop the Pal, let them catch it in their own party, and re-favorite anything of yours before you open the Party tab again.

PalWhat it does for themWhy it beats anything they can catch
Lunaris+300 carrying capacity at 1★, +600 at 5★The biggest carry buff in the game — worth twelve status points for one party slot
TurtacleCuts Ore weight by 80%, up to 100% at 5★Turns the trip that always ends in dropped ore into one that never does
FuddlerCuts Stone weight by 80%, up to 100% at 5★Stone is what a new base eats by the thousand
ReptyroCuts all types of ore by 30%, up to 60% at 5★Narrower than Turtacle per material but it covers Iron Ore too
BeakonA rank-30 flying mount at 1,200 sprintPair it with the saddle above and they skip 20 levels of walking
Cattiva+100 carrying capacity, +200 at 5★Only worth dropping if yours is already condensed — they can catch one in ten minutes

When a Chest Beats Dropping

Dropping is for handing something to a player standing in front of you. Anything else is a storage problem, and the game has better answers for it — the important one being that guild members can already open each other's ordinary chests, so nobody inside a guild ever needs to use the floor. The Guild Chest goes further and reads from a single shared pool at every base you own, so a stack deposited at the mining outpost is waiting at the workbench base a minute later.

MethodWho can take itGateBest for
Drop on the groundAnyone nearby, guild or notNoneHanding gear to a player outside your guild
Ordinary chest in a guild baseEvery guild memberWooden Chest at Tech 2Everyday sharing inside a guild — treat nothing on a base as private
Guild ChestEvery guild member, from any of your basesTech 41, 4 Ancient Technology PointsA shared supply pool that removes hauling between bases entirely
Dimensional Pal StorageGuild members, or private if you flip itTech 20, 2 Ancient Technology PointsHanding Pals over without both players being online in the same spot
Global PalboxOnly youTech 3Moving a Pal into one of your own other saves rather than to another player

For Pals specifically, the Dimensional Pal Storage is the upgrade that makes dropping unnecessary in a co-op world, since a guildmate can pull a Pal out of it whenever they log in. The Guild Chest at level 41 does the same job for items, and the Global Palbox is the one that crosses save files instead of crossing players.

TipDrop what you are giving away, then step back before they grab it. Dropped Pals and items belong to whoever touches them first, and the pile does not care that you meant it for a specific person — in a public lobby, hand things over somewhere quiet. The same logic applies to your own party: clear the favorite lock only on the Pal you are actually giving away, and re-set it the moment the handover is done.

The Short Answer

Drag a stack onto the Drop button at the bottom left of your inventory to put items on the ground, and never confuse it with Discard beside it, which deletes the stack for good. For Pals, open the Party tab, highlight one, and press R or click the right stick — clearing the favorite lock next to the Trust bar first if the input does nothing. Everything craftable can change hands since 1.0, which makes saddles the single most useful thing to drop for a lower-level friend; weapon holsters, Feed Bags, accessory boxes and pouches never can, because they work by being carried. And if you are dropping to fix your weight, ditch the Iron Ore before the ammo.