Best Glider in Palworld: Full Upgrade Ladder and Glider Pals
Every glider from Normal Parachute to the Wing Pack — real unlock levels including the Hyper Glider's hidden Tech 52 recipe, and the four Pals whose partner skills transform how any glider flies.

Gliding is half of how you traverse Palpagos, and the ladder runs from a bundle of wood and cloth to a jet-propelled Wing Pack that flies outright. There's also a piece of it the in-game tech screen makes easy to miss — the top conventional glider's actual unlock — and a set of four Pals that quietly change what your equipped glider can do.
The Glider Ladder
Four conventional gliders, each a clean upgrade in hang time and control. The one that trips people up is the Hyper Glider: it unlocks in the glider technology line at Tech 52 with a real crafting recipe, sitting between Giga at 40 and the Wing Pack's endgame slot:
| Glider | Tech Lv | Points | Key Materials |
|---|---|---|---|
| 5 | 2 | 10 Wood, 2 Cloth | |
| 18 | 2 | 5 Wooden Board, 10 Bone, 20 Cloth | |
| 40 | 3 | 20 Refined Ingot, 100 Hardwood, 15 Carbon Fiber, 10 High Quality Cloth | |
| 52 | 4 | 40 Pal Metal Ingot, 20 High Quality Wooden Board, 25 Carbon Fiber, 20 High Quality Cloth |
The whole conventional ladder costs 11 technology points, and the point price climbs with the tier — so if you are saving for something else at level 40 or 52, the glider is a real trade, not a free tick. Each rung past the parachute also assumes a bench you may not have standing yet: the Mega comes off a High-Quality Workbench, the Giga off a Production Assembly Line, and the Hyper off a Production Assembly Line II. Unlock the tech without the bench and all you own is a recipe you cannot run.
The Wing Pack: When Gliding Becomes Flying
At Tech 80 the ladder stops being a ladder: the Wing Pack is a portable glider that enables true flight, burning Wing Cells as fuel to propel you through the air. The build cost is pure endgame — 6 Paloxite Ingots worth of World Tree metallurgy, 20 AI Cores, and 20 Thermal Cores — but it's the single biggest traversal upgrade in the game, freeing your party slots from carrying a flying mount at all.
Budget for two unlocks rather than one. The pack itself is 9 Ancient Technology Points, the boss-drop currency, while the Wing Cell it burns is a separate entry at the same level 80 costing 5 ordinary points. Every cell takes 10 Mythical Wood and 20 Crude Oil, so have a Mythical Wood supply and an oil line running before you spend the ancient points — otherwise you finish the best traversal item in the game and cannot switch it on.
Getting a Glider Into the Air
A glider does nothing sitting in your bag. It belongs in the dedicated glider slot on the gear panel, and from there you open it with a single tap of jump once you are off the ground — one press, no held key, no timing window to learn.
Hang time is a stamina question as much as a tier question, because an open glider drains the bar the whole way down. That is why the Pals below outrank the next twenty tech levels: a longer glide comes from a full bar, a high launch point and the right partner skill, not from the newer canopy alone. Each rung also charges carry weight — 10 for the Normal Parachute, then 15, 20, and 25 for both the Hyper Glider and the Wing Pack — a permanent bite out of your hauling capacity that the early tiers do not take.
The Four Glider Pals
These Pals don't ride or fight from the party — their partner skills modify whatever glider you have equipped, and each one changes the flying style completely:
| Pal | What Your Glider Gains |
|---|---|
Galeclaw | High-speed gliding, and you can shoot your weapon while airborne |
Celaray | No fall damage, plus extended high-speed gliding |
Killamari | Gentle floating for an extended time — the slow-descent specialist |
Hangyu | Slow ascension while gliding — the only one that gains height |
Each has an element-variant twin with the same gliding effect (Celaray Lux, Killamari Primo, Hangyu Cryst), so you can match the copy you find first. Galeclaw is the meta pick — shooting mid-glide turns every descent into an attack run — while Hangyu's slow climb pairs absurdly well with the Wing Pack era's vertical maps.


