How to Get the Advanced Weapon Assembly Line and Its Crafts
The Advanced Weapon Assembly Line in Palworld: technology level 63 and 5 points, all three build materials, the raw-ore total behind them, the power it draws, and all 29 weapons, ammo types and schematics only this bench can make.

The Advanced Weapon Assembly Line is the fourth and final tier of the weapon bench, and it is the only place in Palworld that builds the Charge Rifle, the Energy Shotgun and the Overheat Rifle — or a single round of ammo for any of them. This guide covers the technology level it hides behind, its three build materials and the raw ore they trace back to, the electricity it eats, every one of the 29 recipes it unlocks, and which Pal you should park on it.
Advanced Weapon Assembly Line at a Glance
This bench is a hard gate, not a convenience upgrade. Everything the endgame gun roster is built from lives on its menu and nowhere else, so until it is standing and powered you physically cannot craft a Charge Rifle or feed one a magazine. It draws 1,000 electricity, which puts it in a five-way tie for the seventh-heaviest power draw of any structure in the game — only six structures pull more, and two of them (Gigantic Furnace at 1,500 and the Crude Oil Extractor at 2,000) are ones you will already be running to supply it.
| What | Detail |
|---|---|
| Type | Base structure, Production tab of the build menu |
| Technology level | Lv. 63 |
| Technology points | 5 |
| Materials | 50 Coralum Ingot, 10 Thermal Core, 30 Corrosive Solvent |
| Power draw | 1,000 — it will not run without a generator wired in |
| Worker | Handiwork Lv. 1 or better, one Pal |
| Recipes unlocked | 29 — 13 weapons, 13 schematics, 3 ammo types |
| Exclusive to this bench | Charge Rifle, Energy Shotgun, Overheat Rifle, Enhanced Lily's Spear and all their ammo |
| Previous tier | Weapon Assembly Line II — Lv. 47, 400 power, 119 recipes |
How to Unlock the Advanced Weapon Assembly Line
Reach character level 63, open the Palworld technology tree, and spend 5 technology points. The bench itself is the cheap part — the real bill is the prerequisite chain underneath it, because two of its three materials have their own technology entries several levels earlier. Coralum Ingot at level 62 and Thermal Core at level 59 cost 3 points each, and neither can be made without the right station: Coralum Ingot only smelts in the Gigantic Furnace, and Thermal Core only comes off the Production Assembly Line II. Add the 5 points for the bench and you are 11 points deep before a single ingot exists. By level 63 you have had 497 of the game's 588 technologies offered to you, worth 1,226 points in total, so plan the spend rather than trickling it out.
| Technology at Lv. 63 | Points | Do you need it? |
|---|---|---|
| Advanced Weapon Assembly Line | 5 | The bench itself |
| 5 | Yes — the first gun the bench can actually build | |
| 1 | Yes — the gun is a paperweight without it | |
| 5 | No, but it is the best heat gear on this row | |
Ultra Grappling Gun | 5 | No — quality of life, not firepower |
| 3 | No |
The two guns that make this bench worth building are not on the level 63 row at all. Overheat Rifle unlocks at level 64 for 5 points and Charge Rifle at level 65 for another 5, with their ammo at 1 point each. Budget roughly 23 points across levels 63 to 65 if you want the full set of three guns firing.
Build Materials and Where to Make Them
Three materials, and the 50 Coralum Ingot is the whole difficulty. Each bar is 500,000 crafting workload on its own, so that stack alone is 25,000,000 workload before you have assembled anything — and it can only be smelted at the Gigantic Furnace, which is its own level 58 unlock. The 10 Thermal Core are the expensive ones at 12,290 gold of value apiece and they quietly drag another 20 Corrosive Solvent and 20 Hexolite into the bill. The 30 Corrosive Solvent is the only material you can knock out in an afternoon. Start the Coralum Ingot line running the moment you unlock the recipe and build everything else while it cooks.
| Material | Qty | Made at | Recipe per unit | Value each |
|---|---|---|---|---|
| 50 | Gigantic Furnace | 2 Coralum Ore + 5 Coal | 6,000 | |
| 10 | Production Assembly Line II | 4 Flame Organ + 8 Coal + 2 Corrosive Solvent + 2 Hexolite | 12,290 | |
| 30 | Production Assembly Line | 1 Venom Gland + 1 Sulfur | 720 |
What It Really Costs in Raw Materials
Trace every intermediate back to something you dig, fish or kill for and the bench comes to eleven raw inputs, about 40,750,000 crafting workload spread across three stations, and roughly 444,500 gold of material value. Coal is the sneaky one — 250 goes into the Coralum Ingot and another 80 into the Thermal Cores, so you want a stockpile of 330 before you start. Coralum Ore is the bottleneck instead: it sits on the deep-sea floor and gets pulled up with a fishing magnet, and only three Pals drop it at all.
| Raw input | Total needed | Where to get it |
|---|---|---|
| 100 | Fished off the ocean floor with a magnet, or dropped by Neptilius (10 per kill) and Whalaska (2-3) | |
| 330 | 824 coal nodes on the Palworld interactive map; Blazamut also drops 10 per kill | |
| 50 | Menasting drops 5-10 every time | |
| 50 | 655 sulfur nodes on the map; Pierdon drops 4-5 | |
| 40 | 37 Pals drop it — Blazamut gives 10, Suzaku 5-10 | |
| 20 | Buried deposits, dug up with the Metal Detector | |
| 20 | 635 nodes on the map, plus the Hexolite Quartz Mine at Lv. 62 |
Every Weapon the Advanced Weapon Assembly Line Makes
Four weapons, thirteen craftable versions once you count rarity steps, and every one of them is locked to this bench. Three of the four are the strongest things in their class by a wide margin, but read the numbers carefully — a shotgun's attack figure is not comparable to a rifle's, and the Charge Rifle's absurd 12,500 only lands once per charge. The base version of each is what you get from the technology tree; the Uncommon through Legendary versions need the matching schematic sitting in your inventory.
| Weapon | Class | Base attack | Magazine | Durability | Why bring it |
|---|---|---|---|---|---|
| Assault Rifle | 12,500 | 6 | 200 | The single hardest-hitting shot of any assault rifle in the game — the next best, the Plasma Rifle, sits at 1,860. It charges before each shot, so it is a boss-deleter, not a crowd tool | |
| Assault Rifle | 1,225 | None | 3,000 | Fires forever without reloading. Sustained damage over a whole fight beats its per-shot number, but long bursts overheat and leave you standing still | |
| Shotgun | 402 | 10 | 300 | Third-highest attack of the 12 shotguns, but the fastest firing of the top three — the close-range answer when something is already on top of you | |
| Melee | 1,200 | — | 600 | Second-highest melee attack in the game behind the Laser Sword's 2,000, and by far the cheapest thing on this bench to build |
Charge Rifle Rarity Tiers
Each rarity step adds 625 attack, one magazine round and a chunk of durability, taking the Legendary version to 15,000 attack with a 10-round magazine and 800 durability. The magazine growth matters more than the attack here — going from 6 charged shots to 10 between reloads is a 67% jump in how much damage you can dump before you are exposed. What it costs you is time: the Legendary build is 96,000,000 crafting workload, thirty-two times the base rifle, which is precisely why you want this bench and a Lv. 8 Handiwork Pal rather than the older line.
| Version | Attack | Magazine | Durability | Materials | Workload |
|---|---|---|---|---|---|
| Base | 12,500 | 6 | 200 | 200 Coralum Ingot, 25 Bio Battery, 5 Thermal Core, 15 Computer | 3,000,000 |
| Uncommon | 13,125 | 7 | 300 | 250 Coralum Ingot, 31 Bio Battery, 6 Thermal Core, 18 Computer, 5 Ancient Civilization Parts | 12,000,000 |
| Rare | 13,750 | 8 | 400 | Scales with rarity, plus Ancient Civilization Parts | 24,000,000 |
| Epic | 14,375 | 9 | 600 | Scales with rarity, plus Ancient Civilization Parts | 48,000,000 |
| Legendary | 15,000 | 10 | 800 | 400 Coralum Ingot, 50 Bio Battery, 10 Thermal Core, 30 Computer, 8 Ancient Civilization Parts | 96,000,000 |
Energy Shotgun Rarity Tiers
The Energy Shotgun gains 20 attack and one shell per rarity step, ending at 482 attack with a 14-shell magazine. Its standout number is durability — 1,200 at Legendary, quadruple the base and the highest of any weapon on this bench, which matters because a shotgun is the gun you actually empty every fight. Note the material list swaps Hexolite in alongside Coralum Ingot, so if you built the bench you already have the smelting chain for it.
| Version | Attack | Magazine | Durability | Workload |
|---|---|---|---|---|
| Base | 402 | 10 | 300 | 3,000,000 |
| Uncommon | 422 | 11 | 450 | 12,000,000 |
| Rare | 442 | 12 | 600 | 24,000,000 |
| Epic | 462 | 13 | 900 | 48,000,000 |
| Legendary | 482 | 14 | 1,200 | 96,000,000 |
The base build takes 155 Coralum Ingot, 130 Hexolite, 5 Thermal Core and 15 Computer; the Legendary doubles all four and adds 8 Ancient Civilization Parts.
Overheat Rifle Rarity Tiers
The Overheat Rifle has no magazine stat at all, which is the entire point — it never reloads, it just overheats if you hold the trigger too long. That makes durability its real resource, and it starts at 3,000 and doubles to 6,000 at Legendary, the largest durability pool of anything this bench makes. Attack climbs 61 per step to 1,470. It is the most forgiving of the three guns to use and the cheapest of the three to feed, since its ammo comes 20 to a craft instead of 10.
| Version | Attack | Durability | Workload |
|---|---|---|---|
| Base | 1,225 | 3,000 | 3,000,000 |
| Uncommon | 1,286 | 3,000 | 12,000,000 |
| Rare | 1,347 | 4,000 | 24,000,000 |
| Epic | 1,408 | 5,000 | 48,000,000 |
| Legendary | 1,470 | 6,000 | 96,000,000 |
Its recipe is the odd one out — instead of Computers it wants 50 Cryogenic Coolant at base and 100 at Legendary, alongside 160 Coralum Ingot and 135 Hexolite. Cryogenic Coolant is a cheap level 31 recipe, so this is the least painful of the three guns to mass-produce.
Enhanced Lily's Spear
The odd item out on the menu: a melee weapon on a bench full of energy guns, and the only recipe here that is genuinely cheap. The base spear is 300,000 workload — one three-hundredth of a Legendary Charge Rifle — and asks for 20 Paldium Fragment, 30 Soralite Ingot, 20 High Quality Cloth and 20 High Quality Wooden Board. Only the Legendary version is built here; it hits 1,500 attack with 2,400 durability for 1,200,000 workload. At 1,200 base attack it is the second-strongest melee weapon in Palworld, and unlike the guns it costs you nothing you were saving for something else.
Ammo You Can Only Craft Here
This is the part players underestimate. All three guns take proprietary ammo, none of it is craftable anywhere else, and none of it drops — if your bench is unpowered or unstaffed, three of your best weapons stop working. Each ammo recipe is 200,000 workload per batch, so keep a Handiwork Pal on the line permanently rather than queueing rounds when you need them. Overheat Rifle Ammo is the clear value pick at 20 rounds per craft from two cheap materials; Charge Rifle Ammo is the one to hoard, since each batch of 10 burns a whole Thermal Core.
| Ammo | Per craft | Materials | Tech level | Value each |
|---|---|---|---|---|
| 20 | 1 Thermal Core + 1 Hexolite | Lv. 64 | 920 | |
| 10 | 1 Bio Battery + 2 Hexolite | Lv. 63 | 990 | |
| 10 | 1 Bio Battery + 1 Thermal Core | Lv. 65 | 1,740 |
Schematic Upgrades on the Same Bench
Thirteen of the bench's 29 recipes are schematics, and they work as a merge ladder: five copies of any tier fuse into one copy of the next. That means a Legendary schematic is 125 copies of the Uncommon one if you build the whole chain from scratch, which is why farming drops of the higher tiers directly is almost always faster. The merge itself is trivial to run — 1,000 workload per fuse, effectively instant — so the bench is only the place you do it, not the bottleneck. Enhanced Lily's Spear is the exception: only its Legendary schematic is craftable here.
| Schematic | Unlocks | Fuse cost | Copies of Schematic 1 needed |
|---|---|---|---|
Schematic 1 | Uncommon version | Drop only — cannot be fused | 1 |
Schematic 2 | Rare version | 5 × Schematic 1 | 5 |
Schematic 3 | Epic version | 5 × Schematic 2 | 25 |
Schematic 4 | Legendary version | 5 × Schematic 3 | 125 |
The same ladder applies identically to the Energy Shotgun and Overheat Rifle schematics. If you want the fastest route to a Legendary gun, chase the drops — see all legendary weapon schematic locations for where each tier comes from.
Best Pals to Staff the Line
The bench needs Handiwork Lv. 1 to run at all, and 109 Pals qualify, but the workload numbers make the choice obvious: a Legendary gun is 96,000,000 workload, so every level of Handiwork you skip is real hours. Only 33 Pals reach Handiwork Lv. 4 or better and exactly one hits the Lv. 8 cap. Put Solenne on it if you have one; otherwise Selyne at Lv. 7 is the clear runner-up. Below that, pick by second job — Anubis brings Mining Lv. 6 for the ore chain that feeds this exact bench, which makes it the best all-round pick for a weapons base.
| Pal | Handiwork | Other jobs | Why it works here |
|---|---|---|---|
Solenne | Lv. 8 | Gathering 4, Transporting 2 | The only Handiwork Lv. 8 Pal in the game — nothing crafts faster |
Selyne | Lv. 7 | Medicine Production 6, Transporting 3 | Second-fastest crafter, and doubles as your medicine worker |
Anubis | Lv. 6 | Mining 6, Transporting 4 | Best all-rounder — mines the Coal and ore this bench eats between crafts |
Dandilord | Lv. 6 | Planting 8, Medicine Production 6, Gathering 5 | Take it if the base is short on food workers, not for raw speed |
Renjishi | Lv. 6 | Kindling 8, Gathering 5, Transporting 5 | Pairs with the furnace line smelting your Coralum Ingot |
Is the Advanced Weapon Assembly Line Worth It?
There is no decision to make — if you want any of Palworld's three endgame guns, this is the only bench that builds them and the only one that makes their ammo, so it is mandatory rather than optional. The honest answer to "when" is level 63 with a Gigantic Furnace already running, roughly 330 Coal and 100 Coralum Ore banked, and a generator that can spare 1,000 electricity. Get the Energy Shotgun going first since it unlocks on the same row, then pick up the Overheat Rifle at 64 and the Charge Rifle at 65 as your levels come in.
Related Guides
Build out the rest of your endgame setup:
- All Palworld guides and the full structure list
- How to Get Coralum Ore: Locations and Uses — the material that gates this whole build
- Best Weapons at Every Tech Level — where these three guns land against everything else
- All Legendary Weapon Schematic Locations
- How to Upgrade Schematics to Legendary
- Enhanced Lily's Spear Schematic Location and Stats
- How to Get the Advanced Sphere Assembly Line
- Best Base Pals: 7 Workers for Every Job




