Best Elizabee and 4 Beegarde Team, Passives, and Breeding
How the Elizabee + 4 Beegarde team works in Palworld: Queen Bee Command stacks up to +24% Ranged Attack and Defense per Beegarde in the party, so four benched bees push a 5-star Elizabee to +96% on both. Full spawn points, breeding pairs, passives, and moves.

The Elizabee + 4 Beegarde team is the biggest single-Pal damage stack you can build without a legendary: four Beegarde sit on the bench doing nothing, and Elizabee hits nearly twice as hard for it. This guide covers the exact buff numbers per star rank, where both Pals spawn, the breeding pairs that mass-produce them, the passives worth rerolling for, and the one element that wrecks the whole comp.
The Elizabee and 4 Beegarde Team
Every party has five slots and exactly one deployed Pal. Most comps waste the four bench slots on swap options; this one turns them into a multiplier. Elizabee's partner skill, Queen Bee Command, raises her own Ranged Attack and Defense for *each* Beegarde riding along in the party — so you fill the bench with four of them and send the queen out alone. Beegarde's own skill, Worker Bee, is the other half of the contract: it only does anything while Beegarde is in the party, which is precisely where it's already sitting.
| Slot | Pal | Why it's there |
|---|---|---|
| Deployed | Elizabee | Queen Bee Command — 105 Ranged Attack, 100 Defense, buffed by every bee behind her |
| Bench 1 | Beegarde | Worker Bee — first stack of the queen's Attack and Defense buff |
| Bench 2 | Beegarde | Second stack, no summon and no field presence needed |
| Bench 3 | Beegarde | Third stack — the bonus is additive per copy |
| Bench 4 | Beegarde | Fourth stack, fills the last free slot in the party |
The nice thing about the comp is that it costs nothing. There's no Pal Gear to craft, no saddle to unlock, and neither Pal is a mount, so the only investment is catching five Grass Pals with a capture rate of 1.0 — no capture penalty on either species. Compare it to the Hoocrates and 4 Daedream team, which buffs *your* gun and needs four crafted Necklaces to work: this one buffs your Pal, so it carries whether you're shooting or letting Elizabee do the work while you kite.
Queen Bee Command Buff by Star Rank
Here's the part most players get wrong: the buff number scales with Elizabee's star rank, not Beegarde's. Worker Bee has no rank scaling at all, so a freshly caught level-20 Beegarde contributes exactly as much as a five-star one. Feed your duplicates to the Pal Essence Condenser for the queen and leave the drones alone.
| Elizabee star rank | Per Beegarde | With all 4 Beegarde |
|---|---|---|
| 1★ | +12% Ranged Attack, +12% Defense | +48% / +48% |
| 2★ | +13% Ranged Attack, +13% Defense | +52% / +52% |
| 3★ | +15% Ranged Attack, +15% Defense | +60% / +60% |
| 4★ | +19% Ranged Attack, +19% Defense | +76% / +76% |
| 5★ | +24% Ranged Attack, +24% Defense | +96% / +96% |
At five stars with a full bench that's very nearly a doubling of both offence and survivability on the same Pal at the same time, which almost nothing else in the game offers — most partner skills give you one stat or the other. The jump from 4★ to 5★ is the biggest single step in the ladder (+20 percentage points across four bees), so if you're going to stop early, stop at 4★ rather than 3★. Every other Pal's ladder is listed on the Palworld partner skills database, and the standouts are ranked in the best partner skills guide.
Worker Bee and What Beegarde Does Off the Bench
Beegarde is a rarity 4 Grass Humanoid with 80 HP, 100 Melee Attack, 90 Ranged Attack and 90 Defense — perfectly ordinary numbers, and completely beside the point. In this comp it never gets summoned, so its stats, level and passives are all dead weight. What matters is that it exists in the party and that you own four of them. Only deploy one if Elizabee goes down, in which case Bee Quiet (300 power, 16-second cooldown, unlocked at level 15) is by far its hardest hit.
The spare Beegarde you inevitably catch are not wasted, either. Beegarde is a rank 3 Ranch Pal that produces Honey, and Honey is the ingredient that gates Cake — 2 per Cake alongside 5 Flour, 8 Red Berries, 7 Milk and 8 Eggs — so a few bees on a Ranch quietly fund your entire Palworld breeding operation. Full details are in the how to farm Honey guide and every recipe is in the list of all Cakes.
| Pal | Partner skill | What it does | Ranch output |
|---|---|---|---|
Elizabee | Queen Bee Command | Her Ranged Attack and Defense rise 12–24% per Beegarde in the party | None |
Beegarde | Worker Bee | Boosts Elizabee's Attack while in the party — no star scaling |
What You Need Before You Build It
This is a mid-game comp, not a day-two one — the gate is the level band the Pals spawn in, not any technology unlock. Everything on the checklist below is reachable well before the third tower:
- One Elizabee — she spawns wild at level 34–39, so bring gear that survives a level 39 fight
- Four Beegarde — wild at level 20–34, much softer, and they come in swarms
- Spheres that hold at level 39 — both Pals have a capture rate of 1.0, meaning no species penalty, but the level gap still matters
- A fire-free approach — every member of this team is Grass, so nothing in it resists Fire
- A breeding pen and Cake if you'd rather print the bees than hunt them
- No Pal Gear at all — unlike most bench-slot comps, nothing here needs crafting
How to Get Elizabee
Elizabee is Paldeck #68, a rarity 8 Grass Humanoid with 42 known spawn points, and they are extraordinarily concentrated — over 60% of them sit inside one area. She spawns day and night in equal numbers, so there's no schedule to plan around. The catch is that she's a large Pal in a level 34–39 band, and the wild ones hit with Grass Tornado (200 power) upwards.
| Area | Spawn points | Share of all Elizabee spawns |
|---|---|---|
| Sealed Realm of the Mystic | 26 | 61.9% |
| Gobfin's Turf | 6 | 14.3% |
| Mossanda Forest | 4 | 9.5% |
Sealed Realm of the Mystic is where you go if you want one and want it now — walk in, and roughly three of every five bees on the map are in that one pocket. Open the Elizabee spawn map to see all 42 pins plotted before you set out. There is also a level 39 alpha Elizabee on the field, listed on the alpha Pals page; killing her is the only way to see the Double-Barreled Shotgun Schematic 4, and capturing her instead gives you a 5★-capable queen with a head start on levels.
Breed Elizabee Instead
Elizabee breeds true — two Elizabee make another Elizabee — which is the fastest route to the 5★ condense once you own a male and a female. Note that only about 10% of Elizabee hatch male, so expect to catch several before the pen works at all. If you don't have a pair yet, 229 different parent combinations produce her; these are among the easiest to assemble:
| Parent A | Parent B | Notes |
|---|---|---|
Elizabee | Elizabee | Breeds true — the loop you want for condensing |
Dazzi | Wistella | Two low-rarity catches, no Grass Pal needed |
Lapiron | Valentail | Both common overworld spawns |
Beegarde | Nitemary | Uses a spare drone you already caught |
That last pair is the one to remember: you need four Beegarde anyway, so any extras you catch beyond the four become queen material. Run the numbers on any other combination with the Palworld breeding calculator.
How to Get 4 Beegarde
Beegarde is Paldeck #67 with 43 spawn points, split across the same three areas as its queen — unsurprising, since the two share a habitat. At rarity 4 and level 20–34 it's a much softer catch than Elizabee, and you need four of them, so this is the bulk of the work. Each kill also drops 1–2 Honey at a guaranteed rate, so the farming trip pays for the Cakes you'll spend breeding the queen.
| Area | Spawn points | Share of all Beegarde spawns |
|---|---|---|
| Sealed Realm of the Mystic | 27 | 62.8% |
| Gobfin's Turf | 6 | 14.0% |
| Mossanda Forest | 4 | 9.3% |
One trip to Sealed Realm of the Mystic can realistically finish the whole team — the queen and all four drones live in the same 60-odd pins. Use the Beegarde spawn map to plan the loop. Beegarde also shows up in the Mountain Stream Grotto dungeon and in Forest base raids at level 23–26, so if you've been defending your base you may already have candidates in storage.
Breed Beegarde in Bulk
Beegarde breeds true as well, so one pair prints the other three. Because the drones' own stats and star rank do nothing for the buff, don't bother chasing passives on them — hatch, party, done. 137 combinations produce Beegarde; the cheapest use starter-tier parents:
| Parent A | Parent B | Notes |
|---|---|---|
Beegarde | Beegarde | Breeds true — one pair covers the whole bench |
Cattiva | Caprity Noct | Cattiva is a Hill of Beginnings starter catch |
Gumoss | Smokie | Two rarity 1–2 Pals, no rare parents |
Hoocrates | Smokie | Handy if you already farmed Hoocrates for Fiber |
Kelpsea | Valentail | Both coastal spawns, easy to grab in one loop |
Best Passives for Elizabee
Queen Bee Command is a percentage, so it multiplies whatever base Attack you've already stacked — passives and the partner buff compound instead of competing. Elizabee sits 8th out of 46 Grass Pals on Ranged Attack at 105, behind Dandilord and Lyleen but ahead of the rest of the tier, and four bees are enough to close that gap outright. These are the passives worth rerolling for:
| Passive | Effect | Why bring it |
|---|---|---|
| Musclehead | +30% Attack, −50% Work Speed | Biggest common Attack passive; the Work Speed loss is irrelevant on a combat queen |
| Spirit Emperor | +30% Grass attack damage | Every damaging move Elizabee learns past level 22 is Grass |
| Ferocious | +20% Attack | Stacks cleanly with Musclehead and is far more common |
| Burly Body | +20% Defense, immune to flinch | Doubles down on the Defense half of Queen Bee Command |
| Legend | +20% Attack, +20% Defense, +20% Movement Speed | Only if you condense a legendary-rolled queen — rare, but the best single slot |
Musclehead plus Spirit Emperor is the core; the third and fourth slots are where you pick between more damage (Ferocious) and staying alive (Burly Body). If Elizabee is doubling as a base worker — she has Level 4 Planting, Handiwork, Gathering and Medicine Production, which is genuinely excellent — keep a second, separate Elizabee for the base and never put Musclehead on her. The full list is on the Palworld passive skills database.
Best Moves for Elizabee
Elizabee learns eight moves naturally and every one from level 22 onward is a Grass Shot attack, so the buff, the passives and the moveset all point the same direction. Solar Blast at level 50 is the workhorse — 450 power on a 20-second cooldown is the best damage-per-cooldown ratio she has until Wind Burst arrives at 70.
| Level | Move | Element | Power | Cooldown |
|---|---|---|---|---|
| 22 | Spinning Staff | Grass | 160 | 8s |
| 30 | Grass Tornado | Grass | 200 | 12s |
| 40 | Spine Vine | Grass | 250 | 12s |
| 50 | Solar Blast | Grass | 450 | 20s |
| 70 | Wind Burst | Grass | 600 | 30s |
Because the whole kit is one element, an off-type slot is worth considering for anything that resists Grass. Elizabee's egg moves cover nine of them — Aqua Burst, Dragon Breath, Iceberg, Ignis Breath, Lock-on Laser, Multicutter, Power Bomb, Sand Tornado and Spirit Flame — and Ignis Breath in particular patches the Fire matchup that this team otherwise loses badly. Skill Fruits are the other route; the Grass ones are listed on the Grass Skill Fruits guide and the whole tree lives on the Skill Fruits database.
What Elizabee and Beegarde Drop
Farming the team pays for itself. Every Beegarde is guaranteed Honey, every Elizabee is guaranteed five, and the queen carries a 3% roll on her own weapon. The level 39 alpha is the real prize — it's the only source of the Double-Barreled Shotgun Schematic 4 among these two, and it hands over Ancient Civilization Parts in bulk for the Pal Essence Condenser you're about to run the queen through.
| Source | Drop | Rate | Amount |
|---|---|---|---|
Beegarde | 100% | 1–2 | |
Elizabee | 100% | 5 | |
Elizabee | 3% | 1 | |
| Alpha Elizabee (Lv. 39) | 100% | 5–6 | |
| Alpha Elizabee (Lv. 39) | 100% | 5–6 | |
| Alpha Elizabee (Lv. 39) | Double-Barreled Shotgun Schematic 4 | 3% | 1 |
Elizabee's Staff itself is a 150 Attack, 300 durability weapon — respectable among early spears, though it's the 3% rate rather than the stat line that makes it a trophy. The alpha also awards an Elizabee Bounty Token, which is worth holding rather than selling.
Summary
Catch or breed five Grass Pals from one map pocket, put four Beegarde on the bench and Elizabee on the field, and condense the queen — not the drones — to five stars. That's +96% Ranged Attack and +96% Defense on a Pal that already sits in the top eight of its element, for the cost of zero crafted gear. Just don't take it anywhere with Fire on the field.
Related Guides
- All Palworld guides and the full Paldeck database
- Best Hoocrates and 4 Daedream Team — the player-damage version of the same bench trick
- Best Team Comps: boss killer, explorer, and farming teams
- List of all support Pals that give buffs
- Best partner skills ranked
- How to farm Honey and all Honey sources
- All Cakes and how to make them
- All Grass Skill Fruits and locations
- Elizabee spawn map and Palworld breeding calculator











