Cold-Resistant Ancient Armor Schematic Location and Stats
Where the Legendary Cold-Resistant Ancient Armor schematic drops in Palworld — no supply drop and no Pal carries it, the Ancient Relic Recycler roll from 1-in-750 to 1-in-5, all 77 World Tree fishing spots, the 840 defence stat card at Tech Lv 77, and the 50 Cryogenic Coolant you can ranch instead of fight for.

Cold-Resistant Ancient Armor ties for the highest defence value in Palworld at 840, and it is the only snow suit in the game that never asks you to trade survivability for warmth. Hunting its Legendary schematic works nothing like the rest of the armor tree, though — no supply beacon stocks it, no Pal drops it, and no enemy camp hides it. This guide covers the full stat card at Technology Lv 77, every source that rolls the four schematic tiers, the Drafting Table maths, and the one recipe line that makes this suit cheaper to finish than its heat-resistant twin.
Cold-Resistant Ancient Armor Stats
840 defence is the equipment ceiling — nothing you can equip in Palworld puts a higher number in the defence slot, and only the two sibling Ancient variants match it. Against the plain Ancient Armor that's 40 more defence for five less weight, so there is no downside to the swap once you can build it. The resistance package is what you're really paying for: Cold 3, plus Heat 2 riding along free. That second rating matters more than it sounds — this is not a suit you strip off the moment you leave the snow, because Heat 2 is exactly what every dedicated heat suit below Tech 63 gives you anyway.
| Stat | Cold-Resistant Ancient Armor |
|---|---|
| Slot | Body armor |
| Defence | 840 — tied for the highest on any equipment in the game |
| HP bonus | 2,400 |
| Durability | 25,000 |
| Weight | 35 — 5 lighter than the plain Ancient Armor |
| Resistances | Cold 3 · Heat 2 · Ice damage reduction |
| Technology level | Lv 77, 5 Technology Points |
| Crafting station | Ancient Workbench (Tech Lv 67, 2,000 power) |
| Crafting work | 500,000 |
| Base recipe | 30 Paloxite Ingot, 5 AI Core, 50 Cryogenic Coolant |
| Legendary schematic | Cold-Resistant Ancient Armor Schematic 4 |
| Item value | 2,144,040 Gold |
Defence is only meaningful against other armor, so read 840 against the body slot and never against a weapon's attack number. Inside that class it wins by a distance: Cold Resistant Hexolite Armor at 600 is the nearest cold competitor and it arrives thirteen tech levels earlier, while every other cold suit in the game stops at 400 or below. The 25,000 durability is the quieter win — it means a Common-rarity craft of this armor outlasts most families even at their upgraded rarities, so you are not forced to chase a rare schematic just to stop repairing your chest piece.
Where the Legendary Schematic Drops
The Ancient set is split down the middle, and that split is the single most useful thing to know before you start farming. The Ancient Helm and the base Ancient Armor roll out of Sky Island supply drops at 0.14% for the Legendary tier and turn up in that region's chests and camps too. The three climate variants — cold, heat and lightweight — appear in no supply pool anywhere on the map, and they are absent from chest and camp tables as well. Their schematics come out of the World Tree, full stop, and the top three tiers get one extra route that Schematic 1 does not.
| Schematic | Crafts | Relic recycling | World Tree fishing | Tier 5 map digs | Supply drops | Chests, camps, Pals |
|---|---|---|---|---|---|---|
Schematic 1 | Uncommon | All 5 relic grades | Both spot types | No | None | None |
Schematic 2 | Rare | All 5 relic grades | Both spot types | Yes | None | None |
Schematic 3 | Epic | All 5 relic grades | Both spot types | Yes | None | None |
Schematic 4 | Legendary | All 5 relic grades | Both spot types | Yes | None | None |
Two things in that grid are worth a second look. The tier 5 dig column is upside down compared to every other schematic family — the basic Schematic 1 is the one tier a top-grade dig can't produce, so any dig that lands on this line lands at Rare or better. And the empty right-hand columns are the headline: exactly seven Legendary schematics in Palworld are locked entirely behind World Tree loot, and three of them are the Ancient armor variants. The other four are Beam Scatter, Drone Launcher, Plasma Rifle and Beam Launcher. If a route doesn't start in the World Tree, it isn't a route to this armor.
The Ancient Relic Recycler Route
The Ancient Relic Recycler is the only source here you can pull on demand, which makes it the spine of the whole farm. It unlocks at Technology Lv 74 for 3 Technology Points, costs 50 Paloxite Ingot, 50 Mythical Wood, 30 Ancient Civilization Parts and 20 Ancient Civilization Core to build, draws 800 power and wants one Handiwork Pal. Every relic you feed it returns guaranteed Mythical Wood and Paloxite plus a bonus roll, and the relic grade swings that bonus roll by more than a hundred times.
| Relic | Grade | Schematic roll | Paloxite returned | Ancient Cores |
|---|---|---|---|---|
Decayed Ancient Relic | Common | Roughly 1 in 750 | 1–3 | 1 |
Dormant Ancient Relic | Uncommon | Climbing | 3–5 | 5–10 |
Gorgeous Ancient Relic | Rare | Climbing | 5–7 | 5–10 |
Glowing Ancient Relic | Epic | Climbing | 7–9 | 5–10 |
Glistening Ancient Relic | Legendary | Roughly 1 in 5 | 9–11 | 5–10 |
Only the bottom row behaves like a farm. At roughly one schematic per five Glistening relics the machine actually fires often enough for the rarity split beneath it to matter, and when it does fire it picks one of the seven World Tree families at random — so a hit lands on this armor about one time in seven. Recycling Decayed relics at 1-in-750 is a waste of a machine slot; hoard those for the wood and stop there. There's a second reason the top grade is the one to bank: it also pays 9–11 Paloxite and 5–10 Ancient Civilization Cores per pull, and those feed this armor's Paloxite Ingots and AI Cores directly. The schematic hunt and the material hunt are the same trip.
World Tree Fishing: 77 Spots That Roll It
This is the source almost nobody thinks to check, and for a Legendary armor schematic it is absurdly safe. Both World Tree fishing pools carry all four tiers of this line — the ordinary spots and the rarer treasure spots — which is 77 pins you can work with zero combat risk while the recycler grinds away at your base. The trade-off is pool depth: the treasure spots draw from a wider table, so each individual cast there is spread thinner even though the average payout is better.
| Source | World Tree pins | Rolls Schematic 1? | Find it on the map |
|---|---|---|---|
| Fishing spots | 55 | Yes | World Tree fishing spots on the interactive map |
| Treasure fishing spots | 22 | Yes | World Tree rare fishing spots on the map |
| Tier 5 Treasure Map digs | Marker-based | No — Schematic 2 and up only | Drops a marker on your own map |
| Ancient Relic Recycler | Base structure | Yes | Built at your base, Tech Lv 74 |
Practical order of operations: fish the 55 ordinary spots, recycle every Glistening relic, and dig every tier 5 map you turn up. The ordinary spots are the ones to prioritise because their table is the tightest of the four sources, which makes each cast the best per-pull chance at this specific line. Note what is *not* on the list — the World Tree hides 690 loot caches and 38 treasure chests, and none of them roll this schematic, so opening containers on your way past is a materials trip rather than a schematic trip. Everything above is pinned on the Palworld interactive map.
Why No Boss and No Beacon Drops It
It's worth being blunt about this, because it's where people lose weekends. There is no Alpha, no tower boss and no raid that carries a Cold-Resistant Ancient Armor schematic, and there is no supply beacon in any region that stocks one. The rest of the Ancient set makes the contrast clear — the two Sky Island pieces are farmable in exactly the way the three climate variants aren't.
| Ancient piece | Defence | Tech | Legendary supply rate | Where its schematics live |
|---|---|---|---|---|
Ancient Helm | 500 | 68 | 0.14% | Sky Island supply, chests, camps, fishing, tier 5 digs |
Ancient Armor | 800 | 68 | 0.14% | Sky Island supply, chests, camps, fishing, tier 5 digs |
Heat-Resistant Ancient Armor | 840 | 75 | None | World Tree only — recycler, fishing, tier 5 digs |
Cold-Resistant Ancient Armor | 840 | 77 | None | World Tree only — recycler, fishing, tier 5 digs |
Lightweight Ancient Armor | 840 | 79 | None | World Tree only — recycler, fishing, tier 5 digs |
If you are camping Sky Island supply drops in the hope of eventually seeing a cold schematic, you are in the wrong region and always will be. Camp them anyway, but camp them for the right reasons: the base Ancient Armor sits only 40 defence behind this suit, unlocks nine tech levels earlier, and its Legendary schematic really does roll at 0.14% off that beacon. Wear that while you hunt this one, and read the legendary Ancient Armor guide for the full picture across all five pieces.
Build It Instead: The Drafting Table Route
With no beacon and no boss to farm, the Drafting Table stops being a shortcut and becomes the plan. It unlocks all the way back at Technology Lv 45 for 4 Technology Points, costs 20 Refined Ingot, 10 High Quality Wooden Board and 30 Charcoal, and turns five identical schematics into one of the next rarity up. This line has no missing rungs, so every scroll you find feeds the ladder.
| Target | Combine cost | Equivalent in Schematic 1s | Glistening relics needed |
|---|---|---|---|
Schematic 2 | 5× Schematic 1 | 5 | ~175 |
Schematic 3 | 5× Schematic 2 | 25 | ~875 |
Schematic 4 - Legendary | 5× Schematic 3 | 125 | ~4,375 |
Treat the right-hand column as a rough shape, not a promise. It chains the recycler's roughly-1-in-5 schematic rate with the one-in-seven family split — about 35 Glistening relics for every schematic that lands on this line — and then pessimistically counts each landing as a Schematic 1. Reality is kinder, because a decent share of hits arrive at Rare or Epic and skip whole rungs, and every fishing pull and tier 5 dig you fold in shortens the count further. What the number honestly tells you is scale: this is a four-figure relic project, not a weekend. Combine only when you're holding a clean five, never burn Schematic 1s early — those are exactly what you'll wish you had when a lucky Epic leaves you one short of the top. Full combine rules are in the schematic upgrade guide.
How to Craft Cold-Resistant Ancient Armor
Three lines on the recipe card, and it is still one of the most expensive builds in the game. Everything happens at the Ancient Workbench, which unlocks at Technology Lv 67 and wants 50 Soralite Ingot, 5 AI Core and 20 Bio Battery to build plus 2,000 power to run — the bench alone is a project. Watch the AI Cores in particular: five to build the workbench, then five more for every suit you craft on it.
| Material | Qty | Made from |
|---|---|---|
Paloxite Ingot | 30 | 1 Soralite Ore + 2 Paloxite + 1 World Tree Holy Water each |
AI Core | 5 | 5 Computer + 10 Soralite Ingot + 2 Thermal Core + 1 Ancient Civilization Core each |
Cryogenic Coolant | 50 | 1 Aquatic Pal Fluids + 1 Ice Organ each, at the Production Assembly Line |
Expand those rows one level and the real bill lands: 130 Soralite Ore, 100 Pure Quartz, 60 Paloxite, 30 World Tree Holy Water, 25 Computers, 5 Ancient Civilization Cores, 10 Thermal Cores, 50 Aquatic Pal Fluids and 50 Ice Organs. The Thermal Cores are hidden demand — they don't appear on the armor's own recipe at all, they come in under the AI Cores, and they drag 40 Flame Organ, 80 Coal, 20 Corrosive Solvent and 20 Stainless Steel Ingot along with them. Nothing on that list is hard to find. It is simply long.
Farm 50 Cryogenic Coolant Without Fighting Anything
Fifty Cryogenic Coolant is the line that scares people off this suit, and it shouldn't. Each unit is a two-ingredient craft at the Production Assembly Line — unlocked way back at Technology Lv 29 for 200 power — costing one Aquatic Pal Fluids and one Ice Organ at 10,000 work apiece. That's 50 of each ingredient and 500,000 work in total, which is under half a percent of what this armor costs overall. Better still, both ingredients are ranch products, so you can produce the entire batch passively while you're off hunting relics.
| Route | Pal | Yield | Why pick it |
|---|---|---|---|
| Ranch — Ice Organ | Foxcicle | Passive | One of only two Pals that produce Ice Organ on a ranch, and the stronger of the pair at Farming 3 — 187 spawn points, so it's easy to catch a few |
| Ranch — Pal Fluids | Kelpsea | Passive | The only ranch source of Aquatic Pal Fluids, catchable in your first hours, and everywhere — 1,359 spawn points |
| Hunt — Ice Organ | Bastigor | 2–5 at 100% | Field-spawning, so it's a repeatable route rather than a one-off boss |
| Hunt — Ice Organ | Pierdon Cryst | 4–5 at 100% | Highest guaranteed drop among Ice Pals you can find in the wild |
| Hunt — Ice Organ | Frostallion | 10 at 100% | The biggest single payout in the game, but it's a Legendary — one fight, not a farm |
| Hunt — Pal Fluids | Suzaku Aqua | 5 at 100% | Top guaranteed Aquatic Pal Fluids drop, and it spawns in the field |
| Hunt — Pal Fluids | Azurobe | 2–4 at 100% | Easy, common alternative if Suzaku Aqua is out of your level band |
Every rate in that table is a 100% guaranteed drop, so the only variable is how many bodies you go through — no luck involved. The ranch rows are the ones to act on first: park a Kelpsea and a Foxcicle on a ranch the moment you decide to build this armor and the coolant will be waiting by the time your relic grind finishes. If you'd rather just get it done, Bastigor and Suzaku Aqua clear both ingredient lists in a handful of runs — both are field-spawning, so you can find them on the interactive map and repeat the route. This is the reason the cold suit is genuinely less painful than it looks: the 50-unit line is the cheap part, not the expensive one.
The Real Cost Is Work, Not Materials
The material counts undersell this build badly. Total the crafting work for the armor and every crafted component beneath it and one suit comes to roughly 102,250,000 work units — the armor's own 500,000 is less than half a percent of that. The AI Core chain is the culprit: 5,000,000 work each, sitting on top of the Soralite Ingots and Computers that feed them. Plan your base against this table, not the shopping list.
| Step | Qty | Work each | Work total |
|---|---|---|---|
Soralite Ingot (for the AI Cores) | 50 | 700,000 | 35,000,000 |
Paloxite Ingot | 30 | 1,000,000 | 30,000,000 |
AI Core | 5 | 5,000,000 | 25,000,000 |
Computer | 25 | 250,000 | 6,250,000 |
Thermal Core | 10 | 500,000 | 5,000,000 |
Cryogenic Coolant | 50 | 10,000 | 500,000 |
Cold-Resistant Ancient Armor | 1 | 500,000 | 500,000 |
That total still stops one layer short — the Plastic, Carbon Fiber, Circuit Boards and Bio Batteries under those 25 Computers aren't counted, and neither is the Corrosive Solvent and Stainless Steel under the Thermal Cores. The takeaway is that your base is the bottleneck, not your inventory: stack Handiwork Pals on the Ancient Workbench, run a second bench if you can power it, and start the Soralite Ingot and Computer batches long before the schematic shows up. Build costs and worker requirements for every station are on the Palworld structures list.
Sourcing the World Tree Materials
Two of the three ingot ingredients exist in exactly one place, which is convenient — the same World Tree trips that hunt the schematic also fill your material bag. Paloxite drops in the field and falls out of every relic you recycle, scaling from 1–3 on a Decayed relic to 9–11 on a Glistening one, so the recycler quietly pays your ingot bill while it rolls for the scroll. World Tree Holy Water is field drops only at 5–10 a pickup, and you need 30. Soralite Ore is the outlier: it's a Sky Island resource, and the fastest way to 130 of it isn't mining.
| Material | Needed | Best source |
|---|---|---|
Soralite Ore | 130 | Sky Island supply drops pay 30–40 at 100% — or work the 226 Soralite nodes |
Pure Quartz | 100 | 607 Pure Quartz nodes across the snow zones and caves |
Paloxite | 60 | World Tree field drops, or 9–11 per Glistening relic recycled |
World Tree Holy Water | 30 | World Tree field drops, 5–10 each |
Ancient Civilization Core | 5 | Oil rig crates at 1–5, or 5–10 per relic from Dormant grade upward |
Ice Organ | 50 | Ranch a Foxcicle, or hunt Pierdon Cryst for 4–5 guaranteed |
Aquatic Pal Fluids | 50 | Ranch a Kelpsea, or hunt Suzaku Aqua for 5 guaranteed |
The first row is the shortcut most players miss. A Sky Island supply drop hands over 30 to 40 Soralite Ore at a guaranteed 100%, so four or five beacons cover the whole 130 without a single pickaxe swing — and you'd be sitting on those beacons anyway for the Ancient Armor and Ancient Helm schematics. The Ancient Civilization Core row is another freebie, since one Dormant-or-better relic already pays 5–10 and you only need five. Only the 100 Pure Quartz sends you somewhere unrelated, and with 607 nodes on the map that's a time cost rather than a luck one.
Can You Even Build It Yet?
Technology Lv 77 is the headline gate, but six supporting nodes sit underneath it and every one is a station you have to build and power. Work down this checklist before you go schematic hunting, because a Legendary scroll does nothing in your bag until the furnace, the bench and the ingot chain exist behind it. The five nodes above the Production Assembly Line cost 27 Technology Points between them, all of the ordinary kind rather than the Ancient points you pry out of tower bosses.
| Requirement | Unlocks at | Why you need it |
|---|---|---|
| Production Assembly Line | Tech Lv 29, 200 power | Crafts Cryogenic Coolant — 100 Ingot + 5 Wooden Board + 20 Nail + 10 Cement to build |
| Production Assembly Line II | Tech Lv 42, 5 points | Crafts Thermal Core and Computer, both of which sit under the AI Cores |
| Drafting Table | Tech Lv 45, 4 points | Combining schematics upward — with no boss shortcut, this is how you reach Legendary |
| Ancient Furnace | Tech Lv 66, 5 points | Refines Soralite Ingot — 100 Coralum Ingot + 20 Thermal Core + 30 Computer + 10 Ancient Civilization Core, and it draws 3,000 power |
| Ancient Workbench | Tech Lv 67, 5 points | The bench this armor is built on — 50 Soralite Ingot + 5 AI Core + 20 Bio Battery, 2,000 power |
| Ancient Relic Recycler | Tech Lv 74, 3 points | Your only repeatable schematic roll — 50 Paloxite Ingot + 50 Mythical Wood + 30 Ancient Civilization Parts + 20 Ancient Civilization Core |
| Cold-Resistant Ancient Armor | Tech Lv 77, 5 points | The recipe itself |
Power draw is the trap in that list. The Ancient Furnace at 3,000 and the Ancient Workbench at 2,000 are two of the hungriest structures in the game and you need both running simultaneously to make progress — that's a generator problem long before it's a materials problem. The sequencing is kind, at least: the recycler lands at Lv 74, three levels before the armor, so by the time you can craft the suit you've already had the schematic farm switched on for a while. The whole tree is laid out on the Palworld technology page.
How It Compares to Every Other Cold Armor
Eight body armors are purpose-built for cold weather and they span Technology Lv 9 to Lv 77. This one leads on every column at once — defence, HP, durability and rating — which almost never happens in Palworld's gear tree. The comparison that actually matters is the second row, not the first: Cold Resistant Hexolite Armor hands you the identical Cold 3 rating thirteen tech levels earlier for a tiny fraction of the build, which means the 240 extra defence is precisely what you're paying 102 million work for.
| Armor | Tech | Defence | HP | Durability | Weight | Cold |
|---|---|---|---|---|---|---|
Cold-Resistant Ancient Armor | 77 | 840 | 2,400 | 25,000 | 35 | Cold 3 |
Cold Resistant Hexolite Armor | 64 | 600 | 1,750 | 18,000 | 35 | Cold 3 |
Cold Resistant Plasteel Armor | 54 | 400 | 1,300 | 18,000 | 35 | Cold 2 |
Cold Resistant Pal Metal Armor | 50 | 250 | 750 | 10,000 | 40 | Cold 2 |
Cold Resistant Refined Metal Armor | 41 | 180 | 500 | 3,000 | 35 | Cold 2 |
Cold Resistant Metal Armor | 27 | 105 | 250 | 1,400 | 30 | Cold 2 |
Cold Resistant Pelt Armor | 18 | 45 | 140 | 600 | 10 | Cold 2 |
Tundra Outfit | 9 | 25 | 70 | 300 | 4 | Cold 2 |
Read the last column before you read the first. Everything from the Tundra Outfit at Tech 9 up to Plasteel at Tech 54 gives the same Cold 2 protection — climbing that ladder never makes you warmer, it only makes you harder to kill while you're cold. If the weather is your entire complaint, the Tundra Outfit solves it at Tech 9 for 4 weight and a handful of Cloth. What Tech 77 buys is survivability against the things that live in those places, and it does it without a weight penalty — 35 is mid-table for the class and five lighter than the Pal Metal tier twenty-seven levels below. Every piece is compared side by side on the Palworld armor database.
What a Legendary Version Actually Gains
Rarity raises the crafted armor's numbers, and every armor family in Palworld climbs the same four multipliers — ×1.3, ×1.4, ×1.5 and ×1.6 of the Common's defence, with the HP bonus following an identical curve. Pocketpair has never published the upgraded Ancient recipes, so the figures below are that curve applied to 840 rather than measured values. The shape is dependable even if the last digit isn't.
| Rarity | Defence - estimated | HP bonus - estimated | Multiplier |
|---|---|---|---|
| Common | 840 | 2,400 | Base — the only certain row |
| Uncommon | ~1,092 | ~3,120 | ×1.3 |
| Rare | ~1,176 | ~3,360 | ×1.4 |
| Epic | ~1,260 | ~3,600 | ×1.5 |
| Legendary | ~1,344 | ~3,840 | ×1.6 |
840 is the only number in that table you can bank on, so treat the rest as close estimates. Durability is deliberately left out — the Common already sits at 25,000, higher than most families reach even at Legendary, and durability doesn't scale on a clean multiplier anywhere in the game. What the estimate does settle is whether the grind pays: a Legendary at roughly 1,344 defence would put you about 60% above a suit that already leads the entire game, and roughly 120% above a Common Cold Resistant Hexolite Armor. Each rarity step also stacks an accuracy bonus the Common doesn't get — and adds Ancient Civilization Parts to a recipe that was already brutal.
Cold, Heat or Lightweight: Which Ancient Suit First?
All three climate variants share the exact same 840 defence, 2,400 HP, 25,000 durability and 35 weight, and all three roll from the same World Tree sources at the same rates — so there is no farming decision here, only a crafting one. Build whichever matches where you're actually spending your time. The cold suit lands two tech levels after heat and two before lightweight, and it's the cheapest of the three to finish once you count the work rather than the item counts.
| Cold-Resistant | Heat-Resistant | Lightweight | |
|---|---|---|---|
| Icon | Cold-Resistant Ancient Armor | Heat-Resistant Ancient Armor | Lightweight Ancient Armor |
| Technology level | Lv 77 | Lv 75 | Lv 79 |
| Defence / HP / Durability | 840 / 2,400 / 25,000 | 840 / 2,400 / 25,000 | 840 / 2,400 / 25,000 |
| Resistances | Cold 3 · Heat 2 · Ice cut | Heat 3 · Cold 2 · Fire cut | Heat 2 · Cold 2 · carry weight up |
| Third material | 50 Cryogenic Coolant | 6 Thermal Core | 50 Corrosive Solvent |
| AI Cores | 5 | 5 | 7 |
| Work to build one | ~102.25 million | ~104.75 million | ~131 million |
| Item value | 2,144,040 Gold | 2,189,330 Gold | 2,751,100 Gold |
The third-material row looks damning for the cold suit and isn't. Fifty units sounds far worse than the heat version's six Thermal Core, but a Cryogenic Coolant costs 10,000 work against a Thermal Core's 500,000 — so the cold line is 2.5 million work cheaper overall, and its two ingredients come off a ranch instead of a smelting chain. Lightweight is the genuinely expensive one: two extra AI Cores drag twenty more Soralite Ingot and four more Thermal Core in behind them, which is what puts it nearly thirty million work clear of the other two and explains its higher gold value. Sensible order is heat first if you're pushing the volcano, cold first if you're living in the snow, and lightweight last unless hauling is truly your bottleneck.
The Short Answer
There is no supply drop, no boss and no chest for this one — the Cold-Resistant Ancient Armor schematic exists only in World Tree loot, unlike the Ancient Armor and Ancient Helm schematics that roll at 0.14% off Sky Island beacons. Three routes, and you should run all three: the [[page:/guides/ancient-relic-recycler|Ancient Relic Recycler]] at Tech Lv 74, where a Glistening relic rolls a schematic about one time in five; the 77 World Tree fishing spots — 55 ordinary, 22 treasure — which stock all four tiers at zero risk; and tier 5 treasure map digs, which pay Schematic 2 and up but never Schematic 1. Bank every tier and let the Drafting Table finish the job: five Schematic 1s make a 2, and 125 make a Legendary. Craft the Common the day you hit Tech Lv 77 — 30 Paloxite Ingot, 5 AI Core and 50 Cryogenic Coolant on the Ancient Workbench, roughly 102.25 million work in total. Park a Kelpsea and a Foxcicle on a ranch now and the coolant handles itself. At 840 defence and Cold 3 it's the best snow armor in Palworld, and it costs exactly what that implies.
Related Guides
More on Ancient gear, schematics and the World Tree:
- How to Get Legendary Ancient Armor: Every Schematic Source
- Heat-Resistant Ancient Armor Schematic Location and Stats
- How to Get and Use the Ancient Relic Recycler
- How to Get Ancient Civilization Cores and Uses
- How to Get World Tree Holy Water: All Sources
- Cold Resistant Hexolite Armor Schematic Location
- Cold Resistant Plasteel Armor Schematic Location
- Cold Resistant Pal Metal Armor Schematic Location
- Cold Resistant Refined Metal Armor Schematic Location
- Best Armor at Every Tech Level: Full Upgrade Path
- How to Upgrade Schematics to Legendary at the Drafting Table
- Best Legendary Schematics and How to Get Them
- All Legendary Weapon Schematic Locations in Palworld
- Drone Launcher Schematic Location and Stats
- Palworld Fishing Guide: Every Spot and Rare Catch
- Palworld Endgame Checklist: What to Do After the Towers
- Palworld armor database: every piece compared
- Every schematic in Palworld and where it drops
- Palworld supply drops: full loot pool by region
- Palworld structures list: every build cost
- Palworld technology tree: every unlock by level
- Palworld interactive map: every node, chest and camp
- All Palworld guides































