Palworld Guide

How to Beat Hard Mode Bjorn and Bastigor: Team and Drops

Hard Mode Bjorn and Bastigor is a level 80 Ice tower rematch with about 487,500 HP that only takes 18% of your damage. Here's the Fire team that answers it, the ring and armor to wear, every attack in Bastigor's rotation, and the 10% legendary schematic it pays out.

Updated 11 min read10 data tables
How to Beat Hard Mode Bjorn and Bastigor: Team and Drops — Palworld Database

Bjorn and Bastigor on Hard Mode is the level 80 Ice tower rematch, and it is the one most players clear first because it carries the smallest health multiplier on the whole rematch ladder. What it does instead is hit ten times harder and absorb 82% of everything you deal. This guide covers the boss card, the checklist that decides whether an attempt is even worth starting, the Fire Pals and gear that shorten the fight, every attack in Bastigor's rotation, and the drop table — including the legendary schematic that only this fight hands out.

Bjorn and Bastigor (Hard) at a Glance

Bastigor is a pure Ice Pal, so the counter list is one item long: Fire is the only element that hits Ice for bonus damage on the element matchup chart and counter finder. At level 80 the health bar lands at roughly 487,500, and the five-minute timer never moves. Put those two numbers together with the ×0.18 damage-taken line and you need to push around 2.7 million raw damage through the fight — a bit over 9,000 a second, every second, before the boss's own defense takes its cut. That is the whole difficulty of this rematch in one sentence, and it is why the element you bring matters more than the armor you wear.

Hard Mode
BossBjorn & Bastigor
ElementIce
Weak toFire
Level80
HP~487,500
Damage dealt×10
Damage taken×0.18
Cooldown×2
Time limit5 minutes
UnlockClear all 8 normal tower bosses
Paldeck#191

How Hard Mode Changes the Fight

Bastigor's rematch is the odd one out, because the health pool barely moves. Every other tower boss multiplies its health several times over — Grizzbolt goes from ×12 to ×100, Faleris from ×27 to ×110 — while Bastigor climbs only from ×62 to ×75, the smallest step in the game. The two lines that actually change are damage dealt, which goes up tenfold, and damage taken, which collapses to ×0.18. Since the health bar was never the problem in the first battle, the rematch is won on weakness damage and staying alive, not on burst. Every multiplier for every fight sits on the tower boss list, and the normal version of this fight is covered in How to Beat Bjorn and Bastigor.

MultiplierFirst battleHard rematch
HP×62×75
Damage dealt×1×10
Damage taken×1×0.18
Cooldown×2×2

Against the rest of the ladder, Bastigor is the shortest health bar and the middle of the pack for danger. Grizzbolt hits hardest at ×13 and Shadowbeak is the scariest overall at ×12 on a ×2 rotation, while Bastigor's ×10 on a ×2 rotation puts it just behind. The ×0.18 it absorbs is also the third most forgiving figure on the board, so of the eight rematches this is the one where a slightly-off team still has a chance.

RematchElementHP ×Deals ×Takes ×Cooldown ×
BastigorIce75100.182
ShaolongDragon / Water88120.202.5
SelyneDark / Neutral9390.202
GrizzboltElectric100130.103
LyleenGrass100100.123
ShadowbeakDark100120.252
FalerisFire11080.152.5
OrserkDragon / Electric110100.152.5
Astralym40550.452

The Checklist Before You Walk In

There is one gate on the door and several soft gates on your box. The door only asks that you have cleared all eight normal tower bosses once each — Zenara and Astralym are not counted, and world difficulty and story progress do not matter, which the Hard Mode tower unlock guide goes through in full. The soft gates are the ones that actually decide the run. A level 80 Fire attacker that has not been condensed, souled and trusted is doing a fraction of the damage the fight needs, and there is no partial credit when the timer hits zero.

RequirementDetailWhere it comes from
UnlockAll 8 normal tower bosses cleared onceHard Mode tower unlock guide
Attacker level80 — the boss's own levelPal level and EXP calculator
Condense rank4 stars, which is the top rank of every partner skill750 Dog Coins of graded Starfruits, or duplicates
Soul rankAs high as you can afford — the ladder runs 20 ranks52 Pal Souls for a full climb, 30 of them Giant
PotentialAttack topped out on the 0-100 scale+10 per Power Fruit, 25 Bounty Tokens each
PassivesAll four slots filled with attack passivesBreeding, locked in before you spend anything else
TrustRank 7 is 80,000 trust pointsTrust level database

Two of those rows are worth more here than anywhere else. Condensing to four stars is not a small stat bump — it is what takes Knocklem Ignis's partner skill from +60% to +210% attack and defense, and no amount of gear replaces that. The soul ladder is the long pole at 52 souls per Pal, so pick your one Fire attacker and finish it rather than half-building three; the min-maxing guide lays out the order to spend in, and the rank-up guide covers the condenser itself.

The Fire Pals That Shorten It

Fire is the only element that gets bonus damage on Bastigor, and the chart runs both ways — a Fire Pal also takes reduced damage from the six Ice attacks in the rotation. But read the typing carefully before you field the biggest statline you own: Ice is strong into Dragon, so Jormuntide Ignis, Blazamut Ryu and Eidrolon Ignis all deal bonus damage *and* take bonus damage in the same fight. Against a boss swinging at ×10 that trade is usually bad. The pure-Fire options are the safer picks even where the raw numbers are slightly lower.

PalElementAttackHP / DefWhy bring it
Knocklem IgnisFire115 ranged105 / 135Iron Guardian Mode gives +210% attack and +210% defense at 4 stars — the single biggest buff available for this fight, and pure Fire so nothing here hits it hard
BlazamutFire150 melee100 / 120The highest melee attack of any pure-Fire Pal, with 120 defense behind it and no Dragon typing to punish
MoldronFire / Ground125 ranged110 / 115Rideable at 850 sprint speed, and its Ground half is neutral against everything Bastigor throws
FlaracleFire125 ranged110 / 105Best pure-Fire ranged number after Blazamut — the pick if you want to fight from distance
Blazamut RyuDragon / Fire150 melee105 / 125Higher ceiling than Blazamut, but its Dragon half takes bonus damage from every Ice move in the rotation
Jormuntide IgnisDragon / Fire150 melee130 / 100The tankiest statline in the Fire pool at 130 HP, same Dragon caveat — bring it only if you can keep it out of the big casts

If you only build one, build Knocklem Ignis. A +210% defense line on your partner is what stops the ×10 damage from resetting the fight every thirty seconds, and the matching attack half means you are not paying for that survivability with damage. Blazamut is the pick if you fight up close and would rather out-trade than out-last it. Both are S or A tier on the combat tier list.

Turn Your Own Gun Into Fire Damage

If you do most of the damage yourself rather than letting the Pal work, four partner skills convert your attacks to Fire — rifles and launchers included — so your weapon inherits the same weakness multiplier your Pal does. That is the cheapest way to close the gap on a boss that only takes 18% of what you deal. Wixen is the standout because it converts while summoned, so it works on foot with any weapon and adds up to +50% ranged attack at four stars. The other three do it while you ride, which trades dodging for mobility. The full roster is in All Pals That Change Your Attack Element.

PalElementTriggerNote
WixenFireSummonedWorks on foot with any weapon, and its Lord Fox skill scales from +30% to +50% ranged attack
RagnahawkFireWhile mountedFlying converter — saddle at Technology 33
PyrinFireWhile mountedThe early, easy option — saddle at Technology 29
Chillet IgnisFire / DragonWhile mountedConverts fine, but the Dragon half takes bonus damage from Ice

The Ring That Was Made for This Fight

One accessory covers both halves of this fight in a single slot. The Faleris Ring goes on the Pal fighting beside you and stacks Ice Damage Reduction Lv. 4 with Pal Fire Damage Enhancement Lv. 4 — top rank on both — for 20 Refined Ingot, 15 Ice Organ, 15 Flame Organ and 5 Ancient Civilization Parts. If your partner is already surviving fine, the Baton and Talisman carry the same Fire boost with an Attack or Defense raise attached instead of the resistance. For yourself, the Wumpo Charm is the top-rank Ice resistance option and doubles as cold protection on the walk in. Recipes and effects for the whole set are in List of All Pal Rings: Effects and Recipes and on the accessories database.

AccessoryWho wears itWhat it does
Faleris RingYour PalIce Damage Reduction Lv. 4 and Pal Fire Damage Enhancement Lv. 4
Flame Emperor's BatonYour PalSame Fire boost, with Pal Attack Up Lv. 4 instead of the resistance
Blazamut's TalismanYour PalSame Fire boost, with Pal Defense Up Lv. 4 instead of the resistance
Wumpo CharmYouIce Damage Reduction Lv. 4 plus cold protection
Ring of Ice ResistanceYouIce Damage Reduction Lv. 3 — the budget stand-in

Armor and Guns to Bring

Cold-Resistant Ancient Armor at legendary rarity is the body piece for this door — 1,092 defense, 3,120 HP and an innate Ice Damage Reduction line, on top of an Attack Up (S) Lv. 4 roll the plain version does not get. The base craft is a big step down at 840 defense and 2,400 HP, so the legendary schematic is worth chasing before the run; the Cold-Resistant Ancient Armor schematic guide covers where it comes from, and the Ancient Armor guide covers the rest of the set.

On weapons, read the ratings the right way: attack numbers only compare inside a weapon class. The Beam Launcher tops the launchers at 14,000 and the Charge Rifle tops the rifles at 12,500, and those two are not on the same scale as each other. Against a 487,500 health bar the Plasma Rifle earns its slot on 25,000 durability rather than its 1,860 attack — a gun that never needs swapping mid-run beats one that hits marginally harder. The Megaboost Gun and the Drone Launcher are the support picks, since neither is there for its own damage. Full rankings live in the Best Guns Tier List.

GearTypeKey numbersTech
Cold-Resistant Ancient ArmorBody armor1,092 defense, 3,120 HP, innate Ice resistance75
Beam LauncherRocket launcher14,000 attack (launcher scale)80
Charge RifleAssault rifle12,500 attack (rifle scale)65
Plasma RifleAssault rifle1,860 attack, 25,000 durability78
Drone LauncherSupport200 attack, 6,500 durability77
Megaboost GunHandgun250 attack, 400 durability63

Every Attack in Bastigor's Rotation

Six of Bastigor's nine moves are Ice, which is exactly why a Fire partner is so forgiving here — it resists two thirds of the kit outright. The other three are the ones to actually respect: Stone Cannon, Rockburst and especially Rocky Impact are Ground, so no Fire resistance and no Ice-resist charm does a thing about them, and Rocky Impact is a 600-power hit that reaches 5,000 units. Powers and cooldowns for every skill in the game are on the active skills list.

AttackElementPowerCooldownTypeRange
Double Blizzard SpikeIce70030sShot1,000 – 5,000
Glacial ImpactIce65030sMelee0 – 3,000
Diamond RainIce60030sShot0 – 5,000
Rocky ImpactGround60030sMelee0 – 5,000
Frost TalonIce30016sMelee0 – 1,200
RockburstGround30016sShot0 – 1,200
Crystal BreathIce1608sShot500 – 1,500
IcebergIce1208sShot100 – 5,000
Stone CannonGround1208sShot500 – 2,500

The ranges hand you a free rule. Frost Talon and Rockburst both stop at 1,200 units, so holding distance deletes two of the mid-tier hits from the fight entirely and leaves only the 8-second fillers and the four heavy casts able to reach you. Everything that hurts sits on a 30-second timer, which the tower's ×2 cooldown stretches to a full minute — so a heavy cast going out is your window, not your cue to back off.

How to Actually Fight It

Clear the escorts before you commit

Bjorn does not come alone on Hard Mode — there are extra fighters in the arena alongside the pair, and they do not share Bastigor's element, so your Ice resistance and your Fire partner's typing do nothing about their damage. Burn them down first. Trying to race the boss with three other things chipping at you is how a run that was on pace at four minutes ends in a wipe at four-thirty.

Fight at range and punish the heavy casts

Sitting outside 1,200 units removes Frost Talon and Rockburst from the rotation, and the four 30-second casts are all telegraphed by an animation you have time to read. Push every bit of damage you have while one is on cooldown, then play safe as the minute-long timer comes back around. Fighting at one flat pace is the most common reason a team with the right element still times out.

Keep the Fire buff live the whole way

With damage taken at ×0.18, the fight is decided by uptime rather than burst. Every second your partner skill is down is a second you are doing a fifth of your real damage, so field two Fire attackers and swap the moment the first one's skill expires instead of bringing one great Pal and one filler. If you fight on foot, Wixen holds the conversion up while you dodge, which is the version of this that survives a bad reaction.

What Hard Mode Bjorn and Bastigor Drop

This fight is the only place in the game that hands over the legendary Lightweight Ancient Armor schematic directly, at roughly one clear in ten. Every other route to it is a container roll — a tier 5 treasure map dig or an Ancient Relic Recycler spin, both of which can just as easily give you a different legendary. That is what makes this rematch farmable in a way the others are not: the first clear is the entry fee, and every run after it is a 10% roll you can take whenever you want. The armor it crafts is a 1,092-defense, 3,120-HP body piece with a carry-weight line, built at the Ancient Workbench.

DropChanceNote
Legendary Lightweight Ancient Armor Schematic~10%Crafts a 1,092 defense, 3,120 HP body piece — the reason to farm this fight
Bjorn HatFirst clear20 defense, 60 HP cosmetic headpiece
Power Lotus (L)RepeatThree of these plus lesser lotuses craft a Power Fruit
Life Lotus (L)RepeatFeeds the Life Fruit recipe
Stamina Lotus (L)RepeatFeeds the Stout Fruit recipe
Speed Lotus (L)RepeatFruit material
Carrying Lotus (L)RepeatFruit material
Training CrystalRepeatOtherwise 50 Battle Tickets at the Arena Shop

The lotus haul is worth more than it looks if you are still building the Pal you brought. Each large lotus is a component of the Potential fruits from the checklist above — three Power Lotus (L) go into every Power Fruit, and each fruit is +10 on the 0-100 Attack scale. In other words the fight pays out the exact material that makes your next attempt at it faster. Radiant Gems for awakening Fire Pals come from elsewhere; the Radiant Gem farming guide has the per-element sources.

Where the Tower Is

Nothing new opens on the map when Hard Mode unlocks — the rematch runs at the same door you already used, in the far south-west of the map at roughly -1294, -1669. All eleven tower entrances are pinned on the interactive map with the Tower Bosses layer switched on: eight on the main map plus three more in the World Tree region. If you would rather own a Bastigor than fight one, it also spawns wild at 69 locations, day and night alike — open the map with Bastigor's spawns pinned and take the closest, or check the Bastigor stats and location page for its full move list and work numbers.

TipDo the arithmetic before you queue. At ×0.18 you need roughly 2.7 million raw damage inside five minutes, so a team that is not hitting the Fire weakness is mathematically out of the fight before it starts — no amount of dodging fixes a damage deficit that large. If a clean attempt ends with the boss above half health, the fix is a better-condensed Fire attacker, not better play.