Cold Resistant Hexolite Armor Schematic Location and Stats
Where the Legendary Cold Resistant Hexolite Armor schematic drops in Palworld — the 0.07% Dark Island supply roll, the five chest, salvage, dig and fishing routes, why no Pal drops this one, the 600 defence stat card at Tech Lv 64, and the full 370-material craft.

Cold Resistant Hexolite Armor unlocks at Technology Lv 64 with 600 defence, 1,750 HP and the only Cold 3 rating on any body armor that isn't Ancient — and its Legendary schematic is one of the harder pieces of paper in the game to get hold of, because unlike the Refined Metal cold armor, no Pal drops it. This guide covers the full stat card, the one supply-drop region that stocks the line and its exact 0.07% rate, the five chest, salvage, dig and fishing routes that also pay it out, and what 50 Hexolite plus 10 Cryogenic Coolant actually costs you in raw materials.
Cold Resistant Hexolite Armor Stats
Two numbers do the heavy lifting here. 600 defence puts it 20 above the plain Hexolite Armor it branches off, and the resistance line reads Cold 3 · Heat 2 · Ice damage reduction — which makes it the only cold armor below Tech Lv 77 that reaches Cold 3, and the only one in the whole cold ladder that also carries Heat 2. Every other cold-resistant body piece from the Tundra Outfit up to Plasteel gives Cold 2 and Heat 1 at best. This is the first suit that genuinely stops caring what the weather is doing.
| Stat | Cold Resistant Hexolite Armor |
|---|---|
| Slot | Body armor |
| Defence | 600 |
| HP bonus | 1,750 |
| Durability | 18,000 |
| Weight | 35 |
| Resistances | Cold 3 · Heat 2 · Ice damage reduction |
| Technology level | Lv 64, 5 Technology Points |
| Earlier in the line | Hexolite Armor at Tech Lv 59 |
| Crafting station | Production Assembly Line II (unlocks at Lv 42) |
| Crafting work | 1,100,000 |
| Legendary schematic | Cold Resistant Hexolite Armor Schematic 4 |
| Item value | 280,800 Gold |
Armor defence only means anything measured against other armor, so read 600 against the body slot and not against a weapon's attack number. In its own class it sits second on the entire cold ladder, 200 ahead of Cold Resistant Plasteel Armor and 240 behind Cold-Resistant Ancient Armor thirteen tech levels later. The trade against the plain Hexolite body is small and worth knowing: you give up 2,000 durability (18,000 against 20,000) and gain 20 defence, 5 less weight, the Cold 3 upgrade and the Ice damage cut. If you spend any real time in the Astral Mountains, that swap is not close.
Where the Legendary Schematic Drops
Here is the headline and the bad news in one sentence: the Legendary Cold Resistant Hexolite Armor schematic has six sources and not one of them is a boss kill. Every tier of the line lives in exactly one supply-drop region — the Dark Island — plus a fixed set of chest, salvage, dig and fishing pools that all four rarities share. There is no repeatable 3% Alpha here the way there is on the Refined Metal cold armor, which changes the whole approach to farming it.
| Schematic | Crafts | Dark Island supply | Other sources |
|---|---|---|---|
Schematic 1 | Uncommon | 8.9% | All five below |
Schematic 2 | Rare | 1.78% | All five below |
Schematic 3 | Epic | 0.36% | All five below |
Schematic 4 | Legendary | 0.07% | All five below |
The supply column drops by a factor of five per tier, which lands the Legendary at roughly one in every 1,430 drops if that were your only route. It isn't, and it shouldn't be. Note also that every schematic in the game shares the same rolled-scroll model in your bag, so the rarity border is the only way to tell those four apart at a glance — which is why the pictures on this page are of the armor and the materials wherever we can manage it.
Dark Island Supply Drops
The whole Hexolite equipment family — body, helmet, cold and heat — appears in exactly one of the eight regional supply tables, and it is the Dark Island. Not the Snowfields, not Sakurajima. That single fact is the most common reason players camp the wrong drops for hours. What makes the trip worth taking anyway is the top of that pool: every Dark Island drop pays 30-40 [[item:Chromium|Chromite]] at 100%, and Chromite is half of what a Hexolite ingot is made from.
| Dark Island drop | Chance | Amount |
|---|---|---|
Chromite | 100% | 30-40 |
Legendary Sphere | 50% | 5-10 |
Ultimate Sphere | 50% | 5-10 |
Hexolite Helmet Schematic 1 | 14.84% | 1 |
Hexolite Armor Schematic 1 | 14.84% | 1 |
Cold Resistant Hexolite Armor Schematic 1 | 8.9% | 1 |
Heat Resistant Hexolite Armor Schematic 1 | 8.9% | 1 |
Cold Resistant Hexolite Armor Schematic 4 | 0.07% | 1 |
Two Dark Island drops cover the 50 Chromite one suit needs, and you'd have been opening them anyway for the Legendary and Ultimate Spheres. Treat the Schematic 1 at 8.9% as the thing you're actually collecting — it's the single most common schematic in the pool after the plain Hexolite pair — and let the 0.07% be a surprise. Every region's complete loot table is on the Palworld supply drops page.
The Five Non-Supply Routes
All four rarities of this schematic share an identical set of five sources outside supply drops, and they're a genuinely varied list — you can find this thing by looting, by salvaging, by digging or by fishing. Rank 2 salvaging is the one to build a loop around, because the wreck pool is small, repeatable and entirely under your control once you can craft the magnets, whereas Dark Island chest runs compete with everything else in a grade 5 or grade 6 pool.
| Source | What it is | Gate |
|---|---|---|
| Salvaging wrecks (rank 2) | Underwater wrecks pulled with a Powerful Fishing Magnet — one schematic per pull | Tech Lv 62, 3 points |
| Treasure chests in the Dark Island | The top-grade chest pool on the island | Reaching the Dark Island |
| Chests in the Dark Island | The ordinary chest pool on the same island | Reaching the Dark Island |
| Crates on the large oil rig | The big rig's crate pool | Surviving the rig's defenders |
| Treasure map digs (tier 5) | The top tier of buried-treasure maps | A tier 5 map |
| Fishing the treasure spots in the Dark Island | Top-grade treasure fishing nodes | Reaching the Dark Island |
The Powerful Fishing Magnet costs 1 Hexolite, 1 Cryogenic Coolant and 1 Bio Battery for ten pulls, which is close to free once your Gigantic Furnace is running — the same furnace you need for the armor anyway. Rank 2 wrecks also carry all four Hexolite schematic lines to Legendary plus all twelve Applied Handbooks, so nothing about the trip is wasted even on a bad run. The full loot tables are in the Palworld salvaging guide.
Why No Pal Drops This One
It's a fair question, because two Hexolite schematics do have a boss source — just not this one. Paladius, the level 60 Alpha, drops the Lightweight variant at a flat 3%, and Necromus drops the Hexolite Helmet at the same rate. The plain, cold and heat body armors were left out of every Pal loot table in the game. If you were hoping to farm a fixed pin for this, that's the hope to let go of.
| Legendary schematic | Boss | Rate | Also from supply drops? |
|---|---|---|---|
Lightweight Hexolite Armor Schematic 4 | Paladius (Alpha Lv 60) | 3% | No — oil rig and digs only |
Hexolite Helmet Schematic 4 | Necromus | 3% | Yes — 0.12% Dark Island |
Hexolite Armor Schematic 4 | — | — | Yes — 0.12% Dark Island |
Cold Resistant Hexolite Armor Schematic 4 | — | — | Yes — 0.07% Dark Island |
Heat Resistant Hexolite Armor Schematic 4 | — | — | Yes — 0.07% Dark Island |
There's a neat symmetry in that table worth reading: the two lines with a boss are the two with the worst chest odds, and the two temperature variants sit at 0.07% against the plain body and helmet's 0.12% — nearly half the rate, because the pool has to fit both a cold and a heat version where the others only need one entry. Practically, that means the cold suit is the rarest roll of the five and the only one with no shortcut at all. Every Alpha Pal and its multipliers is listed on the Alpha database if you're chasing the Lightweight version instead.
Build It Instead: The Drafting Table Ladder
The Drafting Table unlocks at Technology Lv 45 for 4 Technology Points and merges five identical schematics into one of the next rarity up. This line supports the full ladder with no missing rungs, and because there's no boss shortcut, combining is a much more serious option here than it is on any of the Refined-tier armors.
| Target | Combine cost | Equivalent in Schematic 1s | Dark Island drops needed |
|---|---|---|---|
Schematic 2 | 5× Schematic 1 | 5 | ~56 |
Schematic 3 | 5× Schematic 2 | 25 | ~281 |
Schematic 4 (Legendary) | 5× Schematic 3 | 125 | ~1,404 |
Run the arithmetic and something unusual falls out. At 8.9%, 125 Schematic 1s takes roughly 1,404 supply drops — and rolling the Legendary directly at 0.07% takes roughly 1,430. Those two routes are within 2% of each other, which almost never happens; on most lines combining is far worse than waiting. So on this armor, bank everything. Every Uncommon you pick up is genuinely worth a 125th of a Legendary, the Rares and Epics are worth proportionally more, and mixing both routes is strictly better than committing to either. Combine only at the top of the ladder, when you're holding five Schematic 3s. The schematic upgrade guide has the full rules, and the table costs 20 Refined Ingot, 10 High Quality Wooden Board and 30 Charcoal to build.
How to Craft Cold Resistant Hexolite Armor
Four materials on the Production Assembly Line II for 1,100,000 work. The bench is the easy part — it unlocks 22 levels before the armor does. What actually gates you is the Gigantic Furnace at Tech Lv 58, because 50 Hexolite is the single biggest line in the recipe and Hexolite can only be smelted there.
| Material | Qty | Made at / from |
|---|---|---|
Hexolite | 50 | Gigantic Furnace (Tech Lv 58) — 1 Chromite + 1 Hexolite Quartz each |
Plasteel | 20 | Electric Furnace (Tech Lv 44) — 2 Crude Oil + 5 Ore each |
High Quality Cloth | 10 | Tech Lv 36 — 10 Wool + 1 Leather each |
Cryogenic Coolant | 10 | Tech Lv 31 — 1 Aquatic Pal Fluids + 1 Ice Organ each |
Trace all four lines down to things you mine, shear or pull off a corpse and one suit is 370 raw units. The two lines to plan around are the 100 Wool — that is ten full stacks of shearing, and the only reason a Kingpaca ranch is worth building this late — and the 50 Hexolite Quartz, which has 635 nodes on the map and no substitute. Compared to the plain Hexolite Armor at 350 raw units and 1,000,000 work, the cold version costs exactly 20 more raw units and 100,000 more work, all of it the coolant. That is a very cheap upgrade for Cold 3 and an Ice damage cut.
| Raw material | Total for one suit | Where to get it |
|---|---|---|
Chromite | 50 | Dark Island supply drops (30-40 at 100%) · Metal Detector digs |
Hexolite Quartz | 50 | 635 nodes |
Ore | 100 | 1,632 nodes |
Wool | 100 | Sweepa 3-5 · Melpaca 2-5 · Kingpaca 5, all 100% |
Crude Oil | 40 | 100% from six supply-drop regions, 10-40 each |
Leather | 10 | Mammorest pays 5-10 at 100% |
Ice Organ | 10 | Ice Pals at 100% — see below |
Aquatic Pal Fluids | 10 | Water Pals at 100% — see below |
One warning that catches people out: the work cost is enormous and it isn't at the bench. Smelting 50 Hexolite is 500,000 work apiece — 25,000,000 work on its own — against 4,000,000 for the Plasteel and 1,100,000 for the armor itself. End to end a single suit is north of 30 million work units, so the answer is never a bigger assembly line; it's more Kindling Pals on the Gigantic Furnace, which needs 1,500 power and 150 Plasteel, 100 Polymer, 200 Flame Organ and 12 Computer to build in the first place.
Where Hexolite and Chromite Come From
Hexolite is an alloy of two things, and they behave completely differently. Hexolite Quartz is a map node — 635 of them, all on Feybreak, mined like any other ore. Chromite is not on the map at all; it's a Metal Detector find, a supply-drop staple and a Pal drop, which means the fastest 50 Chromite in the game is two Dark Island supply drops rather than any amount of digging.
| Source | Gives | Amount | Notes |
|---|---|---|---|
| Dark Island supply drops | Chromite | 30-40 | 100% every drop — two drops covers a suit |
Smokie | Chromite | 1-2 | 100%, and 1,620 wild spots — the easiest repeatable source |
Silvegis | Chromite | 2-3 | 100%, but no wild spawns — breeding or Alpha only |
| Dark Cave of Feybreak expedition | Chromite | 30-50 | Hard, 60 minutes — the best passive rate there is |
| Hexolite Quartz nodes | Hexolite Quartz | — | 635 pins on the map |
| Ancient Feybreak Ruins expedition | Hexolite Quartz | 10-20 | Very Hard, 120 minutes |
Set the Dark Cave of Feybreak expedition running on a loop and Chromite stops being a problem entirely — 30-50 per hour with no player input beats anything you can do by hand. Smokie is the answer if you need some right now, since 1,620 spawn points means you are never more than a short flight from one. The quartz is the part that needs actual mining time, so bring a Mining team and clear a cluster of nodes in one trip rather than picking them off. Everything else about the ore lines is on the Palworld items database.
Ten Cryogenic Coolant, Fast
Ten coolant means 10 Ice Organ and 10 Aquatic Pal Fluids, both of which drop at 100% off their element — so this is purely a question of how many per kill and how easy the Pal is to find. Three or four kills on the right targets covers the entire suit, and the same two materials feed the Powerful Fishing Magnet you want for rank 2 salvaging.
| Pal | Drops | Per kill | Wild spots |
|---|---|---|---|
Frostallion | Ice Organ | 10 | 0 — Alpha only, but one kill is the whole suit |
Pierdon Cryst | Ice Organ | 4-5 | 50 |
Reptyro Cryst | Ice Organ | 3-4 | 133 |
Bastigor | Ice Organ | 2-5 | 69 |
Foxcicle | Ice Organ | 2-3 | 187 |
Suzaku Aqua | Aquatic Pal Fluids | 5 | 50 |
Azurobe | Aquatic Pal Fluids | 2-4 | 199 |
Faleris Aqua | Aquatic Pal Fluids | 2-4 | 197 |
Frostallion is the outlier worth pointing at: 10 Ice Organ in a single kill, exactly the amount one suit needs, and you're likely fighting it at this stage anyway. For repeatable farming without the Alpha trip, Pierdon Cryst at 4-5 per kill is the efficient pick and Foxcicle at 187 spawn points is the convenient one. On the water side Suzaku Aqua pays a flat 5 but only has 50 spots, while Azurobe and Faleris Aqua sit at roughly 200 each — take whichever you trip over first. Coolant itself is only 10,000 work apiece, so batch thirty and forget about it.
Can You Even Build It Yet?
Technology Lv 64 is the headline gate, but nine supporting nodes sit underneath it and several have their own workstation and their own power bill. Work down this checklist before you go schematic hunting — a Legendary schematic in your bag does nothing at all until the furnace chain exists to feed it. All told the nodes below cost 36 Technology Points, and every one of them is an ordinary point rather than the Ancient kind.
| Requirement | Unlocks at | Why you need it |
|---|---|---|
| Cryogenic Coolant | Tech Lv 31, 2 points | 10 per suit |
| High Quality Cloth | Tech Lv 36, 2 points | 10 per suit |
| Production Assembly Line II | Tech Lv 42, 5 points | The bench the armor is built on — 100 Refined Ingot + 10 Circuit Board + 30 Cement + 5 Corrosive Solvent, 400 power |
| Electric Furnace | Tech Lv 44, 5 points | Plasteel — 20 per suit |
| Plasteel | Tech Lv 50, 2 points | The recipe line, and 150 more for the furnace below |
| Gigantic Furnace | Tech Lv 58, 5 points | The real gate — Hexolite is smelted nowhere else, 1,500 power |
| Hexolite | Tech Lv 58, 2 points | 50 per suit |
| Metal Detector | Tech Lv 58, 3 points | Digging Chromite outside supply drops |
| Hexolite Armor | Tech Lv 59, 5 points | Not required — but it's the same 50 Hexolite for 580 defence five levels earlier |
| Cold Resistant Hexolite Armor | Tech Lv 64, 5 points | The recipe itself |
The three Tech 58 nodes are the wall, and they arrive together for a reason — Gigantic Furnace, Hexolite and Metal Detector are one unlock in practice, 10 points for the ability to make the metal at all. Note the dependency loop hiding in the middle of that table: the Gigantic Furnace itself costs 150 Plasteel, so you need the Electric Furnace running at volume before you can even build the thing that makes Hexolite. If you're at Tech 59 with the furnace up, build the plain Hexolite Armor immediately at 580 defence rather than waiting five levels for 600 — the gap is not worth a level in the snow. The full tree is on the Palworld technology page.
How It Compares to Every Other Cold Armor
Eight body armors carry cold resistance and they form a clean ladder from Tech Lv 9 to Tech Lv 77. Cold Resistant Hexolite Armor sits second, and it is the point on that ladder where the temperature protection itself finally improves — everything below it gives Cold 2, and only this suit and the Ancient one reach Cold 3. That's a bigger deal than the defence jump, because it is the first time climbing the ladder makes you warmer rather than just harder to kill.
| Armor | Tech | Defence | HP | Durability | Weight | Cold |
|---|---|---|---|---|---|---|
Cold-Resistant Ancient Armor | 77 | 840 | 2,400 | 25,000 | 35 | Cold 3 |
Cold Resistant Hexolite Armor | 64 | 600 | 1,750 | 18,000 | 35 | Cold 3 |
Cold Resistant Plasteel Armor | 54 | 400 | 1,300 | 18,000 | 35 | Cold 2 |
Cold Resistant Pal Metal Armor | 50 | 250 | 750 | 10,000 | 40 | Cold 2 |
Cold Resistant Refined Metal Armor | 41 | 180 | 500 | 3,000 | 35 | Cold 2 |
Cold Resistant Metal Armor | 27 | 105 | 250 | 1,400 | 30 | Cold 2 |
Cold Resistant Pelt Armor | 18 | 45 | 140 | 600 | 10 | Cold 2 |
Tundra Outfit | 9 | 25 | 70 | 300 | 4 | Cold 2 |
The ten tech levels between Plasteel at 54 and Hexolite at 64 buy you +200 defence and +450 HP for the same 35 weight and the same 18,000 durability — the single largest jump on the ladder that doesn't involve Ancient technology. Above it there is exactly one upgrade left, and it costs thirteen more levels and a Worldtree Ingot chain. Below it, if all you need is to not freeze, the Tundra Outfit at Tech 9 still solves that for 4 weight and always will. Every armor piece in the game is compared on the armor database.
What the Legendary Version Actually Gains
Rarity raises the crafted armor's numbers, and while Pocketpair has never published the multipliers, the Refined Metal Armor line is the one body-armor family whose five rarity steps are all laid out in the game to be read. It climbs 150 → 195 → 210 → 225 → 240 defence and 500 → 650 → 700 → 750 → 800 HP, which is ×1.3, ×1.4, ×1.5 and ×1.6 of base on both stats. Apply that same curve to 600 and 1,750 and you get the right-hand columns below.
| Rarity | Refined Metal Armor (measured) | HP | Hexolite Cold defence (estimated) | HP (estimated) |
|---|---|---|---|---|
| Common | 150 | 500 | 600 | 1,750 |
| Uncommon | 195 | 650 | ~780 | ~2,275 |
| Rare | 210 | 700 | ~840 | ~2,450 |
| Epic | 225 | 750 | ~900 | ~2,625 |
| Legendary | 240 | 800 | ~960 | ~2,800 |
Treat the two right-hand columns as close estimates rather than measured numbers — 600 and 1,750 are the only certain figures there. What isn't in doubt is the shape, and the shape is why this schematic is worth chasing. At an estimated ~960 defence, a Legendary Cold Resistant Hexolite Armor at Tech Lv 64 would out-armor a Common Cold-Resistant Ancient Armor at Tech Lv 77 — thirteen tech levels and an entire Worldtree Ingot chain, skipped. Even the Epic roll at an estimated ~900 lands within striking distance of it. The Legendary recipes across every family also add Ancient Civilization Parts and roughly double the metal, so budget for that before you spend the schematic.
Cold vs the Other Hexolite Body Armors
Four body armors and one helmet make up the Hexolite set, they unlock across seven tech levels, and three of the four bodies share an identical 600 / 1,750 / 18,000 stat block. What separates them is entirely the passive line, which makes this a pick-by-need decision rather than a pick-by-number one — and the cold suit is the only one of the five that upgrades a temperature rating rather than holding it flat.
| Piece | Tech | Defence | HP | Durability | Passives | Extra material |
|---|---|---|---|---|---|---|
Hexolite Armor | 59 | 580 | 1,750 | 20,000 | Cold 2 · Heat 2 | — |
Hexolite Helmet | 60 | 350 | 800 | 20,000 | — | — (head slot) |
Heat Resistant Hexolite Armor | 63 | 600 | 1,750 | 18,000 | Cold 2 · Heat 3 · Fire cut | 2 Thermal Core |
Cold Resistant Hexolite Armor | 64 | 600 | 1,750 | 18,000 | Cold 3 · Heat 2 · Ice cut | 10 Cryogenic Coolant |
Lightweight Hexolite Armor | 65 | 600 | 1,750 | 18,000 | Cold 2 · Heat 2 · +carry weight | 50 extra Hexolite + 10 Corrosive Solvent |
Read the last column before the stat columns. The heat version is the cheapest of the three variants by a distance — 2 Thermal Cores against 10 Cryogenic Coolant — and the Lightweight version is by far the most expensive, doubling the Hexolite to 100 for a carry-weight passive. The plain body is the only one that keeps the full 20,000 durability, so if you genuinely don't care about temperature it is still the most repair-free option. For the Astral Mountains and the endgame snow content, the cold suit's Cold 3 is the reason to pay the extra 20 raw units, and its Heat 2 means you don't have to swap for a volcano trip either — something the heat suit can't say in reverse, since it drops back to Cold 2.
The Short Answer
There is no boss for this one. The Legendary Cold Resistant Hexolite Armor schematic comes from Dark Island supply drops at 0.07%, from Dark Island treasure chests and ordinary chests, from crates on the large oil rig, from tier 5 treasure map digs, from Dark Island treasure fishing spots, and from rank 2 salvaging wrecks — which is the one you can actually loop, once the Powerful Fishing Magnet is unlocked at Tech Lv 62. Bank every tier you find, because combining 125 Schematic 1s at the Drafting Table costs about the same number of drops as rolling the Legendary outright. Build the Common version the moment you hit Tech Lv 64 — 50 Chromite, 50 Hexolite Quartz, 100 Ore, 100 Wool, 40 Crude Oil, 10 Leather, 10 Ice Organ and 10 Aquatic Pal Fluids — and remember the Cold 3 rating is identical at every rarity, so the suit you're wearing tonight beats the schematic you haven't found.
Related Guides
More on armor, schematics and endgame farming:
- Cold Resistant Refined Metal Armor Schematic Location
- Heat Resistant Refined Metal Armor Schematic Location
- Best Armor at Every Tech Level: Full Upgrade Path
- How to Upgrade Schematics to Legendary at the Drafting Table
- Best Legendary Schematics and How to Get Them
- How to Get Legendary Ancient Armor: Every Schematic Source
- Palworld Salvaging Guide: How to Salvage and Best Loot
- Palworld Endgame Checklist: What to Do After the Story
- All Legendary Weapon Schematic Locations in Palworld
- Alpha Pal Hunting Route: Every Field Boss by Level
- All Applied Handbooks and the Best Pals to Read Them
- Palworld armor database: every piece compared
- Every schematic in Palworld and where it drops
- Palworld supply drops: full loot pool by region
- Palworld technology tree: every unlock by level
- Palworld interactive map: every node, chest and camp
- All Palworld guides

































