List of All Rare Pals: Rarity Tiers and How to Get Them
Every rare Pal in Palworld by rarity rating — the 8 rarity-20 Pals, the 9 sitting at 10, which rare Pals have the fewest spawn points on the whole map, the field-boss-only and dungeon-only species, and the 28 that never hatch from a mixed pair.

Every one of Palworld's 288 Pals carries a rarity rating, and 73 of them sit at 8 or higher — the band players mean when they say rare Pal. Rarity isn't just a label either: it lines up almost perfectly with how a Pal is gated, whether that's a fixed field boss, a raid altar, a single cavern, or a spawn pool so small you can count the points on two hands. This guide breaks the roster down tier by tier, tells you exactly where each rare Pal comes from, and flags the ones you can never hatch at home.
What Counts as a Rare Pal
The roster splits into five clean bands. The bottom half of the Paldex — everything under rarity 8 — is made up of Pals with big, forgiving spawn pools; the median Pal in the game has around 100 spawn points scattered across the map, so you trip over one eventually. From rarity 8 up, that stops being true: those 73 Pals are mostly alphas, tower and raid bosses, sanctuary residents, or species crammed into one corner of the world. The nine at rarity 10 and the eight at 20 are effectively the endgame collection checklist.
| Rarity | How many Pals | What that band actually means | Example |
|---|---|---|---|
| 1–4 | 111 | Starter-zone Pals with hundreds of spawn points each — you catch these by accident | Lamball |
| 5–7 | 104 | Mid-game roster: awkward habitats, night spawns and cavern dwellers, but no hard gate | Felbat |
| 8–9 | 56 | The rare band proper — small spawn pools, sanctuary islands and fixed field bosses | Astegon |
| 10 | 9 | Near-legendary: tower bosses, raid bosses and the strongest alphas on the map | Anubis |
| 20 | 8 | The six Legend-passive Pals plus the two raid queens | Jetragon |
Every Rarity 20 Pal
Eight Pals share the top rating, but they don't share a source. Six of them are fixed field bosses that carry the Legend passive — a flat +20% Attack, +20% Defense and +20% movement speed you can't roll on anything wild — and all six double as mounts, which is why Jetragon and Frostallion end up in almost every endgame team. The other two are the Bellanoir pair, which never appear in the world at all: you summon them at a raid altar with a slab. If you're picking a first target, Paladius and Necromus are the efficient trip, since one desert spawn point gives you both fights and both drop tables.
| Pal | Element | Where it comes from | What it drops |
|---|---|---|---|
Jetragon | Dragon | Fixed level 70 alpha in the far south of Palpagos | |
Frostallion | Ice | Fixed level 60 alpha in the frozen north | |
Frostallion Noct | Dark | Level 65 boss of No. 3 Wildlife Sanctuary | |
Paladius | Neutral | Level 60 alpha in the north-eastern desert, shared with Necromus | |
Necromus | Dark | Same desert spawn point as Paladius, also level 60 | |
Neptilius | Water | Level 60 alpha out on the north-eastern sea | |
Bellanoir | Dark | Raid altar summon, level 35 — never spawns in the world | Apocalypse |
Bellanoir Libero | Dark | Raid altar summon, level 45 and an 80 rematch |
The 9 Pals at Rarity 10
This is the strangest tier in the game, because the nine Pals in it come from five completely different systems. Three are raid-altar summons, three are tower boss species, and three you can genuinely walk up to and catch — though Shadowbeak and Menasting Terra have only 11 spawn points each, which is about as thin as wild spawns get. Anubis is the one worth going out of your way for early: 35 spawn points plus a level 55 alpha, a Ground-element damage boost baked in, and a drop table that hands you Ground Radiant Gems and Gorgeous Ancient Relics by the stack.
| Pal | Element | Where it comes from |
|---|---|---|
Astralym | — | Tower boss at the World Tree; no wild spawn points |
Panthalus | Water | Tower boss species; no wild spawn points, and the fastest runner in the game |
Shadowbeak | Dark | Tower boss species, but catchable — 11 wild spawn points |
Hartalis | Neutral | Raid altar summon at level 70 |
Blazamut Ryu | Dragon, Fire | Raid altar summon at level 55 |
Anubis | Ground | 35 wild spawn points plus a fixed level 55 alpha |
Menasting Terra | Ground | 11 wild spawn points plus a level 55 alpha |
Lyleen Noct | Dark | 42 spawn points plus a level 58 alpha, or breed Lyleen + Menasting |
Knocklem Ignis | Fire | 58 wild spawn points — the most common Pal in this tier |
Rarest Pals You Can Actually Catch in the Wild
Rarity ratings tell you how special a Pal is; spawn points tell you how long you'll be looking. These are the thinnest wild spawn pools among rare-band Pals, and the gap is brutal — Dualith Noct has three spawn points in the entire game, all of them on the World Tree, against a roster median of about 100. Sort your hunt by this list rather than by rarity: Broncherry Aqua and Warsect are only rarity 8 but take longer to track down than plenty of rarity 9s, and several rows here double as alpha spawns, which is usually the faster way to get one since alphas sit in one fixed place forever.
| Pal | Rarity | Spawn points | Also an alpha? | Map |
|---|---|---|---|---|
Dualith Noct | 8 | 3 | Yes — level 70 | See pins |
Broncherry Aqua | 8 | 7 | No | See pins |
Warsect | 8 | 10 | No | See pins |
Menasting Terra | 10 | 11 | Yes — level 55 | See pins |
Shadowbeak | 10 | 11 | No | See pins |
Suzaku | 8 | 13 | Yes — level 45 | See pins |
Blazamut | 9 | 16 | Yes — level 52 | See pins |
Relaxaurus Lux | 9 | 17 | No | See pins |
Jormuntide Ignis | 9 | 21 | No | See pins |
Petallia Ignis | 9 | 22 | No | See pins |
Eidrolon Ignis | 8 | 26 | No | See pins |
Vaelet | 8 | 32 | Yes — level 27 | See pins |
Pals You Can Only Get as a Field Boss
Sixteen species have zero wild spawn points and exist only as a fixed alpha marker, so there is no grinding the overworld for them — you fly to one pin, win one fight, and either catch it there or come back after it respawns. Four of them are World Tree alphas in the high 70s and they're the hardest fights on this list, while Kingpaca at level 23 is the one you can clear long before your gear is ready for the rest. Because each is a single fixed point, they're also the most farmable rare Pals in the game: the spawn never moves, so a cleared alpha is a repeatable loot run.
| Pal | Rarity | Alpha level | Where the pin sits |
|---|---|---|---|
Celesdir Noct | 7 | 79 | The World Tree |
Aegidron | 8 | 79 | The World Tree |
Renjishi | 7 | 78 | The World Tree |
Moldron Cryst | 8 | 78 | The World Tree |
Jetragon | 20 | 70 | Far south of Palpagos |
Ophydia | 9 | 69 | Far south of Palpagos |
Eidrolon | 7 | 69 | Far south of Palpagos |
Frostallion Noct | 20 | 65 | No. 3 Wildlife Sanctuary |
Silvegis | 8 | 62 | South-west Palpagos |
Paladius | 20 | 60 | North-eastern desert |
Neptilius | 20 | 60 | North-eastern sea |
Frostallion | 20 | 60 | Northern mountains |
Jormuntide | 8 | 55 | North-east Palpagos |
Astegon | 9 | 55 | No. 2 Wildlife Sanctuary |
Kingpaca Cryst | 9 | 46 | Northern Palpagos |
Kingpaca | 8 | 23 | Central Palpagos |
Dungeon-Only Pals
Three Pals skip the open world entirely and only appear inside caverns, which makes them easy to miss for hundreds of hours. Mau is the famous one — a rarity 1 Pal that most players never catch simply because it lives underground, and it pays 100–200 Gold per kill on a 50% roll with a Gold Digger partner skill that keeps earning after you box it. Katress Ignis takes the boss chamber in its cavern, so a single run is a guaranteed encounter rather than a rolled spawn. Eidrolon is the odd one out: it holds the only Pal slot in Sunreach Skies, and it's also a level 69 alpha, so you can skip the cavern entirely if you'd rather fight it once.
| Pal | Rarity | Elements | Caverns it appears in | Why bother |
|---|---|---|---|---|
Mau | 1 | Dark | Hillside Cavern, Isolated Island Cavern, Ravine Grotto — boss in the first two | Gold Digger partner skill and a 50% roll on 100–200 Gold |
Katress Ignis | 6 | Dark, Fire | Cherry Blossom Cave, including the boss chamber | Kindling 3 worker; drops |
Eidrolon | 7 | Dragon, Dark | Sunreach Skies — the only Pal in it | Transporting 6, plus 30–50 Decayed Ancient Relics per kill |
Rare Variant Pals and How to Breed Them
84 of the 288 Pals are variant forms — the alternate-element versions that share a Paldex number with their base and add a letter suffix, like Jormuntide Ignis or Frostallion Noct. They look like the hardest things on the roster to obtain, but 81 of the 84 have their own dedicated breeding recipe, which makes them the *easiest* rare Pals to farm: you don't hunt them, you pair them. The recipes below all use one base Pal plus a specific partner, and none of them care about combi rank, so the result is fixed every time.
| Variant | Rarity | Breeding recipe |
|---|---|---|
Frostallion Noct | 20 | Frostallion + Helzephyr |
Lyleen Noct | 10 | Lyleen + Menasting |
Faleris Aqua | 9 | Faleris + Jormuntide |
Jormuntide Ignis | 9 | Jormuntide + Blazehowl |
Suzaku Aqua | 9 | Suzaku + Jormuntide |
Relaxaurus Lux | 9 | Relaxaurus + Sparkit |
Petallia Ignis | 9 | Petallia + Bushi |
Dualith Noct | 8 | Dualith + Sootseer |
The 28 Pals That Never Come From a Mixed Pair
Breeding two different Pals normally lands you on whatever species sits nearest the average of their combi ranks — but 28 Pals are excluded from that pool entirely. Pair anything with anything and these will never pop out; the only egg that produces one is two of the same species, which means you have to catch your first one the hard way. The six Legend-passive field bosses and four of the five raid bosses already have their own rows further up, so here are the other 18, each with the one route that actually works. Note how many of them are tower boss species with a wild population — you can't catch the boss in the tower, but you can catch its wild cousins.
| Pal | Rarity | The only way in |
|---|---|---|
Astralym | 10 | World Tree tower boss — no wild spawns |
Panthalus | 10 | Tower boss — no wild spawns |
Shadowbeak | 10 | Tower boss species; catch one of its 11 wild spawns |
Lyleen Noct | 10 | 42 wild spawn points, or a level 58 alpha |
Xenogard | 9 | Only turns up in the final wave of Snowfields base invasions |
Lyleen | 9 | Tower boss species; 42 wild spawn points, or a level 58 alpha |
Orserk | 9 | Tower boss species; 33 wild spawn points |
Faleris | 9 | Tower boss species; 47 wild spawn points |
Faleris Aqua | 9 | 197 wild spawn points, a level 66 alpha, or Faleris + Jormuntide |
Selyne | 9 | Tower boss species; 40 wild spawn points |
Shaolong | 9 | Tower boss species; 63 wild spawn points |
Grizzbolt | 8 | Tower boss species; level 30 boss of No. 1 Wildlife Sanctuary |
Bastigor | 8 | Tower boss species; 69 wild spawn points |
Xenolord | 8 | Raid altar summon at level 65 |
Silvance | 8 | Special encounter — no wild spawn points, no cavern, no alpha marker |
Dandilord | 8 | Special encounter — no wild spawn points, no cavern, no alpha marker |
Mimog | 7 | Catch one in the wild before it runs — see below |
Xenovader | 7 | Only turns up in the final wave of Snowfields base invasions |
Mimog: the Hardest Catch in the Game
On paper Mimog should be the easiest rare Pal to find — it has 5,302 spawn points, more than double the next Pal on the list. In practice it's the hardest catch in Palworld, because it has the lowest capture rate of all 288 Pals at 0.8, it always flees instead of fighting, and it runs at 2,000 — second only to Panthalus among every Pal in the game. Land your sphere and the payout is unmatched: 8,500–11,000 Gold, 170–250 Dog Coins and a Training Manual (XL) on every kill, plus a 10× EXP yield, which is why it's the backbone of any serious gold farming route. Freeze or slow it the instant it appears, because a Mimog that gets a head start is gone.
Xenogard and Xenovader: the Base-Invasion Rares
These two never appear on the map at all — the only place they show up is the third wave of a Snowfields base invasion, always at level 23–26 no matter how strong the herd is. That means a rarity 9 Pal is gated behind where you chose to build, and the higher-grade herds simply send more of them, so a Snowfields base is a genuine farming tool rather than a nuisance. Both carry Otherworldly Cells (+10% Attack, 15% Fire and Lightning damage reduction), and both drop Meteorite Fragments — Xenogard pays 5–12 per kill against Xenovader's 3–10.
| Invasion herd | Base level range | Xenogard | Xenovader |
|---|---|---|---|
| Herd of Violent Wild Pals | 21–40 | ×1 | ×3 |
| Herd of Ferocious Wild Pals | 41–60 | ×2 | ×4 |
| Herd of Extremely Ferocious Wild Pals | 61–80 | ×3 | ×5 |
Related Guides
- List of All Legendary Pals: Locations and How to Get Them
- Alpha Pal Hunting Route: Every Field Boss by Level
- All Wildlife Sanctuary Pals and Locations
- How Breeding Works: Combi Ranks and Unique Combos
- Palworld Breeding Calculator
- How to Get Bellanoir Libero: Slab Locations and Raid Fight
- How to Get Xenolord: Slab Locations and Raid Fight
- All Alpha Pals: Locations and Levels
- Palworld Pal Tier List
- Palworld Interactive Map
























































