List of All Materials: Locations, Sources, and Uses
Every crafting material in Palworld and where it really comes from — all 20 mined materials with exact node counts, 11 ingots, 22 refined components, 9 Radiant Gems, the best Pal for each organ, and which gems are sell-only.

Palworld's item list carries 149 crafting materials once you strip out Pal eggs and gold, and they arrive by a dozen completely different routes — swinging a pickaxe at a rock, killing a boss, feeding relics into a recycler, or just buying the thing off a merchant. This guide sorts every one of them into the group it belongs to, gives the exact node count on the map for the ones you mine, and names the best Pal for the ones you farm off kills.
Every Material Group at a Glance
The fastest way to stop wasting time is to know which bucket a material sits in, because each bucket has exactly one efficient farm. Mined materials come from fixed world nodes that respawn, so they reward a route. Pal drops come from spawn points, so they reward a level-appropriate hunting ground. Refined components are pure crafting and never appear in the world at all, which means a shortage there is always a raw-material shortage upstream. The biggest single group is Pal body parts at 24 entries, but the group you will spend the most hours on is the 20 mined materials — they gate almost every base structure and every gun in the game.
| Group | Entries | Where it comes from |
|---|---|---|
| Mined ore and stone | 20 | World nodes, base quarries, treasure chests |
| Pal body parts and organs | 24 | Killing Pals, plus 13 ranch Pals that produce passively |
| Refined components | 22 | Workbenches and assembly lines only |
| Smelted ingots and bars | 11 | Furnace line |
| Gems, coins and tokens | 11 | Chests, merchants, arena and bounty rewards |
| Boss-only Pal parts | 11 | One specific Pal each, for Pal Gear and accessories |
| Stat Lotuses | 10 | World pickups and oil rig crates |
| Radiant Gems | 9 | Element-matched Pals, 10-20 per kill |
| Crop seeds | 8 | Farming Pals and merchants |
| Wood, fiber and plants | 6 | Trees, gathering, the Ancient Relic Recycler |
| Ancient Relics | 5 | 143 Pals drop them, five grades deep |
| Sell-only trophies | 5 | Boss kills, worth 5,000-15,000 gold each |
| Pal Souls | 4 | 13-19 Pals per tier, for ranking Pals up |
| Ancient civilization materials | 3 | Boss drops and expeditions |
All 20 Mined Materials and Their Node Counts
These are the materials with real, permanent pins on the world map — hit the node, it breaks, it comes back. The counts below are the actual number of nodes placed across Palpagos, and they explain a lot about mid-game bottlenecks: there are 8,157 rock nodes but only 226 Soralite nodes, so stone is never your problem and Soralite always is. Ore is the one to build your first base around at 1,632 nodes, and Paldium Fragment at 711 is the resource most players under-farm early, then run dry on the moment they want a second Palbox. Every row below opens our Palworld interactive map with just that layer switched on.
| Material | Nodes on map | Where they cluster | What it feeds |
|---|---|---|---|
| 8,157 rock + 4,286 small rock | Everywhere, all regions | Foundations, Cement, every early structure | |
| 4,654 lumber nodes | Everywhere, densest in the forest | Charcoal, Wooden Board, walls | |
| 1,632 nodes | Grasslands and desert cliffs | Ingot, Refined Ingot, Plasteel | |
| 824 nodes | Desert and Mount Obsidian | Refined Ingot, Thermal Core, gunpowder | |
| 711 nodes | Blue crystal veins in every region | Spheres, Palboxes, Pal Metal Ingot | |
| 655 nodes | Desert and volcano | Ammo, Polymer, Corrosive Solvent | |
| 635 nodes | Feybreak | Hexolite — the whole late-game gun tier | |
| 607 nodes | Snowfields and Sakurajima | Circuit Board, Soralite Ingot | |
| 271 nodes | Sakurajima | Every Air Walker and dash boot recipe | |
| 226 nodes | Sunreach Isle only | Soralite Ingot, 95 downstream recipes | |
| 27 nodes | Scattered, plus the Caravan Shop at 500 gold | Talismans, batons, Memory Wiping Medicine | |
| 10 nodes | Volcanic ground, the rarest node in the game | Air Walker Mk II, Ring of Trust, Wumpo Charm |
The Ores With No Node Anywhere on the Map
Five mined-tier materials have zero world nodes, and that is exactly why they feel impossible to farm. Chromite and Coralum Ore have no pin at all — the only repeatable sources are the Ancient Material Synthesizer, expeditions, and oil rig crates. Paloxite is worse: it is a 100% guaranteed output of relic recycling and effectively nothing else, at 1-3 per Decayed relic scaling up to 9-11 per Glistening one. If you are stuck on a late-game armour recipe, the answer is almost always "go feed relics into a recycler" rather than "go mining".
| Material | Best repeatable source | Rate | Second source |
|---|---|---|---|
| Ancient Material Synthesizer, 8,000 work per unit | — | Silvegis at 2-3 a kill; Feybreak supply drops at 30-40 | |
| Salvaging wrecks (rank 2) | 100%, 6-11 | Oil rig crates at 83.3% for 8-12; fishing the World Tree at 12-25 | |
| Recycling Glistening Ancient Relics | 100%, 9-11 | Field drops in the World Tree, 18.7% for 1-5 | |
| Crates on the large oil rig | 100%, 10-300 | 185 oil field sites for the Crude Oil Extractor | |
| Xenolord | 100%, 7-15 | Xenogard at 5-12; crush it for Paldium Fragments |
Wood, Fiber, and Plant Materials
Only five materials sit in the wood family, and they ladder cleanly from free to nearly unobtainable. Wood and Fiber are the tutorial pair — you will have thousands by level 20. Hardwood is the first real gate, and the thing most players miss is that every merchant sells it for 100 gold, which is often faster than a Logging Site II. Mythical Wood is the top of the ladder and behaves exactly like Paloxite: guaranteed from relic recycling, at the same 1-3 through 9-11 scaling, and basically nowhere else.
| Material | Rarity | Best source | Notes |
|---|---|---|---|
| Common | 4,654 lumber nodes or a Logging Site | Also 12 gold from the Wandering Trader | |
| Common | Hoocrates and Hangyu, 5-10 per kill | Chopped from bushes and small trees too | |
| Uncommon | 100 gold at any village, desert or volcano shop | Wumpo Botan drops 2-5; Logging Site II makes it at 8,000 work | |
| Uncommon | Ancient-tier gear material | Wanted by Air Walker Mk I, Islander's Tool Belt and Reptyro Charm | |
| Rare | Recycling Ancient Relics, 100% | 1-3 from Decayed relics up to 9-11 from Glistening | |
| Common | 27 world pickups | Feeds 11 recipes including both Lyleen talismans |
All 11 Ingots and Bars
Ingots are where the ore you mined turns into something a weapon recipe will accept, and the jump in value across the line is brutal — an Ingot is worth 240 gold, a Paloxite Ingot is worth 16,200, which is 67 times more for one bar. Three of them need a specific furnace tier and will not appear in your crafting list until you build it: Hexolite and Coralum Ingot need the Gigantic Furnace, Plasteel needs the Electric Furnace, and Soralite Ingot needs the Ancient Furnace. If you only chase one, make it Soralite Ingot — 95 recipes call for it, more than any other bar in the game.
| Ingot | Recipe | Made at | Feeds | Gold value |
|---|---|---|---|---|
| 2 Wood | Furnace | 9 recipes incl. Carbon Fiber | 30 | |
| 2 Ore | Furnace | Nail and the entire early tech tree | 240 | |
| 2 Ore + 2 Coal | Furnace | Mid-game guns, armour and Bio Battery | 720 | |
| 4 Ore + 1 Pure Quartz + 2 Paldium Fragment | Furnace | Pal Metal armour and rifles | 1,250 | |
| 2 Crude Oil + 5 Ore | Electric Furnace | Computer, Plasteel armour line | 2,520 | |
| 1 Chromite + 1 Hexolite Quartz | Gigantic Furnace | 68 recipes — ammo, Hexolite armour, Air Walkers | 3,000 | |
| 2 Coralum Ore + 5 Coal | Gigantic Furnace | 40 recipes, mostly saddles and boots | 6,000 | |
| 2 Soralite + 2 Pure Quartz | Ancient Furnace | 95 recipes — the widest reach of any bar | 7,200 | |
| 1 Soralite + 2 Paloxite + 1 World Tree Holy Water | Furnace | 51 recipes incl. Ancient armour | 16,200 | |
| Not craftable | — | 55 recipes — the Hallowed armour set | 300 | |
| Not craftable — dropped by Moon Lord | — | Tides of Terraria material | 200 |
All 22 Refined Components
Nothing in this group is found in the world. Every single entry is a craft, which means the only way to fix a shortage is to trace it back to a raw material and farm that instead. The chain runs deeper than it looks: an AI Core needs 5 Computers, and each Computer needs Circuit Boards, Plasteel, Bio Batteries and Carbon Fiber, each of which has its own tree underneath. That single item is worth 252,940 gold and is the most expensive material in the game by a wide margin, which is a fair signal of how much farming sits behind it. The practical advice: build a Cement and Cloth supply early, because those two are cheap and block dozens of structures.
| Component | Recipe | Made at | Gold value |
|---|---|---|---|
| 20 Stone + 1 Bone + 1 Aquatic Pal Fluids → 10 Cement | High-Quality Workbench | 90 | |
| 2 Wool | Primitive Workbench | 480 | |
| 1 Ingot → 5 Nails | Primitive Workbench | 60 | |
| 10 Wood + 5 Fiber + 1 Nail | Primitive Workbench | 260 | |
Gunpowder | 2 Charcoal + 1 Sulfur | Workbench | 430 |
High Quality Cloth | 10 Wool + 1 Leather | High-Quality Workbench | 2,640 |
| 5 Charcoal + 1 Flame Organ | Production Assembly Line | 840 | |
| 2 High Quality Pal Oil + 1 Sulfur | Production Assembly Line | 1,080 | |
| 1 Venom Gland + 1 Sulfur | Production Assembly Line | 720 | |
| 1 Aquatic Pal Fluids + 1 Ice Organ | Production Assembly Line | 720 | |
Circuit Board | 2 Pure Quartz + 1 Polymer | Production Assembly Line | 2,500 |
| 1 Electric Organ + 1 Refined Ingot + 1 Carbon Fiber | Production Assembly Line II | 2,230 | |
| 4 Flame Organ + 8 Coal + 2 Corrosive Solvent + 2 Hexolite | Production Assembly Line II | 12,290 | |
| 2 Circuit Board + 3 Plasteel + 2 Bio Battery + 2 Carbon Fiber | Production Assembly Line II | 22,440 | |
| 10 Hardwood + 10 Wood + 2 High Quality Cloth | Production Assembly Line II | 7,680 | |
| Mythical Wooden Board | 10 Mythical Wood + 10 Hardwood + 5 Chromite | Ancient bench | — |
| 5 Computer + 10 Soralite Ingot + 2 Thermal Core + 1 Ancient Civilization Core | Advanced Workshop | 252,940 |
The remaining five entries in this group — Electronic Circuit, Gasoline, Propellant, Silicon and the older Gunpowder listing — carry no recipe and no source in the game's tables. They are leftovers, and you will never see them in a menu.
Pal Body Parts: What Drops What
This is the group you farm by fighting, and picking the right Pal matters far more than picking the right area. Mammorest alone hands over 5-10 Leather and 5-10 High Quality Pal Oil per kill at 100%, which makes it the single best two-birds farm in the game. For organs, the pattern is that the tier-one legendary of an element gives a flat maximum — Frostallion is a guaranteed 10 Ice Organ, Blazamut a guaranteed 10 Flame Organ — while common Pals give 2-5. Every rate below is a 100% drop, so the numbers are kills-to-target, not luck.
| Material | Best Pal | Per kill | Pals that drop it | Used for |
|---|---|---|---|---|
Mammorest | 5-10 | 78 | Armour, saddles, High Quality Cloth | |
Mammorest | 5-10 | 25 | Polymer and every gun that needs it | |
Blazamut | 10 | 37 | Carbon Fiber, Thermal Core, heat gear | |
Frostallion | 10 | 32 | Cryogenic Coolant, cold gear | |
Prixter Lux | 4-5 | 23 | Bio Battery, generators | |
Suzaku Aqua | 5 | 37 | Cement, Cryogenic Coolant | |
Menasting | 5-10 | 17 | Corrosive Solvent, poison ammo | |
Anubis | 3-5 | 23 | Cement, arrows, Pal food | |
Melpaca | 2-5 | 9 | Cloth and High Quality Cloth | |
Elgrove | 2-3 | 20 | Pendants, spears, mid-tier armour | |
Splatterina | 2-3 | 9 | Dark-element gear and summoning slabs | |
Dualith | 7-9 | 288 | Every pendant, saddle and ancient structure |
A word on the duplicates: the material list contains two entries each for Leather, Claw, Fang and Animal Skin, and only one of each pair is live. If a wiki table or a spreadsheet ever shows you a Leather with no Pal attached to it, that is the dead copy — the real Leather is the one 78 Pals drop.
Materials Your Base Produces While You Are Away
The ranch quietly turns 13 different materials into a passive income, and it is the most under-used building in the game. Put Kelpsea on a ranch and Aquatic Pal Fluids stop being a diving trip; put Dumud Gild on one and High Quality Pal Oil stops gating your Polymer. Two of these are genuinely valuable: Sibelyx Primo produces High Quality Cloth directly, skipping the 10 Wool plus 1 Leather recipe entirely, and Mau produces gold coins with no material input at all. The spot counts below are how many places that Pal appears in the world, which is a fair proxy for how quickly you can go get one.
| Material | Ranch Pal | Rank | Spawn spots |
|---|---|---|---|
Kelpsea | 1 | 1,359 | |
Cawgnito | 1 | 1,463 | |
Kelpsea Ignis | 1 | 786 | |
Foxcicle | 3 | 187 | |
Sparkit | 1 | 45 | |
Depresso | 1 | 406 | |
Lamball | 1 | 351 | |
Surfent | 2 | 301 | |
Dumud | 1 | 368 | |
High Quality Cloth | Sibelyx | 3 | 48 |
All 9 Radiant Gems
Radiant Gems are the awakening material, one per element, and they are the least random farm in the game: every source drops 10-20 at a 100% rate. That means a single kill can finish a whole awakening, and the only question is which Pal is closest. Electric has the most donors at 23 Pals and Water the fewest at 10, so Water Radiant Gem is the one worth planning a trip for — Azurobe is the reliable answer there. If you would rather not hunt at all, relic recycling coughs up a random gem at 2.1-4.4% per relic depending on grade, which is slow but runs in the background.
| Gem | Best Pal to farm | Per kill | Pals that drop it |
|---|---|---|---|
Eikthyrdeer | 10-20 | 13 | |
Pyrin | 10-20 | 20 | |
Azurobe | 10-20 | 10 | |
Elgrove | 10-20 | 18 | |
Univolt | 10-20 | 23 | |
Azurobe Cryst | 10-20 | 17 | |
Eikthyrdeer Terra | 10-20 | 15 | |
Helzephyr | 10-20 | 17 | |
Elphidran | 10-20 | 18 |
Ancient Relics and the Recycler
Ancient Relics are five grades of the same item, and 143 Pals drop all five. The catch is the rate ladder: from a single Eikthyrdeer you get 30-50 Decayed relics at 100%, but only 1 Glistening relic at 25%. Grade matters because the Ancient Relic Recycler converts relics into Paloxite and Mythical Wood at 100% both, scaling with grade — 1-3 apiece from Decayed, 9-11 apiece from Glistening. Glistening relics also pay out 5-10 Ancient Civilization Cores at 41.5%, which is the only farmable route to a material that otherwise only drops from two bosses.
| Relic | Drop rate | Per kill | Recycles into | Core chance |
|---|---|---|---|---|
Decayed Ancient Relic | 100% | 30-50 | 1-3 Paloxite + 1-3 Mythical Wood | 20% for 1 |
Dormant Ancient Relic | 100% | 10-20 | 3-5 + 3-5 | 24% for 5-10 |
Gorgeous Ancient Relic | 100% | 4-8 | 5-7 + 5-7 | 28.8% for 5-10 |
Glowing Ancient Relic | 50% | 2-3 | 7-9 + 7-9 | 34.6% for 5-10 |
Glistening Ancient Relic | 25% | 1 | 9-11 + 9-11 | 41.5% for 5-10 |
The other two ancient materials round out the group. Ancient Civilization Core drops one guaranteed from Silvance and Dandilord, and appears at 100% in World Tree treasure chests for 1-3. Ancient Pal Manuscript is the research material and comes almost entirely from expeditions and fishing — 46.5% on a Grasslands catch, and 8-16 at a time from World Tree treasure spots.
Pal Souls and Rank-Up Materials
Four soul tiers feed ranking Pals up, and the donor pool shrinks fast as you climb. Small Pal Soul comes from 13 Pals with Wistella the best at 3-5 a kill, while Giant Pal Soul comes from exactly four, all of them bosses you cannot casually farm. The tier worth building a route around is Large: 19 Pals drop it, Sekhmet gives 1-2 at 100%, and it is the tier most rank-up costs actually ask for.
| Soul | Best Pal | Per kill | Pals that drop it |
|---|---|---|---|
Small Pal Soul | Wistella | 3-5 | 13 |
Menasting Terra | 2-3 | 10 | |
Sekhmet | 1-2 | 19 | |
Aegidron | 1 | 4 |
All 10 Stat Lotuses
Lotuses are the permanent stat items, split into a small version that makes a Remedy and a large version that makes an Elixir. The small ones are a map job — there are 866 lotus pins scattered across the world, and clearing them is a genuine afternoon. The large ones are not on the map at all: the only meaningful source is oil rig crates at 20% per crate on the standard rigs, which makes an oil rig run the single most efficient large-lotus farm. Relic recycling can also produce them, but at 0.05-0.15% it is not a plan.
| Lotus | Makes | Gold value | Best source |
|---|---|---|---|
| Vital Remedy | 20,000 | World pickups · oil rig crates 4% | |
| Might Remedy | 20,000 | World pickups · oil rig crates 4% | |
| Speed Remedy | 20,000 | World pickups · oil rig crates 4% | |
| Stamina Remedy | 20,000 | World pickups · oil rig crates 4% | |
| Burden Remedy | 20,000 | World pickups · oil rig crates 4% | |
| Vital Elixir | 30,000 | Oil rig crates, 20% | |
| Might Elixir | 30,000 | Oil rig crates, 20% | |
| Speed Elixir | 30,000 | Oil rig crates, 20% | |
| Stamina Elixir | 30,000 | Oil rig crates, 20% | |
| Burden Elixir | 30,000 | Oil rig crates, 20% |
Both Elixirs and Remedies also want Predator Core — 2 per Elixir, 1 per Remedy — which drops from Predator Pals and nothing else. That is 10 recipes riding on one material, so bank cores whenever you meet a Predator.
Gems, Coins, and Sell-Only Materials
Here is the thing nobody tells you: Ruby, Sapphire, Emerald and Diamond are used in zero recipes. They exist purely to be sold, at 20,000 / 30,000 / 40,000 / 50,000 gold respectively, and every merchant buys them at that price. Each one is region-locked to its own chest pool, which is a neat progression signal — Ruby in the Grasslands, Sapphire in the Forest, Emerald in the Desert and Mount Obsidian, Diamond in the Snowfields and everything past it. The five Precious items work the same way: pure gold, no crafting use, up to 15,000 a piece.
| Material | Gold value | Where it comes from | Craft use |
|---|---|---|---|
| 50,000 | 100% from Snowfields, Sakurajima, Feybreak and Sunreach chests | None — sell it | |
| 40,000 | 100% from Desert and Mount Obsidian chests | None — sell it | |
| 30,000 | 100% from Forest chests and enemy camp boss stashes | None — sell it | |
| 20,000 | 100% from Grasslands chests; 27.7% while fishing there | None — sell it | |
| 15,000 | Jetragon, 7-9 per kill; 25 Pals total | None — sell it | |
| 12,500 | Paladius, 6-8 per kill; 95 Pals total | None — sell it | |
| 10,000 | Faleris, 6-8 per kill; 38 Pals total | None — sell it | |
| 7,500 | Cryolinx, 6-8 per kill; 45 Pals total | None — sell it | |
| 5,000 | Foxcicle, 6-8 per kill; 85 Pals total | None — sell it | |
| Medal Shop currency | Mimog drops 170-250; 128 world pins; sealed chests at ~99% | Buys accessory slots and gear | |
| 20,000 | Predator Pals | 10 recipes — all Elixirs and Remedies |
Treasure Keys and World Tree Holy Water
Three keys open the locked chests in dungeons, and each one is tied to a specific dungeon tier rather than dropping randomly. Copper Key shows up in the starter caverns, Silver Key in the mid-game ones, Gold Key in Astral Mountains, Cherry Blossom and Feybreak Cavern. Fishing is a surprisingly good key source — a Grasslands junk haul gives a Copper Key 36% of the time. World Tree Holy Water belongs here too: it is a guaranteed 5-10 field drop in the World Tree, and without it you cannot make a single Paloxite Ingot.
| Item | Best source | Rate | Dungeons that hold it |
|---|---|---|---|
| Junk hauls while fishing in the Grasslands | 36% | Hillside Cavern, Isolated Island Cavern, Ravine Grotto | |
| Sealed chests in Sakurajima | 33.3% for 1-2 | Cavern of the Dunes, Mountain Stream Grotto, Volcanic Cavern | |
| Water-sealed chests in the World Tree | 100% for 1-2 | Astral Mountains Cavern, Cherry Blossom Cave, Feybreak Cavern | |
| Field drops in the World Tree | 100% for 5-10 | — |
The Short Answer
Mine Ore, Coal and Paldium Fragment hard in the early game — 1,632, 824 and 711 nodes respectively, and every structure you build wants them. Put Kelpsea, Lamball and Dumud on ranches so organs, wool and oil accumulate while you play. From level 50, farm Mammorest for leather and oil, run oil rigs for large Lotuses and Coralum Ore, and feed every Ancient Relic you pick up into a recycler — that one loop supplies both Paloxite and Mythical Wood at 100%. And do not hoard Diamonds: nothing in the game crafts with them, so they are 50,000 gold sitting in your box.
Related Guides
Deeper farming routes for the materials on this page:
- Palworld Item Database
- Palworld Interactive Map
- How to Farm Ore: Best Locations and Mining Site Setup
- How to Get Coralum Ore: Locations and Uses
- How to Farm Radiant Gems
- Ancient Relic Recycler Guide
- How to Get Pal Organs
- How to Get Ancient Civilization Cores and Uses
- How to Get the Ancient Material Synthesizer
- How to Get the Gigantic Furnace
- How to Farm Dog Coins
- What to Buy From Merchants






































