List of All Sphere Modules and How to Make Them

Updated 2026-07-23

Sphere modules are attachments that change how your Pal Spheres fly — and quietly add flat capture power on top. There are six of them, from the level 19 Heavy Weight Module to the level 69 Homing Module, and the boost they give is bigger than most people realize. Here's every module, exactly how much capture power each one adds, and what they cost to craft.

All 6 Sphere Modules

ModuleTech LvPointsCapture BoostWhat It Does
Heavy Weight Module191+1Heavier sphere — shorter throws, stronger captures
Curve Module232+2Curved trajectory that catches Pals off guard
Sniper Module313+2Longer range for clean throws from a distance
Slider Module393+3Sharper slider spin — even better off-guard catches
Sniper Module II484+3Significantly longer range than the base Sniper
Homing Module695+3The sphere homes in on Pals — you basically can't miss

The Capture Boost column is the part the in-game descriptions only hint at: each module adds flat capture power grades on top of whatever sphere you throw. Heavy adds +1, Curve and Sniper add +2, and the top three — Slider, Sniper II, and Homing — all add +3. Plug your setup into the capture rate calculator to see what that does to your odds against any Pal.

Crafting Recipes for Every Module

Which Module Should You Craft First?

The order to think about:

  • Grab the Heavy Weight Module the moment you hit Tech 19 — one point, dirt-cheap materials, and +1 capture power for the entire early game
  • Sniper at 31 is the comfort pick: the extra range plus +2 makes kiting captures much safer
  • Slider at 39 is the first +3 module and stays relevant until the endgame
  • Skip Sniper II if you're pushing levels fast — the Homing Module at 69 outclasses it, though 3 AI Cores and 50 Soralite Ingots make it a genuine endgame project
  • Every recipe past Heavy wants Ancient Civilization Parts or Cores, so stockpile them as you go

Pals That Stack Even More Capture Power

Modules aren't the only source of bonus capture power — three Pals add their own on top through partner skills, each with its own trigger and scaling up to +5 at max rank:

PalPartner SkillBonus Trigger
WispawDeath-Cheating FelineExtra capture power on sneak captures — throw before you're spotted
MufflyFluffy FluttererExtra capture power against frozen targets
SoufflineFuzzy FairyExtra capture power against targets tangled in ivy
TipThe bonuses stack: a Homing Module throw (+3) with Wispaw out on a sneak capture is the strongest single throw you can set up. Check any Pal's page for its base capture rate, then run the numbers in the capture rate calculator.