How to Change World Settings: All Options and Defaults
How to change world settings in Palworld: the exact menu path for a new world, an existing save and a dedicated server, every custom setting with the value it ships at, which options lock the moment the world is created, and the handful worth changing on your first playthrough.

World settings are the sliders that decide how fast you level, how easily Pals go into a sphere, what dying costs you, and how many Pals your base can hold — and almost all of them can still be changed on a save you have already sunk 60 hours into. This guide covers the exact menu path for a new world, an existing world and a dedicated server, every setting with the value it ships at, the three options that lock the moment a world is created, and the ones actually worth touching.
Where World Settings Live
There is one rule that trips up everybody: you cannot change world settings while you are in the world. There is no entry for them in the pause menu, and the Options screen you can reach in-game only holds graphics, audio, controls and language. Every world setting is edited from the title screen instead, which means saving out and reloading. The upside is that the change costs you nothing else — your progress, base and Palbox are untouched, and the new values apply the next time the world loads.
| How you play | Where the settings are | Who can change them |
|---|---|---|
| Brand new world | Create New World screen — pick a Difficulty, or set it to Custom and open Custom Settings | You, before the world exists |
| Existing single-player save | Start Game, highlight the save, then Change World Settings on the bar under the save list | You, from the title screen only |
| Co-op world you host | Same place — your co-op world is just your save with Multiplayer switched on | The host only, with everyone logged out |
| Someone else's co-op world | Nowhere. Guests carry a character into the host's world and inherit the host's rules | Only the host |
| Dedicated server | PalWorldSettings.ini in the server's config folder | Whoever runs the server, with it stopped |
Changing Settings on a World You Already Started
This is the path most people are looking for, and it takes about twenty seconds:
- Log out to the title screen. Use Return to Title from the Options menu — the game saves automatically on the way out, so you are not losing anything by leaving
- Choose Start Game and highlight the save you want to edit in the world list
- Select Change World Settings on the bar beneath the save selection, not Start Game
- Edit whatever you want, confirm the save prompt, then load the world normally
- The settings screen and the create-world screen are the same screen, so anything you could have set on day one is sitting right there
Setting Them While Creating a New World
On the creation screen you name the world, choose whether Multiplayer is on, and pick a Difficulty. Choosing Custom unlocks the Custom Settings button, which opens the full list of sliders and toggles below. The screen tells you outright that difficulty can still be changed after the world is created, so there is no need to agonise over the choice — pick Normal, play a few hours, and adjust once you know what actually annoys you. The only decisions that genuinely stick are the randomizer and the two hardcore switches.
Difficulty Presets and What Each One Changes
The presets are bundles of the same sliders you can set by hand, so picking one is just a fast way to move twenty values at once. Casual is the relaxed-builder option — easier captures, more EXP, faster gathering and hatching, softer fights and no death penalty at all. Normal is the balance the game was tuned around. Hard raises incoming damage, cuts your damage and EXP, makes Pals harder to catch, slows gathering and incubation, and drops your items and your Pals when you die. Hardcore is a separate beast: it is permanent loss, and unlike difficulty it cannot be switched on or off later.
| Preset | Who it is for | What it moves | Death penalty |
|---|---|---|---|
| Casual | New to survival games, here for the Pals | Easier captures, more EXP, faster gathering and incubation, much easier fights | None at all |
| Normal | Survival regulars wanting the intended challenge | Standard balance across every slider | All material items drop where you fell |
| Hard | Veterans who want Palpagos to bite back | Harder captures, less EXP, slower gathering and incubation, you take more and deal less damage | All items and all Pals drop where you fell |
| Hardcore | One life, no takebacks | A dead player does not come back, and any Pal that hits 0 HP is gone permanently | Permanent — the run is the penalty |
| Custom | Anyone who wants one thing changed and nothing else | Whatever you set in the Custom Settings list | Any of the five Death Penalty values |
Custom is underused. If Hard's combat is what you want but losing a team on Mount Obsidian is not, set the damage multipliers to Hard's feel and leave Death Penalty on the mildest option — the full breakdown of those five values is in the how to keep items on death guide. Nothing in the game gates content behind a difficulty setting, so there is no achievement cost to running a mixed profile.
The Settings You Cannot Change Later
Three options are permanent, and the menu warns you about each with a note attached to the line itself. Random Pal Mode rewrites which Pals live where, so it has to be decided before the world generates. Hardcore Mode and permanent Pal loss lock as soon as the game starts, because letting a player switch them off after a bad fight would make them meaningless. Everything else on the list — difficulty included — stays editable for the life of the save.
| Setting | Default | Why it locks |
|---|---|---|
| Random Pal Mode (No Randomization / Randomize by Region / Completely Random) | No Randomization | It decides which of the game's 288 Pals spawn in each biome, and the world is built from that |
| Seed | Empty | Feeds the randomizer — same seed, same shuffled world |
| Random wild Pal levels | Off | Part of the randomizer, so it is fixed at creation with it |
| Hardcore Mode — permanent loss of progress on player death | Off | Cannot be changed once the game has started |
| Pals who die are permanently lost | Off | Cannot be changed once the game has started |
Note that the two hardcore switches are separate lines. You can run permanent Pal death without risking your own character, which is a far more interesting middle ground than the full Hardcore preset — every fight suddenly matters, but a bad fall does not end the save. Just be certain before you confirm, because that is the last chance you get.
Every Custom Setting and Its Default
Below is the full Custom Settings list with the value each one ships at and the name it uses in a server config file, so the in-game slider and the text file line up when you go looking. Nearly every multiplier starts at 1.00 — that is the baseline the whole game is balanced against, so treat a change as a deliberate trade rather than free value.
Rates and Multipliers
Twenty-six of the settings are plain multipliers, and they split into three jobs: pacing (time, EXP, capture, work speed), survival pressure (hunger, stamina, regeneration, damage), and resource flow (gathering, drops, structure decay). The four most impactful for a normal playthrough are EXP Rate, Pal Capture Rate, Work Speed Multiplier and the incubation time — those decide how long the mid-game grind runs. The damage multipliers are the ones to leave alone longest, because they change what every boss fight feels like rather than how long it takes to get there.
| Setting | Config name | Default | What it controls |
|---|---|---|---|
| Day Time Speed | DayTimeSpeedRate | 1.00 | How quickly daytime passes |
| Night Time Speed | NightTimeSpeedRate | 1.00 | How quickly night passes — raise it if you hate the dark, lower it to farm night-only Pals |
| EXP Rate | ExpRate | 1.00 | All experience gained, for you and your Pals |
| Pal Capture Rate | PalCaptureRate | 1.00 | Capture chance, stacking on top of sphere tier, HP and back-strike bonuses |
| Pal Appearance Rate | PalSpawnNumRate | 1.00 | How many wild Pals populate the world — the menu flags this one as a performance risk |
| Damage from Pals Multiplier | PalDamageRateAttack | 1.00 | Damage Pals deal |
| Damage to Pals Multiplier | PalDamageRateDefense | 1.00 | Damage Pals take |
| Damage from Player Multiplier | PlayerDamageRateAttack | 1.00 | Damage players deal |
| Damage to Player Multiplier | PlayerDamageRateDefense | 1.00 | Damage players take |
| Player Hunger Depletion Rate | PlayerStomachDecreaceRate | 1.00 | How fast your hunger bar empties |
| Player Stamina Reduction Rate | PlayerStaminaDecreaceRate | 1.00 | How fast sprinting, gliding and climbing drain stamina |
| Player Auto Health Regeneration Rate | PlayerAutoHPRegeneRate | 1.00 | Passive health regen while active |
| Player Sleep Health Regeneration Rate | PlayerAutoHpRegeneRateInSleep | 1.00 | Health regen while sleeping in a bed |
| Pal Hunger Depletion Rate | PalStomachDecreaceRate | 1.00 | How fast base and party Pals get hungry |
| Pal Stamina Reduction Rate | PalStaminaDecreaceRate | 1.00 | Stamina drain on mounts and working Pals |
| Pal Auto Health Regeneration Rate | PalAutoHPRegeneRate | 1.00 | Passive Pal health regen |
| Pal Sleep Health Regeneration Rate | PalAutoHpRegeneRateInSleep | 1.00 | Regen while a Pal sleeps, including inside the Palbox |
| Damage to Structure Multiplier | BuildObjectDamageRate | 1.00 | Damage your base takes from raids and wild Pals |
| Structure Deterioration Rate | BuildObjectDeteriorationDamageRate | 1.00 | How fast buildings decay — set it to 0 and nothing rots |
| Gatherable Items Multiplier | CollectionDropRate | 1.00 | Ore, wood and stone yield per node |
| Gatherable Objects Health Multiplier | CollectionObjectHpRate | 1.00 | How many hits a node takes to break |
| Gatherable Objects Respawn Interval | CollectionObjectRespawnSpeedRate | 1.00 | The wait before a mined node comes back |
| Dropped Items Multiplier | EnemyDropItemRate | 1.00 | Quantity of loot from defeated Pals and humans |
| Work Speed Multiplier | WorkSpeedRate | 1.00 | How fast base Pals complete jobs |
| Item Weight Rate | ItemWeightRate | 1.00 | Weight of everything in your bag — lower it to carry more without touching your stat points |
| Massive Egg incubation time (hours) | PalEggDefaultHatchingTime | 1.00 | Base incubation clock, before temperature and research bonuses |
Item Weight Rate deserves a callout because it solves a problem players usually attack with levels instead. Dropping it to 0.5 halves the weight of every stack you carry, which frees the stat points you would have poured into Weight for the stats that actually raise your damage. The incubation line is the other quiet one: it sets the base clock for a Massive Egg in hours, and everything in the how to hatch eggs fast guide — temperature, the Incubation Acceleration research, Dynamoff's partner skill — multiplies against that number.
Death, Travel, and Survival Toggles
These are the switches that change how a session feels rather than how fast it moves. Fast Travel is on by default and there is a second line that restricts it to your own bases only, which is the setting hardcore-leaning servers use to make the map feel large again — worth knowing before you assume the 137 fast travel points on the Palworld interactive map's fast travel layer are permanent infrastructure. Death Penalty ships on the option that spares your equipment, so out of the box you drop your bag but keep your gear and your whole team.
| Setting | Config name | Default | Notes |
|---|---|---|---|
| Death Penalty | DeathPenalty | Drop all items except equipment | Five options, from no drops at all to losing your entire party |
| Enable Fast Travel | bEnableFastTravel | On | Switch it off and the game tells you fast travel is disabled by world settings when you try |
| Restrict Fast Travel to bases only | bEnableFastTravelOnlyBaseCamp | Off | Statues still unlock the map, but only your own bases are valid destinations |
| Enable Character Defecation | bActiveUNKO | Off | Off by default on servers — turn it on if you want fertiliser production without a ranch |
| Maximum defecation in a world | DropItemMaxNum_UNKO | 100 | A cap on how much of it can exist at once |
| Auto save interval | AutoSaveSpan | 30 seconds | Menu options run 30 seconds, 1, 5, 10, 15 and 30 minutes |
World Events and Dropped Items
Both event toggles are on by default, and both are worth leaving on unless a base is genuinely getting flattened. Raid events are what send the game's 88 raid groups at your camp, everything from a six-Thug Syndicate patrol up to the late-game herds — the full roster with wave composition and rewards is on the Palworld base raids page. Predator Pals are the roaming elite variants that hit far above the local level band. The supply drop interval governs how often the game's supply crates land, and each of the 8 regions has its own loot pool, which the supply drop loot tables break down.
| Setting | Config name | Default | Notes |
|---|---|---|---|
| Enable Raid Events | bEnableInvaderEnemy | On | Turns base invasions on or off entirely |
| Enable Predator Pals | EnablePredatorBossPal | On | The overlevelled roaming variants that hunt you rather than flee |
| Meteorite/Supplies Drop Interval | SupplyDropSpan | 180 minutes | Three real hours between drops at the default — cut it if you farm crates for schematics |
| Maximum dropped items in a world | DropItemMaxNum | 3000 | Total loot piles allowed on the ground at once |
| Maximum dropped active items | PhysicsActiveDropItemMaxNum | No limit | Physics-enabled drops specifically; -1 means uncapped |
| How long drops survive | DropItemAliveMaxHours | 1 hour | The clock on a pile before the world cleans it up |
Base, Guild, and Structure Limits
This block is where a multiplayer world is really tuned, and the base worker cap is the single most requested change in the whole list. Fifteen Pals per base sounds generous until you price out a full production chain — kindling, watering, planting, handiwork and transporting all competing for slots, which is exactly the pressure the best base Pals ranking exists to solve. Raising it works, but every extra worker is another AI actor the host has to simulate, and the game will tell you when your numbers exceed what your hardware is comfortable with. Structure count is uncapped out of the box, and with 485 buildable structures in the game there is plenty of room to find the ceiling on your own machine.
| Setting | Config name | Default | Notes |
|---|---|---|---|
| Maximum work Pals at a base | BaseCampWorkerMaxNum | 15 | The headline base cap — raising it costs performance directly |
| Maximum bases per guild | BaseCampMaxNumInGuild | 4 | Palboxes you are allowed to plant |
| Maximum structures per base | MaxBuildingLimitNum | No Limit | 0 means uncapped; set a number on a busy server |
| Maximum guild members | GuildPlayerMaxNum | 20 | See the guild guide for how ranks and invites work |
| Auto-delete offline guilds | bAutoResetGuildNoOnlinePlayers | Off | A server-cleanup tool, not something to enable casually |
| Hours before an offline guild is deleted | AutoResetGuildTimeNoOnlinePlayers | 72 | Only applies when the toggle above is on |
Multiplayer, Cross-Play, and the Global Palbox
Multiplayer is a per-world toggle rather than a separate mode, so a solo save can be opened up to friends later without starting over. A hosted co-op world takes 4 players, while a dedicated server takes 32 — that gap is the whole reason to run a server, and the Palworld multiplayer guide covers the trade-offs. The Global Palbox lines are newer and asymmetric by default: exporting a Pal's genetic data is allowed, importing one back into the world is not, which stops a fresh save from being filled with fully-bred endgame Pals on day one.
| Setting | Config name | Default | Notes |
|---|---|---|---|
| Multiplayer | bIsMultiplay | Off | Turning it on gives the world an invite code, shown on the Options screen once you are in |
| Password ON/OFF | ServerPassword | Off | Locks the world to people who have the password |
| Cross-Play platforms | CrossplayPlatforms | Steam, Xbox, Mac | PlayStation 5 cross-play is still listed as under development |
| Co-op player cap | CoopPlayerMaxNum | 4 | Hosted worlds only |
| Server player cap | ServerPlayerMaxNum | 32 | Dedicated servers only |
| Allow Pal data saved to the Global Palbox | bAllowGlobalPalboxExport | On | Exporting genetic data out of this world |
| Allow Pals rebuilt from the Global Palbox | bAllowGlobalPalboxImport | Off | Off by default — enable it deliberately |
| Player-to-player damage | bEnablePlayerToPlayerDamage | Off | Friendly fire is a separate toggle, also off |
Editing a Dedicated Server's Settings
A dedicated server has no menu, so everything above is edited as text. The file you want is PalWorldSettings.ini inside the server's Pal/Saved/Config folder — LinuxServer on a Linux host, WindowsServer on a Windows one — and it only exists after the server has been launched once. There is a second file, DefaultPalWorldSettings.ini, sitting in the server root, and it is a decoy: it states in its own header that it is a sample and that changes to it are not reflected on the server. Copy its contents across, then edit the real file.
Three things to get right when you edit it:
- Everything lives on one line under the [/Script/Pal.PalGameWorldSettings] header, as a single OptionSettings=( ... ) block — a stray line break silently breaks the whole thing
- Values are comma-separated with no spaces, text values go in quotes, and true/false toggles are capitalised as True and False
- The server reads the file at startup, so stop it, edit, restart — saving while it runs does nothing, and a running server will overwrite your file on shutdown
Server-Only Settings That Never Appear in the Menu
The config file carries a second tier of settings with no slider anywhere in the game, and some of them are genuinely useful to know about. Equipment durability, food spoilage and ranch production all have their own multipliers, so a server can soften the parts of the survival loop that annoy its players without touching combat. There is also a switch for each of the five stats you can raise, which lets a server disable stat point spending on, say, Weight while leaving the rest alone — a heavier-handed version of the Item Weight Rate trick above.
| Config name | Default | What it does |
|---|---|---|
| EquipmentDurabilityDamageRate | 1.00 | How fast weapons and armour wear out |
| ItemCorruptionMultiplier | 1.00 | How fast food spoils in your bag and chests |
| MonsterFarmActionSpeedRate | 1.00 | How often ranch Pals produce their drops |
| bAllowEnhanceStat_Health / _Attack / _Stamina / _Weight / _WorkSpeed | All on | Individually block stat points from going into a stat |
| DenyTechnologyList | Empty | Blacklist specific technology tree unlocks server-wide |
| PublicPort | 8211 | The game port players connect on |
| RCONEnabled / RCONPort | Off / 25575 | Remote console for kicks, bans and broadcasts |
| RESTAPIEnabled / RESTAPIPort | Off / 8212 | HTTP admin API, the modern alternative to RCON |
| AdminPassword | Empty | Required for admin commands — set it before you open the server |
| bIsUseBackupSaveData | On | Rolling save backups, and the reason backing up a Palworld save is less painful than it sounds |
| ChatPostLimitPerMinute | 30 | Anti-spam throttle on chat |
| bEnableVoiceChat | Off | Proximity voice, with its own falloff distances |
| GuildRejoinCooldownMinutes | 0 | Stops guild-hopping on PvP servers |
| bAllowClientMod | On | Whether modded clients may connect |
The Settings Worth Changing First
Most players do not want a different game, they want two or three specific frustrations gone. These are the changes that buy the most quality of life for the least damage to the balance — and because none of them are locked, you can undo any of them the moment the game feels too soft. Capture rate is the one to reach for first: catching ten of a Pal for the Paldeck bonus is the single most repetitive job in a playthrough, and it is not a skill test. Everything else here is about removing chores rather than removing challenge.
| If this is bothering you | Change | Why it works |
|---|---|---|
| Capturing the same Pal ten times for the bonus | Pal Capture Rate up | Stacks on top of sphere tier, so Pal Spheres stretch further and the Paldeck grind shrinks |
| Bag full every twenty minutes | Item Weight Rate down | Frees the stat points you were sinking into Weight, without the carrying-Pal juggling act |
| Losing gear on a bad fall | Death Penalty to a milder value | The default already spares equipment; No drops removes the tax entirely |
| Base production crawling | Work Speed Multiplier up | Cheaper than re-breeding your whole workforce for better work passives |
| Eggs sitting in incubators for hours | Massive Egg incubation time down | It is the base clock every other hatching bonus multiplies against |
| Not enough room for a full production line | Max work Pals at a base up from 15 | The biggest single quality-of-life change on a server — watch the performance warning |
| Ore nodes never coming back | Gatherable Objects Respawn Interval adjusted | Turns a mining circuit into something you can actually stand still for |
| Base getting wrecked while you are away | Damage to Structure Multiplier down, or Raid Events off | Keeps the 88 raid groups from undoing an afternoon of building |
The ones to leave alone for a first playthrough are the damage multipliers and Pal Appearance Rate. Damage sliders change every boss fight at once — including the tower bosses the story is paced around — so a small nudge there does far more than it looks like it will. Appearance Rate is the performance killer of the group, and the menu warns you about it directly; more Pals on screen means more simulation, and on a hosted co-op world that cost lands entirely on the host's machine.
Related Guides
More on settings, saves and multiplayer:
- All Palworld guides and the Palworld interactive map
- How to Keep Items on Death — all five Death Penalty values and how to recover a Death Chest
- Palworld Multiplayer Guide — co-op, crossplay and dedicated servers compared
- How to Update Your Palworld Server — fixing a version mismatch after a patch
- How to Back Up Save Data — Steam, Xbox and server saves
- How to Create and Join a Guild — ranks, limits and base sharing
- How to Hatch Eggs Fast — every incubation modifier stacked in order
- Palworld Base Building Guide — layouts that survive the structure limits
- Palworld PC System Requirements — what your machine can actually host