Palworld Guide

How to Change World Settings: All Options and Defaults

How to change world settings in Palworld: the exact menu path for a new world, an existing save and a dedicated server, every custom setting with the value it ships at, which options lock the moment the world is created, and the handful worth changing on your first playthrough.

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How to Change World Settings: All Options and Defaults — Palworld Database

World settings are the sliders that decide how fast you level, how easily Pals go into a sphere, what dying costs you, and how many Pals your base can hold — and almost all of them can still be changed on a save you have already sunk 60 hours into. This guide covers the exact menu path for a new world, an existing world and a dedicated server, every setting with the value it ships at, the three options that lock the moment a world is created, and the ones actually worth touching.

Where World Settings Live

There is one rule that trips up everybody: you cannot change world settings while you are in the world. There is no entry for them in the pause menu, and the Options screen you can reach in-game only holds graphics, audio, controls and language. Every world setting is edited from the title screen instead, which means saving out and reloading. The upside is that the change costs you nothing else — your progress, base and Palbox are untouched, and the new values apply the next time the world loads.

How you playWhere the settings areWho can change them
Brand new worldCreate New World screen — pick a Difficulty, or set it to Custom and open Custom SettingsYou, before the world exists
Existing single-player saveStart Game, highlight the save, then Change World Settings on the bar under the save listYou, from the title screen only
Co-op world you hostSame place — your co-op world is just your save with Multiplayer switched onThe host only, with everyone logged out
Someone else's co-op worldNowhere. Guests carry a character into the host's world and inherit the host's rulesOnly the host
Dedicated serverPalWorldSettings.ini in the server's config folderWhoever runs the server, with it stopped

Changing Settings on a World You Already Started

This is the path most people are looking for, and it takes about twenty seconds:

  • Log out to the title screen. Use Return to Title from the Options menu — the game saves automatically on the way out, so you are not losing anything by leaving
  • Choose Start Game and highlight the save you want to edit in the world list
  • Select Change World Settings on the bar beneath the save selection, not Start Game
  • Edit whatever you want, confirm the save prompt, then load the world normally
  • The settings screen and the create-world screen are the same screen, so anything you could have set on day one is sitting right there

Setting Them While Creating a New World

On the creation screen you name the world, choose whether Multiplayer is on, and pick a Difficulty. Choosing Custom unlocks the Custom Settings button, which opens the full list of sliders and toggles below. The screen tells you outright that difficulty can still be changed after the world is created, so there is no need to agonise over the choice — pick Normal, play a few hours, and adjust once you know what actually annoys you. The only decisions that genuinely stick are the randomizer and the two hardcore switches.

TipSettings are stored per save, not per account. Editing one world does nothing to the others, and there is no global default to set once — every new world starts from the standard values again unless you open Custom Settings.

Difficulty Presets and What Each One Changes

The presets are bundles of the same sliders you can set by hand, so picking one is just a fast way to move twenty values at once. Casual is the relaxed-builder option — easier captures, more EXP, faster gathering and hatching, softer fights and no death penalty at all. Normal is the balance the game was tuned around. Hard raises incoming damage, cuts your damage and EXP, makes Pals harder to catch, slows gathering and incubation, and drops your items and your Pals when you die. Hardcore is a separate beast: it is permanent loss, and unlike difficulty it cannot be switched on or off later.

PresetWho it is forWhat it movesDeath penalty
CasualNew to survival games, here for the PalsEasier captures, more EXP, faster gathering and incubation, much easier fightsNone at all
NormalSurvival regulars wanting the intended challengeStandard balance across every sliderAll material items drop where you fell
HardVeterans who want Palpagos to bite backHarder captures, less EXP, slower gathering and incubation, you take more and deal less damageAll items and all Pals drop where you fell
HardcoreOne life, no takebacksA dead player does not come back, and any Pal that hits 0 HP is gone permanentlyPermanent — the run is the penalty
CustomAnyone who wants one thing changed and nothing elseWhatever you set in the Custom Settings listAny of the five Death Penalty values

Custom is underused. If Hard's combat is what you want but losing a team on Mount Obsidian is not, set the damage multipliers to Hard's feel and leave Death Penalty on the mildest option — the full breakdown of those five values is in the how to keep items on death guide. Nothing in the game gates content behind a difficulty setting, so there is no achievement cost to running a mixed profile.

The Settings You Cannot Change Later

Three options are permanent, and the menu warns you about each with a note attached to the line itself. Random Pal Mode rewrites which Pals live where, so it has to be decided before the world generates. Hardcore Mode and permanent Pal loss lock as soon as the game starts, because letting a player switch them off after a bad fight would make them meaningless. Everything else on the list — difficulty included — stays editable for the life of the save.

SettingDefaultWhy it locks
Random Pal Mode (No Randomization / Randomize by Region / Completely Random)No RandomizationIt decides which of the game's 288 Pals spawn in each biome, and the world is built from that
SeedEmptyFeeds the randomizer — same seed, same shuffled world
Random wild Pal levelsOffPart of the randomizer, so it is fixed at creation with it
Hardcore Mode — permanent loss of progress on player deathOffCannot be changed once the game has started
Pals who die are permanently lostOffCannot be changed once the game has started

Note that the two hardcore switches are separate lines. You can run permanent Pal death without risking your own character, which is a far more interesting middle ground than the full Hardcore preset — every fight suddenly matters, but a bad fall does not end the save. Just be certain before you confirm, because that is the last chance you get.

Every Custom Setting and Its Default

Below is the full Custom Settings list with the value each one ships at and the name it uses in a server config file, so the in-game slider and the text file line up when you go looking. Nearly every multiplier starts at 1.00 — that is the baseline the whole game is balanced against, so treat a change as a deliberate trade rather than free value.

Rates and Multipliers

Twenty-six of the settings are plain multipliers, and they split into three jobs: pacing (time, EXP, capture, work speed), survival pressure (hunger, stamina, regeneration, damage), and resource flow (gathering, drops, structure decay). The four most impactful for a normal playthrough are EXP Rate, Pal Capture Rate, Work Speed Multiplier and the incubation time — those decide how long the mid-game grind runs. The damage multipliers are the ones to leave alone longest, because they change what every boss fight feels like rather than how long it takes to get there.

SettingConfig nameDefaultWhat it controls
Day Time SpeedDayTimeSpeedRate1.00How quickly daytime passes
Night Time SpeedNightTimeSpeedRate1.00How quickly night passes — raise it if you hate the dark, lower it to farm night-only Pals
EXP RateExpRate1.00All experience gained, for you and your Pals
Pal Capture RatePalCaptureRate1.00Capture chance, stacking on top of sphere tier, HP and back-strike bonuses
Pal Appearance RatePalSpawnNumRate1.00How many wild Pals populate the world — the menu flags this one as a performance risk
Damage from Pals MultiplierPalDamageRateAttack1.00Damage Pals deal
Damage to Pals MultiplierPalDamageRateDefense1.00Damage Pals take
Damage from Player MultiplierPlayerDamageRateAttack1.00Damage players deal
Damage to Player MultiplierPlayerDamageRateDefense1.00Damage players take
Player Hunger Depletion RatePlayerStomachDecreaceRate1.00How fast your hunger bar empties
Player Stamina Reduction RatePlayerStaminaDecreaceRate1.00How fast sprinting, gliding and climbing drain stamina
Player Auto Health Regeneration RatePlayerAutoHPRegeneRate1.00Passive health regen while active
Player Sleep Health Regeneration RatePlayerAutoHpRegeneRateInSleep1.00Health regen while sleeping in a bed
Pal Hunger Depletion RatePalStomachDecreaceRate1.00How fast base and party Pals get hungry
Pal Stamina Reduction RatePalStaminaDecreaceRate1.00Stamina drain on mounts and working Pals
Pal Auto Health Regeneration RatePalAutoHPRegeneRate1.00Passive Pal health regen
Pal Sleep Health Regeneration RatePalAutoHpRegeneRateInSleep1.00Regen while a Pal sleeps, including inside the Palbox
Damage to Structure MultiplierBuildObjectDamageRate1.00Damage your base takes from raids and wild Pals
Structure Deterioration RateBuildObjectDeteriorationDamageRate1.00How fast buildings decay — set it to 0 and nothing rots
Gatherable Items MultiplierCollectionDropRate1.00Ore, wood and stone yield per node
Gatherable Objects Health MultiplierCollectionObjectHpRate1.00How many hits a node takes to break
Gatherable Objects Respawn IntervalCollectionObjectRespawnSpeedRate1.00The wait before a mined node comes back
Dropped Items MultiplierEnemyDropItemRate1.00Quantity of loot from defeated Pals and humans
Work Speed MultiplierWorkSpeedRate1.00How fast base Pals complete jobs
Item Weight RateItemWeightRate1.00Weight of everything in your bag — lower it to carry more without touching your stat points
Massive Egg incubation time (hours)PalEggDefaultHatchingTime1.00Base incubation clock, before temperature and research bonuses

Item Weight Rate deserves a callout because it solves a problem players usually attack with levels instead. Dropping it to 0.5 halves the weight of every stack you carry, which frees the stat points you would have poured into Weight for the stats that actually raise your damage. The incubation line is the other quiet one: it sets the base clock for a Massive Egg in hours, and everything in the how to hatch eggs fast guide — temperature, the Incubation Acceleration research, Dynamoff's partner skill — multiplies against that number.

Death, Travel, and Survival Toggles

These are the switches that change how a session feels rather than how fast it moves. Fast Travel is on by default and there is a second line that restricts it to your own bases only, which is the setting hardcore-leaning servers use to make the map feel large again — worth knowing before you assume the 137 fast travel points on the Palworld interactive map's fast travel layer are permanent infrastructure. Death Penalty ships on the option that spares your equipment, so out of the box you drop your bag but keep your gear and your whole team.

SettingConfig nameDefaultNotes
Death PenaltyDeathPenaltyDrop all items except equipmentFive options, from no drops at all to losing your entire party
Enable Fast TravelbEnableFastTravelOnSwitch it off and the game tells you fast travel is disabled by world settings when you try
Restrict Fast Travel to bases onlybEnableFastTravelOnlyBaseCampOffStatues still unlock the map, but only your own bases are valid destinations
Enable Character DefecationbActiveUNKOOffOff by default on servers — turn it on if you want fertiliser production without a ranch
Maximum defecation in a worldDropItemMaxNum_UNKO100A cap on how much of it can exist at once
Auto save intervalAutoSaveSpan30 secondsMenu options run 30 seconds, 1, 5, 10, 15 and 30 minutes

World Events and Dropped Items

Both event toggles are on by default, and both are worth leaving on unless a base is genuinely getting flattened. Raid events are what send the game's 88 raid groups at your camp, everything from a six-Thug Syndicate patrol up to the late-game herds — the full roster with wave composition and rewards is on the Palworld base raids page. Predator Pals are the roaming elite variants that hit far above the local level band. The supply drop interval governs how often the game's supply crates land, and each of the 8 regions has its own loot pool, which the supply drop loot tables break down.

SettingConfig nameDefaultNotes
Enable Raid EventsbEnableInvaderEnemyOnTurns base invasions on or off entirely
Enable Predator PalsEnablePredatorBossPalOnThe overlevelled roaming variants that hunt you rather than flee
Meteorite/Supplies Drop IntervalSupplyDropSpan180 minutesThree real hours between drops at the default — cut it if you farm crates for schematics
Maximum dropped items in a worldDropItemMaxNum3000Total loot piles allowed on the ground at once
Maximum dropped active itemsPhysicsActiveDropItemMaxNumNo limitPhysics-enabled drops specifically; -1 means uncapped
How long drops surviveDropItemAliveMaxHours1 hourThe clock on a pile before the world cleans it up

Base, Guild, and Structure Limits

This block is where a multiplayer world is really tuned, and the base worker cap is the single most requested change in the whole list. Fifteen Pals per base sounds generous until you price out a full production chain — kindling, watering, planting, handiwork and transporting all competing for slots, which is exactly the pressure the best base Pals ranking exists to solve. Raising it works, but every extra worker is another AI actor the host has to simulate, and the game will tell you when your numbers exceed what your hardware is comfortable with. Structure count is uncapped out of the box, and with 485 buildable structures in the game there is plenty of room to find the ceiling on your own machine.

SettingConfig nameDefaultNotes
Maximum work Pals at a baseBaseCampWorkerMaxNum15The headline base cap — raising it costs performance directly
Maximum bases per guildBaseCampMaxNumInGuild4Palboxes you are allowed to plant
Maximum structures per baseMaxBuildingLimitNumNo Limit0 means uncapped; set a number on a busy server
Maximum guild membersGuildPlayerMaxNum20See the guild guide for how ranks and invites work
Auto-delete offline guildsbAutoResetGuildNoOnlinePlayersOffA server-cleanup tool, not something to enable casually
Hours before an offline guild is deletedAutoResetGuildTimeNoOnlinePlayers72Only applies when the toggle above is on

Multiplayer, Cross-Play, and the Global Palbox

Multiplayer is a per-world toggle rather than a separate mode, so a solo save can be opened up to friends later without starting over. A hosted co-op world takes 4 players, while a dedicated server takes 32 — that gap is the whole reason to run a server, and the Palworld multiplayer guide covers the trade-offs. The Global Palbox lines are newer and asymmetric by default: exporting a Pal's genetic data is allowed, importing one back into the world is not, which stops a fresh save from being filled with fully-bred endgame Pals on day one.

SettingConfig nameDefaultNotes
MultiplayerbIsMultiplayOffTurning it on gives the world an invite code, shown on the Options screen once you are in
Password ON/OFFServerPasswordOffLocks the world to people who have the password
Cross-Play platformsCrossplayPlatformsSteam, Xbox, MacPlayStation 5 cross-play is still listed as under development
Co-op player capCoopPlayerMaxNum4Hosted worlds only
Server player capServerPlayerMaxNum32Dedicated servers only
Allow Pal data saved to the Global PalboxbAllowGlobalPalboxExportOnExporting genetic data out of this world
Allow Pals rebuilt from the Global PalboxbAllowGlobalPalboxImportOffOff by default — enable it deliberately
Player-to-player damagebEnablePlayerToPlayerDamageOffFriendly fire is a separate toggle, also off
TipIf you push the base worker count, structure limit or dropped-item cap past what your machine handles, the game throws a warning before launch saying some settings are too high for your system and lists the ones to lower. It will still let you start — it is advice, not a block — but that popup is the best free performance diagnostic in the game, and the PC system requirements are worth a look before you ignore it.

Editing a Dedicated Server's Settings

A dedicated server has no menu, so everything above is edited as text. The file you want is PalWorldSettings.ini inside the server's Pal/Saved/Config folder — LinuxServer on a Linux host, WindowsServer on a Windows one — and it only exists after the server has been launched once. There is a second file, DefaultPalWorldSettings.ini, sitting in the server root, and it is a decoy: it states in its own header that it is a sample and that changes to it are not reflected on the server. Copy its contents across, then edit the real file.

Three things to get right when you edit it:

  • Everything lives on one line under the [/Script/Pal.PalGameWorldSettings] header, as a single OptionSettings=( ... ) block — a stray line break silently breaks the whole thing
  • Values are comma-separated with no spaces, text values go in quotes, and true/false toggles are capitalised as True and False
  • The server reads the file at startup, so stop it, edit, restart — saving while it runs does nothing, and a running server will overwrite your file on shutdown

Server-Only Settings That Never Appear in the Menu

The config file carries a second tier of settings with no slider anywhere in the game, and some of them are genuinely useful to know about. Equipment durability, food spoilage and ranch production all have their own multipliers, so a server can soften the parts of the survival loop that annoy its players without touching combat. There is also a switch for each of the five stats you can raise, which lets a server disable stat point spending on, say, Weight while leaving the rest alone — a heavier-handed version of the Item Weight Rate trick above.

Config nameDefaultWhat it does
EquipmentDurabilityDamageRate1.00How fast weapons and armour wear out
ItemCorruptionMultiplier1.00How fast food spoils in your bag and chests
MonsterFarmActionSpeedRate1.00How often ranch Pals produce their drops
bAllowEnhanceStat_Health / _Attack / _Stamina / _Weight / _WorkSpeedAll onIndividually block stat points from going into a stat
DenyTechnologyListEmptyBlacklist specific technology tree unlocks server-wide
PublicPort8211The game port players connect on
RCONEnabled / RCONPortOff / 25575Remote console for kicks, bans and broadcasts
RESTAPIEnabled / RESTAPIPortOff / 8212HTTP admin API, the modern alternative to RCON
AdminPasswordEmptyRequired for admin commands — set it before you open the server
bIsUseBackupSaveDataOnRolling save backups, and the reason backing up a Palworld save is less painful than it sounds
ChatPostLimitPerMinute30Anti-spam throttle on chat
bEnableVoiceChatOffProximity voice, with its own falloff distances
GuildRejoinCooldownMinutes0Stops guild-hopping on PvP servers
bAllowClientModOnWhether modded clients may connect

The Settings Worth Changing First

Most players do not want a different game, they want two or three specific frustrations gone. These are the changes that buy the most quality of life for the least damage to the balance — and because none of them are locked, you can undo any of them the moment the game feels too soft. Capture rate is the one to reach for first: catching ten of a Pal for the Paldeck bonus is the single most repetitive job in a playthrough, and it is not a skill test. Everything else here is about removing chores rather than removing challenge.

If this is bothering youChangeWhy it works
Capturing the same Pal ten times for the bonusPal Capture Rate upStacks on top of sphere tier, so Pal Spheres stretch further and the Paldeck grind shrinks
Bag full every twenty minutesItem Weight Rate downFrees the stat points you were sinking into Weight, without the carrying-Pal juggling act
Losing gear on a bad fallDeath Penalty to a milder valueThe default already spares equipment; No drops removes the tax entirely
Base production crawlingWork Speed Multiplier upCheaper than re-breeding your whole workforce for better work passives
Eggs sitting in incubators for hoursMassive Egg incubation time downIt is the base clock every other hatching bonus multiplies against
Not enough room for a full production lineMax work Pals at a base up from 15The biggest single quality-of-life change on a server — watch the performance warning
Ore nodes never coming backGatherable Objects Respawn Interval adjustedTurns a mining circuit into something you can actually stand still for
Base getting wrecked while you are awayDamage to Structure Multiplier down, or Raid Events offKeeps the 88 raid groups from undoing an afternoon of building

The ones to leave alone for a first playthrough are the damage multipliers and Pal Appearance Rate. Damage sliders change every boss fight at once — including the tower bosses the story is paced around — so a small nudge there does far more than it looks like it will. Appearance Rate is the performance killer of the group, and the menu warns you about it directly; more Pals on screen means more simulation, and on a hosted co-op world that cost lands entirely on the host's machine.

TipChanging settings never invalidates anything. There are no achievements gated behind difficulty, no saves flagged as modified, and no penalty for running Custom — so if a slider is standing between you and actually playing, move it.

More on settings, saves and multiplayer: