Palworld Guide

Tactical Grenade Launcher Schematic Location and Stats

Where every Tactical Grenade Launcher schematic drops in Palworld — Sky Island supply drop odds for all four tiers down to 0.06% on the Legendary, the 6,722 Base Attack and 8-round magazine that make it the class burst king, the full craft cost, and the Drafting Table shortcut.

Updated 11 min read10 data tables
Tactical Grenade Launcher Schematic Location and Stats — Palworld Database

The Tactical Grenade Launcher is the Sunreach-tier explosive — 6,722 Base Attack with eight rounds in the tube, which is more damage per magazine than any other launcher in Palworld. This guide covers every schematic tier and exactly where it drops, the real odds on the Legendary one, the full stat card, what a single craft costs in raw materials, and the Drafting Table route if the loot gods never cooperate.

Tactical Grenade Launcher Stats

This is a Sky Island weapon through and through: it unlocks at Technology Lv 72, it's built at the Ancient Workbench, and every material in its recipe traces back to Sunreach. The number that defines it isn't the attack figure — it's the 8-round magazine, which is four times what the ordinary Grenade Launcher holds and eight times what a Rocket Launcher holds. Explosive attack values only make sense against other explosives, so treat 6,722 as a launcher-class number and not something to line up next to a rifle.

StatTactical Grenade Launcher
Weapon classRocket Launcher
Base Attack6,722
Magazine8 — the largest of any launcher
Durability800
Weight30
Technology levelLv 72, 5 Technology Points
Crafting stationAncient Workbench (unlocks at Lv 67)
AmmoTactical Grenade Launcher Ammo — Lv 72, 2 points
Legendary schematicTactical Grenade Launcher Schematic 4
Best published drop chance0.06% per Sky Island supply drop

The in-game description sells it on trajectory stability for precise long-range bombing, and that lines up with how it plays: a grenade arc you can actually place, fired eight times before you reload. The 800 durability backs that up — every launcher below it in the tech tree sits at 300 except the base Grenade Launcher at 600, so this is a weapon designed to be fired in volume rather than saved for one shot.

Where the Legendary Schematic Drops

All four tiers live in Sky Island content and nowhere else — there's no merchant selling them, no expedition that pays one out, and no boss with it on their table. That narrows the hunt considerably. Supply drops are the only source with a published number attached, and the falloff between tiers is brutal: roughly a fifth of the previous chance at every step, ending at 0.06% for the Legendary. That's about one in 1,700 drops.

SchematicCraftsSky Island supply dropAlso drops from
Schematic 1Uncommon6.97%Sky Island treasure chests · ordinary Sky Island chests · enemy camp boss stashes · Sky Island fishing
Schematic 2Rare1.39%Sky Island treasure chests · enemy camp boss stashes · tier 5 treasure map digs · Sky Island fishing
Schematic 3Epic0.28%Sky Island treasure chests · enemy camp boss stashes · tier 5 treasure map digs · Sky Island fishing
Schematic 4Legendary0.06%Sky Island treasure chests · enemy camp boss stashes · tier 5 treasure map digs · Sky Island fishing

Read the last column carefully, because there's a real difference hiding in it. Schematic 1 is the only tier that ordinary Sky Island chests can hand you — from Schematic 2 upward, that slot is replaced by tier 5 treasure map digs. So a casual chest-cracking loop through Sunreach floods you with Schematic 1s and will never once produce the Legendary, while treasure maps are the source that actually has all three upper tiers in its table. Since every schematic in the game uses the same rolled-scroll icon in your bag, the pictures above show each tier's own art rather than the gun, which is the only way to tell them apart at a glance.

Sky Island Supply Drops

Supply drops are the farm to build a route around, because they're repeatable, they're free, and the whole pool is worth collecting anyway. Every Sky Island drop guarantees 30-40 [[item:SkyIslandOre|Soralite]] — the exact material this weapon eats by the hundred — and coin-flips on Sol Spheres and Ancient Spheres on top. The schematic is the lottery ticket stapled to a delivery you already wanted. Full pools for every region are on the supply drops page.

The twelve Applied Handbooks sit in the same pool at 8.33% each, which is worth knowing before you decide supply drops aren't worth the trip. Between guaranteed Soralite, endgame spheres and a real shot at a permanent +1 work suitability book, the launcher schematic is the least likely thing you'll pull and still the reason to keep pulling.

Sky Island Chests, Camps, Fishing and Treasure Maps

The other four sources aren't rolled on a timer, so they're what you clear between drops. Sky Island treasure chests carry every tier including the Legendary, and there are only 76 of them on the whole map — a short enough list to actually run as a circuit. Enemy camp boss stashes are the reward chest at the end of a camp clear rather than the loose crates inside it, so don't stop at the tents. Fishing in the Sky Island is the most repeatable of the four, and it pays 18-29 Soralite alongside. Tier 5 treasure map digs are the pool that matters most for the top three tiers, since they're the only non-supply source those tiers share.

Map views worth having open for a Sunreach run:

Build It Instead: The Drafting Table Route

You don't have to wait for a 0.06% roll. The Drafting Table, unlocked at Technology Lv 45 for 4 Technology Points, combines five identical schematics into one of the next rarity — and the Tactical Grenade Launcher line supports the full ladder, all the way to Schematic 4. Given that Schematic 1 falls out of supply drops at 6.97% and out of ordinary Sky Island chests on top of that, this is the realistic path. The trap is combining from the bottom the moment you can: climb one step at a time and only when you're holding five of the *highest* tier you own.

TargetCombine costEquivalent in Schematic 1s
Schematic 2Schematic 15
Schematic 3Schematic 225
Schematic 4 (Legendary)Schematic 3125

125 Schematic 1s is a lot of supply drops, but you're never paying that price in practice — Schematic 2 and 3 drop on their own, so most people arrive at the Legendary by pulling a fourth and fifth Schematic 3 out of treasure maps and finishing the job at the bench. The schematic upgrade guide covers the combine rules in full, including the 24 lines that have no recipe at all.

TipDon't burn Schematic 1s the day you hit Lv 72. Every tier of this line crafts a working Tactical Grenade Launcher — the Uncommon one shoots the same eight rounds — so build the Uncommon version immediately, use it, and bank duplicates for the ladder. Firing an Uncommon launcher for a week beats waiting a week for a Legendary you never rolled.

How to Craft the Tactical Grenade Launcher

Whichever schematic tier you're holding, the recipe is the same four materials at the Ancient Workbench. It's a 3,500,000-work job, so park your best Handiwork Pals on it and expect it to take a while. Nothing here is a field pickup — every line is a processed material with its own station behind it.

MaterialQtyMade atFrom
Soralite Ingot80Ancient Furnace (Tech Lv 66)2 Soralite + 2 Pure Quartz each
Corrosive Solvent15Production Assembly Line (Tech Lv 29)1 Venom Gland + 1 Sulfur each
Thermal Core5Production Assembly Line II (Tech Lv 42)2 Corrosive Solvent + 2 Hexolite each
AI Core5Advanced Workshop (Tech Lv 62)10 Soralite Ingot + 2 Thermal Core + 1 Ancient Civilization Core each

That AI Core row is where the real cost hides. Five of them quietly add 50 more Soralite Ingots and 10 more Thermal Cores on top of what the launcher itself lists, which roughly doubles the ore bill. Chase the whole tree down to raw materials and one Tactical Grenade Launcher works out to:

Raw materialTotal for one launcherWhere to get it
Soralite260226 nodes · every Sky Island supply drop · Sunreach expeditions
Pure Quartz260607 nodes · Astral Frost Cavern expedition
Venom Gland45Poison-type Pals — table below
Sulfur45655 nodes · Blazing Cavern expedition
Hexolite30Gigantic Furnace — 1 Chromite + 1 Hexolite Quartz each
Ancient Civilization Core5Core farming guide

520 combined ore-and-quartz pulls is the wall most players hit, and it's why the expedition board beats swinging a pickaxe here. Sunreach Isle is a Hard 60-minute run that pays 30-50 Soralite a trip, and the Very Hard Sunreach Dragon Husk adds 10-20 more; queue both while you're out doing anything else and the ore bill takes care of itself. Pure Quartz has 607 nodes on the map and shows up 20-40 at a time from the Astral Frost Cavern expedition.

Fastest Venom Gland Farm

45 Venom Glands sounds worse than it is, because the top droppers hand them over at 100% every kill and several of them are common field spawns. Menasting is the clear pick at 5-10 per kill — five or six of them covers the entire launcher. Shroomer Noct is the next best at 4-8 and is easier to find in bulk, and Prixter is the reliable desert option. Every one of these also feeds the rest of your organ stockpile, so it's rarely a dedicated trip.

PalVenom Glands per killDrop rate
Menasting5-10100%
Shroomer Noct4-8100%
Prixter4-5100%
Tarantriss2-5100%

Can You Even Build It Yet?

Technology Lv 72 is the headline requirement, but it isn't the one that stops people. Four separate stations sit between you and a finished launcher, and the two that matter — the Ancient Furnace and the Ancient Workbench — are themselves late unlocks with heavy build costs. Work down this list before you go schematic hunting, because a Legendary schematic in your bag does nothing at all until the bench exists.

RequirementUnlocks atWhy you need it
Production Assembly LineTech Lv 29Corrosive Solvent
Production Assembly Line IITech Lv 42Thermal Core
Drafting TableTech Lv 45, 4 pointsCombining schematics upward
Advanced WorkshopTech Lv 62AI Core
Ancient FurnaceTech Lv 66Soralite Ingot — 100 Coralum Ingot, 20 Thermal Core, 30 Computer, 10 Ancient Civilization Core to build
Ancient WorkbenchTech Lv 67The launcher and its ammo — 50 Soralite Ingot, 5 AI Core, 20 Bio Battery to build
Tactical Grenade LauncherTech Lv 72, 5 pointsThe weapon recipe itself
Tactical Grenade Launcher AmmoTech Lv 72, 2 pointsSomething to fire

Seven Technology Points at Lv 72 covers the gun and the ammo together, and both nodes are ordinary Technology Points rather than the Ancient kind you pry out of tower bosses. The Ancient Workbench at Lv 67 is the genuine gate — it wants 5 AI Cores just to exist, which means you've already built the Advanced Workshop and sourced Ancient Civilization Cores before the launcher is even on the table.

How It Compares to Every Other Launcher

Ranked on raw attack the Tactical Grenade Launcher looks mid-table, sitting behind the Beam Launcher, the Rocket Launcher and the Plasma Cannon. Rank the class on damage per magazine instead and it isn't close — eight rounds at 6,722 apiece is 53,776 before you reload, more than double the next best. These numbers are only meaningful against each other; a launcher's attack figure and a rifle's are computed against completely different fire rates.

LauncherTechBase AttackMagazineDurabilityDamage per magazine
Beam Launcher8014,0003,500
Rocket Launcher6510,000130010,000
Plasma Cannon6110,000230020,000
Tactical Grenade Launcher726,722880053,776
Guided Missile Launcher565,90013005,900
Multi Guided Missile Launcher5,900430023,600
Grenade Launcher533,000560015,000
Meteor Launcher382,00013002,000

So the pick depends entirely on what you're shooting. Against a single target that dies to one enormous hit, the Beam Launcher at Tech 80 is the finisher and its 3,500 durability means it lasts forever. Against anything that takes sustained work — a boss health bar, a camp full of bodies, a raid — the Tactical Grenade Launcher wins on volume, and it does it a full eight tech levels earlier. The Multi Guided Missile Launcher is the odd one out: no technology node unlocks it, so it isn't part of anyone's progression plan.

What a Legendary Version Actually Gains

Schematic rarity raises the crafted weapon's stats, and the Rocket Launcher is the one launcher whose five rarity tiers are laid out end to end: 10,000 attack at Common, then 11,000, 12,000, 13,000 and 14,000 at Legendary, with durability climbing from 300 to 1,400 alongside it. That's a flat +10% of base per step, +40% at the top. Pocketpair has never published the per-rarity multipliers, so apply that same curve to 6,722 and treat the result — somewhere around 9,400 attack — as a close estimate rather than a printed number. The 6,722 base is the only figure here that's certain.

Ammo and Running Costs

An eight-round magazine is only an advantage if you can feed it, and this is the part people underestimate. Tactical Grenade Launcher Ammo costs 4 Soralite Ingots and 10 Gunpowder for a batch of 10 — which is 8 more Soralite and 8 Pure Quartz per batch once you trace the ingots back. Firing this thing casually will eat your Sunreach ore faster than crafting it did.

AmmoRecipePer craftStationUnlock
Tactical Grenade Launcher Ammo4 Soralite Ingot + 10 Gunpowder10Ancient WorkbenchTech Lv 72, 2 points
Sunreach Single-Shot Ammo2 Soralite Ingot10No technology node

The second row is the interesting one: Sunreach Single-Shot Ammo names the Tactical Grenade Launcher directly in its description and costs half as much, but it has no technology node anywhere in the tree — so the crafted Tactical Grenade Launcher Ammo is the one you'll actually be producing. Everything else this ammo touches is listed on the ammo database.

The Short Answer

Farm Sky Island supply drops. Schematic 1 comes off them at 6.97% and the Legendary at 0.06%, and every drop pays 30-40 Soralite regardless, which is the material you need anyway. Craft the Uncommon version the moment you hit Tech Lv 72 so you're actually shooting something, run the 76 Sky Island treasure chests and tier 5 treasure map digs for the upper tiers, and finish the Legendary at the Drafting Table with five Schematic 3s rather than praying for the 0.06%. One launcher costs 260 Soralite, 260 Pure Quartz, 45 Venom Glands, 45 Sulfur, 30 Hexolite and 5 Ancient Civilization Cores — queue the Sunreach expeditions early.