Palworld Guide

Palworld 1.0.3 Patch Notes: Every Change and Fix

Palworld 1.0.3 lands August 12, 2026 on every platform. Jetragon's tech drops to level 70, the Aquatic Construction Kit falls from 66 to 23 for one Ancient Technology Point, trees give double Fiber, and a new server setting controls enemy camps near your base.

Updated 10 min read11 data tables
Palworld 1.0.3 Patch Notes: Every Change and Fix — Palworld Database

Version 1.0.3 is live on every platform, and unlike the pure repair job that was the 1.0.2 update, this one moves real numbers. Three late-game unlocks got cheaper, Fiber from trees doubled, World Tree Holy Water picked up four new sources, and dedicated-server hosts got a switch they have been asking for since launch.

Palworld 1.0.3 Release Date and Platforms

The patch went out on August 12, 2026 across Steam, PS5, Xbox Series X|S, Xbox One and One S, and Game Pass. It is a mixed patch — balance changes plus roughly forty fixes — so it is worth reading rather than skipping. If you play on a dedicated server, everyone has to be on the same build before they can connect, which is covered in our guide to updating a Palworld server.

Detail1.0.3
Version1.0.3
ReleasedAugust 12, 2026
PlatformsSteam, PS5, Xbox Series X|S, Xbox One / One S, Game Pass
TypeBalance pass + bug fixes
New Pals or regionNone
Biggest changeJetragon tech drops from level 79 to 70
Server-sideNew `bAllowEnemyCampSpawnNearBaseCamp` setting

The Buffs Worth Logging In For

Four changes actually alter how a save progresses, and the rest are polish. The Jetragon unlock moving down nine levels is the headline because it pulls the fastest mount in the game out of the level-79 dead zone. The Aquatic Construction Kit cut is the sleeper — a 43-level drop plus a point refund — and the Fiber doubling quietly touches almost two hundred recipes at once.

ChangeBeforeAfterWhy it matters
Jetragon tech unlockLevel 79Level 70Nine levels earlier on the game's fastest mount, and its Pal Gear costs less to build
Aquatic Construction Kit techLevel 66, 4 pointsLevel 23, 1 pointSea bases stop being an endgame-only project, and you keep 3 Ancient Technology Points
Fiber from treesBase yieldDoubledFeeds 140 item recipes and 57 base structures — the single widest-reaching buff here
World Tree Holy WaterField drops only4 new sources, lighter, longerStops World Tree resources vanishing for longer, at 1/10th the carry weight

Jetragon Unlocks Nine Levels Earlier

Both Jetragon technologies sat at level 79 before this patch — the Jetragon Statue and Jetragon's Missile Launcher, the Pal Gear that makes it fire missiles while ridden. Moving that gate to 70 matters because Jetragon is the fastest mount in Palworld at 3,300 sprint speed with 110 stamina, and level 79 is deep enough into the grind that most players had already stopped needing a travel upgrade by the time they got it.

The Pal Gear materials also came down, though Pocketpair didn't publish the new figures. Below is what the recipe asked for before the patch, so you can see how much of the bill is actually shrinking — the 210 Paldium Fragments and 24 AI Cores were the painful part, not the Leather.

MaterialQty before 1.0.3
Paldium Fragment210
Leather70
Paloxite Ingot60
AI Core24

Jetragon itself is unchanged: rarity 20, pure Dragon, 140 Shot Attack and 120 Defense, with Gathering 8 as its only work suitability. It is a travel and burst-damage Pal, not a base worker, and nothing in 1.0.3 alters that.

Aquatic Construction Kit Falls From 66 to 23

This is the biggest single number in the patch. The Aquatic Construction Kit — the unlock that lets you put foundations on water — dropped 43 levels, from 66 to 23, and its Ancient Technology Point cost went from 4 down to 1. Only seven Ancient Technology unlocks cost a full 4 points, so getting three of them back is a genuine refund when the full technology tree wants 185 Ancient Technology Points across 51 boss unlocks.

One caveat the patch notes don't mention: the crafting recipe wasn't touched, and it still asks for materials that are gated well above level 23. Coralum Ingot is a level 62 tech and High Quality Wooden Board is level 43, so unlocking the kit early buys you the point saving and the plan, not an actual sea base in the twenties.

MaterialQtyTech level of the material
Cement20019
High Quality Wooden Board10043
Coralum Ingot5062

Trees Now Drop Double Fiber

Fiber gathered from trees is doubled. It looks small next to a mount unlock, but Fiber appears in 140 craftable item recipes and 57 base structures, which makes it the most-used single material this patch touches. Anyone who has run a bow-and-arrow phase, built out a wooden base, or kept an arrow stockpile for a fresh base site has felt that ceiling.

You can still convert 1 Wood into 2 Fiber at a workbench, so this change mainly rewards hand-gathering and Lumbering Pals over the crafting loop. There are 4,654 tree nodes marked on our Palworld map with the Lumber layer on, and the densest clusters are the ones worth building next to now.

World Tree Holy Water Got Four New Sources

World Tree Holy Water is the consumable that stops World Tree resources from despawning as you approach them, and before 1.0.3 it came from field drops in the World Tree and from the Pals living there. The patch extends its duration, cuts its weight from 1.0 to 0.1, and adds it to four new places: World Tree expeditions, World Tree fishing, Large Fishing Pond rewards, and Teafant Spring. Drop rates from World Tree Pals and from Teafant Spring both went up as well.

The weight cut is the part that changes behaviour. At 1.0 per unit, carrying a real stack cost you inventory room you wanted for ore; at 0.1 you can hold 100 for the weight of ten. That matters because the Ancient Hot Spring alone eats 10 Holy Water per build, on top of 100 Paloxite Ingot.

SourceWhat it isDetail
World Tree expeditionsTwo expedition routesWorld Tree Subterrenean City Ruins (Hard, 60 min) and The World Tree's Forbidden Area (Very Hard, 120 min)
World Tree fishing55 fishing spots plus 22 rare spotsPassive income while you clear the region
Large Fishing PondBase structure, level 69 techTurns Holy Water into a hands-off base yield
Teafant SpringWorld Tree landmarkRate increased; also had its broken water sound effect fixed
World Tree Pals53 Pals drop it at 50%1-3 per kill; 38 of them spawn inside the World Tree region

If you are farming it from Pals rather than waiting on expeditions, spawn density decides everything. Across the World Tree region those 53 droppers occupy 1,797 spawn points, and a handful dominate the count — these are the ones to sweep.

PalSpawn points in the World TreeDrop rate
Solmora Lux16050% for 1-3
Whalaska Ignis11250% for 1-3
Sibelyx Primo8250% for 1-3
Roujay8050% for 1-3
Bastigor6950% for 1-3
Shaolong6350% for 1-3

Oil, Power, and Base Missions

Three of the most expensive base structures in the game got cheaper to build, and the two oil extractors also produce faster. These were the classic late-game wall: you finally reach an oil field, then discover the machine that sits on it wants 250 Pal Metal Ingots. The notes don't state the new totals, so here is what they cost before the patch — read them as the ceiling, not the current price.

StructureBuild cost before 1.0.3Tech levelAlso changed
Crude Oil Extractor250 Pal Metal Ingot, 50 Circuit Board50Production speed increased
High-Pressure Crude Oil Extractor300 Pal Metal Ingot, 50 Circuit Board, 50 Bio Battery, 10 Ancient Civilization Parts51Production speed increased
Large Power Generator200 Pal Metal Ingot, 200 Electric Organ50Build cost only

There is also a quiet quality-of-life fix worth knowing: the base mission that asks you to place a Crude Oil Extractor now counts the High-Pressure version too. Players who skipped straight to the upgrade were stuck holding an uncompletable objective. If you want to plan your extractor placement first, there are 185 oil fields marked on the map's Oil Fields layer — and the High-Pressure model doesn't need one, at the cost of 3,000 power draw instead of 2,000.

New Server Setting for Enemy Camps

Dedicated servers get one new option: `bAllowEnemyCampSpawnNearBaseCamp`. By default the game suppresses enemy camp spawns near a player base; this setting lets a host turn that suppression off so camps spawn normally regardless of where people build. It is aimed at PvP-leaning and hardcore servers where the suppression was being used to make bases untouchable.

It only matters if your server's builders have parked on top of camp territory. There are 48 enemy camps on Palpagos plus 10 sea base camps, all visible on the map's Enemy Camps layers, so it is easy to check whether any of your base sites are sitting on one before you flip the switch.

Crash and Progression Fixes

Four of these were hard stops rather than annoyances, and three are console-specific. The Xbox One crash near World Tree field bosses is the worst of them — an outright close while approaching a fight you have to win to progress. The Sunreach fix matters to anyone who explored ahead of the story: removing the barrier before accepting the main mission could lock that mission chain permanently.

PlatformProblemSeverity
Xbox One / One SCrash when moving near Field Bosses in the World TreeRun-ending
PS5Crash opening the Global Palbox with parental controls activeRun-ending
PS5 / XboxCursor vanished on the "world settings too high" message, blocking progressProgression block
AllSunreach mission stuck if the barrier was removed before accepting the main missionProgression block
PCFullscreen resolution settings not applying, and unintended fullscreen return after F11 or Alt+EnterAnnoyance

Pal, Boss, and Multiplayer Fixes

Panthalus gets its second patch in a row. In 1.0.2 the fight was disconnecting dedicated-server groups; in 1.0.3 its wave attack no longer draws a hitbox that disagrees with the visual, which is the kind of bug that makes a 200-Defence Water boss feel unfair rather than hard. Raid boss progression failures were also fixed, so if a summon was refusing to advance, it should behave now.

The summoned-Pal bugs are the ones most players will notice day to day: a Pal you sent out could simply stop fighting, or stop helping with base work, until you recalled it. Both are fixed. Orserk's partner skill also failed to show its effect in multiplayer, which mattered because Ferocious Thunder Dragon stacks a bullet-hit buff from 1 up to 5 and you could not see whether it was building.

FixWhere it bit you
Panthalus wave effect and damage range mismatchTaking hits from an attack that looked like it missed
Raid boss progression failuresRaid summons refusing to advance
Summoned Pal stopping combatYour Pal idles mid-fight
Summoned Pal stopping base work assistanceYour Pal idles at base
Orserk partner skill effect not displayingMultiplayer only; buff was invisible
Alpha Surfent not producing Leather on a RanchBroke a rank 2 Ranch Leather source
Co-op lighting errors after cutscenes and the endingVisual
Co-op stutter during the World Tree entrance cutscenePerformance
Fast Travel firing during Tower Boss fights on dedicated serversYanked you out of a tower boss fight
Pals vibrating rapidly on client screensVisual, dedicated servers

Exploits and Reward Tables Corrected

Two exploits are closed. An item duplication bug during certain actions is gone, and Katress' partner skill no longer hands out free spheres: Mystical Black Magic recovers used spheres at 10% to 50% depending on rank, and swapping the skill while mounted was letting players choose which sphere type came back. That is a straight economy fix on a rank 6 Dark Pal a lot of people keep in their capture team.

On the reward side, the normal Moon Lord fight and the Ultra tier raid bosses both had reward settings that were off from intended, and both were corrected. The Moon Lord pool is the Tides of Terraria loot everyone is chasing, so recheck what actually drops before you commit another run — the numbers below are what the pool contained going into the patch.

Moon Lord rewardFightRate
Legendary MeowmereNormal (Lv 50)22%
Moon Lord MaskNormal (Lv 50)10%
Ancient Civilization CoreNormal (Lv 50)100%, 4-6
Ancient Civilization PartsUltra (Lv 80)100%, 10-20
DiamondUltra (Lv 80)100%, 5-10
Moon Lord Statue SchematicUltra (Lv 80)100%

Smaller reward corrections round it out: one Desert expedition was handing out a reward it wasn't meant to, the Scatter Sphere Launcher family had its firing interval put back to spec, and Dark Skill Fruit: Psycho Gravity now shows up in the item search screen where every other skill fruit already did.

Building, Sound, and Interface Polish

The base-building fixes are the ones builders will feel immediately. Stairs and slanted roofs were reporting a placement footprint that didn't match their actual shape, which is why a piece would refuse to snap somewhere it visibly fit — and stairs specifically couldn't be placed against the side of a foundation or roof. Both are corrected, so awkward multi-level bases should go together without the usual fight.

AreaChange
BuildingStair and slanted-roof placement detection now matches the real shape
BuildingStairs can be placed on foundation and roof sides
GraphicsBoundary display adjusted in some areas for better distance visibility
GraphicsDungeon object display quality improved
GraphicsFixed full-screen blur when certain effects appear while aiming
SoundNew sound effect when drinking World Tree Holy Water
SoundAttack Chopper BGM no longer plays from absurd distances on dedicated servers
SoundFootsteps no longer trigger on furniture and facilities
Controls"Attack that enemy!" key assignment restores to default correctly
MapBeach-style water no longer lingers after fast travelling to an offshore base
CraftingAncient Armor series craft work amount adjusted

That last row is worth a second look. Pocketpair listed the Ancient Armor change as an adjustment without saying which direction it went. Going into the patch every legendary Ancient piece sat at 16,000,000 work units, and the four Ancient body armours held the top four defence values in the game at 1,040 to 1,092. Hexolite Armor costs twice the work — 32,000,000 — for 754 to 780 defence, so the Ancient set was already the efficient pick before anything moved.

TipIf you were saving Ancient Technology Points for the Aquatic Construction Kit, respec your plan. Dropping it from 4 points to 1 frees three points against a tree that demands 185 in total across 51 boss unlocks — enough to buy a whole extra 4-point tech such as the Large Power Generator or the High-Pressure Crude Oil Extractor, both of which also got cheaper to build in this same patch.

Should You Update Straight Away?

Yes, and there is no real choice on console or dedicated servers anyway. The short version: Jetragon arrives nine levels sooner, sea bases stop costing four Ancient Technology Points, trees give twice the Fiber, oil and power infrastructure got cheaper and faster, and two run-ending console crashes are gone. Nothing in 1.0.3 nerfs a build or invalidates gear, so the only reason to hesitate is a mid-run raid you want to finish first — and even that argues for updating, given the raid progression fix.