Palworld Guide

How to Beat Hard Mode Axel and Orserk

Hard Mode Axel and Orserk is a level 80 fight with 514,800 HP where Orserk's Dragon/Electric typing makes Ground the answer. Here's the team, the minimum Pal requirements, and the Legendary Heat-Resistant Ancient Armor Schematic it drops.

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How to Beat Hard Mode Axel and Orserk — Palworld Database

Axel and Orserk on Hard Mode is a level 80 tower fight with 514,800 HP, and it is the most straightforward of the late towers once you know what to bring. This guide covers the boss card, why Ground is the element that answers it, the minimum your Pals need to hit before attempting, and the Legendary Heat-Resistant Ancient Armor Schematic on the reward table.

Axel and Orserk (Hard) at a Glance

Same unlock as Saya and Selyne — Auri and Shaolong has to fall first. The two escorts are both Electric, which matters: they die to the same Ground damage you are already bringing for the boss.

Hard Mode
BossAxel & Orserk
ElementDragon / Electric
Level80
HP514,800
UnlockDefeat Auri and Shaolong
Also in the arenaMossanda Lux ×1, Relaxaurus Lux ×1

Ground Is the Answer

Orserk is Dragon and Electric, and Ground is strong into Electric — which is why every recommended attacker here is a Ground Pal rather than the Ice you might expect from the Dragon half. The escorts are Electric too, so one element clears the entire arena. Check any pairing yourself on the element chart.

Knocklem is the standout because its partner skill boosts its own attack and defense heavily, and its Ground attack lands accurately enough that you are not fishing for hits. Anubis takes a different route — it switches your weapon damage to Ground and adds an attack boost, so it only earns its place on a build where you are the primary damage rather than the Pal.

PalElementWhy it works here
KnocklemGroundPartner skill massively raises its own attack and defense; high-accuracy Ground damage
AnubisGroundTurns your own weapon Ground and adds ~50% attack — player-damage builds only
Moldron CrystIce / GroundScales with Ice and Ground allies in the party — the alternative to Knocklem
IcelynIceSwitches your weapon to Ice with an attack boost — the Ice answer to Anubis

Minimum Requirements Before You Try

This is the checklist that decides whether the attempt is worth starting. Turning up under-built is the most common reason this fight drags to a timeout rather than a wipe — the damage is survivable, but a Pal that has not been condensed and souled simply cannot chew through 514,800 HP in the window.

RequirementTarget
Pal level80
Pal Soul upgrades+20 HP, +20 Attack, +20 Defense
Trust level7 or higher
Condensed4 star
AwakenedYes

If any of those are short, the fix is not a different team — it is condensing and ranking up the Pal you already have. Training Crystals from this very reward table feed straight back into that.

What It Drops

The Axel Hat is guaranteed on your first clear, so the opening run always pays. Repeat runs are about the Heat-Resistant Ancient Armor legendary schematic at roughly one in ten — the volcanic-region armour that makes Mount Obsidian survivable. The Ancient Armor guide covers every other source for that line.

DropChance
Axel HatGuaranteed on first clear
Legendary Heat-Resistant Ancient Armor Schematic~10%
Stamina Lotus (L)Reward table
Training CrystalReward table
TipRun two copies of the same Ground attacker and swap the moment the first one's partner skill goes on cooldown. The fight has no phase that punishes it, so the swap keeps the buff up continuously — that alone is usually worth more than upgrading a weapon tier.