Palworld Guide

How to Min-Max Pals: IVs, Passives, Souls, and Condensing

The full min-max order for a Palworld 1.0 endgame Pal — the four-passive stack, +10 Potential fruits and what they cost, the 20-rank Statue of Power soul ladder (52 souls), star ranks, and the best skill fruits to overwrite with.

Updated 9 min read11 data tables
How to Min-Max Pals: IVs, Passives, Souls, and Condensing — Palworld Database

Building a maxed endgame Pal in 1.0 is a fixed pipeline of six steps, and running them out of order wastes consumables you can't refund. Here's the order, the exact cost of every stage, and which Pals actually deserve the 52 souls it takes to finish one.

The Min-Max Order in Six Steps

The rule behind the order is simple: everything after step 2 is permanently bound to one specific Pal, and step 2 is the only stage that makes you throw Pals away. So you settle the species and the four passive slots first, then pour fruits, stars and souls into the body you decided to keep. Fixing a bad passive roll later means starting the whole spend again on a fresh hatch.

StepWhat it changesWhere you do itUnlocked at
1. SpeciesBase HP, Attack, Defense and elementCatching or the breeding calculatorAnytime
2. PassivesUp to four percentage multipliersBreeding FarmAncient Tech, Lv 19
3. PotentialThe hidden 0-100 HP/Attack/Defense rollsPotential fruitsAnytime
4. Star rankOverall stats and partner skill scalingPal Essence CondenserAncient Tech, Lv 14
5. Soul ranksA 20-rank stat ladderStatue of PowerTechnology, Lv 9
6. Move setDamage output in fightsSkill fruitsAnytime

Steps 4 and 5 are interchangeable — condensing eats duplicates, not your keeper, so a Pal can climb both ladders in any order. Step 6 is the cheapest of the lot and the one most people skip, which is why a lot of "finished" Pals still fight with the level-1 move they hatched with.

Step 1: Pick a Species Worth 52 Souls

Passives and souls are multipliers on a base stat line, so the species you start with sets your ceiling before you spend a thing. These are the highest raw combat statlines in the game — Astralym is in a class of its own with 200 across attack, HP and defense, which is why it sits alone at the top of the combat tier list. Note that Jormuntide Ignis and Blazamut Ryu post their 150 as melee attack, so they only compare against other melee bruisers and they want close-range skills in step 6.

PalAttackHPDefenseWhy it's worth maxing
Astralym200 ranged200200No weaknesses and no competition — the single best body to pour resources into
Panthalus120 ranged180200The tankiest option, and it drops a Giant Pal Soul itself
Frostallion Noct140 ranged140135Carries Legend natively, so one passive slot is already filled
Necromus145 ranged130120Legend carrier with the best attack of the legendary six
Bellanoir Libero150 ranged120100Highest ranged attack outside Astralym — glass, but it hits
Jormuntide Ignis150 melee130100Top melee attack, and a Kindling Lv4 worker when it's off duty
Blazamut Ryu150 melee105125Melee damage with 125 defense instead of Jormuntide's 100
Shaolong135 ranged140120Best all-rounder that also rides and waters at Lv8

If you only ever finish one Pal, make it Astralym — a 200/200/200 line means every percentage you add later is worth more than it would be on anything else. If you want the maxed Pal to also earn its keep at base or as a mount, Shaolong is the pick; the team comp guide covers who to pair it with.

Step 2: Lock In All Four Passive Slots

Four slots, and the game rolls them at hatch — that's the whole gate. Attack passives stack additively, so the slots you fill decide how much everything downstream is worth. These are the biggest damage passives in the game, with the drawbacks stated because most of the good ones have teeth:

PassiveEffectRank
Twin-Edged Holy BladeAttack +50%, Defense -30%5
God of DestructionAttack +40%, Defense +20%, Max HP -50%5
Demon GodAttack +30%, Defense +5%4
MuscleheadAttack +30%, Work Speed -50%2
LegendAttack +20%, Defense +20%, Move Speed +20%4
FerociousAttack +20%3
LuckyAttack +15%, Defense +15%, Work Speed +20%4
ImmortalityAttack +15%, Life Steal +5%, HP regen +100%4
Burly BodyDefense +20%, immune to flinch3

The theoretical ceiling is Twin-Edged Holy Blade + God of Destruction + Demon God + Musclehead: +150% attack, at the price of half your HP and a defense line that nets out to -5%. That Pal deletes bosses and dies to a stray AoE. The stack most people actually want is Twin-Edged Holy Blade + Demon God + Musclehead + Legend for +130% attack, +20% move speed and effectively no defense loss. The two rank-5 World Tree passives are the rarest rolls in the game, so treat them as the ceiling rather than the plan — swapping in Ferocious costs you 30 percentage points and nothing else.

Two things make the rolling bearable. Legend can't be rolled at all — it only exists on the six legendaries, and breeding is how you move it onto something else, which the exclusive passives guide walks through carrier by carrier. And the Pal Surgery Table (Technology Lv 38, 3 points) flips a Pal's gender, so a perfect-passive offspring that hatched the wrong sex is still usable as a parent. Full mechanics live in the breeding guide, and the passive list has all 312 in the pool.

Step 3: Read Potential with Ability Glasses

Potential is the hidden roll behind two identical Pals performing differently, and you can't min-max what you can't see. The Ability Glasses display HP, Attack and Defense on a 0 to 100 scale the moment you equip them — that's the number every fruit in the next step moves. They're Ancient Technology at level 34 for 4 points.

ItemWhat it doesMaterials
Ability GlassesShows HP, Attack and Defense Potential on a 0-100 scale30 Refined Ingot, 20 Paldium Fragment, 10 Ancient Civilization Parts, 5 Ancient Civilization Core
Pal Tamer's GlassesSame reading, plus your attacks can't drop a target below 1 HP20 Refined Ingot, 30 Paldium Fragment, 10 Ancient Civilization Parts, 15 Ancient Bark

Craft the Tamer's Glasses if you're still catching — the damage floor means you can hammer a legendary with a rocket launcher and never lose the capture. Once your box is set, the plain Ability Glasses are the lighter pick at 1.0 weight instead of 2.0. The core farming guide covers the one material that usually blocks the craft.

Step 4: Top Up Potential with Fruits

Three consumables raise Potential directly, and each one is worth exactly +10 on that 0-100 scale. That makes the math clean: a Pal that reads 40 Attack needs six Power Fruits to top out, and filling a line from a zero roll takes ten. All three are sold at three different counters, so you buy with whichever currency you're drowning in:

FruitRaisesPer useBounty ShopArena ShopMedal Shop
Life FruitHP Potential+1025 Bounty Tokens100 Battle Tickets200 Dog Coins
Power FruitAttack Potential+1025 Bounty Tokens100 Battle Tickets200 Dog Coins
Stout FruitDefense Potential+1025 Bounty Tokens100 Battle Tickets200 Dog Coins

The Bounty Shop is the runaway best rate — 25 tokens against 100 Battle Tickets or 200 Dog Coins for the identical fruit. Taking all three lines from zero to 100 costs 30 fruits, which is 750 Successful Bounty Tokens at the bounty counter versus 6,000 Dog Coins at the Medal Shop. Work the bounty board before you touch the other two. Fruits also turn up in treasure map digs at every tier and out of the Ancient Relic Recycler.

Crafting Fruits from Lotuses

If you'd rather not spend currency at all, each fruit has a recipe built entirely from stat lotuses. Those grow wild — there are 866 stat lotus pins on the interactive map's lotus layer — and they also drop out of oil rig crates and relic recycling.

FruitMaterials
Life Fruit3 Life Lotus (S), 3 Life Lotus (L), 3 Speed Lotus (S), 3 Carrying Lotus (S)
Power Fruit3 Power Lotus (S), 3 Power Lotus (L), 3 Speed Lotus (L)
Stout Fruit3 Stamina Lotus (S), 3 Stamina Lotus (L), 3 Carrying Lotus (L)

Power Fruit is the cheapest of the three at nine lotuses instead of twelve, which is convenient given attack is the stat you'll want capped first. The recipes each carry a heavy work cost, so park your best Handiwork Pals on the bench — the worker rankings show who.

Step 5: Condense to Four Stars

The Pal Essence Condenser feeds same-species duplicates into your keeper and raises its star rank, which lifts its stats and scales its partner skill up the per-rank ladder. Your keeper's passives and Potential survive untouched — only the fodder is consumed. The full mechanic, build cost and duplicate strategy are in the rank-up guide.

If duplicates are painful to get — a legendary, a raid drop, a perfect-passive hatch you'd never feed to a machine — buy the stars instead. Starfruits skip the duplicate requirement entirely:

ItemRaisesPrice
Starfruit ☆1☆0 to ☆150 Dog Coins
Starfruit ☆2☆1 to ☆2100 Dog Coins
Starfruit ☆3☆2 to ☆3200 Dog Coins
Starfruit ☆4☆3 to ☆4400 Dog Coins
Ripe StarfruitAny rank, +150 Successful Bounty Tokens

Buying a Pal from zero stars to four costs 750 Dog Coins across the four graded Starfruits — cheap enough that duplicate-hunting a rare species is almost never worth the hours. The Ripe Starfruit is the flexible one: it works at any rank, so it's the right buy when you only need to close the last step. All five also drop from relic recycling.

Step 6: Climb the 20-Rank Soul Ladder

The Statue of Power is the cheapest structure on this page — Technology level 9 for 2 points, built from 20 Stone and 10 Paldium Fragment — and it hides the longest grind in the game. Offering Pal Souls at it runs a Pal up a 20-rank upgrade ladder, and the soul tier it demands escalates as you climb:

RanksSoul requiredPer rankTotal for the band
1-4Small Pal Soul1, 2, 3, 410 Small
5-7Medium Pal Soul1, 2, 36 Medium
8-10Large Pal Soul1, 2, 36 Large
11-20Giant Pal Soul1, 2, 2, 3, 3, 3, 4, 4, 4, 430 Giant

That's 52 souls to take one Pal from rank 0 to rank 20, and 30 of them are Giant — the entire back half of the ladder is one bottleneck wearing a hat. The gold cost of resetting a rank also climbs from 100 up to 30,000, so pick the Pal before you start pouring. Pocketpair hasn't published the per-rank stat percentages, so judge progress by the rank counter rather than trying to do the arithmetic.

Where to Farm Each Soul

Every tier has three taps: Pals that drop it on death, dungeon chests, and expeditions. The first three tiers are trivially farmable from wild spawns — Wistella alone gives 3-5 Small Souls at a 100% rate, so the first four ranks are an afternoon.

SoulBest Pal dropsExpeditionsDungeons
Small Pal SoulWistella 3-5, Wispaw 2, Hoodle 1-2 (all 100%)Verdant Hollow (Easy, 30 min, 3-5), Secret Realm of the Forest (5-7)Hillside Cavern, Isolated Island Cavern, Mountain Stream Grotto, Ravine Grotto
Medium Pal SoulMenasting Terra 2-3, Wixen Noct 1-2 (100%)Blazing Cavern and Hidden Sanctum of the Desert (Normal, 45 min, 5-7)Cavern of the Dunes, Volcanic Cavern
Large Pal SoulSekhmet 1-2, Ophydia 1-2, Anubis 1 (100%)Astral Frost Cavern (Hard, 60 min, 5-7), Moonflower's Secret Hideout (7-11)Astral Mountains Cavern, Cherry Blossom Cave, Feybreak Cavern
Giant Pal SoulAegidron, Silvance, Dandilord, Panthalus — 1 each at 100%Sunreach Isle (Hard, 60 min, 4-8), Moonflower's Secret Hideout (Very Hard, 120 min, 5-10)Sunreach Skies

Only four Pals in the game drop a Giant Pal Soul and none of them spawn in the wild, so expeditions are the real answer: at 4-8 souls per Sunreach Isle run, the 30 you need is roughly four to eight dispatches. That expedition wants a 20-Pal Dragon squad hitting 589,000 strength, and Moonflower's Secret Hideout needs 1,600,000 Water — the expedition guide lists who clears each strength bar. Giant Souls also turn up in Sky Island chests, rank-2 salvage wrecks and Sakurajima camp loot.

Rewriting the Move Set with Skill Fruits

A Pal keeps whatever moves it leveled into, and most of those are terrible. Skill fruits overwrite a slot outright, and the two best in the game hit for 700 power on a 30-second cooldown — roughly 23 damage per second of cooldown, the highest sustained figure any teachable skill reaches. Everything below is bought from the Arena Shop:

Skill FruitElementPowerCooldownArena price
Skill Fruit: Holy BurstNeutral70030s45 Battle Tickets
Ice Skill Fruit: Absolute FrostIce70030s45 Battle Tickets
Electric Skill Fruit: ThunderstormElectric60030s45 Battle Tickets
Fire Skill Fruit: Fire BallFire60030s45 Battle Tickets
Dragon Skill Fruit: Dragon MeteorDragon60030s45 Battle Tickets
Dark Skill Fruit: Dark WhispDark60030s45 Battle Tickets
Water Skill Fruit: Geyser GushWater60030s45 Battle Tickets
Ground Skill Fruit: Rocky ImpactGround60030s45 Battle Tickets
Ice Skill Fruit: Diamond RainIce60030sChest and fishing drops only

Holy Burst is the flexible buy — Neutral means it never gets resisted, and its 5,000 range lets a Pal open from across an arena. Absolute Frost matches it on raw numbers but only reaches 3,000, and Geyser Gush and Rocky Impact are melee, so they belong on the bruisers from step 1 rather than a backline caster. Match element to the Pal where you can: the element-boost passives and the elemental talismans only multiply damage of their own type, so a Dragon Pal running Dragon Meteor gets paid twice. The full teachable list with every power and cooldown is on the skill fruits page.

Don't fill all four slots with 30-second nukes. One or two long-cooldown hitters plus a short-cooldown filler keeps damage flowing through a boss fight instead of leaving you standing around watching timers.

Paying for All of It

Skill fruits, Potential fruits and Starfruits all run on shop currency, and the Pal Arena is the fastest printer for Battle Tickets. First clears pay a lump sum; after that each rank pays out every run:

RankOpponent levelFirst clearPer repeat
Bronze205 Battle Tickets1
Silver30102
Gold40154
Platinum50206
Diamond60258
Master6510010-20
Legend8020015-25

Legend rank is where the economy opens up: 200 tickets for the first clear and 15-25 per repeat means a 45-ticket skill fruit is about two runs, and you can kit out a full four-slot move set in an evening. Potential fruits are the exception — at 100 tickets each they're four to six Legend runs apiece, against 25 Successful Bounty Tokens for the same item, so keep buying those from the bounty counter. Dog Coins are the odd currency out here; spend them on Starfruits and handbooks, not fruits. If gold is your bottleneck instead, the gold farming guide has the fastest loops.

TipNever spend a Potential fruit or a soul before the four passive slots are locked. Passives are the only stage that requires a fresh hatch, and a fresh hatch resets everything you'd already poured in — 52 souls and 30 fruits is a brutal thing to redo because you got impatient at step 2.