Damage gets the headlines, but the Pals that keep you alive, buff your team, and double your loot are the ones that quietly carry a playthrough. These are the best support Pals in the game with their exact numbers — every value below scales with the Pal's partner skill rank, from Rank 1 up to Rank 5.
The Healers
Activated heals restore a percentage of Health to you and your whole party — and the numbers are huge:
| Pal | Heal | Notes |
|---|---|---|
Lyleen Noct | 85–95% | The best heal in the game — spawns wild on the World Tree, plus a night-only alpha |
Lyleen | 80–90% | Nearly as strong and far easier to get |
Petallia Ignis | 80–90% | Matches base Lyleen's numbers |
Petallia | 75–85% | The budget healer that still erases boss damage |
Prefer passive sustain? Felbat and Lovander instead grant you life steal while fighting together — 5% of damage dealt at Rank 1, 9% at Rank 5.
The Biggest Attack Buff in the Game
Solenne increases the player's Attack by 30% at Rank 1 — and a massive 80% at Rank 5 — as long as every Pal in your party is a different species. That's an easy condition to meet and it turns your own weapons into the hardest-hitting thing on the field. Pair it with an attack-element converter from the element conversion guide and you're doing boss-melting damage on foot.
Element Attack Buffers (+15–30%)
One cheap Pal per element boosts the Attack of every party Pal sharing its element — 15% at Rank 1, 30% at Rank 5. Most are early-game catches, which makes them the best value slots in any mono-element team:
| Element | Pal |
|---|---|
| Fire | Kelpsea Ignis |
| Water | Kelpsea |
| Electric | Sparkit |
| Ice | Foxcicle |
| Grass | Bristla |
| Ground | Dumud |
| Dark | Hoocrates |
| Dragon | Quivern |
| Neutral | Ribbuny or Cremis |
Element Defense Buffers (+15–30%)
It's the same clean pattern as the attack roster — one buffer per element, same 15-to-30% scaling — but skewed toward subspecies, so a few of these take real hunting. Rooby and Dinossom are the easy early grabs; Gloopie Primo and Sibelyx Primo are late-game variant catches you add when a mono-element defense core starts mattering in raids.
The defensive mirror of the same system — each boosts the Defense of party Pals sharing its element by 15–30%:
| Element | Pal |
|---|---|
| Fire | Rooby |
| Water | Gloopie Primo |
| Electric | Dinossom Lux |
| Ice | Rayhound Cryst |
| Grass | Nitemary Botan |
| Ground | Kikit |
| Dark | Wistella |
| Dragon | Dinossom |
| Neutral | Sibelyx Primo |
The Drop Rate Crew (+40–80% More Loot)
These Pals make defeated Pals of a specific element drop 40% more items at Rank 1 — 80% more at Rank 5. Bring the right one to your farming route and every organ, ingot, and fragment run nearly doubles:
| Farming This Element | Bring | Rank 5 Bonus |
|---|---|---|
| Fire | Penking or Faleris Aqua | +80% drops |
| Water | Fenglope Lux | +80% drops |
| Electric | Menasting or Menasting Terra | +80% drops |
| Ice | Faleris or Cryolinx | +80% drops |
| Grass | Blazehowl | +80% drops |
| Ground | Vaelet | +80% drops |
| Dark | Elphidran | +80% drops |
| Neutral | Blazehowl Noct or Katress | +80% drops |
Dragon is the one element without a drop booster, so dragon-part farming stays honest work. For what each Pal actually drops, check the item database or any Pal's own page.






























