Palworld 1.4.1 Patch Notes: All 6 Fixes and What Changed
Every fix in the Palworld 1.4.1 update from February 7: the guild save corruption crash at roughly 7,000 captured Pals, the Lifmunk Effigy capture power bug that made the Statue of Power do nothing, the multiplayer grenade weapon wipe, breeding farm Pals stuck asleep, base Pals chopping trees for zero Wood, and the anti-cheat pass.

Palworld 1.4.1 is the February 7 patch that killed the save-corrupting guild crash and finally made Lifmunk Effigies do what the menu claimed they were doing. This page lists all six fixes it shipped, explains what each bug actually broke, and points at the systems they touched so you know whether anything in your save is still affected.
Palworld 1.4.1 Release Date and Version Number
The one thing that trips people up here is the number itself. The in-game build string reads v0.1.4.1, but everyone searches for it as "1.4.1", and the Xbox Game Pass build carries a completely different number — 0.1.1.4 — for the same set of fixes. Both went out on February 7, 2024, with Xbox landing a couple of hours behind Steam. This was an early-access repair patch: zero new Pals, zero new content, six fixes, two of which were save-threatening.
| Detail | 1.4.1 |
|---|---|
| Version (Steam / PC) | v0.1.4.1 |
| Version (Xbox Game Pass) | v0.1.1.4 |
| Released | February 7, 2024 |
| Platforms | Steam, Xbox / Game Pass |
| Type | Bug fixes only — no balance changes |
| New Pals or region | None |
| Fixes shipped | 6 |
| Biggest change | Guild saves that hit ~7,000 captured Pals stop corrupting — and already-broken saves load again |
If you play on a dedicated server, this is the era when version mismatch errors became a weekly ritual, because host and client have to sit on the exact same build before anyone connects. That has not changed since — updating a Palworld server and fixing version mismatch works the same way on modern builds as it did here.
Every Fix in Palworld 1.4.1
Six lines, but they are not equal weight. The guild crash is the only one that was destroying saves outright, and the effigy fix is the only one that quietly changed how strong your character was — everyone who had been offering effigies at the Statue of Power before this patch had been getting nothing for them. The other four are ordinary annoyances: two base jobs that stalled, and a multiplayer item wipe. The anti-cheat line is the vague one Pocketpair never elaborates on, which is normal for that category.
| Fix | Category | Severity | What it means in play |
|---|---|---|---|
| Guild crash and save corruption at ~7,000 captured Pals | Major | Save-breaking | Worlds that hit the guild-wide capture count stopped loading entirely; the patch both prevents it and repairs saves already stuck |
| Major | Progression | Displayed catch odds went up, the real roll did not — every effigy offered before this patch was wasted until the fix landed | |
| Weapons vanishing when a player threw a grenade in multiplayer | Major | Item loss | Other players in the session lost equipped weapons; unrecoverable at the time |
| Base | Blocked job | A manually assigned breeding pair that fell asleep never woke up, so egg production stopped dead | |
| Base Pals felling trees with no | Base | Blocked job | Lumbering Pals worked, trees fell, nothing entered storage — the single most common base-economy stall of the period |
| Countermeasures against some cheats and exploits | Other | Unspecified | No detail given, which is standard; assume duplication and stat-editing methods were the targets |
The Guild Crash and Save Corruption Fix
This was the worst bug in the patch and the reason it shipped when it did. Once a guild's total captured-Pal count crossed roughly 7,000, the world would crash on load and the save data — or, on a dedicated server, the server's world file — was left in a state nothing could open. Multiplayer groups hit it far faster than solo players for the obvious reason: the counter is guild-wide, so four people catching everything they see burn through 7,000 captures in a fraction of the time one player does.
The important part is the second half of the note. Saves that were already broken by the bug did not stay broken — applying 1.4.1 repaired them and they loaded properly again. That is unusual; most crash fixes only stop the next occurrence. If you are digging an old world out of an archive from this era and it refuses to open, the version it was last saved on is the first thing to check. Guild scope is worth understanding on any build, because it decides what is shared and what is yours: the full breakdown is in how to create and join a guild.
| Guild limit | Default | Ceiling in world settings |
|---|---|---|
| Guild members | 20 | 100 |
| Guild base camps | 4 | 10 |
| Workers per base | 30 Pals | Host adjustable |
| Players in a co-op invite-code session | 4 | 4 |
| Players on a dedicated server | 32 | 32 |
None of those caps are the capture counter, and that is the point — nothing in the guild menu warned you that you were approaching a limit, because the 7,000 figure was never a designed cap. It was an internal overflow, which is why the symptom was corruption rather than a polite "guild is full" message.
The Lifmunk Effigy Capture Power Fix
Before 1.4.1, offering Lifmunk Effigies at the Statue of Power raised the displayed capture probability and changed nothing about the actual roll. Players reported catches feeling worse after ranking up, and they were not imagining a placebo in reverse — the number on screen and the number the game rolled against had come apart. This patch reconnected them, so the rate you see is the rate you get.
That matters more than a typical bug fix because capture power is permanent and save-wide. The Statue of Power unlocks at technology level 9 for 2 points and costs 20× Stone and 10× Paldium Fragment — trivially cheap for the best long-term catching investment in the game. The ladder runs 15 ranks and 100 effigies total, and the curve is deliberately front-loaded: the first six ranks cost 21 effigies between them, and the remaining nine cost 79.
| Rank | Effigies for this rank | Cumulative |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 2 | 3 |
| 3 | 3 | 6 |
| 4 | 4 | 10 |
| 5 | 5 | 15 |
| 6 | 6 | 21 |
| 15 (max) | 9 | 100 |
Supply is not the constraint. There are 360 effigy pins on the main island and another 47 on the World Tree map, so 407 collectibles against a 100-effigy requirement leaves a lot of slack — grab them on routes you are already running rather than sweeping for them. Open every Lifmunk Effigy location on the interactive map and plan around what is near your bases. The wider system is covered in all Pal effigies and player upgrade tracks, and the throw-by-throw maths lives in how to catch Pals and all sphere tiers.
The Multiplayer Grenade Weapon Wipe
In sessions before this patch, one player using a grenade could make weapons equipped by other players disappear. It was not a visual desync — the gear was gone, and there was no recovery path for someone who had just spent an evening's Ingot on a rifle. The practical result was that co-op groups informally banned explosives, which is a rough deal in a game where Grenade Ammo is one of the cheaper ways to open a boss fight. 1.4.1 closed it, and explosives have been safe in multiplayer since. If you are setting a group up now, the Palworld multiplayer guide covers co-op versus dedicated servers.
Base Fixes: Breeding and Lumbering
Both base fixes share a shape: the Pal was assigned, the station was built, and the job silently produced nothing. That is the worst class of base bug because there is no error to see — you walk away, come back an hour later, and the chest is empty. These two covered the two most time-sensitive production loops in a base, egg output and Wood income.
Breeding Farm Pals Stuck Asleep Forever
If you manually assigned a Pal to the Breeding Farm and it fell asleep, it never woke up. Not at dawn, not when you re-entered the base — the pair just sat there and no eggs came out. The Breeding Farm unlocks at technology level 19 for 2 points and costs 10× Wooden Board, 20× Stone and 50× Fiber, and it is the gate on every serious passive-skill project, so a stalled farm stalls your whole roster plan.
It also wastes Cake, which is the expensive part of the loop — five ingredients per Cake, at 5× Flour, 8× Berries, 7× Milk, 8× Egg and 2× Honey. A sleeping pair that never produced still consumed your Cake supply chain's attention, which is why this fix landed alongside the major ones rather than in a later polish patch. For how the pairings themselves resolve, see how breeding works, combi ranks and inheritance.
Base Pals Felling Trees Without Dropping Wood
The other base fix is the one that hit the widest audience, because every base runs a wood loop. Lumbering Pals would work the tree, the tree would fall, and no Wood entered storage. The Logging Site unlocks at technology level 7 for 2 points and costs 50× Wood, 20× Stone and 10× Paldium Fragment — an early, cheap station that most players build before level 10, which is exactly why the bug was so visible.
63 Pals in the game carry a Lumbering suitability, but only a handful are worth a base slot. Lumbering rank decides how fast the job clears; among the ones you can realistically catch early, Fenglope Lux is the standout at rank 4 because it doubles as a rank-5 power generator, while the true top of the ladder is Celesdir Noct at rank 8. Rank numbers here compare only against other Lumbering Pals — a rank 4 Lumbering worker is not equivalent to a rank 4 Kindling worker.
| Pal | Lumbering | Other jobs it covers | Why put it on wood |
|---|---|---|---|
Celesdir Noct | 8 | None | The highest Lumbering rank in the game — one of these outpaces a pair of mid-tier loggers |
Celesdir | 7 | None | The non-Noct version, one rank down and far easier to obtain |
Hartalis | 7 | None | Rank 7 on a legendary body, so it fights as well as it chops |
Bastigor | 6 | None | Rank 6 and durable enough to survive base raids while assigned |
Silvegis | 6 | None | Rank 6 with a tanky frame — a safe pick for an exposed base |
Fenglope Lux | 4 | Generating Electricity 5 | Best early dual-purpose worker: it logs at rank 4 and runs your power at rank 5 |
Splatterina | 3 | Handiwork 6, Medicine Production 5, Transporting 2 | Rank 3 on wood but a rank 6 Handiwork Pal — good for a small base doing everything |
Reindrix | 3 | Cooling 3 | Rank 3 logging plus refrigeration, which small food bases need anyway |
Arsox | 2 | Kindling 3 | The common early answer — catchable long before the good deer and covers your furnace too |
One structural note the patch does not mention: Logging Site II exists at technology level 43 for 3 Ancient Technology Points and consumes 100× Hardwood, 50× Stone and 20× Paldium Fragment. It is the upgrade that makes a late base self-sufficient on wood, and it is worth planning toward once your logging Pals are ranked. Full picks and spawn locations are in best Pals for Lumbering, ranks and base setup.
The Anti-Cheat Pass
The last line in the notes is a single sentence about countermeasures against some cheats and exploits, with no specifics. That is intentional — naming an exploit in patch notes teaches it to everyone who had not found it yet. This patch sits early in a long series of them, and the pattern has held ever since: duplication methods and stat-editing tricks get quietly closed a patch or two after they spread. The list of Palworld glitches and exploits tracks which ones still function and which are dead, and the duplication glitch page covers the most-searched one specifically.
Where 1.4.1 Sits in Palworld's Version History
1.4.1 is an early-access patch from the game's first month, when updates were pure triage and arrived within days of each other. Nothing here is content — no Pals, no region, no balance numbers — which makes it a useful marker rather than a patch you would ever roll back to. Every build since has carried these fixes forward, so if you are on any modern version, the guild crash, the effigy bug and the grenade wipe are all long behind you.
| Update | What it was | Read more |
|---|---|---|
| 1.4.1 (v0.1.4.1) | Six fixes, February 7 — guild saves, effigies, grenades, base jobs | This page |
| 0.3.1 Sakurajima | New region, new Pals, the Oil Rig | Sakurajima Update: all new Pals, weapons and features |
| 0.4.11 Feybreak | The Feybreak island and its content | Palworld 0.4.11 patch notes |
| 1.0 | Full release — the World Tree and the endgame | Palworld 1.0 update: all new content |
| 1.0.3 | Balance pass plus roughly forty fixes | Palworld 1.0.3 patch notes |
The complete numbered list, with platforms and the current build, is on the Palworld patch notes and version history hub.
Summary
Palworld 1.4.1 shipped February 7, 2024 as v0.1.4.1 on Steam and v0.1.1.4 on Xbox Game Pass, with six fixes and no new content. It stopped guild saves from corrupting at roughly 7,000 captured Pals and repaired the ones already broken, made Lifmunk Effigy capture power actually affect catch rolls instead of just the displayed number, stopped grenades from wiping other players' weapons in multiplayer, woke up Breeding Farm Pals that had fallen permanently asleep, restored Wood drops from base Pals felling trees, and added an unspecified round of anti-cheat measures.
Related Guides
Every update, in order:
The systems this patch touched:
Multiplayer, bugs and hubs:








