Palworld Guide

Palworld 1.4.1 Patch Notes: All 6 Fixes and What Changed

Every fix in the Palworld 1.4.1 update from February 7: the guild save corruption crash at roughly 7,000 captured Pals, the Lifmunk Effigy capture power bug that made the Statue of Power do nothing, the multiplayer grenade weapon wipe, breeding farm Pals stuck asleep, base Pals chopping trees for zero Wood, and the anti-cheat pass.

Updated 9 min read6 data tables
Palworld 1.4.1 Patch Notes: All 6 Fixes and What Changed — Palworld Database

Palworld 1.4.1 is the February 7 patch that killed the save-corrupting guild crash and finally made Lifmunk Effigies do what the menu claimed they were doing. This page lists all six fixes it shipped, explains what each bug actually broke, and points at the systems they touched so you know whether anything in your save is still affected.

Palworld 1.4.1 Release Date and Version Number

The one thing that trips people up here is the number itself. The in-game build string reads v0.1.4.1, but everyone searches for it as "1.4.1", and the Xbox Game Pass build carries a completely different number — 0.1.1.4 — for the same set of fixes. Both went out on February 7, 2024, with Xbox landing a couple of hours behind Steam. This was an early-access repair patch: zero new Pals, zero new content, six fixes, two of which were save-threatening.

Detail1.4.1
Version (Steam / PC)v0.1.4.1
Version (Xbox Game Pass)v0.1.1.4
ReleasedFebruary 7, 2024
PlatformsSteam, Xbox / Game Pass
TypeBug fixes only — no balance changes
New Pals or regionNone
Fixes shipped6
Biggest changeGuild saves that hit ~7,000 captured Pals stop corrupting — and already-broken saves load again

If you play on a dedicated server, this is the era when version mismatch errors became a weekly ritual, because host and client have to sit on the exact same build before anyone connects. That has not changed since — updating a Palworld server and fixing version mismatch works the same way on modern builds as it did here.

Every Fix in Palworld 1.4.1

Six lines, but they are not equal weight. The guild crash is the only one that was destroying saves outright, and the effigy fix is the only one that quietly changed how strong your character was — everyone who had been offering effigies at the Statue of Power before this patch had been getting nothing for them. The other four are ordinary annoyances: two base jobs that stalled, and a multiplayer item wipe. The anti-cheat line is the vague one Pocketpair never elaborates on, which is normal for that category.

FixCategorySeverityWhat it means in play
Guild crash and save corruption at ~7,000 captured PalsMajorSave-breakingWorlds that hit the guild-wide capture count stopped loading entirely; the patch both prevents it and repairs saves already stuck
Lifmunk Effigy capture power did nothingMajorProgressionDisplayed catch odds went up, the real roll did not — every effigy offered before this patch was wasted until the fix landed
Weapons vanishing when a player threw a grenade in multiplayerMajorItem lossOther players in the session lost equipped weapons; unrecoverable at the time
Breeding Farm Pals sleeping foreverBaseBlocked jobA manually assigned breeding pair that fell asleep never woke up, so egg production stopped dead
Base Pals felling trees with no Wood dropBaseBlocked jobLumbering Pals worked, trees fell, nothing entered storage — the single most common base-economy stall of the period
Countermeasures against some cheats and exploitsOtherUnspecifiedNo detail given, which is standard; assume duplication and stat-editing methods were the targets

The Guild Crash and Save Corruption Fix

This was the worst bug in the patch and the reason it shipped when it did. Once a guild's total captured-Pal count crossed roughly 7,000, the world would crash on load and the save data — or, on a dedicated server, the server's world file — was left in a state nothing could open. Multiplayer groups hit it far faster than solo players for the obvious reason: the counter is guild-wide, so four people catching everything they see burn through 7,000 captures in a fraction of the time one player does.

The important part is the second half of the note. Saves that were already broken by the bug did not stay broken — applying 1.4.1 repaired them and they loaded properly again. That is unusual; most crash fixes only stop the next occurrence. If you are digging an old world out of an archive from this era and it refuses to open, the version it was last saved on is the first thing to check. Guild scope is worth understanding on any build, because it decides what is shared and what is yours: the full breakdown is in how to create and join a guild.

Guild limitDefaultCeiling in world settings
Guild members20100
Guild base camps410
Workers per base30 PalsHost adjustable
Players in a co-op invite-code session44
Players on a dedicated server3232

None of those caps are the capture counter, and that is the point — nothing in the guild menu warned you that you were approaching a limit, because the 7,000 figure was never a designed cap. It was an internal overflow, which is why the symptom was corruption rather than a polite "guild is full" message.

The Lifmunk Effigy Capture Power Fix

Before 1.4.1, offering Lifmunk Effigies at the Statue of Power raised the displayed capture probability and changed nothing about the actual roll. Players reported catches feeling worse after ranking up, and they were not imagining a placebo in reverse — the number on screen and the number the game rolled against had come apart. This patch reconnected them, so the rate you see is the rate you get.

That matters more than a typical bug fix because capture power is permanent and save-wide. The Statue of Power unlocks at technology level 9 for 2 points and costs 20× Stone and 10× Paldium Fragment — trivially cheap for the best long-term catching investment in the game. The ladder runs 15 ranks and 100 effigies total, and the curve is deliberately front-loaded: the first six ranks cost 21 effigies between them, and the remaining nine cost 79.

RankEffigies for this rankCumulative
111
223
336
4410
5515
6621
15 (max)9100

Supply is not the constraint. There are 360 effigy pins on the main island and another 47 on the World Tree map, so 407 collectibles against a 100-effigy requirement leaves a lot of slack — grab them on routes you are already running rather than sweeping for them. Open every Lifmunk Effigy location on the interactive map and plan around what is near your bases. The wider system is covered in all Pal effigies and player upgrade tracks, and the throw-by-throw maths lives in how to catch Pals and all sphere tiers.

TipCapture power is only one of four inputs on a throw. Sphere tier, remaining HP and whether the Pal noticed you all stack with it, so a maxed statue still will not save a Pal Sphere thrown at a full-health target. Fight it down first, then throw.

The Multiplayer Grenade Weapon Wipe

In sessions before this patch, one player using a grenade could make weapons equipped by other players disappear. It was not a visual desync — the gear was gone, and there was no recovery path for someone who had just spent an evening's Ingot on a rifle. The practical result was that co-op groups informally banned explosives, which is a rough deal in a game where Grenade Ammo is one of the cheaper ways to open a boss fight. 1.4.1 closed it, and explosives have been safe in multiplayer since. If you are setting a group up now, the Palworld multiplayer guide covers co-op versus dedicated servers.

Base Fixes: Breeding and Lumbering

Both base fixes share a shape: the Pal was assigned, the station was built, and the job silently produced nothing. That is the worst class of base bug because there is no error to see — you walk away, come back an hour later, and the chest is empty. These two covered the two most time-sensitive production loops in a base, egg output and Wood income.

Breeding Farm Pals Stuck Asleep Forever

If you manually assigned a Pal to the Breeding Farm and it fell asleep, it never woke up. Not at dawn, not when you re-entered the base — the pair just sat there and no eggs came out. The Breeding Farm unlocks at technology level 19 for 2 points and costs 10× Wooden Board, 20× Stone and 50× Fiber, and it is the gate on every serious passive-skill project, so a stalled farm stalls your whole roster plan.

It also wastes Cake, which is the expensive part of the loop — five ingredients per Cake, at 5× Flour, 8× Berries, 7× Milk, 8× Egg and 2× Honey. A sleeping pair that never produced still consumed your Cake supply chain's attention, which is why this fix landed alongside the major ones rather than in a later polish patch. For how the pairings themselves resolve, see how breeding works, combi ranks and inheritance.

Base Pals Felling Trees Without Dropping Wood

The other base fix is the one that hit the widest audience, because every base runs a wood loop. Lumbering Pals would work the tree, the tree would fall, and no Wood entered storage. The Logging Site unlocks at technology level 7 for 2 points and costs 50× Wood, 20× Stone and 10× Paldium Fragment — an early, cheap station that most players build before level 10, which is exactly why the bug was so visible.

63 Pals in the game carry a Lumbering suitability, but only a handful are worth a base slot. Lumbering rank decides how fast the job clears; among the ones you can realistically catch early, Fenglope Lux is the standout at rank 4 because it doubles as a rank-5 power generator, while the true top of the ladder is Celesdir Noct at rank 8. Rank numbers here compare only against other Lumbering Pals — a rank 4 Lumbering worker is not equivalent to a rank 4 Kindling worker.

PalLumberingOther jobs it coversWhy put it on wood
Celesdir Noct8NoneThe highest Lumbering rank in the game — one of these outpaces a pair of mid-tier loggers
Celesdir7NoneThe non-Noct version, one rank down and far easier to obtain
Hartalis7NoneRank 7 on a legendary body, so it fights as well as it chops
Bastigor6NoneRank 6 and durable enough to survive base raids while assigned
Silvegis6NoneRank 6 with a tanky frame — a safe pick for an exposed base
Fenglope Lux4Generating Electricity 5Best early dual-purpose worker: it logs at rank 4 and runs your power at rank 5
Splatterina3Handiwork 6, Medicine Production 5, Transporting 2Rank 3 on wood but a rank 6 Handiwork Pal — good for a small base doing everything
Reindrix3Cooling 3Rank 3 logging plus refrigeration, which small food bases need anyway
Arsox2Kindling 3The common early answer — catchable long before the good deer and covers your furnace too

One structural note the patch does not mention: Logging Site II exists at technology level 43 for 3 Ancient Technology Points and consumes 100× Hardwood, 50× Stone and 20× Paldium Fragment. It is the upgrade that makes a late base self-sufficient on wood, and it is worth planning toward once your logging Pals are ranked. Full picks and spawn locations are in best Pals for Lumbering, ranks and base setup.

The Anti-Cheat Pass

The last line in the notes is a single sentence about countermeasures against some cheats and exploits, with no specifics. That is intentional — naming an exploit in patch notes teaches it to everyone who had not found it yet. This patch sits early in a long series of them, and the pattern has held ever since: duplication methods and stat-editing tricks get quietly closed a patch or two after they spread. The list of Palworld glitches and exploits tracks which ones still function and which are dead, and the duplication glitch page covers the most-searched one specifically.

Where 1.4.1 Sits in Palworld's Version History

1.4.1 is an early-access patch from the game's first month, when updates were pure triage and arrived within days of each other. Nothing here is content — no Pals, no region, no balance numbers — which makes it a useful marker rather than a patch you would ever roll back to. Every build since has carried these fixes forward, so if you are on any modern version, the guild crash, the effigy bug and the grenade wipe are all long behind you.

UpdateWhat it wasRead more
1.4.1 (v0.1.4.1)Six fixes, February 7 — guild saves, effigies, grenades, base jobsThis page
0.3.1 SakurajimaNew region, new Pals, the Oil RigSakurajima Update: all new Pals, weapons and features
0.4.11 FeybreakThe Feybreak island and its contentPalworld 0.4.11 patch notes
1.0Full release — the World Tree and the endgamePalworld 1.0 update: all new content
1.0.3Balance pass plus roughly forty fixesPalworld 1.0.3 patch notes

The complete numbered list, with platforms and the current build, is on the Palworld patch notes and version history hub.

Summary

Palworld 1.4.1 shipped February 7, 2024 as v0.1.4.1 on Steam and v0.1.1.4 on Xbox Game Pass, with six fixes and no new content. It stopped guild saves from corrupting at roughly 7,000 captured Pals and repaired the ones already broken, made Lifmunk Effigy capture power actually affect catch rolls instead of just the displayed number, stopped grenades from wiping other players' weapons in multiplayer, woke up Breeding Farm Pals that had fallen permanently asleep, restored Wood drops from base Pals felling trees, and added an unspecified round of anti-cheat measures.