Palworld Guide

How to Get More Technology Points and Ancient Points

Every source of Technology Points in Palworld — the four Technical Manuals and their drop odds, the camp stashes that hand over Ancient manuals every single time, dungeon book stands, chests, fishing and milestone rewards, plus what all 588 technologies actually cost.

Updated 8 min read10 data tables
How to Get More Technology Points and Ancient Points — Palworld Database

Technology Points are what turn a level-up into an actual unlock, and the Palworld technology tree asks for far more of them than levelling will ever hand you. Here is every source of both point types, the real drop odds on all four Technical Manuals, and what the whole tree costs so you know how far behind you are.

Technology Points vs Ancient Technology Points

There are two separate pools and nothing converts between them. Ordinary Technology Points buy the 537 normal technologies — weapons, armor, base structures, Pal gear — while Ancient Technology Points are reserved for the 51 Ancient technologies, the quarries and incubators and movement gear that nothing else in the game replaces. Both are spent from the same Technology menu, and the tree's last unlocks sit at player level 80.

Point typeWhere it comes fromTechnologies it buysCost to unlock every one
Technology PointsLevel-ups, the three ordinary Technical Manuals, milestone rewards, the Bounty Shop5371,413 points
Ancient Technology PointsTower bosses and the Ancient Technical Manual51185 points

The good news is that individual unlocks are cheap: 298 of the 537 normal technologies cost one or two points, and nothing on the normal side costs more than five. Ancient technologies are the ones that hurt — they scale up to nine points a piece, which is why 51 of them add up to 185. Note that these two totals only compare against each other loosely; a normal point is far easier to replace than an Ancient one.

How to Get Technology Points

Levelling is the baseline everyone gets. Everything below it is the part you can actually farm, and it is the difference between unlocking what you need now and waiting five levels for it.

Level Up

Points arrive with each player level, which makes XP the one source you cannot rush past a certain speed. It is also nowhere near enough on its own — the tree spans levels 1 to 80 and asks for 1,413 points across that span, so levelling alone never comes close to buying it all. Treat levels as the floor and manuals as everything above it. If you are still climbing, the Palworld endgame checklist lays out what is worth doing at level 60 and up.

The Four Technical Manuals

Manuals are consumables you read from your inventory for an instant point payout, and there are four of them. The first three feed ordinary Technology Points in increasing amounts; the fourth is the only farmable source of Ancient points in the game. The game does not print the exact payout anywhere until the confirmation prompt appears, so go by tier — the Futuristic manual is worth several Advanced ones. Where they come from matters more than what they are worth, and the sources are wildly uneven.

ManualRarityPool it feedsBest source
Advanced Technical Manual1Technology Points — smallest payout75% from dungeon book stands in the Grasslands and Forest
Innovative Technical Manual2Technology Points — middling50% from Snowfields enemy camp boss stashes
Futuristic Technical Manual3Technology Points — largest payout76.1% from Sakurajima camp boss stashes, 1–2 at a time
Ancient Technical Manual4Ancient Technology Points100% from Snowfields, Sakurajima and Sunreach Isle camp stashes, 1–3 at a time

Enemy Camp Boss Stashes

This is the single best thing in this guide. The boss stash at the back of a late-region enemy camp drops an Ancient Technical Manual every single time in the Snowfields, Sakurajima and Sunreach Isle — not a chance, a certainty, and 1 to 3 copies at that. Sakurajima camps also hand over a Futuristic manual three times out of four on the same clear, which makes one camp run the best-paying minute in the game for both point types at once. There are 48 enemy camps marked on our map, plus 10 more sea bases, and they repopulate.

Camp regionManualChance per stashQuantity
SnowfieldsAncient100%1–3
SakurajimaAncient100%1–3
Sunreach IsleAncient100%1–3
SakurajimaFuturistic76.1%1–2
Mount ObsidianAncient56.2%1–2
Sunreach IsleFuturistic55.9%1–2
DesertFuturistic54.7%1
SnowfieldsInnovative50%1
GrasslandsAdvanced36.4%1

Dungeon Book Stands

Caverns hide dedicated book stands, and unlike a chest they roll from a table built for manuals. The two early regions are the standouts: a Grasslands or Forest stand pays out an Advanced manual three times out of four and rolls separately for an Ancient manual at the same 75%, which is the earliest reliable Ancient income in the run. Later caverns switch to the bigger manuals at around a third each. Our map marks 170 dungeon entrances across every region, and entrances reopen on a timer, so the same cavern is farmable more than once. The full loot picture for each one is on the Palworld dungeon guide.

CavernRegionManualChance
Hillside Cavern · Isolated Island Cavern · Ravine GrottoGrasslandsAdvanced and Ancient75% each
Mountain Stream GrottoForestAdvanced and Ancient75% each
Yakushima standsYakushimaFuturistic and Ancient (1–3)50% each
Sunreach SkiesSunreach IsleFuturistic · Ancient (1–3)33.3%
Cherry Blossom CaveSakurajimaFuturistic · Ancient (1–3)32.3%
Feybreak CavernViking ruinsFuturistic · Ancient (1–3)32.3%
Cavern of the DunesDesertInnovative · Ancient (1–2)32.3%
Volcanic CavernMount ObsidianInnovative · Ancient (1–2)32.3%
Astral Mountains CavernSnowfieldsInnovative · Ancient (1–2)32.3%

Treasure Chests and Fishing Spots

Field chests carry manuals too, and the odds climb steeply with the region — a Snowfields chest holds an Ancient manual almost half the time and up to three at once, where a Grasslands chest offers an Advanced one less than a quarter of the time. With 1,559 chest pins across the regions on our interactive Palworld map, a chest sweep of any late area is a manual run whether you meant it to be or not. Fishing draws from a near-identical regional table, so a Snowfields fishing session lands Ancient manuals at 48.4% and Futuristic ones at 46.2% — within a point of the chests. Base fishing ponds run a much thinner version of the same table at 5.6% to 12.5%, and the Palworld fishing guide covers which rod and spots are worth your time.

Chest regionManualChance per chestQuantity
SnowfieldsAncient49.2%1–3
SnowfieldsFuturistic46.2%1
Sakurajima · Feybreak · Sunreach IsleAncient44.8%1–3
SakurajimaFuturistic42.9%1
YakushimaAncient33.0%1–3
Desert · Mount ObsidianInnovative33.0%1–2
Feybreak · Sunreach IsleFuturistic28.6%1–2
GrasslandsAdvanced23.0%1
ForestAdvanced19.6%1–2

Milestone Rewards

Four collection milestones pay out manuals as a one-off, and they cost nothing extra because you clear them by playing normally. Two of them are Paldeck entries, which means simply catching one of everything you meet is worth points — and the boss-defeat milestone is the only guaranteed Ancient manual outside a camp stash. Registering 60 Paldeck entries for a Futuristic manual is the best-value one on the list; the 100-capture milestone comes almost for free alongside it if you are throwing Pal Spheres at everything.

MilestoneReward
Register 10 Paldeck entries1 × Advanced Technical Manual
Register 60 Paldeck entries1 × Futuristic Technical Manual
Capture 100 Pals2 × Innovative Technical Manual
Defeat 20 bosses2 × Ancient Technical Manual

Pals That Drop Manuals

A handful of Pals carry manuals in their own drop table, and the rates split into two very different groups. The Advanced-manual carriers are common spellcaster types at a flat 1% — bad odds on paper, but Katress alone has 605 spawn spots and hunts in packs at night, so the volume does the work. The Innovative group is the opposite: rare, tough, and paying ten times better. Lyleen and Shadowbeak at 10% are the ones to farm deliberately, and Anubis at 5% is worth killing on sight since you are likely fighting it for Bones anyway.

The Bounty Shop and the Long-Shot Sources

The Bounty Shop sells the Advanced Technical Manual outright for 5 Successful Bounty Tokens, which is the only place in the game you can buy a manual with a currency instead of hoping for a roll — see every bounty target and payout for how fast those tokens come in. Everything else is a bonus rather than a plan: oil rig crates hold an Advanced manual 4.2% of the time and an Ancient one 2.8% across 56 crate spots, salvaging low-rank wrecks pays 1.3% for 1–3 copies, and recycling Ancient Relics tops out under half a percent per manual. Do not build a farm around any of them.

How to Get Ancient Technology Points

Ancient points come from two places only. The first is the towers: there are 10 tower boss Pals, with 8 towers marked on the main island and 3 more inside the World Tree, and clearing one is what the game intends as your Ancient income. The second is the Ancient Technical Manual, which is why the Snowfields, Sakurajima and Sunreach Isle camp stashes above matter so much — they turn a fixed reward into a farmable one. All 51 Ancient technologies together cost 185 points, so every manual you skip is a quarry or an incubator you do not get.

Spend them where nothing else can substitute. The priciest unlocks in the pool are all things with no normal-tech equivalent, and the two quarries in particular pay you back forever — a Soralite Quarry turns a late-game bottleneck into a base task. The movement gear is the other camp: 9 points for the Wing Pack is the single largest charge anywhere in the tree, normal or Ancient.

Ancient technologyLevelAncient pointsWhy it is worth it
Wing Pack809The most expensive unlock in the entire tree, and the last thing you will buy
Ancient Hatchery768Bulk hatching for breeding projects — the endgame egg engine
Soralite Quarry727Passive Soralite at base instead of flying out for every node
Triple Air Dash Boots656Third air dash — the biggest traversal jump in the accessory line
Triple Jump Boots706Stacks with the dash boots for vertical exploration
Extra Weapon Holster275A second weapon slot, and the cheapest quality-of-life win on the Ancient side

The Fastest Manual Farming Route

If you only have twenty minutes, do this in order. It is built around the fact that a late-region camp is a guaranteed Ancient manual and a coin-flip Futuristic one, while everything else is filler you pick up on the way between them.

StopWhat to hitWhat it pays
1Sakurajima enemy camp — kill the camp boss, open the stash1–3 Ancient guaranteed, plus a 76.1% Futuristic
2Snowfields and Sunreach Isle camps on the same loop1–3 Ancient guaranteed at each
3Snowfields chest cluster between camps49.2% Ancient, 46.2% Futuristic per chest
4Astral Mountains Cavern or any nearby dungeon32.3% per book stand, two manual types rolled separately
5Fish the Snowfields shore while the camp respawn timer runs48.4% Ancient, 46.2% Futuristic per catch table roll
TipDo not read manuals the moment you get them. Points sit in your inventory perfectly safely as manuals, and unlocking a technology you cannot build yet — because the workbench, the materials or the level is missing — is how people end up short at the moment it matters. Bank the books, then spend on the thing you are about to craft.

Where to Spend Points First

The tree's demand is not flat: it climbs steadily and peaks in the 50s, right when Ancient technologies start competing for your attention too. Capacity beats power at every band — storage, a better workbench and the production chain pay out on every craft that follows, while a stronger gun only pays out in the fights you happen to choose. Use the table below to see what a band actually asks for before you commit, and the full breakdown of every unlock and its level sits on the technology tree page.

Level bandTechnology Points the tree asks for
1–1092
11–20121
21–30164
31–40198
41–50215
51–60224 — the heaviest band in the game
61–70218
71–80181

The short version: level for the floor, run late-region camps for the ceiling. Three camp stashes are worth more Ancient points than an hour of anything else, the Snowfields and Sakurajima chest and fishing tables back them up at nearly 50% a roll, and the milestone rewards land for free while you do it. Everything else on this page is what you collect on the way past.