Palworld Guide

List of All 84 Subspecies Pals and How to Get Them

Every subspecies Pal in Palworld — all 84 forms with their base Pal, new elements, dedicated breeding pair, and where they spawn, plus the Alpha, cavern and raid-only ones.

Updated 12 min read17 data tables
List of All 84 Subspecies Pals and How to Get Them — Palworld Database

Subspecies are the re-coloured, re-elemented versions of Pals you already own — a Fire Jormuntide, an Ice Kingpaca, a Dark Frostallion. There are 84 of them, and this guide lists every single one with its base form, its new elements, the breeding pair that produces it, and exactly where it spawns.

What Subspecies Are in Palworld

A subspecies shares its Paldex number with the Pal it is based on and sits next to it as the B entry, so Jormuntide and Jormuntide Ignis are both No. 121. Everything else about it can move: the element, the partner skill, the work suitabilities, and usually a few stat points. They are not straight upgrades — Jormuntide Ignis trades its base's Watering Lv7 for Kindling Lv7, which is brilliant if you need a furnace worker and useless if you were farming.

Subspecies FactNumber
Subspecies in the Paldex84 of 288 Pals
Naming families11 — Ignis, Cryst, Noct, Lux, Terra, Primo, Botan, Aqua, Gild, Ryu, Libero
Forms with two elements44
Forms that spawn in the wild77
Forms that appear as Alpha field bosses22
Forms that appear in caverns31, across 5 dungeons
Forms with a dedicated breeding pair79
Forms you cannot catch out in the world3

The headline number is that 77 of the 84 spawn in the wild, which is the opposite of what most players assume — subspecies feel rare because they live in regions you visit late, not because the game hides them. Only three are genuinely uncatchable in the open world: Katress Ignis is locked to one cavern, and the two raid bosses have to be summoned. Everything else is a flight away on the Palworld interactive map.

How Subspecies Elements Change

There are two things a subspecies can do to its element line: swap it or add to it. Fifty-seven forms keep the same number of elements and just change which ones — Foxparks goes from Fire to pure Ice as Foxparks Cryst. Twenty-four gain a second element on top of the original, and three actually shed one. That last group matters most defensively, because every element you carry is another element that hits you hard.

SubspeciesBase ElementsNew ElementsWhat It Means in a Fight
Azurobe CrystWater / DragonIce / DragonDrops from three weaknesses to two, but is now weak to Ice — its own element
Whalaska IgnisIce / WaterIce / FireThree weaknesses down to two, and Fire attacks still burn it
Incineram NoctFire / DarkDarkLoses Fire entirely, so only Dragon hits it for extra damage
Elphidran AquaDragonDragon / WaterPicks up Electric and Grass weaknesses the base never had
Petallia IgnisGrassGrass / FireStill weak to Fire, and now weak to Water as well
Sibelyx PrimoIceNeutralNeutral only fears Dark — the cleanest defensive line in the game
Suzaku AquaFireWaterFlips a Water weakness into an Electric and Grass one
Prixter LuxDark / GroundElectric / GroundPart Ground, and still weak to Ground — Electric is what Ground moves punish

The pattern worth memorising: Noct and Primo forms are the defensive picks. Dark is only punished by Dragon and Neutral is only punished by Dark, so single-element forms like Kitsun Noct, Lyleen Noct and Sibelyx Primo walk into far fewer bad matchups than a dual-element form does. The trap runs the other way with the dual-element ones: 15 subspecies end up weak to an element they themselves carry, so an Azurobe Cryst eats extra damage from Ice moves. Run the matchup on the Palworld type chart and counter finder before you commit a slot.

How to Get Subspecies

Four routes, and most subspecies are on more than one of them. Catching is fastest if the form spawns anywhere near you, breeding is the only way to guarantee the exact one you want, and a handful are gated behind Alpha pins, cavern bosses, or a summoning altar.

Catch Them in the Wild

Seventy-seven of the 84 have their own spawn table, and the pools are not small — Bushi Noct alone has 1,990 spawn points, more than most base Pals. The catch is level: the big pools sit in late-game regions, so bring spheres that match the band in the table rather than whatever is left in your bag. Four forms are night-onlyPengullet Lux, Hangyu Cryst, Wixen Noct and Needoll Noct simply are not there in daylight.

SubspeciesElementsSpawn SpotsWild LevelMap
Bushi NoctFire / Dark1,990Lv 46–67Show spawns
Kelpsea IgnisFire786Lv 20–38Show spawns
Turtacle TerraWater / Ground773Lv 40–48Show spawns
Pengullet LuxWater / Electric653Show spawns
Croajiro NoctWater / Dark645Lv 61–62Show spawns
Surfent TerraGround590Lv 28–63Show spawns
Dinossom LuxElectric / Dragon573Lv 34–47Show spawns
Robinquill TerraGrass / Ground545Lv 32–40Show spawns
Blazehowl NoctFire / Dark517Lv 33–80Show spawns
Loupmoon CrystIce461Lv 40–66Show spawns
Finsider IgnisWater / Fire414Show spawns
Pyrin NoctFire / Dark411Lv 30–80Show spawns

Bushi Noct is the one to start with if you just want a subspecies in the party — it is the most common form in the game by a factor of two and it hits for 130 ranged attack. Kelpsea Ignis and Turtacle Terra are the easy early ones, both catchable in the 20s and 40s. At the other end, forms like Dualith Noct and Mau Cryst have three spawn points each, and hunting those by hand is a waste of an evening — breed them instead.

Breed the Exact One You Want

79 of the 84 subspecies have a dedicated parent pair, listed in the full tables below. Those pairs override the usual combi-rank maths, so the parents are often nothing like the child — Foxparks and Foxcicle make Foxparks Cryst, and Eikthyrdeer plus Hangyu makes Eikthyrdeer Terra. Read how breeding works first if the pair list looks arbitrary, and check the full exclusive breeding combo list for the non-subspecies pairs that behave the same way.

Five forms have no dedicated pair at all. Kelpsea Ignis, Shroomer Noct and Wumpo Botan fall out of ordinary combi-rank breeding, so the Palworld breeding calculator will find you a route. Blazamut Ryu and Bellanoir Libero can only be bred from two of themselves.

That self-pairing rule is the useful part: 81 of the 84 breed true, so two of the same subspecies always produce another one. Catch a male and a female of anything and you have a factory for passives and IVs without ever hunting the wild spawn again. The three exceptions are the same three with no dedicated pair — pairing two Wumpo Botan, Shroomer Noct or Kelpsea Ignis falls back to normal combi-rank rules and gives you something else entirely.

Beat Them as Alpha Field Bosses

Twenty-two subspecies stand on the map as Alphas — permanent, bigger, tougher versions with a fixed level and a guaranteed respawn. This is the route for the forms with tiny or non-existent spawn tables: Kingpaca Cryst, Moldron Cryst, Celesdir Noct and Frostallion Noct have no wild spawns at all and exist purely as a pin you fly to.

Alpha SubspeciesElementsAlpha LevelWild SpawnsMap
Foxparks CrystIceLv 1543 spotsFind the pin
Caprity NoctDarkLv 2351 spotsFind the pin
Mossanda LuxElectricLv 3140 spotsFind the pin
Wumpo BotanGrassLv 3883 spotsFind the pin
Kingpaca CrystIceLv 46None — Alpha onlyFind the pin
Dinossom LuxElectric / DragonLv 47573 spotsFind the pin
Menasting TerraGroundLv 5511 spotsFind the pin
Lyleen NoctDarkLv 5842 spotsFind the pin
Fenglope LuxElectricLv 60258 spotsFind the pin
Dazzi NoctDark / ElectricLv 60135 spotsFind the pin
Tetroise PrimoNeutralLv 6040 spotsFind the pin
Cryolinx TerraGroundLv 62156 spotsFind the pin
Warsect TerraGroundLv 6458 spotsFind the pin
Kitsun NoctDarkLv 65340 spotsFind the pin
Frostallion NoctDarkLv 65None — Alpha onlyFind the pin
Loupmoon CrystIceLv 66461 spotsFind the pin
Faleris AquaWaterLv 66197 spotsFind the pin
Dualith NoctGround / DarkLv 703 spotsFind the pin
Prixter LuxElectric / GroundLv 7035 spotsFind the pin
Whalaska IgnisIce / FireLv 74112 spotsFind the pin
Moldron CrystIce / GroundLv 78None — Alpha onlyFind the pin
Celesdir NoctDarkLv 79None — Alpha onlyFind the pin

The levels run from 15 to 79, so there is an Alpha subspecies for basically every stage of a playthrough. Foxparks Cryst at Lv 15 is a first-week fight; Celesdir Noct at Lv 79 is tied for the highest-level Alpha in the game. All 22 drop Ancient Civilization Parts on top of their normal loot, so a run down the Alpha Pal hunting route doubles as a materials farm. Every one of these is catchable — bring Legendary Spheres and knock its health down first.

Fight Them in Caverns

Thirty-one subspecies show up inside dungeons, either as wandering enemies or as the boss at the end. The distribution is lopsided towards the late-game caverns, and one form is dungeon-exclusive: Katress Ignis has no wild spawn table and no Alpha pin, so the Cherry Blossom Cave is the only place it exists in the world.

Feybreak Cavern is the densest at nine forms and the best single stop if you are collecting — it covers Kitsun Noct, Warsect Terra and Faleris Aqua in one run. Dungeon encounters ignore the day-night rule that gates the four night-only forms, and cavern bosses are a clean capture target because they cannot run away. The full dungeon list lives on the Palworld dungeon guide.

Summon Them as Raid Bosses

Two subspecies are raid-only. You build a Summoning Altar, burn the right slabs, and fight them with a full party — and both have a hard rematch version with genuinely absurd multipliers once you have cleared the first one.

Raid SubspeciesElementsFirst ClearHard RematchGuide
Bellanoir LiberoDark×120 HP, ×2 damage×420 HP, ×10 damageHow to Get Bellanoir Libero
Blazamut RyuDragon / Fire×140 HP, ×2 damage×500 HP, ×8 damageHow to Get Blazamut Ryu

Those multipliers are applied on top of the Pal's normal stat line, which is why a raid boss with a familiar silhouette still takes ten minutes of sustained damage. Bellanoir Libero also takes 60% less incoming damage than a normal Pal on the first clear and 91% less on the rematch, so raw DPS matters more here than anywhere else in the game. Both of them breed true once caught, and both are worth keeping: Bellanoir Libero carries Medicine Production Lv7 and 150 ranged attack. The rest of the summon roster is on the Palworld raid boss list.

List of All 84 Subspecies

Every subspecies, grouped by its suffix — each suffix is a fixed element theme, so you can read the family name and know what you are getting. The breeding pair column is the dedicated combo that overrides normal breeding, and the last column tells you whether the form is worth hunting or worth hatching.

All Cryst Subspecies — Ice (17)

The biggest family at 17 forms, and every one of them carries Ice. Cryst forms are the base game's answer to Cooling — Univolt Cryst and Pierdon Cryst both hit Cooling Lv6, which is enough to keep a refrigerated food base running on its own. Azurobe Cryst is the standout catch at 259 spawn spots for an Ice/Dragon body, and Mammorest Cryst is the tank of the group with 150 HP.

All Ignis Subspecies — Fire (15)

Fifteen Fire forms, and this is where the best base workers hide. Jormuntide Ignis sits at Kindling Lv7, one rung under Renjishi and ahead of every other Fire Pal you are likely to own, and Eidrolon Ignis doubles as the fourth-fastest mount in the game at 2,750 sprint speed with Kindling Lv6 attached. If you only ever breed one subspecies, make it a Jormuntide Ignis — it removes the entire ore-smelting bottleneck from your base.

All Noct Subspecies — Dark (15)

Fifteen Dark forms, and defensively the strongest family in the game, because Dark is only weak to Dragon. Frostallion Noct is the best Pal on this entire page — 140 attack, 140 HP, rideable, and Gathering Lv7 for the base. Lyleen Noct is the other one worth chasing: its partner skill heals you and all five party Pals for 95% of max HP, the largest heal any partner skill carries.

All Lux Subspecies — Electric (11)

Eleven Electric forms, and they exist to solve the power problem. Solmora Lux runs Generating Electricity Lv6, Penking Lux and Helzephyr Lux cover Lv3 and Lv4 while still fighting, and Relaxaurus Lux is an A-tier attacker at 120 ranged attack. The catch is that Electric bodies are weak to Ground, and two Lux forms carry Ground themselves.

All Terra Subspecies — Ground (10)

Ten Ground forms, built for mining. Menasting Terra takes its base's Mining Lv5 up to Lv6, and Cryolinx Terra pairs Lumbering Lv6 with Mining Lv5 while hitting for 140 melee attack. Turtacle Terra is the early pick — 773 spawn spots, catchable in the 40s, and Mining Lv3 on a Pal you can get before the halfway point.

All Primo Subspecies — Neutral (5)

Five Neutral forms, and the family everyone underrates. Neutral has exactly one weakness, Sibelyx Primo is one of only two Pals in the game at Farming Lv4, and Tetroise Primo hits Mining Lv6 with 140 defense. Starryon Primo jumps to Gathering Lv7, one rung below the game's best.

All Botan Subspecies — Grass (4)

Four Grass forms. Wumpo Botan is the pick — A-tier overall, 140 HP, rideable, Transporting Lv6, and available as a Lv 38 Alpha long before you would otherwise get a Pal that size. Quivern Botan covers five separate work types and takes Planting to Lv5, which no Quivern can do.

SubspeciesBase FormElementsBreeding PairWhere to Find
Ribbuny BotanRibbunyGrassRibbuny × Bristla172 spawn spots
Quivern BotanQuivernDragon / GrassQuivern × Lullu59 spawn spots
Wumpo BotanWumpoGrassNo dedicated pair83 spawn spots, Alpha Lv 38
Nitemary BotanNitemaryGrassNitemary × Petallia13 spawn spots

All Aqua Subspecies — Water (4)

Four Water forms, all of them conversions of famous Fire or Grass Pals. Suzaku Aqua and Faleris Aqua both swap their base's Kindling for Watering Lv6, which is exactly what a plantation base needs and exactly what makes them useless at a furnace. All four are mounts, and Faleris Aqua is the quickest of them at 1,400 sprint speed.

All Gild, Ryu, and Libero Subspecies (3)

Three one-off families. Dumud Gild is the only subspecies in the game that does not change element — it stays Ground/Water and instead jumps from Farming Lv1 to Lv4, tying Sibelyx Primo for the best farmer in the game. Blazamut Ryu bolts Dragon onto Blazamut for 150 melee attack, and Bellanoir Libero is the raid form of Bellanoir with Medicine Production Lv7.

SubspeciesBase FormElementsBreeding PairWhere to Find
Dumud GildDumudGround / WaterDumud × Eikthyrdeer Terra312 spawn spots
Blazamut RyuBlazamutDragon / FireNo dedicated pairRaid boss only
Bellanoir LiberoBellanoirDarkNo dedicated pairRaid boss only

Best Subspecies to Actually Use

Eighty-four forms is a lot of Paldex filler, and most of them are sidegrades. These are the ones that beat their base form outright or land in the top tier of the whole roster — the numbers below are the Pal's own stat line, so compare them against other Pals rather than against a weapon or a boss.

SubspeciesRankWhy It Earns the Slot
Frostallion NoctS tier overall140 attack, 140 HP, rideable at 1,800 sprint, and Gathering Lv7 for the base — the best all-rounder here
Jormuntide IgnisS tier combat150 melee attack and Kindling Lv7, second only to Renjishi's Lv8 across the whole roster
Blazamut RyuS tier overall150 melee attack with Mining Lv7, and Dragon/Fire hits most of the late-game roster
Eidrolon IgnisS tier overall2,750 sprint speed — the 4th fastest mount in the game — plus 130 ranged attack and Kindling Lv6
Bellanoir LiberoS tier combat150 ranged attack and Medicine Production Lv7, so it fights and staffs your medicine bench
Dualith NoctS tier workersCovers 5 work types at once — Mining Lv6, Transporting Lv6, Lumbering Lv5 — on a rideable body
Knocklem IgnisS tier workersMining Lv7 and Transporting Lv7, tying the highest Transporting rating in the game
Celesdir NoctA tier overallThe only Pal in the game at Lumbering Lv8, and a Lv 79 Alpha you can walk up to
Lyleen NoctA tier supportHeals you and all five party Pals for 95% of max HP with no gear required
Cryolinx TerraA tier combat140 melee attack with Lumbering Lv6 and Mining Lv5 — rare on a Pal that hits this hard
Relaxaurus LuxA tier combat120 ranged attack, 120 HP, rideable, and Generating Electricity Lv4 the base form cannot do
Wumpo BotanA tier overall140 HP and Transporting Lv6, reachable as a Lv 38 Alpha far earlier than its stat line suggests

If you can only be bothered to chase two, make them Frostallion Noct and Jormuntide Ignis — one carries your combat team and the other removes the smelting bottleneck from your base for the rest of the save. Eidrolon Ignis is the travel pick, and its saddle unlocks at Tech Lv 76, so plan the tech spend before you catch it. Rankings for the whole roster, subspecies included, sit on the Palworld Pal tier list.

Subspecies That Out-Work Their Base Form

This is the reason to care about subspecies even if you never fight with them. A form usually keeps its base's work levels and swaps one suitability for the elemental equivalent — Watering becomes Kindling, Kindling becomes Cooling — and in a dozen cases the swap lands on a higher rating than the base ever had. These are the ones that change what your base can do.

SubspeciesWork Change vs Base FormWhy It Matters
Jormuntide IgnisWatering Lv7 → Kindling Lv7One Pal runs a whole smelting line, and only Renjishi rates higher at Kindling
Celesdir NoctLumbering Lv7 → Lumbering Lv8The only Lv8 lumberjack in the game, so wood stops being a bottleneck
Dumud GildFarming Lv1 → Farming Lv4Joint best farmer in the game, off a Pal that is common in the wild
Sibelyx PrimoCooling Lv3 → Farming Lv4The other Lv4 farmer, and it keeps its 115 HP body
Knocklem IgnisGathering Lv4 → Kindling Lv5Keeps Mining Lv7 and Transporting Lv7 while adding a furnace job
Faleris AquaKindling Lv6 → Watering Lv6Turns the game's best fire bird into the best plantation waterer
Solmora Luxno power → Generating Electricity Lv6A single Pal that can hold a late-game generator on its own
Univolt CrystElectricity Lv3 → Cooling Lv6Runs a full row of refrigerators without a second Pal
Warsect TerraLumbering Lv4 → Mining Lv5Converts a wood Pal into an ore Pal without losing the 105 attack
Tetroise PrimoMining Lv4 → Mining Lv6Two levels up on the base, with 140 defense so it survives the trip
Hangyu CrystHandiwork Lv1 → Handiwork Lv3Triples the base's crafting speed on a Pal you can catch in the 30s
Broncherry AquaPlanting Lv5 → Watering Lv5Swaps the seed job for the water job at the same rating

Two rules fall out of that table. First, the swap is not always level-for-level — Dumud Gild jumps three rungs on Farming and Celesdir Noct gains one on Lumbering, which is why those two are worth a dedicated breeding session. Second, the swap costs you the original job, so keep the base form as well: a base needs Watering and Kindling, and Jormuntide plus Jormuntide Ignis covers both at Lv7. Match the rest of your roster on the work suitability optimizer.

TipBreed two of the same subspecies and you get that subspecies back — that holds for 81 of the 84 forms, including both raid bosses. So the moment you catch a male and a female of one, stop hunting the wild spawn and start hatching for passives instead. The three that break the rule are Wumpo Botan, Shroomer Noct and Kelpsea Ignis, which fall back to normal combi-rank breeding and give you something unrelated.

Are Subspecies Worth It?

For a Paldex completionist, all 84 are mandatory. For everyone else the short answer is: breed the four that change what your base can doJormuntide Ignis for Kindling Lv7, Celesdir Noct for Lumbering Lv8, Dumud Gild for Farming Lv4 and Solmora Lux for power — then catch Frostallion Noct for the combat team. The other 79 are collection pieces, sidegrades, or a way to cover an element your party is missing, and 77 of them are sitting in the wild waiting for a sphere.