List of All 84 Subspecies Pals and How to Get Them
Every subspecies Pal in Palworld — all 84 forms with their base Pal, new elements, dedicated breeding pair, and where they spawn, plus the Alpha, cavern and raid-only ones.

Subspecies are the re-coloured, re-elemented versions of Pals you already own — a Fire Jormuntide, an Ice Kingpaca, a Dark Frostallion. There are 84 of them, and this guide lists every single one with its base form, its new elements, the breeding pair that produces it, and exactly where it spawns.
What Subspecies Are in Palworld
A subspecies shares its Paldex number with the Pal it is based on and sits next to it as the B entry, so Jormuntide and Jormuntide Ignis are both No. 121. Everything else about it can move: the element, the partner skill, the work suitabilities, and usually a few stat points. They are not straight upgrades — Jormuntide Ignis trades its base's Watering Lv7 for Kindling Lv7, which is brilliant if you need a furnace worker and useless if you were farming.
| Subspecies Fact | Number |
|---|---|
| Subspecies in the Paldex | 84 of 288 Pals |
| Naming families | 11 — Ignis, Cryst, Noct, Lux, Terra, Primo, Botan, Aqua, Gild, Ryu, Libero |
| Forms with two elements | 44 |
| Forms that spawn in the wild | 77 |
| Forms that appear as Alpha field bosses | 22 |
| Forms that appear in caverns | 31, across 5 dungeons |
| Forms with a dedicated breeding pair | 79 |
| Forms you cannot catch out in the world | 3 |
The headline number is that 77 of the 84 spawn in the wild, which is the opposite of what most players assume — subspecies feel rare because they live in regions you visit late, not because the game hides them. Only three are genuinely uncatchable in the open world: Katress Ignis is locked to one cavern, and the two raid bosses have to be summoned. Everything else is a flight away on the Palworld interactive map.
How Subspecies Elements Change
There are two things a subspecies can do to its element line: swap it or add to it. Fifty-seven forms keep the same number of elements and just change which ones — Foxparks goes from Fire to pure Ice as Foxparks Cryst. Twenty-four gain a second element on top of the original, and three actually shed one. That last group matters most defensively, because every element you carry is another element that hits you hard.
| Subspecies | Base Elements | New Elements | What It Means in a Fight |
|---|---|---|---|
Azurobe Cryst | Water / Dragon | Ice / Dragon | Drops from three weaknesses to two, but is now weak to Ice — its own element |
Whalaska Ignis | Ice / Water | Ice / Fire | Three weaknesses down to two, and Fire attacks still burn it |
Incineram Noct | Fire / Dark | Dark | Loses Fire entirely, so only Dragon hits it for extra damage |
Elphidran Aqua | Dragon | Dragon / Water | Picks up Electric and Grass weaknesses the base never had |
Petallia Ignis | Grass | Grass / Fire | Still weak to Fire, and now weak to Water as well |
Sibelyx Primo | Ice | Neutral | Neutral only fears Dark — the cleanest defensive line in the game |
Suzaku Aqua | Fire | Water | Flips a Water weakness into an Electric and Grass one |
Prixter Lux | Dark / Ground | Electric / Ground | Part Ground, and still weak to Ground — Electric is what Ground moves punish |
The pattern worth memorising: Noct and Primo forms are the defensive picks. Dark is only punished by Dragon and Neutral is only punished by Dark, so single-element forms like Kitsun Noct, Lyleen Noct and Sibelyx Primo walk into far fewer bad matchups than a dual-element form does. The trap runs the other way with the dual-element ones: 15 subspecies end up weak to an element they themselves carry, so an Azurobe Cryst eats extra damage from Ice moves. Run the matchup on the Palworld type chart and counter finder before you commit a slot.
How to Get Subspecies
Four routes, and most subspecies are on more than one of them. Catching is fastest if the form spawns anywhere near you, breeding is the only way to guarantee the exact one you want, and a handful are gated behind Alpha pins, cavern bosses, or a summoning altar.
Catch Them in the Wild
Seventy-seven of the 84 have their own spawn table, and the pools are not small — Bushi Noct alone has 1,990 spawn points, more than most base Pals. The catch is level: the big pools sit in late-game regions, so bring spheres that match the band in the table rather than whatever is left in your bag. Four forms are night-only — Pengullet Lux, Hangyu Cryst, Wixen Noct and Needoll Noct simply are not there in daylight.
| Subspecies | Elements | Spawn Spots | Wild Level | Map |
|---|---|---|---|---|
Bushi Noct | Fire / Dark | 1,990 | Lv 46–67 | Show spawns |
Kelpsea Ignis | Fire | 786 | Lv 20–38 | Show spawns |
Turtacle Terra | Water / Ground | 773 | Lv 40–48 | Show spawns |
Pengullet Lux | Water / Electric | 653 | — | Show spawns |
Croajiro Noct | Water / Dark | 645 | Lv 61–62 | Show spawns |
Surfent Terra | Ground | 590 | Lv 28–63 | Show spawns |
Dinossom Lux | Electric / Dragon | 573 | Lv 34–47 | Show spawns |
Robinquill Terra | Grass / Ground | 545 | Lv 32–40 | Show spawns |
Blazehowl Noct | Fire / Dark | 517 | Lv 33–80 | Show spawns |
Loupmoon Cryst | Ice | 461 | Lv 40–66 | Show spawns |
Finsider Ignis | Water / Fire | 414 | — | Show spawns |
Pyrin Noct | Fire / Dark | 411 | Lv 30–80 | Show spawns |
Bushi Noct is the one to start with if you just want a subspecies in the party — it is the most common form in the game by a factor of two and it hits for 130 ranged attack. Kelpsea Ignis and Turtacle Terra are the easy early ones, both catchable in the 20s and 40s. At the other end, forms like Dualith Noct and Mau Cryst have three spawn points each, and hunting those by hand is a waste of an evening — breed them instead.
Breed the Exact One You Want
79 of the 84 subspecies have a dedicated parent pair, listed in the full tables below. Those pairs override the usual combi-rank maths, so the parents are often nothing like the child — Foxparks and Foxcicle make Foxparks Cryst, and Eikthyrdeer plus Hangyu makes Eikthyrdeer Terra. Read how breeding works first if the pair list looks arbitrary, and check the full exclusive breeding combo list for the non-subspecies pairs that behave the same way.
Five forms have no dedicated pair at all. Kelpsea Ignis, Shroomer Noct and Wumpo Botan fall out of ordinary combi-rank breeding, so the Palworld breeding calculator will find you a route. Blazamut Ryu and Bellanoir Libero can only be bred from two of themselves.
That self-pairing rule is the useful part: 81 of the 84 breed true, so two of the same subspecies always produce another one. Catch a male and a female of anything and you have a factory for passives and IVs without ever hunting the wild spawn again. The three exceptions are the same three with no dedicated pair — pairing two Wumpo Botan, Shroomer Noct or Kelpsea Ignis falls back to normal combi-rank rules and gives you something else entirely.
Beat Them as Alpha Field Bosses
Twenty-two subspecies stand on the map as Alphas — permanent, bigger, tougher versions with a fixed level and a guaranteed respawn. This is the route for the forms with tiny or non-existent spawn tables: Kingpaca Cryst, Moldron Cryst, Celesdir Noct and Frostallion Noct have no wild spawns at all and exist purely as a pin you fly to.
The levels run from 15 to 79, so there is an Alpha subspecies for basically every stage of a playthrough. Foxparks Cryst at Lv 15 is a first-week fight; Celesdir Noct at Lv 79 is tied for the highest-level Alpha in the game. All 22 drop Ancient Civilization Parts on top of their normal loot, so a run down the Alpha Pal hunting route doubles as a materials farm. Every one of these is catchable — bring Legendary Spheres and knock its health down first.
Fight Them in Caverns
Thirty-one subspecies show up inside dungeons, either as wandering enemies or as the boss at the end. The distribution is lopsided towards the late-game caverns, and one form is dungeon-exclusive: Katress Ignis has no wild spawn table and no Alpha pin, so the Cherry Blossom Cave is the only place it exists in the world.
Feybreak Cavern is the densest at nine forms and the best single stop if you are collecting — it covers Kitsun Noct, Warsect Terra and Faleris Aqua in one run. Dungeon encounters ignore the day-night rule that gates the four night-only forms, and cavern bosses are a clean capture target because they cannot run away. The full dungeon list lives on the Palworld dungeon guide.
Summon Them as Raid Bosses
Two subspecies are raid-only. You build a Summoning Altar, burn the right slabs, and fight them with a full party — and both have a hard rematch version with genuinely absurd multipliers once you have cleared the first one.
| Raid Subspecies | Elements | First Clear | Hard Rematch | Guide |
|---|---|---|---|---|
Bellanoir Libero | Dark | ×120 HP, ×2 damage | ×420 HP, ×10 damage | How to Get Bellanoir Libero |
Blazamut Ryu | Dragon / Fire | ×140 HP, ×2 damage | ×500 HP, ×8 damage | How to Get Blazamut Ryu |
Those multipliers are applied on top of the Pal's normal stat line, which is why a raid boss with a familiar silhouette still takes ten minutes of sustained damage. Bellanoir Libero also takes 60% less incoming damage than a normal Pal on the first clear and 91% less on the rematch, so raw DPS matters more here than anywhere else in the game. Both of them breed true once caught, and both are worth keeping: Bellanoir Libero carries Medicine Production Lv7 and 150 ranged attack. The rest of the summon roster is on the Palworld raid boss list.
List of All 84 Subspecies
Every subspecies, grouped by its suffix — each suffix is a fixed element theme, so you can read the family name and know what you are getting. The breeding pair column is the dedicated combo that overrides normal breeding, and the last column tells you whether the form is worth hunting or worth hatching.
All Cryst Subspecies — Ice (17)
The biggest family at 17 forms, and every one of them carries Ice. Cryst forms are the base game's answer to Cooling — Univolt Cryst and Pierdon Cryst both hit Cooling Lv6, which is enough to keep a refrigerated food base running on its own. Azurobe Cryst is the standout catch at 259 spawn spots for an Ice/Dragon body, and Mammorest Cryst is the tank of the group with 150 HP.
All Ignis Subspecies — Fire (15)
Fifteen Fire forms, and this is where the best base workers hide. Jormuntide Ignis sits at Kindling Lv7, one rung under Renjishi and ahead of every other Fire Pal you are likely to own, and Eidrolon Ignis doubles as the fourth-fastest mount in the game at 2,750 sprint speed with Kindling Lv6 attached. If you only ever breed one subspecies, make it a Jormuntide Ignis — it removes the entire ore-smelting bottleneck from your base.
All Noct Subspecies — Dark (15)
Fifteen Dark forms, and defensively the strongest family in the game, because Dark is only weak to Dragon. Frostallion Noct is the best Pal on this entire page — 140 attack, 140 HP, rideable, and Gathering Lv7 for the base. Lyleen Noct is the other one worth chasing: its partner skill heals you and all five party Pals for 95% of max HP, the largest heal any partner skill carries.
All Lux Subspecies — Electric (11)
Eleven Electric forms, and they exist to solve the power problem. Solmora Lux runs Generating Electricity Lv6, Penking Lux and Helzephyr Lux cover Lv3 and Lv4 while still fighting, and Relaxaurus Lux is an A-tier attacker at 120 ranged attack. The catch is that Electric bodies are weak to Ground, and two Lux forms carry Ground themselves.
| Subspecies | Base Form | Elements | Breeding Pair | Where to Find |
|---|---|---|---|---|
Celaray Lux | Celaray | Water / Electric | Celaray × Univolt | 328 spawn spots |
Pengullet Lux | Pengullet | Water / Electric | Pengullet × Sparkit | 653 spawn spots |
Penking Lux | Penking | Water / Electric | Penking × Rayhound | 252 spawn spots |
Helzephyr Lux | Helzephyr | Dark / Electric | Helzephyr × Beakon | 80 spawn spots |
Fenglope Lux | Fenglope | Electric | Fenglope × Azurmane | 258 spawn spots, Alpha Lv 60 |
Dinossom Lux | Dinossom | Electric / Dragon | Dinossom × Rayhound | 573 spawn spots, Alpha Lv 47 |
Relaxaurus Lux | Relaxaurus | Dragon / Electric | Relaxaurus × Sparkit | 17 spawn spots |
Mossanda Lux | Mossanda | Electric | Mossanda × Grizzbolt | 40 spawn spots, Alpha Lv 31 |
Prixter Lux | Prixter | Electric / Ground | Prixter × Helzephyr Lux | 35 spawn spots, Alpha Lv 70 |
Snock Lux | Snock | Electric / Ground | Snock × Turtacle Terra | 33 spawn spots |
Solmora Lux | Solmora | Water / Electric | Solmora × Slowatt | 251 spawn spots |
All Terra Subspecies — Ground (10)
Ten Ground forms, built for mining. Menasting Terra takes its base's Mining Lv5 up to Lv6, and Cryolinx Terra pairs Lumbering Lv6 with Mining Lv5 while hitting for 140 melee attack. Turtacle Terra is the early pick — 773 spawn spots, catchable in the 40s, and Mining Lv3 on a Pal you can get before the halfway point.
| Subspecies | Base Form | Elements | Breeding Pair | Where to Find |
|---|---|---|---|---|
Eikthyrdeer Terra | Eikthyrdeer | Ground | Eikthyrdeer × Hangyu | 12 spawn spots |
Turtacle Terra | Turtacle | Water / Ground | Turtacle × Digtoise | 773 spawn spots |
Woolipop Terra | Woolipop | Ground | Woolipop × Kikit | 26 spawn spots |
Polapup Terra | Polapup | Ice / Ground | Polapup × Surfent Terra | 26 spawn spots |
Gorirat Terra | Gorirat | Ground | Gorirat × Kikit | 67 spawn spots |
Surfent Terra | Surfent | Ground | Surfent × Dumud | 590 spawn spots |
Robinquill Terra | Robinquill | Grass / Ground | Robinquill × Fuddler | 545 spawn spots |
Menasting Terra | Menasting | Ground | Menasting × Knocklem | 11 spawn spots, Alpha Lv 55 |
Warsect Terra | Warsect | Ground | Warsect × Digtoise | 58 spawn spots, Alpha Lv 64 |
Cryolinx Terra | Cryolinx | Ground | Cryolinx × Dazemu | 156 spawn spots, Alpha Lv 62 |
All Primo Subspecies — Neutral (5)
Five Neutral forms, and the family everyone underrates. Neutral has exactly one weakness, Sibelyx Primo is one of only two Pals in the game at Farming Lv4, and Tetroise Primo hits Mining Lv6 with 140 defense. Starryon Primo jumps to Gathering Lv7, one rung below the game's best.
| Subspecies | Base Form | Elements | Breeding Pair | Where to Find |
|---|---|---|---|---|
Killamari Primo | Killamari | Neutral / Water | Killamari × Ribbuny | 382 spawn spots |
Gloopie Primo | Gloopie | Water / Neutral | Gloopie × Valentail | 213 spawn spots |
Sibelyx Primo | Sibelyx | Neutral | Sibelyx × Lapure | 82 spawn spots |
Starryon Primo | Starryon | Neutral | Starryon × Celesdir | 63 spawn spots |
Tetroise Primo | Tetroise | Neutral | Tetroise × Celesdir | 40 spawn spots, Alpha Lv 60 |
All Botan Subspecies — Grass (4)
Four Grass forms. Wumpo Botan is the pick — A-tier overall, 140 HP, rideable, Transporting Lv6, and available as a Lv 38 Alpha long before you would otherwise get a Pal that size. Quivern Botan covers five separate work types and takes Planting to Lv5, which no Quivern can do.
| Subspecies | Base Form | Elements | Breeding Pair | Where to Find |
|---|---|---|---|---|
Ribbuny Botan | Ribbuny | Grass | Ribbuny × Bristla | 172 spawn spots |
Quivern Botan | Quivern | Dragon / Grass | Quivern × Lullu | 59 spawn spots |
Wumpo Botan | Wumpo | Grass | No dedicated pair | 83 spawn spots, Alpha Lv 38 |
Nitemary Botan | Nitemary | Grass | Nitemary × Petallia | 13 spawn spots |
All Aqua Subspecies — Water (4)
Four Water forms, all of them conversions of famous Fire or Grass Pals. Suzaku Aqua and Faleris Aqua both swap their base's Kindling for Watering Lv6, which is exactly what a plantation base needs and exactly what makes them useless at a furnace. All four are mounts, and Faleris Aqua is the quickest of them at 1,400 sprint speed.
| Subspecies | Base Form | Elements | Breeding Pair | Where to Find |
|---|---|---|---|---|
Elphidran Aqua | Elphidran | Dragon / Water | Elphidran × Surfent | 55 spawn spots |
Broncherry Aqua | Broncherry | Grass / Water | Broncherry × Fuack | 7 spawn spots |
Suzaku Aqua | Suzaku | Water | Suzaku × Jormuntide | 50 spawn spots |
Faleris Aqua | Faleris | Water | Faleris × Jormuntide | 197 spawn spots, Alpha Lv 66 |
All Gild, Ryu, and Libero Subspecies (3)
Three one-off families. Dumud Gild is the only subspecies in the game that does not change element — it stays Ground/Water and instead jumps from Farming Lv1 to Lv4, tying Sibelyx Primo for the best farmer in the game. Blazamut Ryu bolts Dragon onto Blazamut for 150 melee attack, and Bellanoir Libero is the raid form of Bellanoir with Medicine Production Lv7.
| Subspecies | Base Form | Elements | Breeding Pair | Where to Find |
|---|---|---|---|---|
Dumud Gild | Dumud | Ground / Water | Dumud × Eikthyrdeer Terra | 312 spawn spots |
Blazamut Ryu | Blazamut | Dragon / Fire | No dedicated pair | Raid boss only |
Bellanoir Libero | Bellanoir | Dark | No dedicated pair | Raid boss only |
Best Subspecies to Actually Use
Eighty-four forms is a lot of Paldex filler, and most of them are sidegrades. These are the ones that beat their base form outright or land in the top tier of the whole roster — the numbers below are the Pal's own stat line, so compare them against other Pals rather than against a weapon or a boss.
| Subspecies | Rank | Why It Earns the Slot |
|---|---|---|
Frostallion Noct | S tier overall | 140 attack, 140 HP, rideable at 1,800 sprint, and Gathering Lv7 for the base — the best all-rounder here |
Jormuntide Ignis | S tier combat | 150 melee attack and Kindling Lv7, second only to Renjishi's Lv8 across the whole roster |
Blazamut Ryu | S tier overall | 150 melee attack with Mining Lv7, and Dragon/Fire hits most of the late-game roster |
Eidrolon Ignis | S tier overall | 2,750 sprint speed — the 4th fastest mount in the game — plus 130 ranged attack and Kindling Lv6 |
Bellanoir Libero | S tier combat | 150 ranged attack and Medicine Production Lv7, so it fights and staffs your medicine bench |
Dualith Noct | S tier workers | Covers 5 work types at once — Mining Lv6, Transporting Lv6, Lumbering Lv5 — on a rideable body |
Knocklem Ignis | S tier workers | Mining Lv7 and Transporting Lv7, tying the highest Transporting rating in the game |
Celesdir Noct | A tier overall | The only Pal in the game at Lumbering Lv8, and a Lv 79 Alpha you can walk up to |
Lyleen Noct | A tier support | Heals you and all five party Pals for 95% of max HP with no gear required |
Cryolinx Terra | A tier combat | 140 melee attack with Lumbering Lv6 and Mining Lv5 — rare on a Pal that hits this hard |
Relaxaurus Lux | A tier combat | 120 ranged attack, 120 HP, rideable, and Generating Electricity Lv4 the base form cannot do |
Wumpo Botan | A tier overall | 140 HP and Transporting Lv6, reachable as a Lv 38 Alpha far earlier than its stat line suggests |
If you can only be bothered to chase two, make them Frostallion Noct and Jormuntide Ignis — one carries your combat team and the other removes the smelting bottleneck from your base for the rest of the save. Eidrolon Ignis is the travel pick, and its saddle unlocks at Tech Lv 76, so plan the tech spend before you catch it. Rankings for the whole roster, subspecies included, sit on the Palworld Pal tier list.
Subspecies That Out-Work Their Base Form
This is the reason to care about subspecies even if you never fight with them. A form usually keeps its base's work levels and swaps one suitability for the elemental equivalent — Watering becomes Kindling, Kindling becomes Cooling — and in a dozen cases the swap lands on a higher rating than the base ever had. These are the ones that change what your base can do.
| Subspecies | Work Change vs Base Form | Why It Matters |
|---|---|---|
Jormuntide Ignis | Watering Lv7 → Kindling Lv7 | One Pal runs a whole smelting line, and only Renjishi rates higher at Kindling |
Celesdir Noct | Lumbering Lv7 → Lumbering Lv8 | The only Lv8 lumberjack in the game, so wood stops being a bottleneck |
Dumud Gild | Farming Lv1 → Farming Lv4 | Joint best farmer in the game, off a Pal that is common in the wild |
Sibelyx Primo | Cooling Lv3 → Farming Lv4 | The other Lv4 farmer, and it keeps its 115 HP body |
Knocklem Ignis | Gathering Lv4 → Kindling Lv5 | Keeps Mining Lv7 and Transporting Lv7 while adding a furnace job |
Faleris Aqua | Kindling Lv6 → Watering Lv6 | Turns the game's best fire bird into the best plantation waterer |
Solmora Lux | no power → Generating Electricity Lv6 | A single Pal that can hold a late-game generator on its own |
Univolt Cryst | Electricity Lv3 → Cooling Lv6 | Runs a full row of refrigerators without a second Pal |
Warsect Terra | Lumbering Lv4 → Mining Lv5 | Converts a wood Pal into an ore Pal without losing the 105 attack |
Tetroise Primo | Mining Lv4 → Mining Lv6 | Two levels up on the base, with 140 defense so it survives the trip |
Hangyu Cryst | Handiwork Lv1 → Handiwork Lv3 | Triples the base's crafting speed on a Pal you can catch in the 30s |
Broncherry Aqua | Planting Lv5 → Watering Lv5 | Swaps the seed job for the water job at the same rating |
Two rules fall out of that table. First, the swap is not always level-for-level — Dumud Gild jumps three rungs on Farming and Celesdir Noct gains one on Lumbering, which is why those two are worth a dedicated breeding session. Second, the swap costs you the original job, so keep the base form as well: a base needs Watering and Kindling, and Jormuntide plus Jormuntide Ignis covers both at Lv7. Match the rest of your roster on the work suitability optimizer.
Are Subspecies Worth It?
For a Paldex completionist, all 84 are mandatory. For everyone else the short answer is: breed the four that change what your base can do — Jormuntide Ignis for Kindling Lv7, Celesdir Noct for Lumbering Lv8, Dumud Gild for Farming Lv4 and Solmora Lux for power — then catch Frostallion Noct for the combat team. The other 79 are collection pieces, sidegrades, or a way to cover an element your party is missing, and 77 of them are sitting in the wild waiting for a sphere.
Related Guides
Start here for the systems behind every subspecies on this page:
- Every Palworld guide we have and the interactive Palworld map
- How Breeding Works: Combi Ranks, Unique Combos, and Inheritance
- List of All Exclusive Breeding Combos and Offspring
- Alpha Pal Hunting Route: Every Field Boss by Level
- How Many Pals Are in Palworld: Full Count by Element
- How to Get Bellanoir Libero: Slab Locations and Raid Fight
- How to Get Blazamut Ryu: Slab Locations and Raid Fight
- Feybreak Cavern Guide: Pals, Bosses, and Loot
- Palworld type chart and counter finder and the Palworld Pal tier list
























































































































































