Palworld Guide

List of All Missions in Palworld: Rewards and Objectives

Every main and sub mission in Palworld 1.0 in order, what each one asks you to do, the exact EXP it pays, and which sub-mission chains hand over Applied Handbooks, Starfruit and free schematics.

Updated 10 min read19 data tables
List of All Missions in Palworld: Rewards and Objectives — Palworld Database

Missions are Palworld's quest system: a main story chain that walks you from the beach to the World Tree, plus a pile of optional sub missions handed out by named islanders scattered across Palpagos. This is every mission in the game with the objective, the EXP payout and the reward attached to each one, so you can see at a glance which detours are worth the trip.

All Missions at a Glance

There are 31 main missions and 45 one-off sub missions, plus four repeatable request lines that keep paying out as you play. Clearing everything once is worth just under 1.63 million EXP, and the split is almost dead even between the story and the optional stuff — the sub missions are not filler, they are half the total.

DetailValue
Main missions31, from The First Islander to Awakening
Sub missions45 one-off missions, in 11 chains and one-shots
Repeatable requests4 request lines (captures, bosses, Paldeck, cooking)
EXP from all main missions816,018
EXP from all sub missions813,977
Biggest single payoutAwakening — 143,736 EXP
Biggest sub mission payoutSurviving the World Tree — 106,470 EXP
Longest chainHarold's five missions, 180,315 EXP total

The payout curve is brutal at both ends. The first twelve main missions hand out 348 EXP between them, which is a rounding error, while the last nine are worth 698,145 on their own. Sub missions follow the same shape: the farmers pay a few hundred EXP each, and the World Tree delivery pays six figures. Save the optional chains for when you actually need the levels.

All Main Missions in Order

The main chain runs in a fixed order and gates the whole game — fast travel, the Palbox, the towers and the World Tree all come out of it. Missions unlock one after the other, so you cannot skip ahead, but the tower fights in the middle can be delayed as long as you like while you build up. Below is every step with what triggers completion.

Opening Missions: The First Islander to Crafting Pal Gear

The first twelve missions are the tutorial, and they are worth 348 EXP in total — you will out-earn all of them with a single alpha kill later. Do them anyway, because they unlock the Pal Sphere tech, the Palbox and the base system in the right order. The only one that can slow you down is The Weakest Pal, which wants three Lamball rather than one, and Crafting Pal Gear, which needs you to actually catch a Foxparks before you can craft its harness.

#MissionWhat you have to doEXP
1The First IslanderWake up on Palpagos and get moving6
2How to Stay AliveOpen the survival guide6
3Set Up a WorkbenchPick up Wood and build a workbench6
4Crafting an Axe and a PickaxeGather Stone, craft a Stone Axe and a Stone Pickaxe15
5Enhance StatsLevel up and spend a stat point15
6Catching a PalUnlock the sphere tech, mine Paldium Fragment, craft a Pal Sphere and catch a Pal15
7Putting Pals to WorkUnlock the Palbox, build a base and assign one worker15
8Filling Your BellyEat a meal15
9The Weakest PalCatch 3 Lamball45
10Gearing UpKit yourself out with basic gear45
11Small SettlementReach the Small Settlement66
12Crafting Pal GearCatch a Foxparks and craft Foxparks' Harness99

Tower Missions: The Rayne Syndicate to Hope Springs Eternal

This is the spine of the game — eight tower bosses, one mission each, worth 117,525 EXP across the block. Three of them bolt an extra objective onto the fight: Ruler of the Sands makes you talk to two desert villagers first, Interspecies Experiments wants five Syndicate scientists taken out, A Fine Night for a Drink wants five ninjas, and Hope Springs Eternal locks the Sunreach fight behind six area barriers. Full fight breakdowns live in the Palworld tower boss guide, and the rematches are covered in How to Unlock Hard Mode Towers.

#MissionWhat you have to doEXP
13The Rayne SyndicateBeat Zoe and Grizzbolt at the first tower198
14The Key SphereReturn to the Small Settlement288
15Zoe RayneTalk to Zoe288
16Thou Shalt Not Harm PalsBeat Lily and Lyleen1,155
17Flawless Victory FixationBeat Axel and Orserk3,345
18Ruler of the SandsTalk to two desert inhabitants, then beat Marcus and Faleris7,302
19Interspecies ExperimentsTake out 5 Syndicate scientists, then beat Victor and Shadowbeak15,210
20A Fine Night for a DrinkTake out 5 ninjas, then beat Saya and Selyne21,294
21Bearer of All BurdensBeat Bjorn and Bastigor28,899
22Hope Springs EternalClear 6 area barriers, then beat Auri and Shaolong39,546

Endgame Missions: The Sunreacher to Awakening

The last nine missions carry 698,145 EXP, which is 86% of everything the main story pays. Gathering the Key Spheres is the big collection job — all eight spheres, from the Key Sphere of Envy through to the Key Sphere of Original Sin. Panthalus is the other multi-stage one: four Marine Echobone fragments, craft the Echoing Flute, then fight the whale, and it is the only main mission that hands over an item — the Applied Watering Handbook I.

#MissionWhat you have to doEXP
23The SunreacherSpeak to the Sunreach leader39,546
24The CalamityHear out the rest of the story39,546
25Gathering the Key SpheresCollect all 8 Key Spheres39,546
26PanthalusGather 4 Marine Echobone, craft the Echoing Flute, beat Panthalus63,882
27To the World TreeReach the World Tree63,882
28SinTalk to the World Tree guardian102,669
29The Sealed CalamityDefeat the three World Tree mid-bosses102,669
30Path to the AbyssOpen the way down into the abyss102,669
31AwakeningBeat the World Tree boss143,736
TipPanthalus is the only main mission with a reward item, so every other bit of loot in the story comes from the bosses themselves. If you are hunting handbooks, elixirs or free schematics, they are all on the sub missions below — see All Handbooks and the Best Pals to Use Them On for what to spend them on.

All Sub Missions and Their Rewards

Sub missions come from named islanders, and most of them run as four or five mission chains with one giver each. They are optional, they never expire, and between them they hold every free schematic, every Applied Handbook outside the Panthalus fight, and all of the Ripe Starfruit you can get without grinding. Each chain is listed below with its giver, its objective and exactly what it pays.

Farmer Missions

The four farmers are the cheapest chain in the game — 1,380 EXP total — but they are also the earliest, and the payouts are stat fruit you would otherwise be hunting in the wild. Pal's Blessing only needs any Pal with the Watering work suitability, so a starter Pengullet clears it. Medical Bills asks for 5,000 Gold Coin flat, which stings early — do it after your first merchant run.

MissionGiven byWhat it asksEXPRewards
Pal's BlessingDesperate FarmerHand over a Pal that can do Watering240Stout Fruit Mega Sphere x5 2,000 Gold
Hungry for RecruitsFoodie FarmerShow a Pal with Glutton or Bottomless Stomach330Cake x3 Power Fruit
A Special DishWorrywart FarmerDeliver the Farmer's Special Dish280Cheeseburger x5 2,500 Gold
Medical BillsPal-Loving FarmerHand over 5,000 Gold530Life Fruit Mega Sphere x5

Researcher Missions

The best-value chain in the game. Four missions, 63,810 EXP, and every single one pays an Applied Handbook — the items that add a work suitability to a Pal that was never born with it. Prove the Legend! wants a Pal carrying the Legend passive, which usually means a captured tower boss or a lucky breed, and Lock In is the fussiest: a Cryolinx that specifically has Motivational Leader on it.

MissionGiven byWhat it asksEXPRewards
Prove the Legend!Legend-Loving ResearcherShow a Pal with the Legend passive25,350Applied Handiwork Handbook I
Lock InArchaeological Society ResearcherHand over a Cryolinx with Motivational Leader12,170Applied Cooling Handbook I
Give a FuackFuack Fanatic ResearcherHand over a Fuack940Applied Gathering Handbook I Homeward x3 3,500 Gold
Metal on Your MindRock-Obsessed ResearcherDeliver 5 Chromite25,350Applied Mining Handbook I

Breeder Missions

The breeders pay in Starfruit, which is the shortcut past the Pal Condenser — one fruit is worth a pile of duplicate Pals. The chain is worth 74,935 EXP and hands you a ☆1, a ☆2 and a ☆3 fruit across three of its four missions. Operation: Splatterina Spree is the grind of the set at ten Splatterina handed over, so start collecting them the moment the mission appears.

MissionGiven byWhat it asksEXPRewards
Breeding BasicsRookie Pal BreederDeliver 5 Cake1,925Starfruit ☆1 Medical Supplies x5
Farewell Under the Sakura TreeLoyal-Hearted BreederDeliver 1 Advanced Recovery Meds25,350Starfruit ☆3
No Mercy for Pal ThievesVertigo-Stricken BreederRecover the Breeder's Precious Pal from a Syndicate thug12,170Starfruit ☆2 Recovery Meds x10
Operation: Splatterina SpreePassionate Pal BreederHand over 10 Splatterina35,490Vegetable Cake x10 Special Cake x5

Hunter Missions

The hunters pay in elixirs and high-tier spheres, so this is the chain to run right before a legendary capture attempt — Formidable Faleris Aqua alone hands over five Ultimate Sphere. Two of the four are straight fights, and the two hand-over missions want specific passives: Serenity on a Surfent Terra for Hunting Essentials, which usually means breeding for it.

MissionGiven byWhat it asksEXPRewards
Hunting EssentialsEver-Eager HunterHand over a Surfent Terra with Serenity17,745Speed Elixir Legendary Sphere x5
The FugitiveRighteous HunterTake down a flamethrower-wielding Syndicate Cleaner12,170Vital Elixir Legendary Sphere x5
Formidable Faleris AquaBig Game HunterDefeat the Faleris Aqua alpha35,490Might Elixir Ultimate Sphere x5
A Sweet DealSweet-Smelling HunterHand over 3 Elizabee or Beegarde3,550Stamina Elixir Giga Sphere x5

Wanderer Missions

Four missions, eight free schematics — this is the only chain that hands over gear blueprints, and every one of them is a rank 2 version rather than the base recipe. Dungeon Hunt is almost free at one Tombat, and Sparkly and Smooth only wants ten Nightstar Sand, so both are worth doing the moment they show up. Push the schematics further at the drafting table with How to Upgrade Schematics to Legendary.

MissionGiven byWhat it asksEXPRewards
A True Ascent Ends in DescentOne-Way WandererHand over a Wumpo17,745Grenade Launcher 2 Plasteel Helmet 2
Sparkly and SmoothSparkle-Seeking WandererDeliver 10 Nightstar Sand25,350Flamethrower 2 Pal Metal Helm 2
Dungeon HuntJourney-Junkie WandererHand over a Tombat940Mega Sphere x5 Pelt Armor 2
Easygoing AdventuresRestless WandererHand over a Yakumo with Easygoing25,350Semi-Auto Shotgun 2 Rocket Launcher 2

Harold's Missions

Harold's five-mission chain is the longest in the game and the richest — 180,315 EXP and 110,000 Gold Coin across it, which is more cash than any other quest line. The back half is a predator hunt: The Proxy puts you against a predator Flopie and The Knight's Last Stand against a predator Silvegis, so bring endgame gear. The finale pays a Ripe Starfruit and a Kinship Peach.

MissionGiven byWhat it asksEXPRewards
Captured AdventurerHaroldTake out 5 Syndicate hunters330Starfruit ☆1 Medical Supplies x5
Taking Down a BountyHaroldTake down a Syndicate Crusher boss17,74580,000 Gold
The ProxyHaroldDefeat a predator Flopie48,16530,000 Gold Might Elixir
The PastHaroldHear Harold out48,165
The Knight's Last StandHaroldDefeat a predator Silvegis65,910Kinship Peach Power Fruit x3 Ripe Starfruit

Rookie Expedition Team Missions

Fia, Cara and Gadel run a four-mission story chain worth 53,565 EXP that turns into a predator hunt halfway through — a predator Direhowl first, then a predator Lovander. Growth is a breather that only wants one Might Remedy handed in. A Sterile Flower closes it out and pays the same three-item bundle the other chain finales do.

MissionGiven byWhat it asksEXPRewards
The Rookie Expedition TeamFia, Cara and GadelDefeat a predator Direhowl330
BuddingFia, Cara and GadelDefeat a predator Lovander5,575
GrowthFia, Cara and GadelDeliver 1 Might Remedy12,170
A Sterile FlowerFiaSettle things with Fia35,490Kinship Peach Life Fruit x3 Ripe Starfruit

Lone Wolf Missions

A three-mission chain worth 96,330 EXP, which is the best EXP-per-mission rate of any sub line outside the World Tree. Both fights are late-game: a predator Jormuntide Ignis and then a Kitsun Noct. The Unsheathed Katana is the third of the three chain finales that pays a Ripe Starfruit, so it is worth clearing all three back to back once you can handle predators.

MissionGiven byWhat it asksEXPRewards
The Sable LonerLone wolfStart the chain25,350
Reminiscent WanderingLone wolfDefeat a predator Jormuntide Ignis35,490
The Unsheathed KatanaLone wolfDefeat a Kitsun Noct35,490Kinship Peach Stout Fruit x3 Ripe Starfruit

Stockpiling Missions

Five material deliveries, ten units each, paid in cash. They scale with how late the material appears: sulfur and hardwood are worth 3,000 Gold, Soralite is worth 20,000 plus 48,165 EXP. If your Pals are already mining these on a schedule, this is 92,785 EXP and 41,000 Gold for materials you were stockpiling anyway — pair it with How to Farm Gold Fast for the rest of your income.

MissionWhat it asksEXPReward
Stockpiling SulfurDeliver 10 Sulfur3,5503,000 Gold
Stockpiling HardwoodDeliver 10 Hardwood3,5503,000 Gold
Stockpiling Pure QuartzDeliver 10 Pure Quartz12,1705,000 Gold
Stockpiling Hexolite QuartzDeliver 10 Hexolite Quartz25,35010,000 Gold
Stockpiling SoraliteDeliver 10 Soralite48,16520,000 Gold

Zoe's Missions and One-Offs

Zoe hands out three story missions after her tower plus a repeatable Free Pal Alliance hunt, and there is a handful of standalone missions on top. Surviving the World Tree is the outlier of the whole game: it only asks for one Mythical Wood and one Paloxite, and pays 106,470 EXP — more than any main mission except the finale. That's the World Tree's own material, so you cannot cheese it early, but it is free levels the first time you set foot in there.

MissionGiven byWhat it asksEXPRewards
Don't Get CockyZoeShow her a Grizzbolt940
I Still Don't Trust YouZoeDefeat 5 Free Pal Alliance members1,015
A Warm MemoryZoeRecover Zoe's Tattered Memento1,090
Zoe's SphereZoeDefeat 30 Free Pal Alliance members
Happy Halloween!ZoeSeasonal delivery1,031
A Fine Day for FishingLaid-Back AnglerDeliver 3 Jelliette Bell Flesh940Simple Bait x15
That's That Me, Depresso!Wannabe Depresso IslanderDeliver 20 High Quality Cloth and 100 Venom Gland1,031Depresso Helmet Depresso Armor
Surviving the World TreeDeliver Mythical Wood and Paloxite106,470

Repeatable Requests

Four islanders run request lines that never close. The Wise Hunter pays out as your capture count climbs, the Veteran Hunter tracks bosses you have beaten, the Pal Ecological Researcher rewards Paldeck progress, and the Arrogant Gourmet wants cooked dishes handed over one at a time. None of them show a fixed EXP value because the payout scales with the milestone you hit.

Request lineGiven byWhat it tracks
Request from a Wise HunterWise HunterHow many Pals you have captured
Request from a Veteran HunterVeteran HunterHow many bosses you have defeated
Request from a Pal Ecological ResearcherPal Ecological ResearcherPaldeck completion
Request from an Arrogant FoodieArrogant GourmetCooked dishes handed over

Every Dish the Arrogant Gourmet Asks For

The gourmet asks for one dish at a time and pays a fixed item for each. Ten dishes are on his list, and the standout is the Mammorest Steak — it is the only source of an Applied Kindling Handbook I outside of loot, which means a free Kindling slot on a Pal that cannot normally light a furnace. The Pancake request is the sleeper: eighteen Giga Sphere for one plate of pancakes.

Best Missions for EXP

If you are missing a level before a raid or a tower rematch, these are the twelve biggest single payouts in the game. Five of them are sub missions, which is why the optional content matters so much at the top end — Surviving the World Tree beats every main mission except the final boss, and it is a two-item delivery. Stack a Training Manual (XL) before you turn any of these in.

MissionTypeEXPWhy it pays so much
AwakeningMain143,736The final boss fight — nothing else comes close
Surviving the World TreeSub106,470Two World Tree materials handed in, no fight at all
SinMain102,669Pure story step, just a conversation
The Sealed CalamityMain102,669Three World Tree mid-bosses back to back
Path to the AbyssMain102,669Opens the descent into the abyss
The Knight's Last StandSub65,910Predator Silvegis kill, plus a Ripe Starfruit
PanthalusMain63,882Four-fragment hunt and the whale fight
To the World TreeMain63,882Travel step, no combat required
The ProxySub48,165Predator Flopie kill and 30,000 Gold
The PastSub48,165Free — it is a story beat in Harold's chain
Stockpiling SoraliteSub48,165Ten Soralite delivered, best EXP-per-effort in the game
Gathering the Key SpheresMain39,546All eight Key Spheres collected

Mission Rewards Worth Detouring For

Most missions pay EXP and consumables, but a handful hand over items you cannot craft. Applied Handbooks add a work suitability to a Pal that was never born with it, and Starfruit skips condenser grinding entirely. Between them, the missions below are the reason to clear the optional chains even after you have finished the story.

Every Mission That Gives an Applied Handbook

Six handbooks come out of missions, and five of those are sub missions. The researchers cover Handiwork, Cooling, Gathering and Mining, the Panthalus story fight covers Watering, and the gourmet's Mammorest Steak request covers Kindling. Which Pal to burn each one on is covered in All Handbooks and the Best Pals to Use Them On.

HandbookMissionType
Applied Handiwork Handbook IProve the Legend!Sub
Applied Cooling Handbook ILock InSub
Applied Gathering Handbook IGive a FuackSub
Applied Mining Handbook IMetal on Your MindSub
Applied Watering Handbook IPanthalusMain
Applied Kindling Handbook IArrogant Gourmet's Mammorest Steak requestRequest

Every Mission That Gives Starfruit

Seven missions pay Starfruit, and the three chain finales all pay the Ripe Starfruit — the one that ranks up any Pal regardless of species. Clear Harold's chain, the expedition team's chain and the lone wolf's chain and you walk away with three free rank-ups plus three Kinship Peach. The rest of the ranking system is in How to Rank Up Pals.

StarfruitMissionChain
Starfruit ☆1Breeding BasicsBreeders
Starfruit ☆1Captured AdventurerHarold
Starfruit ☆2No Mercy for Pal ThievesBreeders
Starfruit ☆3Farewell Under the Sakura TreeBreeders
Ripe StarfruitThe Knight's Last StandHarold
Ripe StarfruitA Sterile FlowerRookie Expedition Team
Ripe StarfruitThe Unsheathed KatanaLone Wolf
TipHold the hand-over missions until you have a spare Pal that matches. Lock In, Hunting Essentials and Easygoing Adventures all want a specific species with a specific passive, and breeding one on purpose is far faster than hoping a wild catch rolls it — the passive-hunting method is in How to Min-Max Pals.