Palworld Guide

What to Do in Palworld: All Goals and Objectives

Palworld never tells you what the point is. Here are the four goals the game actually keeps score of — the 288-Pal Paldeck, a base that runs itself, all 10 tower bosses, and the endgame sweep — with the real counts, unlock levels and map links for each.

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What to Do in Palworld: All Goals and Objectives — Palworld Database

Palworld drops you on a beach with no briefing, so it is fair to wonder what you are actually supposed to be doing. Underneath the sandbox the game keeps score of four things — your Paldeck, your base, the tower bosses, and the pile of endgame content behind them — and this guide walks all four with the real counts, the levels they unlock at, and where each one lives on the map.

All Palworld Goals at a Glance

There is no single win screen. The story chain ends after 31 main missions with a level 80 dragon at the bottom of the World Tree, but finishing it leaves most of the game untouched — the Paldeck is the longest grind, the base is the one that pays for everything else, and the tower bosses are the gate on the good technology. If you only pick one target to chase, make it the tower bosses: they are the only source of Ancient Technology Points, and those points gate the crafting benches everything late-game runs through.

GoalHow much of it there isWhere to start
Fill the Paldeck288 Pals — 204 numbered entries plus 84 variantsBest Combat Pals Tier List
Beat the tower bosses10, plus 9 hard-mode rematchesAll Tower Bosses and Battle Multipliers
Hunt Alpha Pals90, level 11 to 79All Alpha Pal Locations
Clear raid bosses5, four of them with Ultra versionsAll Raid Bosses and Battle Multipliers
Raise your baseBase Lv. 35 is the capAll Base Level Rewards and Requirements
Unlock technology588 entries, 51 of them AncientFull Technology Tree
Finish the story31 main missionsMain Missions Walkthrough
Level your characterLv. 100 capBest Stats to Level Up
Climb the Arena7 ranks, Bronze to LegendPalworld Arena Ranks and Rewards
Sweep the map170 dungeon entrances, 152 fast travel pointsPalworld 1.0 Interactive Map

Goal 1: Complete the Paldeck

The Paldeck is the closest thing Palworld has to a completion percentage. It runs to 288 entries — 204 numbered Pals plus 84 variants like Lyleen Noct and Knocklem Ignis that occupy their own slots. Catching fills it, but so does beating a Pal, so you get partial credit either way; you only get the full stat and drop readout once one is in a sphere. Catching also pays real experience on top of the fight, and catching the same species repeatedly stacks an escalating bonus that tapers off after the tenth, which is why parking on a dense spawn cluster levels you faster than wandering.

Some Pals only exist at night — Katress and Felbat are the obvious ones — so a region you swept in daylight is not a region you have finished. Check the Palworld interactive map with a Pal filter on before you write a species off as missing.

Catch, Buy, and Free Pals

Catching is the main route, and the sphere you throw matters more than anything except the target's remaining health. The ladder runs ten tiers from the basic Pal Sphere at technology level 2 all the way to the Ancient Sphere at Lv. 74, and each tier is a flat upgrade — there is never a reason to hold the older ones back once you can craft the next. Beyond throwing spheres you can free caged Pals in Syndicate camps, buy them outright from a Pal merchant, or trade with other players on a server. Run the numbers for a specific target in the Palworld capture rate calculator before you burn your good spheres; Pocketpair has never published the exact formula, so those odds are close estimates rather than gospel, but the ordering of the factors is solid.

SphereTech levelPoints to unlock
Pal SphereLv. 21
Mega SphereLv. 142
Giga SphereLv. 203
Hyper SphereLv. 273
Ultra SphereLv. 354
Legendary SphereLv. 445
Ultimate SphereLv. 515
Exotic SphereLv. 585
Sol SphereLv. 675
Ancient SphereLv. 745

Clear Dungeons for the Pals You Cannot Find Outside

There are 170 dungeon entrances scattered across the regions, and they open and close on their own schedule, so an entrance that was live yesterday can be sealed today. Each one shows a level when you walk up to it, which is your difficulty warning. The Grasslands hold 48 of them — nearly a third of the total — which makes them the sensible place to learn the format before you take a level 50 cavern seriously. Inside you get caged Pals to free, treasure chests, skill fruit, Pal eggs, mimics, and the schematics that are hard to find anywhere else. The named caverns and the 18 Sealed Realms are listed separately on the list of all dungeons.

RegionDungeon entrancesOpen the map
Grasslands4848 Grasslands entrances
Forest3030 Forest entrances
Viking ruins3030 Viking ruins entrances
Desert1515 Desert entrances
Snowfields1515 Snowfields entrances
Mount Obsidian1515 Mount Obsidian entrances
Sakurajima1515 Sakurajima entrances
Sunreach Isle1The Sunreach Isle entrance
Yakushima1The Yakushima entrance

Hunt All 90 Alpha Pals

Alphas are oversized, named versions of ordinary Pals that sit at fixed spots, and there are 90 of them running from level 11 up to level 79. They are worth doing for two separate reasons: they are far stronger than anything the same species rolls in the wild, so they fill Paldeck entries you would otherwise be scraping for, and every single one drops Ancient Civilization Parts on a guaranteed roll — anywhere from 1 to 9 depending on which Alpha you kill. Those parts are the material half of the Ancient technology line, with tower boss points as the other half. Work up the level ladder rather than jumping to the top: the two hardest, Celesdir Noct and Aegidron, are both level 79 and will delete an underlevelled team.

AlphaLevelElementWhat makes it awkward
Celesdir Noct79DarkJoint highest-level Alpha in the game
Aegidron79Dragon / GroundJoint highest level, and the dual typing resists most single-element teams
Mycora78GrassStraight stat check at level 78
Moldron Cryst78Ice / GroundIce and Ground together leaves very few clean counters
Renjishi78FireThe highest-level Fire Alpha
Dualith75Ground / GrassSpawns at two separate levels, 55 and 75
Neptilius60WaterLegendary — ×3.74 HP, the biggest Alpha health multiplier in the game
Frostallion60IceLegendary — ×2.73 HP, and only 18% of your damage lands

Catch the 8 Legendary Pals

Eight Pals sit at the top rarity band, and they are the ones worth building a whole trip around. Jetragon is the fastest mount in the game and turns every later objective on this page into a shorter journey, so it is the one to prioritise if you are choosing. Paladius and Necromus only appear at night in the desert, Bellanoir and Bellanoir Libero are raid summons rather than field spawns, and the rest hold fixed Alpha spots. Bring your best spheres and knock the health down hard first — these are the fights where the difference between a Legendary Sphere and an Ultra Sphere is the difference between catching it and watching it break out.

Goal 2: Build a Base That Runs Itself

Everything else on this page is paid for by the base. It is the only thing in Palworld that produces while you are not there, and a base that mines, smelts and cooks on its own is what turns a two-hour gear grind into a fifteen-minute pickup. Pick your first plot on a wide flat area just past the Plateau of Beginnings — flat ground matters more than scenery, because uneven terrain is what breaks Pal pathing — then move or add bases once you know which ore nodes you care about. There are 485 buildable structures in total, so you will not be short of options; the trick is unlocking the right forty in the right order.

Unlock the Technology Your Base Needs

Every character level hands you Technology Points, and the 588-entry technology tree spends them. The early production chain is cheap and matters immediately — a Berry Plantation and Ranch at Lv. 5, a Primitive Furnace at Lv. 10 — while a handful of the best structures cost Ancient Technology Points instead, which only tower bosses hand out. The Breeding Farm at Lv. 19 is the one that catches people out: it is an Ancient unlock, so you cannot buy it with the points you have been banking. Get it anyway. Breeding is how you turn a mediocre catch into a Pal with the passives you actually want, and it feeds straight back into the Paldeck goal above.

StructureTech levelCostWhat it changes
PalboxLv. 21 pointDefines the base and hosts every base mission
Berry PlantationLv. 52 pointsFood without hunting — the first thing that stops babysitting
RanchLv. 52 pointsPassive Wool, eggs and milk from work Pals
CrusherLv. 82 pointsTurns rubble into Paldium Fragment for spheres
Primitive FurnaceLv. 103 pointsFirst ingots, which gate every metal weapon and armour tier
Breeding FarmLv. 192 Ancient pointsPassive inheritance — needs a tower boss clear first
Ore Mining SiteLv. 242 Ancient pointsOre without leaving base
Power GeneratorLv. 263 pointsUnlocks the electric production tier
Production Assembly LineLv. 293 pointsBulk crafting throughput for the late game

Staff Every Work Suitability

A base is only as good as the Pals working it. There are 12 work suitabilities, and a Pal's rating in each runs from 1 up to 8 — except Farming, which caps at 4 across every Pal in the game, so nobody is farming faster than anybody else. The scarce ones are what should shape your catching list: only 25 Pals can generate electricity at all and only 38 can cool, so those two jobs decide whether your refrigerator and your electric furnace ever run. Handiwork and Transporting are the opposite problem — over a hundred Pals do each, so you can afford to pick on passives instead of raw rating. Check the work optimizer once you have a roster, and read up on the best passives for base Pals before you commit breeding time.

WorkMax ratingPals that can do itTop of the class
Transporting7140Knocklem — rating 7
Handiwork8109Solenne — rating 8
Gathering8109Jetragon — rating 8
Lumbering863Celesdir Noct — rating 8
Mining857Aegidron — rating 8
Watering846Shaolong — rating 8
Planting845Dandilord — rating 8
Kindling844Renjishi — rating 8
Medicine Production843Silvance — rating 8
Cooling838Bastigor — rating 8
Farming429Dumud Gild — rating 4
Generating Electricity825Orserk — rating 8

Push the Palbox to Base Level 35

The Palbox hands out base missions, and clearing them is the objective list the game is most explicit about. Base level caps at Lv. 35, and the boards ask for 60 distinct technologies along the way, costing 172 Technology Points plus 12 Ancient Technology Points in total. The rewards are the reason to care: your work Pal cap rises by one per level for the first 15 levels, and you unlock extra base slots at base Lv. 8, 15 and 24 for a maximum of four. The level is shared across your whole guild, so on a server everybody's building counts toward the same board. If four bases and fifteen workers is not enough, the caps can be pushed to 50 workers and 10 bases in world settings.

Base progressionValue
Maximum base levelLv. 35
Work Pal cap from levelling15 — one per level to Lv. 15
Extra bases4 total, unlocked at base Lv. 8, 15 and 24
Technologies the missions ask for60
Total research cost172 Technology Points + 12 Ancient Technology Points
Player level for the final boardLv. 78
Raisable in world settingsUp to 50 work Pals and 10 bases

Goal 3: Beat All 10 Tower Bosses

Tower bosses are the spine of the game's difficulty curve and the only source of Ancient Technology Points, which is why they are the objective to chase if you chase one. Each tower is a human trainer plus one Pal with an inflated health pool — the multiplier column below is what that inflation looks like — and the fights are timed, so a team that cannot burst simply runs out the clock. Eight of the ten sit in the main mission chain; Bastigor and Shaolong fill out the rest. Note that the first-fight multiplier is not a clean difficulty ranking on its own: Grizzbolt has the smallest pool at ×12 but only 10% of your damage lands, the harshest damage cut of any tower fight. Death is cheap here — anything you drop, including Pals, is returned to the tower entrance.

Tower bossElementFirst-fight HPRematch HPYour damage that lands
Zoe & GrizzboltElectric×12×10010%
Lily & LyleenGrass×25×10012%
Axel & OrserkDragon / Electric×25×11015%
Marcus & FalerisFire×27×11015%
Victor & ShadowbeakDark×28×10025%
PanthalusWater×42No rematch
Auri & ShaolongDragon / Water×50×8820%
Saya & SelyneDark / Neutral×54×9320%
BastigorIce×62×7518%
Zenara & Astralym×40×40545%

Element matchups do most of the work in these fights, so read the Palworld type chart and bring the counter rather than your favourite. Once a tower is down on Normal it opens as a rematch, and 9 of the 10 have a hard mode on top of that — see how to unlock hard mode towers for the order they become available in.

Goal 4: The Endgame Sweep

Finishing the story does not empty the map. The 31 main missions pay 816,018 EXP in total, which by itself only carries you to around Lv. 43 out of a Lv. 100 cap — so most of your levelling was always going to come from somewhere else, and the list below is where. Raids are the hardest content in the game and need summoning altars, of which there are 16 on the map. The collectible sweeps are the least glamorous entry here and probably the highest value per hour: 866 stat lotuses are 866 permanent stat increases, and there is no fight in the game that a bigger health bar does not help with.

What is leftHow muchWhy it is worth doingJump in
Raid bosses5, four with Ultra versionsThe hardest fights in the game and the best gear behind themAll Raid Bosses and Battle Multipliers
Raid Summoning Altars16 on the mapYou cannot start a raid without oneEvery Summoning Altar location
Hard-mode tower rematches9 of the 10 towersThe top difficulty tier outside raidsHow to Unlock Hard Mode Towers
Stat Lotuses866Permanent player stat increases — the biggest collectible pile in the gameAll 866 stat lotuses
Pal Effigies407 including the World TreeFeed the Statue of Power to raise capture powerAll Effigies and Upgrades
Skill Fruit trees47Teach skills your Pals will never learn on their ownEvery skill fruit
Arena ranks7, Bronze to LegendStructured PvP-style ladder with rank rewardsPalworld Arena Ranks and Rewards
Pal Expeditions18 destinationsPassive rewards from Pals you are not usingPal Expeditions and Rewards
Enemy camps58Chest loot plus a Gold payout per clearAll 58 enemy camps
Breeding combinations41,616The only reliable way to get the passives you wantPalworld Breeding Calculator
TipIf you are stalling and do not know what to do next, check your player level against the tower list. Under Lv. 20, your real objective is base infrastructure — a furnace, a ranch and a berry plot, in that order. Between Lv. 20 and 50, it is Alpha Pals and the tower chain, because Ancient Civilization Parts and Ancient Technology Points both come from fights and nothing else. Past Lv. 50, the bottleneck stops being levels and becomes materials, so switch to dungeon runs and the collectible sweeps.

Where to Start Right Now

Short version: build a base on flat ground, catch enough Pals to staff all 12 work suitabilities, follow the main mission chain until the first tower drops, then alternate between Alpha hunting and tower clears while your base pays for the gear. The Paldeck and the collectible sweeps fill in around that loop rather than replacing it — you will be catching Pals and picking up lotuses the whole time anyway. If you have just landed on the beach, the Palworld day one checklist covers your first few hours in unlock order; if you are already past the story, the endgame checklist has everything on this page in remaining-content form.

Start with the two hubs — the full Palworld guides index and the Palworld 1.0 interactive map — then dig into whichever goal you are working on.

Getting started: Palworld Day One Checklist · How to Catch Pals · Palworld Base Building Guide · Best Base Locations

Progression: Main Missions Walkthrough · List of All Missions · All Base Level Rewards and Requirements · How to Get Technology Points

Combat and bosses: All Tower Bosses · All Alpha Pal Locations · All Raid Bosses · Alpha Hunting by Level · Palworld Type Chart

Endgame: Palworld Endgame Checklist · Best Ancient Technology · How Breeding Works · All Effigies and Upgrades