How to Get the Advanced Medicine Workbench and Its Recipes
The Advanced Medicine Workbench in Palworld: technology level 61 and 4 points, its three build materials and the raw ore behind them, the 1,000 power it draws, every medicine recipe it runs, and the best Medicine Production Pals to staff it.

The Advanced Medicine Workbench is the third and last tier of Palworld's medicine bench, and it is where Revival Potion and Advanced Recovery Meds get made — the two recipes that unlock on the exact same technology row as the bench itself. This guide covers the level and points it costs, its three build materials and the raw pile underneath them, the electricity it eats, every medicine on its menu, and which of the 43 Medicine Production Pals to park on it.
Advanced Medicine Workbench at a Glance
This is a Production-tab structure, not an infrastructure one, so do not confuse it with the Clinic at level 24 or the Ancient Clinic at level 73 — those keep your workers healthy, this one manufactures the bottles. It draws 1,000 electricity, which ties it with the Advanced Workshop, the Advanced Weapon Assembly Line, the Advanced Sphere Assembly Line and the Mounted Missile Launcher for the seventh-heaviest power draw in the game; only six structures pull more. Of the 42 structures that need power at all, this one sits comfortably in the top quarter, so treat it as a grid decision rather than a spare-corner build.
| What | Detail |
|---|---|
| Type | Base structure, Production tab of the build menu |
| Technology level | Lv. 61 |
| Technology points | 4 |
| Materials | 50 Hexolite, 50 Plasteel, 30 Circuit Board |
| Power draw | 1,000 — it does nothing without a generator wired in |
| Worker | One Pal with Medicine Production Lv. 1 or better |
| Unlocks on the same row | Advanced Recovery Meds (2 points), Revival Potion (3 points) |
| Previous tier | Electric Medicine Workbench — Lv. 43, 3 points, 50 power |
| Added in | The Feybreak content update |
How to Unlock the Advanced Medicine Workbench
Reach character level 61, open the Palworld technology tree and spend 4 technology points. Budget 9 rather than 4, though — the bench on its own crafts the same medicines the older benches already did, and the two recipes that make it worth building sit right beside it at 2 and 3 points. The bigger bill is the prerequisite chain: Hexolite is a level 58 technology that only smelts in the Gigantic Furnace (another level 58 unlock at 5 points), Plasteel is level 50 and needs the Electric Furnace from level 44, and Circuit Board at level 35 leans on Polymer at level 33 and a Production Assembly Line. If you have been building toward the endgame you own all of that already.
| Technology at Lv. 61 | Points | Do you need it? |
|---|---|---|
| Advanced Medicine Workbench | 4 | The bench itself |
| 3 | Yes — nothing else brings a downed Pal back on the spot | |
| 2 | Yes — the strongest healing item you can craft | |
| 5 | No, but it is the firepower pick on this row | |
| 1 | Only if you took the cannon | |
| 5 | No — mobility, not medicine | |
Necromus Saddle | 5 | No |
Paladius Saddle | 5 | No |
Build Materials and Where to Make Them
Three materials, three different stations, and none of them are hand-craftable at a workbench. The 50 Hexolite is the expensive line at 3,000 gold of value per bar, and it is the one that forces a trip to Feybreak because Hexolite Quartz is only found there. The 50 Plasteel is the ore sink — 250 Ore disappears into that stack alone. The 30 Circuit Board is the cheapest of the three and you probably have a production line already stamping them out for other gear. Queue Hexolite first; the other two finish while it smelts.
| Material | Qty | Made at | Recipe per unit | Value each |
|---|---|---|---|---|
| 50 | Gigantic Furnace | 1 Chromite + 1 Hexolite Quartz | 3,000 | |
| 50 | Electric Furnace | 2 Crude Oil + 5 Ore | 2,520 | |
Circuit Board | 30 | Production Assembly Line | 2 Pure Quartz + 1 Polymer | 2,500 |
What It Really Costs in Raw Materials
Trace all three back to things you mine, pump or kill for and the bench comes to seven raw inputs worth roughly 287,000 gold. Ore is the largest pile at 250, but with 1,632 nodes on the map it is also the least of your problems. The real gates are Chromite, which does not appear as a surface node at all and has to be dug up with a Metal Detector on certain islands, and Crude Oil, which means an extractor parked on one of the 185 oil fields. Everything else you can gather on a single loop.
| Raw input | Total needed | Where to get it |
|---|---|---|
| 250 | 1,632 ore nodes on the Palworld interactive map | |
| 100 | 185 oil fields, drained with a Crude Oil Extractor | |
| 60 | 607 nodes on the map, mostly in the snowfields | |
| 60 | For the Polymer. Mammorest drops 5-10 a kill; Dumud makes it on a ranch | |
| 50 | Buried deposits found with a Metal Detector; Smokie also drops 1-2 | |
| 50 | 635 nodes on the map, all of them in Feybreak | |
| 30 | For the Polymer. 655 nodes on the map; Pierdon drops 4-5 |
Medicine Workbench Tiers Compared
The three benches are a straight upgrade path and the top one does everything the lower two do, so there is no reason to keep an old bench standing once this is powered. What changes between them is not just recipe access but crafting speed, and the jump in power cost is brutal: the middle tier sips 50 electricity, this one wants 1,000. If your base is still on a single generator, the honest move is to run the Electric Medicine Workbench for basic supplies and only place this one when the grid can carry it.
| Bench | Tech level | Points | Power | Materials |
|---|---|---|---|---|
| Lv. 12 | 2 | None | 30 Wood, 5 Nail, 10 Paldium Fragment | |
| Lv. 43 | 3 | 50 | 40 Refined Ingot, 10 Circuit Board, 10 Carbon Fiber | |
| Lv. 61 | 4 | 1,000 | 50 Hexolite, 50 Plasteel, 30 Circuit Board |
The two clinics are a separate line entirely. The Clinic at level 24 and the Ancient Clinic at level 73 also want a Medicine Production Pal, but they keep the base's workers from getting sick or depressed rather than producing anything you can carry. A finished base runs one of each.
Every Recipe the Advanced Medicine Workbench Makes
The menu splits into four families: healing meds, condition cures, work-speed juices and the permanent stat boosters. Watch the workload column rather than the ingredient list, because that is what actually decides your throughput — Memory Wiping Medicine is 3,000,000 crafting workload, 600 times a batch of Low Grade Medical Supplies. Compare within a family, too: a juice's numbers have nothing to say about a potion's.
Recovery Meds and Revival Potion
This is the family you built the bench for. Advanced Recovery Meds is the top healing item in the game and it costs four times the workload of the High Quality version for it, while Revival Potion is in a class of its own — 1,000,000 workload for one bottle, ten times the Advanced meds, and the only thing that puts a downed Pal back on its feet without walking it home. All five share the same shopping list, so one plantation and one mushroom run feeds the whole ladder. If you only ever queue two things here, make it Advanced Recovery Meds for yourself and a small stock of Revival Potions for boss attempts.
| Item | Materials | Workload | Value |
|---|---|---|---|
| 3 Cavern Mushroom, 5 Red Berries, 2 Aquatic Pal Fluids | 2,500 | 2,820 | |
| 5 Cavern Mushroom, 5 Red Berries, 5 Aquatic Pal Fluids, 3 Cotton Candy | 7,500 | 6,180 | |
| 10 Cavern Mushroom, 20 Red Berries, 5 High Quality Pal Oil, 5 Cotton Candy, 5 Sulfur | 25,000 | 12,600 | |
| 15 Cavern Mushroom, 30 Red Berries, 10 High Quality Pal Oil, 7 Cotton Candy, 10 Sulfur | 100,000 | 20,520 | |
| 30 Cavern Mushroom, 50 Red Berries, 20 High Quality Pal Oil, 10 Cotton Candy, 20 Sulfur | 1,000,000 | 39,000 |
Medical Supplies That Cure Conditions
These three restore no Health at all — they exist purely to clear the status conditions your Pals pick up at base, and each grade covers a different set, so you want all three stocked in the Medicine Rack rather than only the best one. Low Grade handles Sick, Sprain and Overfull; the middle grade takes Ulcer and Fracture; High Grade is the one for Weakened and Depressed. They are cheap in materials and cheap in workload, so set a standing order of each and forget about them.
| Item | Treats | Materials | Workload | Value |
|---|---|---|---|---|
| Sick, Sprain, Overfull | 5 Red Berries, 2 Horn | 5,000 | 780 | |
| Ulcer, Fracture | 3 Ingot, 3 Horn, 1 Bone | 15,000 | 1,820 | |
| Weakened, Depressed | 5 Ingot, 5 Horn, 2 Bone | 50,000 | 3,120 |
Juices, Mind Control Meds and Memory Wiping Medicine
The juices are a trade: they push a Pal's work speed up for a while and drag its SAN down while they do it, which is why the stronger the juice the more it hurts. Suspicious Juice is mild enough to hand out freely, Strange Juice is the middle ground, and Mysterious Mushroom Juice is the one that will empty a worker's SAN bar if you are not watching it — keep a hot spring or good food nearby before you start pouring. Memory Wiping Medicine is the outlier here and has nothing to do with Pals: drink it yourself to refund your status points. At 99 Beautiful Flower and 3,000,000 workload it is the single most expensive thing this bench makes.
| Item | Effect | Materials | Workload | Value |
|---|---|---|---|---|
| Work speed up, SAN down — the light version | 3 Beautiful Flower, 3 Horn, 1 Bone, 1 Aquatic Pal Fluids | 30,000 | 3,120 | |
| Significant work speed up, significant SAN loss | 5 Beautiful Flower, 5 Horn, 2 Bone, 2 Aquatic Pal Fluids | 300,000 | 5,400 | |
| The biggest work speed boost, and a drastic SAN hit | 20 Mysterious Mushroom, 10 Beautiful Flower, 10 Horn, 5 Bone, 5 Aquatic Pal Fluids | 1,000,000 | 30,600 | |
| Controls dissidents; heals nothing | 10 Refined Ingot, 10 Horn, 5 Bone, 3 Aquatic Pal Fluids | 1,000,000 | 13,320 | |
| Resets your status points; useless on Pals | 99 Beautiful Flower, 50 Horn, 50 Bone, 50 Aquatic Pal Fluids | 3,000,000 | 101,400 |
Stat Elixirs and Remedies
Ten recipes, five stats, two sizes each, and every one of them permanently raises a player stat — Health, Stamina, Attack, Work Speed or carrying capacity. They do nothing when a Pal drinks them. The Remedy versions take 4 small lotuses and 1 Predator Core for 50,000 workload; the Elixir versions take 6 large lotuses and 2 Predator Cores for 100,000. Lotuses come off the 866 stat lotus pins scattered around the island, and Predator Cores only drop from Predator Pals, so this family is gated by field work rather than by the bench. Worth knowing before you grind: the Medal Shop sells all five large Elixirs outright for 200 Dog Coin each.
| Boosts | Remedy (small) | Elixir (large) | Lotus needed |
|---|---|---|---|
| Health | Life Lotus (S) / Life Lotus (L) | ||
| Stamina | Stamina Lotus (S) / Stamina Lotus (L) | ||
| Attack | Power Lotus (S) / Power Lotus (L) | ||
| Work Speed | Speed Lotus (S) / Speed Lotus (L) | ||
| Carrying capacity | Carrying Lotus (S) / Carrying Lotus (L) |
Best Pals to Staff the Advanced Medicine Workbench
The bench runs on Medicine Production, and 43 Pals have the suitability at some level — but only one reaches the Lv. 8 cap. Silvance is that Pal, and it is the correct answer if you own one. Below it, Bellanoir Libero and Lyleen Noct tie at Lv. 7, and four Pals sit at Lv. 6. Past the top three, pick by second job instead of raw speed: Dandilord brings Planting Lv. 8, which grows the Red Berries this bench burns by the hundred, and Mycora both works the bench and drops the Mysterious Mushroom the juices need. See the full Medicine Production Pal list for every option.
| Pal | Medicine Production | Other jobs | Why it works here |
|---|---|---|---|
Silvance | Lv. 8 | Planting 6, Handiwork 6, Gathering 4 | The only Lv. 8 Medicine Production Pal in the game — nothing brews faster |
Bellanoir Libero | Lv. 7 | Handiwork 6, Transporting 4 | Joint second-fastest, and its Handiwork covers the rest of the base |
Lyleen Noct | Lv. 7 | Gathering 6, Handiwork 5 | Same speed, but Gathering 6 keeps the berry and mushroom stock moving |
Selyne | Lv. 6 | Handiwork 7, Transporting 3 | The best all-rounder — parks on the bench and still crafts everywhere else |
Dandilord | Lv. 6 | Planting 8, Handiwork 6, Gathering 5 | Take it if your plantation is short-staffed; it feeds the bench and works it |
Mycora | Lv. 6 | Planting 6, Handiwork 4, Gathering 4 | One of only three Pals that drop Mysterious Mushroom, so it supplies its own juice line |
Wistella | Lv. 6 | Handiwork 6, Transporting 1 | Easier to get than the Lv. 7 pair and loses very little speed |
Keeping the Bench Fed
Every recipe on the menu pulls from the same short list of ingredients, and almost all of it can be automated at home rather than farmed by hand. Red Berries come off a plantation in about three minutes a harvest, ten to a crop, and three of the four bulk animal ingredients have a ranch Pal that produces them while you are away. That leaves Horn, Sulfur and Cavern Mushroom as the ones you genuinely have to go get — and with 1,445 grotto mushroom nodes on the map, the mushrooms are the easiest gathering run in the game.
| Ingredient | Best source | Automatable? |
|---|---|---|
| Berry Plantation — 10 per harvest, about 3 minutes each; Caprity also makes them on a ranch | Yes | |
Cavern Mushroom | 1,445 grotto mushroom nodes on the map, mostly inside caves | No |
| Kelpsea on a ranch; Suzaku Aqua drops 5 a kill | Yes | |
| Woolipop on a ranch — the only practical source | Yes | |
| Cawgnito or Sootseer on a ranch; Anubis drops 3-5 | Yes | |
| 20 Pals drop it — Elgrove gives 2-3 every kill | No | |
| Dumud on a ranch; Mammorest drops 5-10 | Yes | |
| Only 3 Pals drop it — Dualith Noct gives 3-5; Caravan Shops sell it for 800 gold | No |
Is the Advanced Medicine Workbench Worth It?
Yes, but for two recipes rather than for the bench itself. Everything else on the menu was already available from the Electric Medicine Workbench at level 43 for a twentieth of the power draw — what you are actually buying at level 61 is Revival Potion and Advanced Recovery Meds, and those two change how boss fights and raids go. The practical checklist is level 61, 9 technology points, a Gigantic Furnace already smelting Hexolite, roughly 250 Ore and 100 Crude Oil banked, and a generator with 1,000 electricity to spare. Put Silvance on it and leave a standing order of Advanced Recovery Meds running.
Related Guides
Build out the rest of your base:
- All Palworld guides and the full structure list
- How to Get the Ancient Workbench and All It Crafts — the other endgame Medicine Production build
- Best Base Pals: 7 Workers for Every Job
- All Status Effects and Which Elements Inflict Them — what those medical supplies actually cure
- Best Food for SAN and Hunger — the fix for what the juices do to your workers
- How to Get the Japanese-Style Hot Spring: Cost and SAN Boost
- How to Farm Dog Coins and Medal Shop Prices — where to buy the stat Elixirs instead
- How to Get the Advanced Weapon Assembly Line
- Best Medicine Production Pals








