Alpha Pal Hunting Route: Every Field Boss by Level

Updated 2026-07-23

There are 90 Alpha Pals fixed on the map, and fighting them roughly in level order is one of the best progression loops in the game: every kill pays Ancient Civilization Parts, every one has its own trophy Bounty Token — proof of the kill that permanently boosts your team's stats just by sitting in your inventory, and the route itself walks you across every region of Palpagos. Here's the full hunt, bracket by bracket.

How the Route Works

Alphas are fixed spawns — same Pal, same level, same spot, every time — and they respawn, so you can farm favorites. The clusters follow the world's difficulty flow:

  • Levels 11–29 ring the central starting islands and the east
  • Levels 30–49 climb the north-east
  • The level 50s span the northern reaches
  • The level 60s wall fills the west and south-west
  • Levels 74+ wait on the World Tree Every alpha below links to its Pal page, and the interactive map's boss layer shows the exact pin. Boss HP and damage multipliers are on the Alpha Pals database.

Levels 11 to 19: The Starter Ring

Ten fights, none above level 18, most within a short flight of the starting islands. Chillet, Gumoss, and Sweepa at level 11 are the traditional first alpha kills; Penking at 15 is the one that punishes an unprepared team, and Nitewing at 18 hands you an early flying-mount candidate for the trouble.

AlphaLvRegion
Chillet11East
Gumoss11Central islands
Sweepa11Central islands
Dumud14North
Arsox15Central islands
Foxcicle15East
Foxparks Cryst15North
Penking15Central islands
Grintale17East
Nitewing18North

Levels 20 to 29: Central Push

A compact bracket — seven alphas, all but Wixen packed into the central islands, so this is one efficient loop rather than an expedition. Kingpaca and Broncherry at 23 open it gently; Vaelet at 27 matters beyond the fight itself, since it's the Ground-element drop booster from the support roster.

AlphaLvRegion
Broncherry23Central islands
Caprity Noct23Central islands
Kingpaca23Central islands
Bushi25Central islands
Fenglope25Central islands
Vaelet27Central islands
Wixen28East

Levels 30 to 39: North-East Climb

The biggest early-game bracket at a dozen fights, and the route starts stretching north-east. Grizzbolt and Elphidran at 30 are the headliners — both genuinely useful catches — and Mammorest at 38 is the classic wall fight that tells you whether your gear has kept up.

AlphaLvRegion
Blazehowl30Central islands
Elphidran30Central islands
Grizzbolt30Central islands
Mossanda Lux31East
Univolt31Central islands
Lunaris35North
Tarantriss35Central islands
Verdash35North-east
Beakon37North
Mammorest38East
Wumpo Botan38North-east
Elizabee39North-east

Levels 40 to 49: Mid-Game Wall

Seven fights spread across the north-east, and the first bracket where element counters stop being optional. Azurobe at 40 doubles as a water mount, Sibelyx is a Cooling workhorse for your base, and Suzaku at 45 is the bracket's real test.

AlphaLvRegion
Azurobe40Central islands
Needoll40East
Sibelyx40North-east
Menasting44North-east
Suzaku45North-east
Kingpaca Cryst46North
Dinossom Lux47North-east

Levels 50 to 59: The Northern Reaches

Thirteen alphas spanning the northern half of the map, including some of the most-wanted catches in the game: Anubis at 55 for its Handiwork rank, both Lyleens at 58 for the best heals around, and Astegon for late-game mining. The level-55 cluster is dense enough to chain several kills per outing.

AlphaLvRegion
Pierdon50North-east
Reptyro50Central islands
Blazamut52Central islands
Anubis55North
Astegon55Central islands
Dualith55East
Jormuntide55North-east
Knocklem55Central islands
Menasting Terra55North
Tetroise 55North-east
Whalaska55North
Lyleen58North
Lyleen Noct58North

Levels 60 to 73: The Western Wall

The marathon bracket — 34 fights, most of them filling the west and south-west. All the wild legendaries live here: Frostallion in the north, Paladius and Neptilius in the north-east, Jetragon at 70 in the far south. Work the compass column below into regional loops rather than criss-crossing the map per level.

AlphaLvRegion
Dazzi Noct60West
Fenglope Lux60South-west
Frostallion60North
Neptilius60North-east
Nitemary60West
Nyafia60West
Omascul60Central islands
Paladius60North-east
Smokie60South-west
Tetroise Primo60South-west
Cryolinx Terra62South-west
Silvegis62West
Gildane63South-west
Prunelia63West
Starryon63South-west
Warsect Terra64South-west
Celesdir65South-west
Frostallion Noct65North-east
Kitsun Noct65South-west
Snock65South
Splatterina65South-west
Azurmane66South-west
Faleris Aqua66South-west
Loupmoon Cryst66South-west
Slowatt66South
Wistella66South
Dynamoff67South
Flaracle68South
Eidrolon69South
Ophydia69South
Dualith Noct70West
Jetragon70South
Moldron70South-west
Prixter Lux70West

Levels 74 and Up: The World Tree Seven

The finale: seven alphas from level 74 to 79, all waiting on the World Tree. Celesdir Noct and Aegidron at 79 are the two hardest field bosses in the game — bring your endgame team, and switch the map to the World Tree layer to see their pins.

AlphaLvRegion
Whalaska Ignis74The World Tree
Dualith75The World Tree
Moldron Cryst78The World Tree
Mycora78The World Tree
Renjishi78The World Tree
Aegidron79The World Tree
Celesdir Noct79The World Tree
TipThe four wild legendaries sit inside the level 60+ wave — here's exactly where each one spawns. And don't sell those trophy Bounty Tokens: the bounty guide covers why possessing all 102 is a permanent team-wide stat stack.