Palworld Guide

List of Electric Skill Fruits: Stats and How to Get Them

All 14 Electric Skill Fruits in Palworld with the power, cooldown and damage per second of the skill each one teaches, plus every chest, shop and map location they come from.

Updated 10 min read8 data tables
List of Electric Skill Fruits: Stats and How to Get Them — Palworld Database

There are 14 Electric Skill Fruits in Palworld, and any Pal can eat any of them — element and level don't matter. This guide lists all 14 with the power, cooldown and damage per second of the skill they teach, the exact Battle Ticket and Gold prices, the drop chance out of every chest type that carries them, and which Pals already learn the move for free.

All 14 Electric Skill Fruits

Palworld has 33 Electric attacks in total and only these 14 exist as fruit — the other 19 are level-up moves and signature attacks no merchant will ever sell you. Power runs from 40 up to 600 across the set, but shopping by power alone is a mistake: Spark Blast hits for a measly 50 and still puts out more damage over time than anything else here, because it comes off cooldown every two seconds. At the other end, Thunderstorm is the hardest single cast in the element at 600 power, and it's also the only Electric fruit whose skill doesn't apply Electrify on hit. Note the naming quirk on All Range Thunder too — every other fruit is labelled "Electric Skill Fruit", that one is "Thunder Skill Fruit", which is why it's easy to miss in the Arena Shop list.

Skill FruitPowerCooldownDamage/secRarityWhy bring it
Thunderstorm60030s20.0RareBiggest Electric hit in the game; the slow tornado tracks toward the target
All Range Thunder50024s20.8RareFires lines of lightning in every direction — the best pick when you're surrounded
Lightning Bolt45020s22.5RareBest sustained damage of any heavy Electric fruit; the 20s timer is the sweet spot
Thunder Rain40020s20.0RareDelayed strike — fire it, reposition, let it land while you do something else
Lightning Strike30016s18.8RareHits everything around the Pal, so it only pays off in melee range
TriSpark25012s20.8UncommonStraight-line ball plus tracking orbs; the best mid-cooldown Electric option
Tri-Lightning20012s16.7UncommonThree strikes from above at 5,000 range — outclassed by TriSpark on the same timer
Lightning Streak1608s20.0UncommonHardest-hitting 8-second Electric skill; solid filler between big casts
Lock-on Laser1408s17.5UncommonLocks on before firing, so it rarely misses at long range
Plasma Funnel1208s15.0CommonTwo floating orbs keep firing; 5,000 range on a cheap fruit
Electric Ball1008s12.5CommonSlow homing ball — the weakest damage-per-second on the whole list
Shockwave804s20.0Common300 range only, but it fires every four seconds and staggers what's on top of you
Spark Blast502s25.0CommonTied for the best damage per second of any Electric attack in Palworld
Thunder Spear402s20.0CommonFast, straight, cheap — a starter skill four Pals already know at level 1

All 14 share the same yellow fruit art in your inventory, so you can't tell them apart at a glance — check the tooltip, or use the sortable Palworld Skill Fruit database to match a fruit to its move before you feed it to something.

Power, Cooldown, and What Electric Is Good For

Every Electric fruit skill is Shot class, which means it scales off the Pal's Shot Attack and completely ignores its Melee Attack — that one fact decides most of your picks later on this page. Element-wise, Electric hits Water Pals hard and gets shut down by Ground Pals, so a full Electric team walks into a wall the moment you reach the desert. Thirteen of the 14 skills also apply Electrify on hit; Thunderstorm is the exception, and Thunder Spear and Electric Ball apply a much weaker version of it than the rest.

The table below is the ceiling at each cooldown length — the best Electric fruit you can slot at that timer. Two rows matter most. The 2-second row is the highest sustained damage in the element, which is why Spark Blast shows up on so many endgame Electric builds despite its tiny power number. The 20-second row is the best of the heavy hitters: Lightning Bolt beats Thunderstorm on damage over time even though Thunderstorm hits 150 harder per cast.

CooldownBest Electric fruit at that timerPowerDamage/sec
2sSpark Blast5025.0
4sShockwave8020.0
8sLightning Streak16020.0
12sTriSpark25020.8
16sLightning Strike30018.8
20sLightning Bolt45022.5
24sAll Range Thunder50020.8
30sThunderstorm60020.0
TipDamage per second is nearly flat across the whole element — 12.5 at the bottom, 25.0 at the top, and most fruits clustered around 20. So pick by behaviour, not by power: a fast skill for chip damage while you dodge, a 20-second heavy hitter for the burst window, and something with reach for bosses that never let you close. Full numbers for every skill in the game are on the Palworld active skills database.

How to Get Electric Skill Fruits

There are six routes, and they don't overlap much. The Arena Shop is the only place you can buy a Rare Electric fruit outright; the Wandering Merchant sells exactly one; and everything else is loot with a chance attached. The important split is by fruit tier — the five Rare fruits come from late-region chests, Ancient Relic recycling and the Arena, while the nine Common and Uncommon ones come from early-region chests, oil rig crates and Electric-sealed chests.

Arena Shop — Battle Tickets

This is the fastest route to a top-tier Electric skill and the only guaranteed one. Three Electric fruits sit in the Arena Shop permanently, bought with Battle Tickets you earn from arena rounds. Thunderstorm is the 45-ticket premium pick; All Range Thunder at 30 is the better value if you fight groups, since it's the only fruit skill that covers every direction at once. Stock never rotates, so you can save up and buy exactly what you want.

Skill FruitBattle TicketsPowerCooldown
Thunderstorm4560030s
All Range Thunder3050024s
Thunder Rain3040020s

Tickets come from the arena itself — the full round list and what each one pays out is on the Palworld arena guide, and the rest of the Battle Ticket stock is listed on the Palworld merchant database.

Wandering Merchant — 3,000 Gold

One Electric fruit is available for plain Gold: Lock-on Laser at 3,000 from the Wandering Merchant. It's an Uncommon fruit with modest numbers, but 3,000 Gold is nothing by mid-game and the lock-on behaviour means it actually connects against fast-moving Alphas — worth grabbing a few copies whenever you pass a merchant. If Gold is your bottleneck, the best Gold farming methods will cover a stack of these in one run.

Electric-Sealed Chests and Oil Rig Crates

Elemental-sealed chests are the single best per-open odds for the cheaper Electric fruits, and there are 109 of them pinned on the Palworld interactive map. Each Electric-sealed chest has roughly a 2.4% shot at any one of the nine Common and Uncommon fruits — stack those nine together and a meaningful share of every chest you crack is an Electric fruit of some kind. Oil rig crates are close behind at about 2.6% per fruit, and the 56 crates on the oil rig crate map layer respawn, which makes rigs the better repeatable route once you can handle the guards.

SourcePins on the mapElectric fruits it carriesChance per fruit
Elemental-Sealed Chests109Lightning Bolt, Lightning Strike, Lightning Streak, Lock-on Laser, Tri-Lightning, Electric Ball, Plasma Funnel, Shockwave, Spark Blast2.36–2.48%
Oil Rig Crates56Lightning Streak, Lock-on Laser, Tri-Lightning, Electric Ball, Plasma Funnel, Shockwave, Spark Blast2.56%
Skill Fruit Trees35 (+12 in the World Tree)Random roll — any element

Skill Fruit Trees are the wildcard: 47 of them exist across both regions and each one hands you a fruit without a fight, but you don't get to choose the element. Run the tree route when you're passing anyway, not as a targeted Electric farm.

Region Chests and Fishing Spots

Ordinary treasure chests carry Electric fruits too, and which fruits you can pull depends entirely on where the chest is. Grasslands and Forest chests only ever cough up the Common and Uncommon set; the Rare fruits don't enter the pool until the Desert, Mount Obsidian and Snowfields, and the Sakurajima–Feybreak–Sunreach band is the only place regular chests drop Thunder Rain, Thunderstorm and TriSpark. Snowfields has the best odds of the mid-game regions at 1.64% per chest, and Feybreak has the highest chest count of the late regions at 201. Fishing spots mirror the chest pool of whatever region they sit in at slightly lower odds — worth knowing if you're already working through the Palworld fishing guide.

RegionChest pinsElectric fruits in the poolChance per chest
Grasslands177Lightning Streak, Lock-on Laser, Tri-Lightning, Electric Ball, Plasma Funnel, Shockwave, Spark Blast0.59%
Forest247Same seven as Grasslands0.50%
Desert263Lightning Bolt, Lightning Strike, Lock-on Laser, Tri-Lightning1.10%
Mount Obsidian137Lightning Bolt, Lightning Strike, Lock-on Laser, Tri-Lightning1.10%
Snowfields178Lightning Bolt, Lightning Strike, Lock-on Laser, Tri-Lightning1.64%
Sakurajima68Lightning Strike, Thunder Rain, Thunderstorm, Tri-Lightning, TriSpark1.49%
Feybreak201Lightning Strike, Thunder Rain, Thunderstorm, TriSpark1.49%
Sunreach Isle76Lightning Strike, Thunder Rain, Thunderstorm, TriSpark1.49%

Thunderstorm is also the one Electric fruit that turns up as a plain field drop — Feybreak, Sunreach Isle and the World Tree all put it on the ground at under 1%, which is far too thin to farm deliberately but explains the occasional free 600-power skill.

Recycling Ancient Relics

Every grade of Ancient Relic can be broken down into a Rare Electric fruit — Lightning Bolt, Lightning Strike, Thunder Rain, Thunderstorm, All Range Thunder and TriSpark are all in the recycler's output pool. The catch is the rate: each fruit sits at roughly a quarter of a percent per relic, so this is a bonus you notice while farming relics for something else rather than a plan. Glistening relics have the best odds of the five grades. The full setup is covered in the Ancient Relic Recycler guide.

Best Pals to Put Electric Skills On

Because every Electric fruit skill is Shot class, the only stat that matters is Shot Attack — a Pal with monstrous Melee Attack gains nothing from a Thunderstorm fruit. Orserk is the clear home for your best Electric fruit at 130 Shot Attack, the highest of any Electric Pal in the game, and it gets a same-element damage bonus on top. Helzephyr Lux is second at 125 and flies, which makes it the better pick if you want to kite. Azurmane is the durability option — 120 Shot Attack with 130 HP, the beefiest of the group — and Relaxaurus Lux matches its attack while adding Dragon typing, so it isn't dead weight against Ground Pals the way a pure Electric team is.

PalShot AttackHPElementsWhy it's a good carrier
Orserk130120Dragon / ElectricHighest Shot Attack of any Electric Pal; also learns Lightning Strike free at Lv. 7
Helzephyr Lux125105Dark / ElectricSecond-highest attack and it flies — best for kiting bosses
Relaxaurus Lux120120Dragon / ElectricDragon typing means it still contributes against Ground Pals
Azurmane120130ElectricMost HP in the group; learns All Range Thunder at Lv. 30 without a fruit
Fenglope Lux115110ElectricStrong attack on a mount — damage and travel in one slot
Beakon115105ElectricFlier that's easy to get long before the endgame Pals unlock
Prixter Lux11590Electric / GroundGround typing patches the element's worst matchup
Univolt10580ElectricCheapest decent carrier — fine for a mid-game Electric slot
Grizzbolt105120ElectricTanky, and it already knows Lightning Strike at Lv. 40

Feeding a fruit doesn't care about the Pal's element at all, so if you have a high Shot Attack Pal of another element sitting idle, an Electric fruit on it is still a perfectly good answer to Water bosses. Check the Palworld combat tier list before you commit a Rare fruit — they're not refundable once eaten.

Fruits You Can Skip

Some of these skills are handed out free by levelling, which makes buying the fruit a waste. The two numbers that matter are how many Pals learn the skill by levelling up and how many can inherit it as an egg move through breeding. Lock-on Laser is the extreme case — exactly one Pal learns it by levelling, but 279 can get it as an egg move, so a single breeding pass is cheaper than shopping. Flip it around and All Range Thunder is the opposite: five Pals learn it, nobody inherits it, so the 30-ticket fruit is the only way any other Pal will ever have it. That's what makes it the best-value Arena purchase in the element.

Skill FruitPals that learn it by levellingPals that can inherit itVerdict
All Range Thunder50Buy it — no other route for anything outside those five
Lightning Strike120Buy it unless you run Orserk, which gets it at Lv. 7
Thunderstorm19126Breed for it if you can — the level-up route needs Lv. 70
Lightning Bolt17196Skip — very widely inherited
Thunder Rain5130Cheap at 30 tickets, but breeding covers it
TriSpark10126Skip — easy egg move
Tri-Lightning14200Skip — one of the most common egg moves in the game
Spark Blast12198Skip — you'll inherit it long before you need to buy it
Lock-on Laser1279Skip the shop, breed it instead
Shockwave230Only worth it for a Pal outside the 23
Lightning Streak170Decent filler if you find one; not worth hunting
Electric Ball70Skip — worst damage per second in the element
Plasma Funnel40Situational; the 5,000 range is the only reason to run it
Thunder Spear40No chest or merchant carries it — and those four Pals know it at Lv. 1 anyway

If breeding is the cheaper path for most of this list, the inheritance rules are worth reading properly — how breeding works in Palworld covers which parent passes what, and the Palworld breeding calculator finds the pair.

Farm Your Own at the Skillfruit Orchard

Late in the game you can stop hunting fruits and start growing them. The Skillfruit Orchard unlocks at level 71 for 3 technology points and costs 200 Mythical Wood, 500 Paldium Fragment and 150 Soralite to build — a real endgame bill, and the Mythical Wood is the slow part since relic recycling is the source. Plant a fruit and every harvest rolls against a fixed table: 60% of cycles give you nothing at all, 15% return the exact fruit you planted, and the remaining 25% split between a Common, Uncommon or Rare fruit of the same element.

That last part is the whole point. The orchard never crosses elements, so planting a cheap Spark Blast can eventually roll you a Rare Electric fruit at a 3% clip per harvest. It's slow, but it's the only renewable source of Thunderstorm-tier fruit that doesn't cost Battle Tickets. The full payout table is on the Skill Fruit database page.

MaterialQtyWhere it comes from
Mythical Wood200Every grade of Ancient Relic recycles into it — guaranteed output
Paldium Fragment500711 Paldium Ore nodes on the map, or 70 Gold each from the Wandering Merchant
Soralite150226 Soralite nodes, plus Sunreach Isle supply drops and expeditions
TipPlant the element you want more of, not the fruit you value least. A planted Common Electric fruit only ever returns Electric fruits, so an orchard full of cheap Spark Blasts is a slow drip-feed of Electric Rares — while an orchard of leftover Ice fruits will never hand you a Thunderstorm no matter how long you run it.

More on skills, sources and the Pals that use them: