Pal Buy and Sell Values: Price Formula and Full Price List
How much Pals cost to buy and what merchants pay for them in Palworld — the level price curve, the base value of every expensive and cheap Pal, what each merchant stock pool charges, and the passives that move the number.

Every Pal in Palworld carries a gold value, and it decides both what a merchant charges you for it and the pittance you get back when you sell one. This guide covers the price curve, the base value behind every Pal, what each merchant stock pool actually costs at its level band, and the handful of things that move the number.
How Pal Prices Work
Two things set the price: the Pal's own base value, which never changes, and its level, which multiplies that value. The multiplier starts at 1.65x at level 1 and climbs by 0.15 for every level, so a level 50 Pal costs 9x its base value — the same Pal is worth over five times more at 50 than it was at 1. Selling runs on the same curve but pays out one-twentieth of the buy price, which is why offloading Pals is a terrible way to make money and buying one is a real dent in your wallet.
| Level | Buy price | Sell price | A 1,000-value Pal |
|---|---|---|---|
| Lv 1 | 1.65x base | 0.08x base | 1,650 to buy / 82 back |
| Lv 10 | 3.00x base | 0.15x base | 3,000 to buy / 150 back |
| Lv 20 | 4.50x base | 0.23x base | 4,500 to buy / 225 back |
| Lv 30 | 6.00x base | 0.30x base | 6,000 to buy / 300 back |
| Lv 40 | 7.50x base | 0.38x base | 7,500 to buy / 375 back |
| Lv 50 | 9.00x base | 0.45x base | 9,000 to buy / 450 back |
| Lv 55 | 9.75x base | 0.49x base | 9,750 to buy / 487 back |
| Lv 60 | 10.50x base | 0.53x base | 10,500 to buy / 525 back |
The 20:1 gap between buying and selling is the single most important number here. Pocketpair has never posted the formula anywhere official, so treat the exact gold figures below as very close rather than to-the-coin — but the shape holds: levelling a Pal makes it dramatically more expensive to buy and only slightly less worthless to sell.
The Most Valuable Pals in Palworld
Base value does not track power the way you would expect — Jetragon and Frostallion sit mid-pack while a fish outclasses everything. Dumud Gild is the outlier by a mile at 19,900 base, which makes it the priciest Pal in the game to buy and the only one whose sale is worth thinking about at all. Turtacle Terra is the runner-up, then three Pals tie on a flat 10,000. Everything from Frostallion Noct down clusters in the 4,000s, so among legendaries the choice barely matters to your wallet.
| Pal | Base value | Buy at Lv 50 | Sell at Lv 50 |
|---|---|---|---|
Dumud Gild | 19,900 | 179,100 | 8,955 |
Turtacle Terra | 14,950 | 134,550 | 6,727 |
Menasting Terra | 10,000 | 90,000 | 4,500 |
Warsect Terra | 10,000 | 90,000 | 4,500 |
Astralym | 10,000 | 90,000 | 4,500 |
Frostallion Noct | 5,000 | 45,000 | 2,250 |
Panthalus | 4,913 | 44,217 | 2,210 |
Frostallion | 4,695 | 42,255 | 2,112 |
Shaolong | 4,531 | 40,779 | 2,038 |
Jetragon | 4,452 | 40,068 | 2,003 |
Dandilord | 4,442 | 39,978 | 1,998 |
Silvance | 4,436 | 39,924 | 1,996 |
The Cheapest Pals to Buy
At the bottom of the ladder, Chikipi and Swee tie at 313 base — under a thousand gold at level 10, which is the level band a roaming merchant carries them at. These are the Pals you buy to fill a Paldeck entry or to grab a specific work suitability without hunting for a spawn. The sell column tells the other half of the story: a low-tier Pal returns roughly 50 gold, so clearing bag space by selling twenty of them nets less than a single chest.
| Pal | Base value | Buy at Lv 10 | Sell at Lv 10 |
|---|---|---|---|
Swee | 313 | 939 | 46 |
Chikipi | 313 | 939 | 46 |
Teafant | 355 | 1,065 | 53 |
Fuddler | 358 | 1,074 | 53 |
Tocotoco | 373 | 1,119 | 55 |
Killamari | 376 | 1,128 | 56 |
Fuack | 376 | 1,128 | 56 |
Muffly | 385 | 1,155 | 57 |
Variants Cost Far More Than Their Base Forms
Elemental variants almost always carry a higher base value than the Pal they are a version of, and two of them are absurd about it. Turtacle Terra is worth 22.6 times what plain Turtacle is, and Dumud Gild exactly 20 times Dumud — those two are priced as trophies rather than as Pals. After that the premium drops off fast: Incineram Noct is only 1.5x its base form, and a few variants are actually worth *less* — Mau Cryst sells for 58% of what Mau does, which stings given Mau is the one that coughs up gold on a Ranch.
| Variant | Base value | Base form | Its value | Premium |
|---|---|---|---|---|
Turtacle Terra | 14,950 | Turtacle | 661 | 22.6x |
Dumud Gild | 19,900 | Dumud | 995 | 20.0x |
Menasting Terra | 10,000 | Menasting | 2,469 | 4.1x |
Warsect Terra | 10,000 | Warsect | 2,913 | 3.4x |
Gloopie Primo | 1,612 | Gloopie | 577 | 2.8x |
Croajiro Noct | 1,254 | Croajiro | 584 | 2.1x |
Woolipop Terra | 836 | Woolipop | 502 | 1.7x |
Incineram Noct | 2,036 | Incineram | 1,325 | 1.5x |
What Each Merchant Stock Pool Charges
Merchants do not sell every Pal — each one draws from a stock pool tied to a level band, and the band matters more than the Pal. The same Pal in a level 50–55 pool costs nearly double what it would in a level 20–30 pool. Below is every pool with its level range, how many Pals it can roll from, and the cheapest and priciest thing you can walk away with. Note the starter pool: 46 Pals deep and nothing in it breaks 8,800 gold, which makes it far and away the best place to fill Paldeck gaps.
| Stock pool | Level band | Pals in pool | Cheapest | Priciest |
|---|---|---|---|---|
| Starter stock | Lv 5–10 | 46 | Swee 704 | Warsect 8,739 |
| Early stock | Lv 10–15 | 10 | Chikipi 939 | Nitewing 3,795 |
| Mid-game pool | Lv 20–30 | 11 | Wispaw 3,721 | Warsect 17,478 |
| Volcano pool | Lv 30–35 | 8 | Kelpsea Ignis 2,442 | Vanwyrm 9,882 |
| Fire-tier pool | Lv 35–40 | 9 | Leezpunk Ignis 3,327 | Moldron 21,832 |
| Desert pool | Lv 40–45 | 8 | Dazzi 4,620 | Digtoise 13,010 |
| High-level pool | Lv 42–48 | 8 | Lovander 8,236 | Relaxaurus Lux 23,359 |
| Endgame pool | Lv 50–55 | 8 | Foxcicle 13,887 | Dualith 30,351 |
Endgame Stock: Level 50–55 Prices
This is the most expensive shelf in the game and the one worth saving for, because the Pals on it arrive at a level you would otherwise grind to. Dualith tops it at up to 30,351 gold — more than three Mimog kills' worth of coin for a single purchase. Quivern and Cryolinx are the value picks here if you want a mount and a Cooling worker respectively without paying Dualith money, and Foxcicle is the cheapest way onto the shelf at all.
| Pal | Base value | Buy price (Lv 50–55) |
|---|---|---|
Dualith | 3,113 | 28,017 – 30,351 |
Wumpo | 2,591 | 23,319 – 25,262 |
Mammorest Cryst | 2,424 | 21,816 – 23,634 |
Icelyn | 2,277 | 20,493 – 22,200 |
Quivern | 2,081 | 18,729 – 20,289 |
Cryolinx | 1,987 | 17,883 – 19,373 |
Lunaris | 1,845 | 16,605 – 17,988 |
Foxcicle | 1,543 | 13,887 – 15,044 |
Desert Stock: Level 40–45 Prices
The desert shelf is the best mid-late buy in the game per gold spent. Digtoise is the priciest at up to 13,010, and it is also the one to actually buy — a level 40+ Mining specialist saves you an enormous amount of ore grinding. Dinossom Lux is a hair cheaper and doubles as a mount, while Dazzi at 4,620 is the cheapest way to get a high-level Pal out of any shop.
| Pal | Base value | Buy price (Lv 40–45) |
|---|---|---|
Digtoise | 1,577 | 11,827 – 13,010 |
Dinossom Lux | 1,543 | 11,572 – 12,729 |
Gorirat Terra | 1,284 | 9,630 – 10,593 |
Surfent Terra | 1,205 | 9,037 – 9,941 |
Dazemu | 896 | 6,720 – 7,392 |
Cawgnito | 770 | 5,775 – 6,352 |
Needoll | 702 | 5,265 – 5,791 |
Dazzi | 616 | 4,620 – 5,082 |
Early Stock: Level 10–15 Prices
This is the shelf you will see first, and it is a genuinely good deal for a new save. Nitewing at under 3,800 gold is the standout — an early flying mount for less than a mid-game weapon costs to craft. Eikthyrdeer is the ground-mount equivalent, and everything under it is base-worker filler you can catch yourself in an afternoon.
| Pal | Base value | Buy price (Lv 10–15) |
|---|---|---|
Nitewing | 1,012 | 3,036 – 3,795 |
Eikthyrdeer | 791 | 2,373 – 2,966 |
Direhowl | 611 | 1,833 – 2,291 |
Herbil | 541 | 1,623 – 2,028 |
Lifmunk | 480 | 1,440 – 1,800 |
Pengullet | 463 | 1,389 – 1,736 |
Cattiva | 436 | 1,308 – 1,635 |
Lamball | 421 | 1,263 – 1,578 |
Foxparks | 394 | 1,182 – 1,477 |
Chikipi | 313 | 939 – 1,173 |
What Changes a Pal's Price
Beyond level and base value, only a short list of things actually moves the number — and an even shorter list of things you might expect to move it does nothing at all.
Alphas and Lucky Pals
Alpha and Lucky Pals are worth roughly double a standard Pal of the same species and level. That is the one situation where selling is not a total waste: a high-level Alpha of an expensive species is the single biggest lump of gold a Pal will ever hand you. It is still worth less than keeping it, since Alphas come with better stats and Lucky Pals are the only route to their glow, so weigh that before you cash one in. Every Alpha's location is mapped on our Alpha Pal list.
Passive Skills That Move the Price
Three passives shift what merchants pay and charge, and they cut both ways — Noble gets you 5% more when selling and takes 5% off what you pay. Fine Furs is the weaker version at 3%, and Shabby is the one to avoid: it drags 10% off everything you sell. They stack across your party, so a shopping trip with a Noble Pal in tow is a small but free discount on an expensive purchase. Full effects for all three are on the passive skills list.
| Passive | Rank | When selling | When buying |
|---|---|---|---|
| Noble | 3 | +5% value | −5% cost |
| Fine Furs | 1 | +3% value | −3% cost |
| Shabby | −1 | −10% value | +10% cost |
What Doesn't Matter
Condensing a Pal does nothing to its value, and neither do the Pal Souls you pour into it — a four-star condensed Pal sells for exactly what an identical unfused one does. Active skill levels are ignored too. In short, every bit of investment you make in a Pal is sunk the moment you sell it, which is another reason the shop is a place to buy from and not to sell to.
Is Selling Pals Worth It?
Almost never. The best sale in the entire game is a level 50 Dumud Gild at 8,955 gold, and a single Mimog kill drops 8,500 to 11,000 Gold Coin plus a Training Manual (XL) on top. One fight beats the most valuable Pal you own, and the Mimog respawns. Selling makes sense only as cleanup — dumping the duplicate low-tier Pals your Palbox fills up with, where 50 gold each is better than nothing. For anything approaching a real income, the routes in our gold farming guide are an order of magnitude faster.
Where to Buy and Sell Pals
Pal Merchants wander the settlements and carry the low-level stock; Black Marketeers stand in fixed spots and carry the high-level pools. Both pay the same when you sell, so there is no point walking a Pal across the map to find a better offer. Our interactive map pins all 12 fixed merchant spots on the merchant layer, and if you are hunting a specific vendor, every Black Marketeer location is listed with coordinates.
Related Guides
More on gold, merchants, and Pal costs:

























































