Palworld Guide

Pal Buy and Sell Values: Price Formula and Full Price List

How much Pals cost to buy and what merchants pay for them in Palworld — the level price curve, the base value of every expensive and cheap Pal, what each merchant stock pool charges, and the passives that move the number.

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Pal Buy and Sell Values: Price Formula and Full Price List — Palworld Database

Every Pal in Palworld carries a gold value, and it decides both what a merchant charges you for it and the pittance you get back when you sell one. This guide covers the price curve, the base value behind every Pal, what each merchant stock pool actually costs at its level band, and the handful of things that move the number.

How Pal Prices Work

Two things set the price: the Pal's own base value, which never changes, and its level, which multiplies that value. The multiplier starts at 1.65x at level 1 and climbs by 0.15 for every level, so a level 50 Pal costs 9x its base value — the same Pal is worth over five times more at 50 than it was at 1. Selling runs on the same curve but pays out one-twentieth of the buy price, which is why offloading Pals is a terrible way to make money and buying one is a real dent in your wallet.

LevelBuy priceSell priceA 1,000-value Pal
Lv 11.65x base0.08x base1,650 to buy / 82 back
Lv 103.00x base0.15x base3,000 to buy / 150 back
Lv 204.50x base0.23x base4,500 to buy / 225 back
Lv 306.00x base0.30x base6,000 to buy / 300 back
Lv 407.50x base0.38x base7,500 to buy / 375 back
Lv 509.00x base0.45x base9,000 to buy / 450 back
Lv 559.75x base0.49x base9,750 to buy / 487 back
Lv 6010.50x base0.53x base10,500 to buy / 525 back

The 20:1 gap between buying and selling is the single most important number here. Pocketpair has never posted the formula anywhere official, so treat the exact gold figures below as very close rather than to-the-coin — but the shape holds: levelling a Pal makes it dramatically more expensive to buy and only slightly less worthless to sell.

TipDo not level a Pal hoping to sell it for more. A level 50 Pal sells for 450 gold per 1,000 points of base value — the levelling itself costs you far more in Training Crystals and food than the sale ever returns. Sell only Pals you were going to release anyway.

The Most Valuable Pals in Palworld

Base value does not track power the way you would expect — Jetragon and Frostallion sit mid-pack while a fish outclasses everything. Dumud Gild is the outlier by a mile at 19,900 base, which makes it the priciest Pal in the game to buy and the only one whose sale is worth thinking about at all. Turtacle Terra is the runner-up, then three Pals tie on a flat 10,000. Everything from Frostallion Noct down clusters in the 4,000s, so among legendaries the choice barely matters to your wallet.

PalBase valueBuy at Lv 50Sell at Lv 50
Dumud Gild19,900179,1008,955
Turtacle Terra14,950134,5506,727
Menasting Terra10,00090,0004,500
Warsect Terra10,00090,0004,500
Astralym10,00090,0004,500
Frostallion Noct5,00045,0002,250
Panthalus4,91344,2172,210
Frostallion4,69542,2552,112
Shaolong4,53140,7792,038
Jetragon4,45240,0682,003
Dandilord4,44239,9781,998
Silvance4,43639,9241,996

The Cheapest Pals to Buy

At the bottom of the ladder, Chikipi and Swee tie at 313 base — under a thousand gold at level 10, which is the level band a roaming merchant carries them at. These are the Pals you buy to fill a Paldeck entry or to grab a specific work suitability without hunting for a spawn. The sell column tells the other half of the story: a low-tier Pal returns roughly 50 gold, so clearing bag space by selling twenty of them nets less than a single chest.

PalBase valueBuy at Lv 10Sell at Lv 10
Swee31393946
Chikipi31393946
Teafant3551,06553
Fuddler3581,07453
Tocotoco3731,11955
Killamari3761,12856
Fuack3761,12856
Muffly3851,15557

Variants Cost Far More Than Their Base Forms

Elemental variants almost always carry a higher base value than the Pal they are a version of, and two of them are absurd about it. Turtacle Terra is worth 22.6 times what plain Turtacle is, and Dumud Gild exactly 20 times Dumud — those two are priced as trophies rather than as Pals. After that the premium drops off fast: Incineram Noct is only 1.5x its base form, and a few variants are actually worth *less* — Mau Cryst sells for 58% of what Mau does, which stings given Mau is the one that coughs up gold on a Ranch.

VariantBase valueBase formIts valuePremium
Turtacle Terra14,950Turtacle66122.6x
Dumud Gild19,900Dumud99520.0x
Menasting Terra10,000Menasting2,4694.1x
Warsect Terra10,000Warsect2,9133.4x
Gloopie Primo1,612Gloopie5772.8x
Croajiro Noct1,254Croajiro5842.1x
Woolipop Terra836Woolipop5021.7x
Incineram Noct2,036Incineram1,3251.5x

What Each Merchant Stock Pool Charges

Merchants do not sell every Pal — each one draws from a stock pool tied to a level band, and the band matters more than the Pal. The same Pal in a level 50–55 pool costs nearly double what it would in a level 20–30 pool. Below is every pool with its level range, how many Pals it can roll from, and the cheapest and priciest thing you can walk away with. Note the starter pool: 46 Pals deep and nothing in it breaks 8,800 gold, which makes it far and away the best place to fill Paldeck gaps.

Stock poolLevel bandPals in poolCheapestPriciest
Starter stockLv 5–1046Swee 704Warsect 8,739
Early stockLv 10–1510Chikipi 939Nitewing 3,795
Mid-game poolLv 20–3011Wispaw 3,721Warsect 17,478
Volcano poolLv 30–358Kelpsea Ignis 2,442Vanwyrm 9,882
Fire-tier poolLv 35–409Leezpunk Ignis 3,327Moldron 21,832
Desert poolLv 40–458Dazzi 4,620Digtoise 13,010
High-level poolLv 42–488Lovander 8,236Relaxaurus Lux 23,359
Endgame poolLv 50–558Foxcicle 13,887Dualith 30,351

Endgame Stock: Level 50–55 Prices

This is the most expensive shelf in the game and the one worth saving for, because the Pals on it arrive at a level you would otherwise grind to. Dualith tops it at up to 30,351 gold — more than three Mimog kills' worth of coin for a single purchase. Quivern and Cryolinx are the value picks here if you want a mount and a Cooling worker respectively without paying Dualith money, and Foxcicle is the cheapest way onto the shelf at all.

PalBase valueBuy price (Lv 50–55)
Dualith3,11328,017 – 30,351
Wumpo2,59123,319 – 25,262
Mammorest Cryst2,42421,816 – 23,634
Icelyn2,27720,493 – 22,200
Quivern2,08118,729 – 20,289
Cryolinx1,98717,883 – 19,373
Lunaris1,84516,605 – 17,988
Foxcicle1,54313,887 – 15,044

Desert Stock: Level 40–45 Prices

The desert shelf is the best mid-late buy in the game per gold spent. Digtoise is the priciest at up to 13,010, and it is also the one to actually buy — a level 40+ Mining specialist saves you an enormous amount of ore grinding. Dinossom Lux is a hair cheaper and doubles as a mount, while Dazzi at 4,620 is the cheapest way to get a high-level Pal out of any shop.

PalBase valueBuy price (Lv 40–45)
Digtoise1,57711,827 – 13,010
Dinossom Lux1,54311,572 – 12,729
Gorirat Terra1,2849,630 – 10,593
Surfent Terra1,2059,037 – 9,941
Dazemu8966,720 – 7,392
Cawgnito7705,775 – 6,352
Needoll7025,265 – 5,791
Dazzi6164,620 – 5,082

Early Stock: Level 10–15 Prices

This is the shelf you will see first, and it is a genuinely good deal for a new save. Nitewing at under 3,800 gold is the standout — an early flying mount for less than a mid-game weapon costs to craft. Eikthyrdeer is the ground-mount equivalent, and everything under it is base-worker filler you can catch yourself in an afternoon.

PalBase valueBuy price (Lv 10–15)
Nitewing1,0123,036 – 3,795
Eikthyrdeer7912,373 – 2,966
Direhowl6111,833 – 2,291
Herbil5411,623 – 2,028
Lifmunk4801,440 – 1,800
Pengullet4631,389 – 1,736
Cattiva4361,308 – 1,635
Lamball4211,263 – 1,578
Foxparks3941,182 – 1,477
Chikipi313939 – 1,173

What Changes a Pal's Price

Beyond level and base value, only a short list of things actually moves the number — and an even shorter list of things you might expect to move it does nothing at all.

Alphas and Lucky Pals

Alpha and Lucky Pals are worth roughly double a standard Pal of the same species and level. That is the one situation where selling is not a total waste: a high-level Alpha of an expensive species is the single biggest lump of gold a Pal will ever hand you. It is still worth less than keeping it, since Alphas come with better stats and Lucky Pals are the only route to their glow, so weigh that before you cash one in. Every Alpha's location is mapped on our Alpha Pal list.

Passive Skills That Move the Price

Three passives shift what merchants pay and charge, and they cut both ways — Noble gets you 5% more when selling and takes 5% off what you pay. Fine Furs is the weaker version at 3%, and Shabby is the one to avoid: it drags 10% off everything you sell. They stack across your party, so a shopping trip with a Noble Pal in tow is a small but free discount on an expensive purchase. Full effects for all three are on the passive skills list.

PassiveRankWhen sellingWhen buying
Noble3+5% value−5% cost
Fine Furs1+3% value−3% cost
Shabby−1−10% value+10% cost

What Doesn't Matter

Condensing a Pal does nothing to its value, and neither do the Pal Souls you pour into it — a four-star condensed Pal sells for exactly what an identical unfused one does. Active skill levels are ignored too. In short, every bit of investment you make in a Pal is sunk the moment you sell it, which is another reason the shop is a place to buy from and not to sell to.

Is Selling Pals Worth It?

Almost never. The best sale in the entire game is a level 50 Dumud Gild at 8,955 gold, and a single Mimog kill drops 8,500 to 11,000 Gold Coin plus a Training Manual (XL) on top. One fight beats the most valuable Pal you own, and the Mimog respawns. Selling makes sense only as cleanup — dumping the duplicate low-tier Pals your Palbox fills up with, where 50 gold each is better than nothing. For anything approaching a real income, the routes in our gold farming guide are an order of magnitude faster.

Where to Buy and Sell Pals

Pal Merchants wander the settlements and carry the low-level stock; Black Marketeers stand in fixed spots and carry the high-level pools. Both pay the same when you sell, so there is no point walking a Pal across the map to find a better offer. Our interactive map pins all 12 fixed merchant spots on the merchant layer, and if you are hunting a specific vendor, every Black Marketeer location is listed with coordinates.

TipBuying a Pal skips the level grind but not the passive lottery — a shop Pal rolls its own passives just like a caught one. If you want a specific build, catching and running it through the breeding calculator beats paying 30,000 gold for a level 55 roll you cannot control.