Palworld Guide

List of All New Weapons and Armor: Stats and Materials

Every new weapon, armor piece and shield added by Palworld's Sunreach and World Tree, Feybreak and Sakurajima content — 26 weapons and 16 armor pieces with attack, defense, HP, tech level, point cost and the exact crafting materials for each.

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List of All New Weapons and Armor: Stats and Materials — Palworld Database

Each of Palworld's big content drops shipped an entire gear tier, so "what's new" now means three separate ladders stacked on top of Pal Metal. This page lists all 26 new craftable weapons and all 16 new armor pieces and shields, with attack, defense, HP, magazine size, tech level, the Technology Point cost, and the exact materials each one eats.

Every Update's New Gear at a Glance

The three tiers do not overlap much, which makes planning easy: Plasteel gear covers Tech 51-56, the Hexolite and Coralum line covers 57-65, and the Ancient tier starts at 67 and runs to the level cap. The signature material column is the real gate — you cannot touch a single Ancient recipe until Sunreach Isle is open, and nothing in the Feybreak column happens without Hexolite Quartz. If you are still in the 40s, the Best Weapons at Every Tech Level path gets you to the bottom rung of this table.

Update tierNew weapons hereNew armor and shieldsTech bandSignature materials
Sunreach and World Tree (1.0)106 — Ancient set plus the Ancient Shield67-80Soralite Ingot, Paloxite Ingot, AI Core
Feybreak96 — Hexolite set plus the Advanced Shield57-65Coralum Ingot, Hexolite, Nightstar Sand
Sakurajima7 craftable, plus one schematic-only launcher7 — Plasteel set, V2 Armor, Ultra Shield51-56Plasteel, Pal Metal Ingot

All 10 New Weapons in the Ancient Tier

This is the top of the game. The Mechanical Bow at Tech 67 is the single biggest number on any weapon at 20,000 attack, but it is one arrow at a time — compare it against other bows, not against rifles. For sustained fighting the Plasma Rifle is the standout: 1,860 attack, a 38-round magazine, and 25,000 durability, which is more than seven times the Beam Launcher's. The Beam Launcher at Tech 80 is the last unlock in the game and the hardest-hitting explosive, and the Tactical Grenade Launcher is the cheaper stand-in with eight shots loaded instead of one.

WeaponClassAttackMagTech Lv (pts)Materials
Beam LauncherRocket Launcher14,00080 (5)100 Paloxite Ingot, 50 Bio Battery, 10 AI Core, 10 Ancient Civilization Core
Plasma RifleAssault Rifle1,8603878 (5)80 Paloxite Ingot, 50 Bio Battery, 8 AI Core, 7 Ancient Civilization Core
Drone LauncherSpecial20077 (4)70 Paloxite Ingot, 40 World Tree Holy Water, 8 AI Core, 5 Ancient Civilization Core
Beam ScatterShotgun5083075 (5)50 Paloxite Ingot, 50 Soralite Ingot, 5 AI Core, 5 Ancient Civilization Core
Laser SwordMelee2,00073 (5)50 Soralite Ingot, 250 Paldium Fragment, 30 Bio Battery, 3 AI Core
Tactical Grenade LauncherRocket Launcher6,722872 (5)80 Soralite Ingot, 15 Corrosive Solvent, 5 Thermal Core, 5 AI Core
Heavy Assault RifleAssault Rifle1,6153070 (5)100 Soralite Ingot, 50 Carbon Fiber, 30 Bio Battery, 5 AI Core
Prototype ShotgunShotgun1,1671269 (4)60 Soralite Ingot, 40 Carbon Fiber, 5 Thermal Core, 5 AI Core
Combat SMGAssault Rifle9074268 (4)50 Soralite Ingot, 30 Carbon Fiber, 20 Cryogenic Coolant, 4 AI Core
Mechanical BowBow20,000167 (4)40 Soralite Ingot, 20 Carbon Fiber, 200 Paldium Fragment, 3 AI Core

Ancient Armor, Ancient Helm, and the Ancient Shield

Ancient Armor is the largest single jump in the game's defense curve: 800 defense and 2,400 bonus HP for only 30 Soralite Ingot and 3 AI Core, which is a cheaper recipe than most of the weapons above it. The three specialist bodies each add 40 defense on top and swap one resistance to Lv. 3, so build the base body first and treat Heat, Cold and Lightweight as situational swaps rather than upgrades you must own. The Ancient Shield is the most expensive line item in the tier and worth it — 2,200 shield with 22,000 durability, and it regenerates on its own once you stop taking hits.

PieceDefenseHPEffectsTech Lv (pts)Materials
Ancient Armor8002,400Heat and Cold Resistance Lv. 268 (5)30 Soralite Ingot, 3 AI Core
Ancient Helm5001,200Neutral and Dragon Damage Reduction Lv. 168 (5)20 Soralite Ingot, 2 AI Core
Heat-Resistant Ancient Armor8402,400Heat Resistance Lv. 3, Cold Lv. 2, Fire Damage Reduction Lv. 175 (5)30 Paloxite Ingot, 5 AI Core, 6 Thermal Core
Cold-Resistant Ancient Armor8402,400Cold Resistance Lv. 3, Heat Lv. 2, Ice Damage Reduction Lv. 177 (5)30 Paloxite Ingot, 5 AI Core, 50 Cryogenic Coolant
Lightweight Ancient Armor8402,400Heat and Cold Lv. 2, Max Carrying Capacity Lv. 479 (5)30 Paloxite Ingot, 7 AI Core, 50 Corrosive Solvent
Ancient Shield2,200 shieldSelf-repairing, 22,000 durability71 (5)250 Paldium Fragment, 50 Ancient Civilization Parts, 30 Ancient Civilization Core, 30 Soralite Ingot, 5 AI Core

All 9 New Feybreak Weapons

Feybreak's line is where guns stop being incremental. The Charge Rifle at Tech 65 hits for 12,500 per charged shot, the biggest number under the Ancient tier, but its 200 durability is the worst in the group — keep a spare or a repair bench nearby. The Plasma Cannon is the more practical pick at Tech 61 with 10,000 attack and two loaded rounds, and the Laser Gatling Gun is the sustained-fire answer with 100 rounds and 8,000 durability. Two cheap 3-point unlocks are easy to miss at Tech 57: the Advanced Bow and the Beam Sword, both built from Plasteel and Nightstar Sand rather than anything you have to mine on Feybreak itself.

WeaponClassAttackMagTech Lv (pts)Materials
Charge RifleAssault Rifle12,500665 (5)200 Coralum Ingot, 25 Bio Battery, 5 Thermal Core, 15 Computer
Rocket LauncherRocket Launcher10,000165 (5)75 Coralum Ingot, 30 Polymer, 25 Carbon Fiber, 10 Computer
Overheat RifleAssault Rifle1,22564 (5)160 Coralum Ingot, 135 Hexolite, 5 Thermal Core, 50 Cryogenic Coolant
Energy ShotgunShotgun4021063 (5)155 Coralum Ingot, 130 Hexolite, 5 Thermal Core, 15 Computer
Megaboost GunHandgun250863 (3)150 Coralum Ingot, 120 Hexolite, 200 Carbon Fiber, 100 Circuit Board
Plasma CannonRocket Launcher10,000261 (5)150 Plasteel, 130 Hexolite, 4 Thermal Core, 8 Computer
Laser Gatling GunGatling Gun53010059 (5)110 Plasteel, 100 Hexolite, 10 Computer, 3 Thermal Core
Advanced BowBow5,800157 (3)40 Plasteel, 25 Carbon Fiber, 20 Nightstar Sand
Beam SwordMelee93057 (3)30 Plasteel, 100 Paldium Fragment, 20 Nightstar Sand, 1 Computer

Hexolite Armor Set and the Advanced Shield

Hexolite gear is the best armor you can wear before Sunreach opens, and it is a big step over Plasteel — 580 defense and 1,750 HP on the base body against 385 and 1,300. The Hexolite Helmet is the only head piece in this tier and costs just 40 Hexolite and 15 Plasteel, so craft it the moment you hit Tech 60. As with the Ancient line, the three variants all sit at 600 defense and differ only in what they resist, and Lightweight Hexolite Armor at Tech 65 is the one to chase if hauling ore is what actually slows you down.

PieceDefenseHPEffectsTech Lv (pts)Materials
Hexolite Armor5801,750Heat and Cold Resistance Lv. 259 (5)50 Hexolite, 20 Plasteel, 10 High Quality Cloth
Hexolite Helmet35080060 (5)40 Hexolite, 15 Plasteel
Heat Resistant Hexolite Armor6001,750Heat Resistance Lv. 3, Cold Lv. 2, Fire Damage Reduction Lv. 163 (5)50 Hexolite, 20 Plasteel, 10 High Quality Cloth, 2 Thermal Core
Cold Resistant Hexolite Armor6001,750Cold Resistance Lv. 3, Heat Lv. 2, Ice Damage Reduction Lv. 164 (5)50 Hexolite, 20 Plasteel, 10 High Quality Cloth, 10 Cryogenic Coolant
Lightweight Hexolite Armor6001,750Heat and Cold Lv. 2, Max Carrying Capacity Lv. 365 (5)100 Hexolite, 20 Plasteel, 10 High Quality Cloth, 10 Corrosive Solvent
Advanced Shield1,800 shield21,000 durability60 (5)200 Paldium Fragment, 50 Ancient Civilization Parts, 30 Ancient Civilization Core, 50 Hexolite, 5 Thermal Core

All 7 New Sakurajima Weapons

This is the tier most players reach first, and it is built almost entirely from Plasteel and Pal Metal Ingot. The Guided Missile Launcher at Tech 56 is the damage king here at 5,900 per missile with tracking, while the Laser Rifle at Tech 51 is the one you will actually carry — 1,250 attack across 30 rounds, unlocked five levels earlier. The Gatling Gun and Flame Thrower both hold 100 rounds and trade per-hit damage for uptime, and the Plasma Multicutter is a mining tool first, gathering more stone and wood per swing rather than winning fights. The Multi Guided Missile Launcher fires four at once and has no tech entry at all — it exists only as a schematic drop, which the list of all new schematics covers.

WeaponClassAttackMagTech Lv (pts)Materials
Guided Missile LauncherRocket Launcher5,900156 (5)100 Pal Metal Ingot, 50 Plasteel, 25 Carbon Fiber, 5 Computer
Core Eject ShotgunShotgun23056 (—)80 Pal Metal Ingot, 65 Plasteel, 32 Carbon Fiber, 40 Flame Organ
Gatling GunGatling Gun37510054 (5)150 Pal Metal Ingot, 70 Plasteel, 70 Carbon Fiber
Plasma MulticutterTool25054 (4)50 Pal Metal Ingot, 50 Plasteel, 30 Bio Battery, 10 Computer, 10 Cryogenic Coolant
Grenade LauncherRocket Launcher3,000553 (5)75 Pal Metal Ingot, 60 Plasteel, 15 Carbon Fiber
Flame ThrowerFlamethrower63610052 (5)40 Pal Metal Ingot, 30 Plasteel, 30 Flame Organ, 13 Cryogenic Coolant
Laser RifleAssault Rifle1,2503051 (5)50 Pal Metal Ingot, 40 Plasteel, 5 Bio Battery, 3 Computer

Plasteel Armor Set, V2 Armor, and the Ultra Shield

Plasteel Armor is the first body that breaks 1,000 bonus HP, and at Tech 51 it lands right when oil starts flowing into your base. The odd one out is V2 Armor: 600 defense beats every Plasteel body and even matches Hexolite's variants, but it carries only 215 HP, so it is a glass pick for players who would rather dodge than soak. Ultra Shield at Tech 55 is the cheapest way to add 1,520 shield before Feybreak, and the helmet is a one-off — there is no Plasteel head variant to chase.

PieceDefenseHPEffectsTech Lv (pts)Materials
V2 Armor600215Heat and Cold Resistance Lv. 256 (—)40 Plasteel, 40 Pal Metal Ingot, 20 High Quality Cloth
Lightweight Plasteel Armor4001,300Heat and Cold Lv. 1, Max Carrying Capacity Lv. 355 (5)30 Plasteel, 30 Pal Metal Ingot, 5 High Quality Cloth, 8 Corrosive Solvent
Cold Resistant Plasteel Armor4001,300Cold Resistance Lv. 2, Heat Lv. 1, Ice Damage Reduction Lv. 154 (5)30 Plasteel, 30 Pal Metal Ingot, 5 High Quality Cloth, 10 Cryogenic Coolant
Heat Resistant Plasteel Armor4001,300Heat Resistance Lv. 2, Cold Lv. 1, Fire Damage Reduction Lv. 153 (5)30 Plasteel, 30 Pal Metal Ingot, 5 High Quality Cloth, 20 Flame Organ
Plasteel Armor3851,300Heat and Cold Resistance Lv. 151 (5)30 Plasteel, 30 Pal Metal Ingot, 5 High Quality Cloth
Plasteel Helmet26060051 (4)20 Plasteel, 25 Pal Metal Ingot
Ultra Shield1,520 shield20,000 durability55 (—)150 Paldium Fragment, 30 Ancient Civilization Parts, 30 Ancient Civilization Core, 50 Plasteel, 10 Bio Battery

The New Materials Every Recipe Needs

Unlocking a recipe is the easy half. Every table above bottlenecks on one or two materials, and three of them are refined rather than mined — AI Core in particular costs 5 Computer, 10 Soralite Ingot, 2 Thermal Core and an Ancient Civilization Core each, which makes a full Ancient set a genuine production project rather than an afternoon of mining. Start the Ancient Civilization Core farm early, because both endgame shields want 30 of them apiece.

MaterialWhat it feedsHow you get it
SoraliteSoralite Ingot — every Ancient recipe226 ore nodes on the Soralite map layer, all on Sunreach Isle; the Sunreach Isle expedition also returns 30-50 per 60-minute run
PaloxitePaloxite Ingot — the Tech 75+ weapons and armorWorld Tree region mining, the World Tree Subterranean City Ruins expedition (15-30 per run), and recycling Ancient Relics for 1-7 each
AI CoreEvery single Ancient weapon and armor pieceCrafted only: 5 Computer, 10 Soralite Ingot, 2 Thermal Core, 1 Ancient Civilization Core
Hexolite QuartzHexolite, which every Feybreak recipe needs635 nodes on the Hexolite Quartz map layer; refine 1 Quartz + 1 Chromium into 1 Hexolite
Coralum OreCoralum Ingot — the Charge Rifle, Overheat Rifle and Energy ShotgunNo surface nodes — oil rig crates drop 8-12 at 83.3%, the large rig 15-20 at 54.4%; see how to get Coralum Ore
Crude OilPlasteel — the base of both Sakurajima and Feybreak gear185 pumpable spots on the oil field map layer; 2 Crude Oil + 5 Copper Ore makes 1 Plasteel
Nightstar SandAdvanced Bow and Beam Sword271 nodes on the Nightstar Sand map layer
Thermal CoreSix recipes across the Feybreak and Ancient tiersCrafted: 4 Flame Organ, 8 Coal, 2 Corrosive Solvent, 2 Hexolite

What to Craft First

Technology Points do not stretch across three tiers, so spend them on the pieces that change how a fight goes rather than on side-grades. Armor first is the rule at every stage — a body upgrade applies to every encounter, while a weapon upgrade only helps when you are holding that weapon. The order below assumes you are pushing through the tiers rather than farming one for fun.

PriorityWhat to unlockWhy it goes here
1Plasteel Armor + Plasteel HelmetTech 51 for both, and the pair adds 1,900 HP on top of your defense — the cheapest survivability in this whole list
2Laser RifleSame tech level as the armor, 1,250 attack over 30 rounds, and it carries you until the Feybreak guns come online
3Hexolite Armor + Hexolite Helmet580 and 350 defense for a handful of Hexolite — the best defense-per-material trade before the Ancient tier
4Plasma Cannon10,000 attack with two loaded rounds at Tech 61, and its materials are Plasteel and Hexolite you are already mining
5Ancient Armor800 defense and 2,400 HP for only 30 Soralite Ingot and 3 AI Core — the single biggest power spike available
6Ancient Shield2,200 self-repairing shield, and the only reason to keep farming Ancient Civilization Cores past this point
7Plasma Rifle25,000 durability and a 38-round magazine make it the endgame workhorse; save the Beam Launcher for raid burst
TipCrafted gear is not the ceiling — almost every piece here also exists as a schematic, and a Legendary copy of the same item rolls far higher stats. Check the legendary weapon schematic locations before you sink 200 Coralum Ingot into a common Charge Rifle, and use the Drafting Table upgrade guide to push a schematic you already own up a rarity.

Summary

Short version: Plasteel gear at Tech 51-56, Hexolite and Coralum gear at 57-65, Ancient gear from 67 up. Craft armor before weapons in each tier, take Ancient Armor the moment Sunreach opens because 800 defense and 2,400 HP costs less than most weapons in its tier, and remember that the Mechanical Bow's 20,000 attack is a bow number — it beats other bows, not a 38-round Plasma Rifle in a long fight.