Palworld Guide

Pal Bounty Tokens: All 99 Tokens, Effects, and Locations

Every Pal Bounty Token in Palworld: what the permanent element damage bonus does, all 99 tokens with the alpha and level that gives each one, which elements stack deepest, and the easiest tokens to grab first.

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Pal Bounty Tokens: All 99 Tokens, Effects, and Locations — Palworld Database

Pal Bounty Tokens are the proof-of-kill items you get the first time you take down an alpha, and every one you own quietly makes your team hit harder with that alpha's element. Below is what the bonus actually does, all 99 tokens with the alpha and level attached to each, which elements have the deepest token pool, and the easiest ones to pick up first.

What a Pal Bounty Token Does

A token is a receipt: beat or capture an alpha once and its named token lands in your Key Items tab forever. You never equip it, never spend it and never sell it — the damage bonus applies the moment it exists in your bag, and it applies to the element that alpha leads with. Pocketpair doesn't print a percentage on the item, so treat any single token as a small nudge; the point is that they stack, and a full sweep of one element means a dozen-plus of them pushing the same damage type at once.

DetailHow it works
Tokens in the game99, one per alpha Pal
Where they sitThe Key Items tab — they never take up a normal inventory slot
How you earn oneBeat or catch that alpha for the first time
What it doesPermanently raises the damage your Pals deal with the alpha's own element
Do you equip it?No. Owning it is the whole mechanic
Do they stack?Yes — tokens of the same element add together
Sell or tradeNeither. They are key items and they stay in your bag
DuplicatesNone. A second kill of the same alpha adds nothing

How to Get Bounty Tokens

There is exactly one way to earn a token: be the one who ends the fight. Capturing counts the same as killing, which matters a lot on the tanky alphas — a Legendary Sphere thrown at low HP hands you the token and the Pal in one go. A repeat kill gives you nothing new, so once a token is in the bag that alpha is off your list. Eighty-nine of them stand at a fixed spot you can fly to; the other ten you have to go looking for.

Alphas by level band

Levels run from 11 all the way to 79, and the list is heavily back-loaded — over half of the fixed alphas sit at level 50 or above. That shapes the order you collect in: the early bands are quick token pickups while you're levelling, then the collection stalls until your gear catches up, and the last stretch is endgame fights where each token costs a real loadout.

Level bandTokensWhat the fight looks like
Lv 11-2917the starter half of Palpagos — a decent gun and a level-30 team clears these
Lv 30-4919mid-game alphas; you want Pal Metal gear and a mount before these
Lv 50-6943the deepest band by far — most of the collection lives here
Lv 70-7910endgame alphas, topping out at level 79 — bring a Legendary schematic weapon

The alphas without a fixed spot

Ten of the 99 tokens belong to alphas you won't find parked on the overworld. Five of them are cavern bosses, so the token is gated behind finding the right dungeon entrance rather than flying to a marker. For the rest, work the species' own territory — the map link on each row drops you straight onto its spawn range.

AlphaElementWhere to fight it
Broncherry AquaGrassHunt its territory — Broncherry Aqua on the map
FelbatDarkCavern boss in the Mountain Stream Grotto
KatressDarkCavern boss in the Mountain Stream Grotto
PetalliaGrassHunt its territory — Petallia on the map
Pierdon CrystIceHunt its territory — Pierdon Cryst on the map
PyrinFireCavern boss in the Volcanic Cavern
QuivernDragonCavern boss in the Astral Mountains Cavern
Relaxaurus LuxDragonHunt its territory — Relaxaurus Lux on the map
Ribbuny BotanGrassCavern boss in the Feybreak Cavern
WarsectGroundHunt its territory — Warsect on the map

Which Element Each Token Boosts

Because the bonus follows the alpha's own element, the token pool is lopsided — and that decides which damage type is worth building around if you like the stacking. Dark leads with 17 tokens and Grass is right behind at 15, so Dark and Grass attackers get the most out of a full collection. Water is the outlier at four tokens, which means a Water-focused team gains almost nothing from tokens no matter how many alphas you clear. Dragon has only nine, but they include the highest-level fights in the game.

ElementTokensHighest-level alphas that give one
Dark17Celesdir Noct Wistella
Grass15Mycora Ophydia
Ground12Dualith Noct Warsect Terra
Ice12Moldron Cryst Whalaska Ignis
Electric11Prixter Lux Dynamoff
Fire11Renjishi Moldron
Dragon9Aegidron Jetragon
Neutral8Celesdir Paladius
Water4Faleris Aqua Neptilius

Start With These Alphas

These are the cheapest tokens in the game to get — every one is level 23 or under, and several are the rare alphas that take half damage instead of the usual quarter, so they fold quickly to a mid-tier gun. Clear this batch while you're still working through the first two towers and you'll have a spread of elements ticking before the real grind starts. Nitewing and Penking are the two to prioritise: both are half-damage fights, and Penking is one of just four Water tokens in existence.

AlphaLvToken boostsWhy it's an easy first token
Chillet11IceJoint-lowest alpha in the game and it takes 48% damage — double what a normal alpha takes
Gumoss11GrassLevel 11 and 48% damage taken, so a crossbow and a few spare bolts finish it
Sweepa11IceThe third level-11 alpha, also at 48% damage taken — Ice is a 12-token pool worth starting early
Dumud14GroundLevel 14 at 48% damage taken; the cheapest of the 12 Ground tokens
Arsox15FireEarliest Fire token at level 15, though it takes the standard 24% damage
Foxcicle15IceLevel 15 Ice token — clear it alongside Foxparks Cryst for two of the 12 Ice tokens in one trip
Foxparks Cryst15IceSame level as Foxcicle and the same element, so one Ice loadout covers both
Penking15Water48% damage taken and one of only four Water tokens that exist
Grintale17NeutralLevel 17 and the cheapest of the eight Neutral tokens
Nitewing18Neutral48% damage taken, and it is a flyer you can fight over open ground
Broncherry23GrassLevel 23 Grass token, and Grass is the second-deepest pool at 15
Caprity Noct23DarkYour first Dark token, and Dark has more tokens than any other element at 17
Kingpaca23NeutralLevel 23 Neutral token — pair it with Grintale to bank two of the eight
TipMost alphas take only 24% of the damage a normal Pal of that species would, so a fight that feels unwinnable is usually a gear problem, not a level problem. The four toughest — Jetragon, Frostallion Noct, Frostallion and Paladius — take just 18%, and Jetragon carries 2.67x the HP of a normal Jetragon on top of that.

All 99 Pal Bounty Tokens

Every token, sorted by the level of the alpha that gives it. Use it as a checklist: the element column is what that token boosts, and the last column jumps to the alpha's spot on the interactive map. Rows marked "No fixed spot" are the cavern and territory alphas from the section above.

TokenBoostsAlpha LvFind the alpha
Aegidron Bounty TokenDragon79Aegidron on the map
Celesdir Noct Bounty TokenDark79Celesdir Noct on the map
Moldron Cryst Bounty TokenIce78Moldron Cryst on the map
Mycora Bounty TokenGrass78Mycora on the map
Renjishi Bounty TokenFire78Renjishi on the map
Whalaska Ignis Bounty TokenIce74Whalaska Ignis on the map
Dualith Noct Bounty TokenGround70Dualith Noct on the map
Jetragon Bounty TokenDragon70Jetragon on the map
Moldron Bounty TokenFire70Moldron on the map
Prixter Lux Bounty TokenElectric70Prixter Lux on the map
Eidrolon Bounty TokenDragon69Eidrolon on the map
Ophydia Bounty TokenGrass69Ophydia on the map
Flaracle Bounty TokenFire68Flaracle on the map
Dynamoff Bounty TokenElectric67Dynamoff on the map
Azurmane Bounty TokenElectric66Azurmane on the map
Faleris Aqua Bounty TokenWater66Faleris Aqua on the map
Loupmoon Cryst Bounty TokenIce66Loupmoon Cryst on the map
Slowatt Bounty TokenElectric66Slowatt on the map
Wistella Bounty TokenDark66Wistella on the map
Celesdir Bounty TokenNeutral65Celesdir on the map
Frostallion Noct Bounty TokenDark65Frostallion Noct on the map
Kitsun Noct Bounty TokenDark65Kitsun Noct on the map
Snock Bounty TokenElectric65Snock on the map
Splatterina Bounty TokenDark65Splatterina on the map
Warsect Terra Bounty TokenGround64Warsect Terra on the map
Gildane Bounty TokenGround63Gildane on the map
Prunelia Bounty TokenGrass63Prunelia on the map
Starryon Bounty TokenDark63Starryon on the map
Cryolinx Terra Bounty TokenGround62Cryolinx Terra on the map
Silvegis Bounty TokenDragon62Silvegis on the map
Dazzi Noct Bounty TokenDark60Dazzi Noct on the map
Fenglope Lux Bounty TokenElectric60Fenglope Lux on the map
Frostallion Bounty TokenIce60Frostallion on the map
Neptilius Bounty TokenWater60Neptilius on the map
Nitemary Bounty TokenDark60Nitemary on the map
Nyafia Bounty TokenDark60Nyafia on the map
Omascul Bounty TokenDark60Omascul on the map
Paladius Bounty TokenNeutral60Paladius on the map
Smokie Bounty TokenDark60Smokie on the map
Tetroise Primo Bounty TokenNeutral60Tetroise Primo on the map
Lyleen Bounty TokenGrass58Lyleen on the map
Lyleen Noct Bounty TokenDark58Lyleen Noct on the map
Anubis Bounty TokenGround55Anubis on the map
Astegon Bounty TokenDragon55Astegon on the map
Dualith Bounty TokenGround55Dualith on the map
Jormuntide Bounty TokenDragon55Jormuntide on the map
Knocklem Bounty TokenGround55Knocklem on the map
Menasting Terra Bounty TokenGround55Menasting Terra on the map
Tetroise Bounty TokenGround55Tetroise on the map
Whalaska Bounty TokenIce55Whalaska on the map
Blazamut Bounty TokenFire52Blazamut on the map
Pierdon Bounty TokenGround50Pierdon on the map
Reptyro Bounty TokenFire50Reptyro on the map
Dinossom Lux Bounty TokenElectric47Dinossom Lux on the map
Kingpaca Cryst Bounty TokenIce46Kingpaca Cryst on the map
Suzaku Bounty TokenFire45Suzaku on the map
Menasting Bounty TokenDark44Menasting on the map
Azurobe Bounty TokenWater40Azurobe on the map
Needoll Bounty TokenGrass40Needoll on the map
Sibelyx Bounty TokenIce40Sibelyx on the map
Elizabee Bounty TokenGrass39Elizabee on the map
Mammorest Bounty TokenGrass38Mammorest on the map
Wumpo Botan Bounty TokenGrass38Wumpo Botan on the map
Beakon Bounty TokenElectric37Beakon on the map
Lunaris Bounty TokenNeutral35Lunaris on the map
Tarantriss Bounty TokenDark35Tarantriss on the map
Verdash Bounty TokenGrass35Verdash on the map
Mossanda Lux Bounty TokenElectric31Mossanda Lux on the map
Univolt Bounty TokenElectric31Univolt on the map
Blazehowl Bounty TokenFire30Blazehowl on the map
Elphidran Bounty TokenDragon30Elphidran on the map
Grizzbolt Bounty TokenElectric30Grizzbolt on the map
Wixen Bounty TokenFire28Wixen on the map
Vaelet Bounty TokenGrass27Vaelet on the map
Bushi Bounty TokenFire25Bushi on the map
Fenglope Bounty TokenNeutral25Fenglope on the map
Broncherry Bounty TokenGrass23Broncherry on the map
Caprity Noct Bounty TokenDark23Caprity Noct on the map
Kingpaca Bounty TokenNeutral23Kingpaca on the map
Nitewing Bounty TokenNeutral18Nitewing on the map
Grintale Bounty TokenNeutral17Grintale on the map
Arsox Bounty TokenFire15Arsox on the map
Foxcicle Bounty TokenIce15Foxcicle on the map
Foxparks Cryst Bounty TokenIce15Foxparks Cryst on the map
Penking Bounty TokenWater15Penking on the map
Dumud Bounty TokenGround14Dumud on the map
Chillet Bounty TokenIce11Chillet on the map
Gumoss Bounty TokenGrass11Gumoss on the map
Sweepa Bounty TokenIce11Sweepa on the map
Broncherry Aqua Bounty TokenGrassNo fixed spotBroncherry Aqua on the map
Felbat Bounty TokenDarkNo fixed spotFelbat on the map
Katress Bounty TokenDarkNo fixed spotKatress on the map
Petallia Bounty TokenGrassNo fixed spotPetallia on the map
Pierdon Cryst Bounty TokenIceNo fixed spotPierdon Cryst on the map
Pyrin Bounty TokenFireNo fixed spotPyrin on the map
Quivern Bounty TokenDragonNo fixed spotQuivern on the map
Relaxaurus Lux Bounty TokenDragonNo fixed spotRelaxaurus Lux on the map
Ribbuny Botan Bounty TokenGrassNo fixed spotRibbuny Botan on the map
Warsect Bounty TokenGroundNo fixed spotWarsect on the map

The Three Boss Proofs That Aren't Tokens

Three items share the same boss-reward slot but do something completely different: they're keys, not stat boosts. Each one is proof you beat a specific World Tree encounter, and together they remove the barrier on the sealed chamber at the bottom of the tree. Holding them does nothing for your damage, so don't confuse a missing one with a missing token — check the list below if the barrier won't open.

ItemComes fromWhat it's for
True Dandilord's PetalBeating True DandilordOne of three keys to the sealed chamber deep in the World Tree
Silvance's PlumeBeating SilvanceSecond key to the same barrier
Modified Pal's Contaminated CoreClearing the Highly Modified Pals gauntletThird key to the same barrier

Successful Bounty Tokens Are a Different Currency

If you're holding something called a Successful Bounty Token, that's the other system entirely. Those come from hunting wanted human outlaws, they stack as a currency, and you spend them at a Vigilante Bounty Officer on stat fruits, passive implants and the Ripe Starfruit that ranks a Pal up outright. Pal Bounty Tokens can't be spent on anything — the full payout list and shop prices live in the All Bounty Targets guide.

Summary

There are 99 Pal Bounty Tokens, one per alpha, and you get each by beating or catching that alpha once. Every token permanently boosts your Pals' damage with the element its alpha leads with, they stack by element, and you can't sell, spend or duplicate them — so the whole mechanic is just a reason to clear the full alpha list instead of only the ones you want to catch. Start with the level-11 to level-23 batch, and if you care about a specific damage type, check the element table first: Dark and Grass reward the grind, Water barely does.