Palworld 1.1 Quality of Life Features Fans Want Most
The five quality-of-life changes Palworld players keep asking for in the 1.1 update — Pal work priority, a Palbox search bar, a smaller Expedition Station, movable structures, and more build pieces — with the real numbers behind every complaint.

Every big Palworld patch brings new bosses and new gear, but the loudest requests going into 1.1 are the small ones — the base-management annoyances you hit a hundred times a session. Here are the five quality-of-life features players keep asking for, what the game currently gives you instead, and the exact numbers that explain why each gap stings.
The 5 Most-Requested Quality of Life Changes
None of these are new mechanics — they're all fixes to systems that already exist. Work priority and the Palbox search bar are the two that would change how you play every single day, because they hit the Palbox and the base worker loop you touch constantly. The building requests are lower-stakes but the easiest to ship, since the pieces are already modelled and the sets are just uneven. Structure moving is the one that would save the most raw materials, and the Expedition Station complaint is really a base-space complaint.
| Request | What you get right now | Why it grates |
|---|---|---|
| Pal work priority | 138 Pals can do 3 or more of the 12 jobs, so they drift to the wrong one | |
| Palbox and Paldeck search | Scrolling and manual box tabs | 288 distinct Pals across 204 Paldeck entries |
| Smaller Expedition Station | 18 destinations funnel through a single station | |
| Move structures without dismantling | Dismantle, then rebuild from scratch | The priciest build costs 850 materials to put back down |
| More building pieces | 132 foundation-set pieces across 7 sets | Two sets have no stairs and no flat foundation at all |
1. A Real Work Priority System for Base Pals
This is the number one ask and it's easy to see why. Palworld has 12 work suitabilities, and a Pal will happily grab whichever job is closest rather than the one you actually need finished. There's no way to say "handiwork before transporting" — only the Monitoring Stand, which lets you switch entire job categories on and off for the whole base. That's a blunt instrument: ban transporting to force a Pal onto the workbench and your chests stop filling.
The problem scales with how good your roster gets. 138 Pals can perform three or more jobs, 75 can do four or more, and 26 can do five or more — those are exactly the Pals you want at a late-game base, and they're the ones that wander. Beegarde is the extreme case with seven job types on one body. Until priority exists, the workaround is deliberate roster design: pick specialists over generalists for the jobs you care about, which is what the Palworld Work Optimizer is for.
| Pal | Jobs it can take | Its strongest jobs |
|---|---|---|
Beegarde | 7 | Gathering 3, Farming 3 |
Vaelet | 6 | Planting 3, Handiwork 3, Gathering 3, Medicine Production 3 |
Robinquill | 6 | Handiwork 3, Gathering 3 |
Penking | 5 | Mining 3, Transporting 3 |
Penking Lux | 5 | Generating Electricity 3, Mining 3, Transporting 3 |
Bristla | 5 | Planting 2, Handiwork 2, Gathering 2, Medicine Production 2 |
Lifmunk | 5 | All five at level 1 |
The Monitoring Stand does upgrade twice, but neither upgrade adds ordering — they add comfort. Here's the full ladder so you know what you're actually buying:
| Station | Tech level | Cost | What it does |
|---|---|---|---|
| 7 | 30 Wood, 10 Stone | Allow or prohibit individual kinds of work | |
| 28 | 100 Ingot, 30 Cement | Same orders, plus lower SAN drain on working Pals | |
| 71 | 100 Soralite Ingot, 5 Ancient Civilization Core | Base-wide orders and the strongest SAN reduction | |
| 7 | 5 Paldium Fragment, 20 Stone | Flips the base between fighting invaders and working |
2. A Search Bar in the Palbox and Paldeck
The roster outgrew the interface. There are 204 Paldeck entries and 84 extra variant forms on top of them, so 288 distinct Pals can end up sitting in your boxes — and you find a specific one by scrolling. A text search would be the fix, but a filter by element or work suitability would honestly do more, because most Palbox digs are "who can mine at level 3" rather than "where is my Penking."
Note the
Global Palbox makes this worse, not better — it stores Pals across worlds, so your searchable pile keeps growing as you play new saves. Until a search box exists in-game, the Palworld Paldeck and the site-wide search cover the lookup half, and the best Pals by job rankings cover the "who should I even be looking for" half.
| What you're scrolling through | Count |
|---|---|
| Paldeck entries | 204 |
| Variant forms (Ignis, Lux, Aqua and the rest) | 84 |
| Distinct Pals in total | 288 |
| Elements you'd want to filter by | 9 |
| Work suitabilities you'd want to filter by | 12 |
| Pals with the Transporting job alone | 140 |
3. A Smaller Pal Expedition Station
The Expedition Station is a chunky building for something you interact with a few times an hour. It unlocks at tech level 22 and costs 10 Wooden Board, 100 Stone, 20 Paldium Fragment and 20 Cement — cheap to make, expensive in floor space. The common suggestion is a compact entrance version, or letting it sit outside the base radius entirely, since dispatched Pals aren't doing base work anyway.
The space cost is annoying because expeditions are genuinely good passive income. There are 18 destinations, and the Very Hard tier is where the real loot lives: nine of the eighteen sit at that difficulty, they all demand 1,600,000 combined team strength or more, and each run ties the station up for a full two hours. Full reward tables are on the Palworld Expeditions page.
| Difficulty | Destinations | Run time | Team strength needed |
|---|---|---|---|
| Easy | 2 | 30 min | 25,000 – 56,000 |
| Normal | 2 | 45 min | 144,000 – 209,000 |
| Hard | 5 | 60 min | 286,000 – 851,000 |
| Very Hard | 9 | 120 min | 1,600,000 – 2,100,000 |
4. Moving Structures Instead of Dismantling Them
Right now, repositioning anything means tearing it down and building it again. For a wall that's nothing. For your production row it's a genuine tax, and it's the reason most bases end up locked into a bad first-draft layout. A grab-and-place mode — even one that only works on a fresh, unoccupied structure — would remove the single biggest reason people never redesign a base they've outgrown.
These are the five heaviest rebuilds in the game, and the reason nobody moves them. The Skillfruit Orchard alone wants 850 materials back, including 500 Paldium Fragment. If you're planning a base around this stuff, lay it out on the Palworld base planner before you place a single foundation.
| Structure | Tech level | What it costs to put back down |
|---|---|---|
| 71 | 200 Mythical Wood, 500 Paldium Fragment, 150 Soralite | |
| 58 | 150 Plasteel, 100 Polymer, 200 Flame Organ, 12 Computer | |
| 49 | 200 Cement, 200 Charcoal, 25 High Quality Wooden Board, 13 Cryogenic Coolant | |
| 51 | 300 Pal Metal Ingot, 50 Circuit Board, 50 Bio Battery, 10 Ancient Civilization Parts | |
| 50 | 200 Pal Metal Ingot, 200 Electric Organ |
5. More Building Pieces and Full Set Parity
There are 132 foundation-set pieces spread across 7 building sets, and the sets are nowhere near equal. Japanese-Style is the most complete at 23 pieces, while Stone and Metal sit at 16 each — and those two gaps are the ones builders actually hit, because neither set has stairs or a flat foundation. Build a stone tower and you're climbing wooden stairs inside it.
The shape requests hold up too. Every set gets exactly one window piece, the straight Wall and Window — 7 window pieces total across all 132, with no diagonal or triangular version anywhere, even though every set does have a Diagonal Wall. Stairs are rarer still: only 5 stairs pieces exist, all straight, plus a single Ladder. Nothing curved, nothing spiral. Full costs for all 485 base structures are on the Palworld structures list.
| Building set | Pieces | What the set is missing |
|---|---|---|
| Japanese-Style | 23 | No combined wall-and-door (it has three standalone door styles instead) |
| Wooden | 19 | No combined wall-and-door |
| Glass | 19 | No standalone door |
| Clean | 19 | No standalone door |
| Ancient | 19 | No standalone door, no inverted slanted corner roof |
| Stone | 16 | No foundation, no flat roof, no stairs, no wall-and-door |
| Metal | 16 | No foundation, no flat roof, no stairs, no wall-and-door |
How Likely Any of This Is in 1.1
Treat all five as community wishlist, not patch notes — Pocketpair hasn't committed to any of them. What's worth knowing is that build-piece parity and a search field are the kind of change that ships in a point patch rather than a major update, so they don't have to wait for 1.1 at all. Work priority is the heaviest lift of the five because it means reworking how Pals pick jobs, not just adding a menu. For what has actually been said about the next major build, see the Palworld 1.1 update guide.
The Short Answer
Work priority is the request that matters most, because 138 Pals can do three or more jobs and none of them can be told which one to do first. A Palbox search bar is second on a 288-Pal roster. The Expedition Station's footprint, one-click structure moving, and filling in the missing Stone and Metal stairs and foundations round it out. Until any of it lands, the fixes are roster design over micromanagement, and planning your base layout before you commit 850 materials to something you can't pick back up.






