Palworld Guide

List of All Pals by Attack Stat and Best Damage Pals

Every Pal in Palworld ranked by Attack stat, from Astralym at 200 down to Chikipi at 70 — base values, level 60 totals, where each one spawns, why Ranged Attack matters far more than Melee, and every passive, fruit and soul that raises the number.

Updated 11 min read13 data tables
List of All Pals by Attack Stat and Best Damage Pals — Palworld Database

Attack decides how hard everything a Pal throws actually lands, and the spread across the Paldeck runs from 200 at the very top down to 70 at the bottom. This is the full list of Pals by Attack stat, ranked from Astralym down, with what each one reads at level 60, where to catch it, why the melee half of the stat is almost always the wasted half, and every lever that pushes the number higher.

Attack Stat at a Glance

Every Pal carries two attack numbers under the hood — Melee Attack and Ranged Attack — and the single Attack figure you see on its card is whichever of the two is higher. The stat grows off a flat 100 floor as the Pal levels, so species base matters more the closer you get to level 60 and barely registers in the first ten levels. None of this touches your own Attack stat, which runs on a separate scale and only affects the weapon in your hands.

Detail
Highest base Attack200Astralym
Highest you can keep150 — eight Pals tie, led by Incineram
Highest you can catch in the wild150Incineram, at 105 spawn spots
Lowest base Attack70 — 14 Pals, including Chikipi and Teafant
Roster averageAbout 105 across all 288 Pals
Most common value100 — 113 Pals sit exactly there
Pals at 120 or above55 of 288
How it grows100 + base × 0.075 × level
Perfect potential rollMultiplies the growth by 1.3
Best one you can farm in bulkBushi Noct at 130, with 1,990 spawn spots

Pals With the Highest Attack Stat

The top of the board is one Pal alone and then a long flat shelf. Astralym sits at 200, a third clear of everything else, but it is the World Tree fight rather than a Pal you keep — it has no partner skill and no work suitability at all. Below it, eight Pals tie at 150, which means the real question at the top is not who hits hardest but which of the eight you can reach: Incineram is a wild catch from the early Grasslands, Jormuntide and Blazamut are fixed alphas, and the rest are raid summons. Note the melee and ranged columns before you commit — four of the 150s carry that number on Melee Attack, and that is the half of the stat most skills never use.

PalElementBase AttackLv 60 AttackWhere to find itWhy it works
AstralymNone2001,000No wild spawnThe only Pal above 150, and 200 Ranged Attack at that — but no partner skill, no work ranks, and no way to field it
IncineramFire / Dark150775105 spawn spotsThe highest Attack you can walk out and catch, and its Attack scales 2.5× with Trust — the best rate in the 150 tier
Incineram NoctDark15077510 spawn spotsSame 150 melee with 105 ranged instead of 100, and pure Dark so only Dragon punishes it
JormuntideDragon / Water150775Alpha only, Lv 55Rideable, and Stormbringer Sea Dragon adds up to +65% damage against wet targets at rank 5
Jormuntide IgnisDragon / Fire15077521 spawn spotsUp to +65% damage on burning targets, immunity to lava damage, and the best ranged stat of the melee-led 150s at 130
BlazamutFire15077516 spawn spots · alpha Lv 52A Lv 52 alpha you can fight well before endgame, and Magma Kaiser stacks a buff every time it kills
Blazamut RyuDragon / Fire150775Raid boss, Lv 55Magna Crush is a 700-power melee skill, the only one in the game that puts a 150 melee stat to full use
BellanoirDark150775Raid boss, Lv 35150 on Ranged Attack, where it actually counts, and rank 5 Handiwork and Medicine Production back at base
Bellanoir LiberoDark150775Raid boss, Lv 45The same 150 ranged with rank 6 Handiwork and rank 7 Medicine Production — the best fighter-worker split in the tier
NecromusDark145752No wild spawn145 Ranged Attack on a mount that also hands the party up to +20% move speed
NeptiliusWater145752Alpha only, Lv 60The Water legendary — 145 ranged, 125 Defense, and up to +25% swim speed as a mount

The Lv 60 column assumes a zero potential roll, which is the floor. A perfect 100 potential multiplies the growth by 1.3, turning Astralym's 1,000 into 1,270 and a 150 Pal's 775 into 977 — more than the entire gap between first and eleventh on this table. That is why chasing a good roll on a 130 you can farm beats hunting a single 150 you cannot re-catch.

Melee Attack and Ranged Attack Are Two Different Numbers

This is the part a plain Attack ranking hides. Every active skill is either a Melee skill or a Shot skill, and the category decides which of the Pal's two attack stats multiplies it. Count every skill slot in every Paldeck learnset and the split is brutal: 2,162 are Shot skills against 214 Melee. Roughly nine of every ten skills a Pal can learn run off Ranged Attack, and 60 of the 123 Pals whose Melee stat is the higher one cannot learn a single melee skill at all. Shadowbeak is the cleanest example — 130 Melee Attack and zero melee skills in its entire learnset.

PalMelee AttackRanged AttackMelee skills it can learnWhat that means
Incineram1501001 of 8Its 150 only fires on Hellfire Claw, a 200-power Lv 22 skill you drop long before endgame
Shadowbeak1301200 of 9The 130 is dead weight — every skill it knows uses the 120 instead
Loupmoon1301001 of 8Jumping Claw at 80 power is the only melee option, so treat Loupmoon as a 100 Attack Pal
Galeclaw120851 of 8Gale Claw is a Lv 1 skill — the 120 stops mattering almost immediately
Blazamut Ryu1501302 of 8Magna Crush at 700 power keeps the full 150 live into endgame
Cryolinx Terra1401052 of 9Rocky Impact at 600 power from Lv 50 makes this one of the few real melee builds
Anubis1301301 of 8Identical on both sides, so it never wastes a point whichever skill you slot

The practical rule: when you are picking a fighter, read the Ranged Attack column unless the Pal has a high-power melee skill it keeps into the late game. Anubis is the only Pal in the 130 band that reads the same on both stats, which is why it stays relevant far longer than its raw ranking suggests, and Blazamut Ryu is the one 150 whose melee number genuinely converts into damage.

Highest Ranged Attack Pals

Since Shot skills carry the overwhelming majority of damage in the game, this is the ranking that decides most fights. It reshuffles the top table hard — Incineram drops out entirely at 100 ranged, and the legendaries and raid bosses take over. Jetragon, Frostallion and Frostallion Noct all sit at 140 with everything else a legendary brings, and Bushi Noct at 130 is the only one on the list you can farm in the thousands.

PalElementRanged AttackMelee AttackWhere to find it
AstralymNone200100No wild spawn
BellanoirDark150100Raid boss, Lv 35
Bellanoir LiberoDark150100Raid boss, Lv 45
NecromusDark145100No wild spawn
NeptiliusWater145100Alpha only, Lv 60
FrostallionIce140100Alpha only, Lv 60
Frostallion NoctDark140100Alpha only, Lv 65
JetragonDragon140100Alpha only, Lv 70
ShaolongDragon / Water13510063 spawn spots
DandilordGrass / Dark135100No wild spawn
Bushi NoctFire / Dark1301001,990 spawn spots
Ghangler IgnisFire / Water130100405 spawn spots
AnubisGround13013035 spawn spots · alpha Lv 55
Eidrolon IgnisDragon / Fire13010026 spawn spots

Every Pal Ranked by Attack Stat

Here is the whole roster in bands, sorted by the Attack figure shown on the Pal's card — the higher of its melee and ranged stats. The distribution is lopsided in a way that makes the list easy to read: 113 Pals sit at exactly 100, so anything above 110 is genuinely above average and anything at 120 or better puts you in the top fifth of the Paldeck. Every location cell links straight to the map with that Pal's spawns already filtered.

Attack 140 and Above: The Top Tier

Sixteen Pals, and almost none of them are things you catch on a walk — ten of the sixteen have no wild spawn at all, being legendaries, fixed alphas or raid summons. That is why Incineram at 150 with 105 wild spawn spots is worth more to most saves than the two 145s above it. If you are still levelling, Blazamut at a Lv 52 alpha is the earliest 150 you can realistically take down.

PalElementBase AttackLv 60 AttackWhere to find it
AstralymNone2001,000No wild spawn
BellanoirDark150775Raid boss, Lv 35
Bellanoir LiberoDark150775Raid boss, Lv 45
BlazamutFire15077516 spawn spots · alpha Lv 52
Blazamut RyuDragon / Fire150775Raid boss, Lv 55
IncineramFire / Dark150775105 spawn spots
Incineram NoctDark15077510 spawn spots
JormuntideDragon / Water150775Alpha only, Lv 55
Jormuntide IgnisDragon / Fire15077521 spawn spots
NecromusDark145752No wild spawn
NeptiliusWater145752Alpha only, Lv 60
CryolinxIce14073039 spawn spots
Cryolinx TerraGround140730156 spawn spots · alpha Lv 62
FrostallionIce140730Alpha only, Lv 60
Frostallion NoctDark140730Alpha only, Lv 65
JetragonDragon140730Alpha only, Lv 70

Attack 125 to 135: The Heavy Hitters

This is the band worth actually farming. Twenty-four Pals land here, and unlike the tier above, most of them have real spawn numbers — Bushi Noct alone turns up at 1,990 spots, which means you can catch dozens and keep the one with the passives you want. The difference between a 130 with four good passives and a 150 with none is not close, so this band is where most endgame teams are actually built.

PalElementBase AttackLv 60 AttackWhere to find it
DandilordGrass / Dark135707No wild spawn
ShaolongDragon / Water13570763 spawn spots
AnubisGround13068535 spawn spots · alpha Lv 55
BastigorIce13068569 spawn spots
Bushi NoctFire / Dark1306851,990 spawn spots
Eidrolon IgnisDragon / Fire13068526 spawn spots
Ghangler IgnisFire / Water130685405 spawn spots
HartalisNeutral130685Raid boss, Lv 70
LoupmoonDark1306851,109 spawn spots
Loupmoon CrystIce130685461 spawn spots · alpha Lv 66
OrserkDragon / Electric13068533 spawn spots
ShadowbeakDark13068511 spawn spots
AegidronDragon / Ground125662Alpha only, Lv 79
AstegonDragon / Dark125662Alpha only, Lv 55
BushiFire1256621,838 spawn spots · alpha Lv 25
EidrolonDragon / Dark125662Alpha only, Lv 69
FlaracleFire12566226 spawn spots · alpha Lv 68
GhanglerDark / Water125662316 spawn spots
HelzephyrDark1256621,099 spawn spots
Helzephyr LuxDark / Electric12566280 spawn spots
MoldronFire / Ground125662101 spawn spots · alpha Lv 70
Moldron CrystIce / Ground125662Alpha only, Lv 78
SootseerDark / Fire125662649 spawn spots
XenovaderDark125662No wild spawn

Attack 110 to 120: Above Average

Sixty-two Pals sit in the band just above the crowd, and at level 60 the gap between a 110 and a 130 is only about 90 Attack — well inside what a good potential roll and two passives close. Plenty of these are worth building around for their partner skill or element coverage rather than the number itself, which is exactly how you should read this section.

PalElementBase AttackLv 60 AttackWhere to find it
AzurmaneElectric120640112 spawn spots · alpha Lv 66
GaleclawNeutral120640419 spawn spots
GildraDark / Ground120640325 spawn spots
GrizzboltElectric12064040 spawn spots · alpha Lv 30
LyleenGrass12064042 spawn spots · alpha Lv 58
Lyleen NoctDark12064042 spawn spots · alpha Lv 58
PaladiusNeutral120640Alpha only, Lv 60
PanthalusWater120640No wild spawn
Relaxaurus LuxDragon / Electric12064017 spawn spots
RenjishiFire120640Alpha only, Lv 78
SilvanceGrass120640No wild spawn
Vanwyrm CrystIce / Dark120640260 spawn spots
Whalaska IgnisIce / Fire120640112 spawn spots · alpha Lv 74
XenogardDragon120640No wild spawn
XenolordDark / Dragon120640Raid boss, Lv 65
BeakonElectric115617504 spawn spots · alpha Lv 37
Beakon CrystIce11561769 spawn spots
Blazehowl NoctFire / Dark115617517 spawn spots
Celesdir NoctDark115617Alpha only, Lv 79
Fenglope LuxElectric115617258 spawn spots · alpha Lv 60
IcelynIce11561738 spawn spots
KitsunFire11561731 spawn spots
Kitsun NoctDark115617340 spawn spots · alpha Lv 65
Knocklem IgnisFire11561758 spawn spots
LeafanGrass115617105 spawn spots
MajexDark / Fire11561736 spawn spots
OphydiaGrass / Water115617Alpha only, Lv 69
Prixter LuxElectric / Ground11561735 spawn spots · alpha Lv 70
RelaxaurusDragon / Water11561738 spawn spots
RoujayDark11561780 spawn spots
SekhmetGround115617360 spawn spots
SelyneDark / Neutral11561740 spawn spots
SolenneDark / Neutral11561747 spawn spots
SplatterinaDark115617769 spawn spots · alpha Lv 65
VanwyrmFire / Dark115617545 spawn spots
VerdashGrass11561783 spawn spots · alpha Lv 35
WhalaskaIce / Water115617187 spawn spots · alpha Lv 55
BlazehowlFire11059556 spawn spots · alpha Lv 30
CelesdirNeutral1105951,613 spawn spots · alpha Lv 65
Croajiro NoctWater / Dark110595645 spawn spots
DazziElectric110595140 spawn spots
Dazzi NoctDark / Electric110595135 spawn spots · alpha Lv 60
DirehowlNeutral110595458 spawn spots
Dualith NoctGround / Dark1105953 spawn spots · alpha Lv 70
DupinFire11059581 spawn spots
FalerisFire11059547 spawn spots
Faleris AquaWater110595197 spawn spots · alpha Lv 66
FenglopeNeutral11059511 spawn spots · alpha Lv 25
GildaneGround110595351 spawn spots · alpha Lv 63
GoriratNeutral11059567 spawn spots
Gorirat TerraGround11059567 spawn spots
KnocklemGround11059533 spawn spots · alpha Lv 55
PalumbaGrass11059542 spawn spots
Pierdon CrystIce11059550 spawn spots
PrixterDark / Ground11059570 spawn spots
PyrinFire11059593 spawn spots
Pyrin NoctFire / Dark110595411 spawn spots
SilvegisDragon110595Alpha only, Lv 62
UnivoltElectric11059554 spawn spots · alpha Lv 31
Univolt CrystIce11059569 spawn spots
WixenFire11059554 spawn spots · alpha Lv 28
Wixen NoctFire / Dark110595184 spawn spots

Attack 100 to 105: The Crowd

Almost half the Paldeck lives here, 139 Pals in total and 113 of them at exactly 100. That flat 100 is the game's default for a Pal that was designed around work suitability rather than combat, so treat this band as the base-camp roster with a handful of exceptions that fight above their number thanks to their skills or partner effects.

PalElementBase AttackLv 60 AttackWhere to find it
Azurobe CrystIce / Dragon105572259 spawn spots
DualithGround / Grass10557275 spawn spots · alpha Lv 55
ElgroveGrass10557275 spawn spots
ElizabeeGrass10557242 spawn spots · alpha Lv 39
FelbatDark105572121 spawn spots
KatressDark105572605 spawn spots
Katress IgnisDark / Fire105572No wild spawn
MaraithDark105572356 spawn spots
Menasting TerraGround10557211 spawn spots · alpha Lv 55
OmasculDark1055721,621 spawn spots · alpha Lv 60
Petallia IgnisGrass / Fire10557222 spawn spots
PierdonGround10557216 spawn spots · alpha Lv 50
PolapupIce / Water105572242 spawn spots
Polapup TerraIce / Ground10557226 spawn spots
Quivern BotanDragon / Grass10557259 spawn spots
RagnahawkFire105572150 spawn spots
Rayhound CrystIce105572145 spawn spots
ReptyroFire / Ground10557222 spawn spots · alpha Lv 50
Reptyro CrystIce / Ground105572133 spawn spots
RobinquillGrass10557252 spawn spots
Robinquill TerraGrass / Ground105572545 spawn spots
Skutlass IgnisWater / Fire10557234 spawn spots
Starryon PrimoNeutral10557263 spawn spots
SuzakuFire10557213 spawn spots · alpha Lv 45
Suzaku AquaWater10557250 spawn spots
Warsect TerraGround10557258 spawn spots · alpha Lv 64
AmioneWater10055066 spawn spots
ArsoxFire100550108 spawn spots · alpha Lv 15
AzurobeWater / Dragon100550199 spawn spots · alpha Lv 40
BakemiDark100550115 spawn spots
BeegardeGrass10055043 spawn spots
BralohaGrass / Ground100550247 spawn spots
BulldosuGround10055052 spawn spots
CarniboraGrass10055011 spawn spots
CelarayWater100550863 spawn spots
Celaray LuxWater / Electric100550328 spawn spots
ChilletIce / Dragon100550117 spawn spots · alpha Lv 11
Chillet IgnisFire / Dragon10055052 spawn spots
CinnamothGrass100550261 spawn spots
CloveeGrass / Neutral10055060 spawn spots
CremisNeutral100550200 spawn spots
CroajiroWater100550667 spawn spots
DaedreamDark100550164 spawn spots
DazemuGround100550405 spawn spots
DogenNeutral10055052 spawn spots
DumudGround / Water100550368 spawn spots · alpha Lv 14
Dumud GildGround / Water100550312 spawn spots
DynamoffElectric10055026 spawn spots · alpha Lv 67
Elgrove CrystIce10055069 spawn spots
FinsiderWater100550671 spawn spots
Finsider IgnisWater / Fire100550414 spawn spots
FlambelleFire100550232 spawn spots
FlopieGrass10055086 spawn spots
FoxcicleIce100550187 spawn spots · alpha Lv 15
FrostplumeIce100550100 spawn spots
Fuack IgnisWater / Fire100550120 spawn spots
FuddlerGround100550338 spawn spots
GloopieWater / Dark100550743 spawn spots
Gloopie PrimoWater / Neutral100550213 spawn spots
GrintaleNeutral100550619 spawn spots · alpha Lv 17
GumossGrass / Ground100550113 spawn spots · alpha Lv 11
HerbilGrass / Neutral100550208 spawn spots
HoodleDark100550115 spawn spots
JellietteWater100550868 spawn spots
JellroyWater / Dark1005501,193 spawn spots
KelpseaWater1005501,359 spawn spots
Kelpsea IgnisFire100550786 spawn spots
KikitGround10055070 spawn spots
KillamariDark / Water100550361 spawn spots
Killamari PrimoNeutral / Water100550382 spawn spots
KingpacaNeutral100550Alpha only, Lv 23
Kingpaca CrystIce100550Alpha only, Lv 46
LapironGround10055037 spawn spots
LapureNeutral10055029 spawn spots
LoomenDark / Fire10055042 spawn spots
LulluGrass10055020 spawn spots
LunarisNeutral10055063 spawn spots · alpha Lv 35
MammorestGrass / Ground100550484 spawn spots · alpha Lv 38
Mammorest CrystIce / Ground10055084 spawn spots
MenastingDark / Ground100550545 spawn spots · alpha Lv 44
MimogNeutral1005505,302 spawn spots
MossandaGrass10055052 spawn spots
Mossanda LuxElectric10055040 spawn spots · alpha Lv 31
MozzarinaNeutral100550111 spawn spots
MufflyIce100550270 spawn spots
MunchillIce / Water100550228 spawn spots
MycoraGrass10055042 spawn spots · alpha Lv 78
NeedollGrass100550366 spawn spots · alpha Lv 40
Needoll NoctDark / Grass100550325 spawn spots
NitemaryDark100550106 spawn spots · alpha Lv 60
Nitemary BotanGrass10055013 spawn spots
NitewingNeutral100550227 spawn spots · alpha Lv 18
NyafiaDark100550259 spawn spots · alpha Lv 60
Pengullet LuxWater / Electric100550653 spawn spots
Penking LuxWater / Electric100550252 spawn spots
PetalliaGrass100550106 spawn spots
PruneliaGrass / Dark100550638 spawn spots · alpha Lv 63
PuffoltElectric100550113 spawn spots
PupperaiGround10055023 spawn spots
QuivernDragon100550423 spawn spots
RayhoundElectric100550235 spawn spots
RibbunyNeutral100550399 spawn spots
Ribbuny BotanGrass100550172 spawn spots
RoobyFire100550134 spawn spots
RushoarGround100550148 spawn spots
ShroomerGrass10055060 spawn spots
Shroomer NoctGrass / Dark100550189 spawn spots
Sibelyx PrimoNeutral10055082 spawn spots
SkutlassWater100550129 spawn spots
SlowattElectric10055041 spawn spots · alpha Lv 66
SmokieDark1005501,620 spawn spots · alpha Lv 60
Smokie CrystDark / Ice1005508 spawn spots
SnockElectric10055033 spawn spots · alpha Lv 65
Snock LuxElectric / Ground10055033 spawn spots
SnuglooIce10055021 spawn spots
SolmoraWater100550109 spawn spots
Solmora LuxWater / Electric100550251 spawn spots
SoufflineGrass10055053 spawn spots
StarryonDark100550178 spawn spots · alpha Lv 63
SweeIce100550100 spawn spots
SweepaIce10055099 spawn spots · alpha Lv 11
TanzeeGrass10055072 spawn spots
Tanzee IgnisFire10055027 spawn spots
TarantrissDark10055046 spawn spots · alpha Lv 35
Tetroise Ground100550325 spawn spots · alpha Lv 55
Tetroise PrimoNeutral10055040 spawn spots · alpha Lv 60
TombatDark100550160 spawn spots
TropicawGrass10055050 spawn spots
TurtacleWater1005501,456 spawn spots
Turtacle TerraWater / Ground100550773 spawn spots
VaeletGrass10055032 spawn spots · alpha Lv 27
ValentailNeutral10055032 spawn spots
VenusaDark10055026 spawn spots
WarsectGround / Grass10055010 spawn spots
WispawDark100550181 spawn spots
WistellaDark10055040 spawn spots · alpha Lv 66
Woolipop TerraGround10055026 spawn spots
WumpoIce10055053 spawn spots
Wumpo BotanGrass10055083 spawn spots · alpha Lv 38

Attack Below 100: The Support Tier

Forty-seven Pals fall under 100, bottoming out at 70. At level 60 a 70 Attack Pal reads 415 against a 150's 775, which is not a gap you close with fruit or passives — these are ranch, farming and crafting Pals, and putting them in a fight is throwing them away. The one thing worth noting is that several of them have the highest Trust scaling in the game, so they gain the most from partner levels even though they start the furthest back.

PalElementBase AttackLv 60 AttackWhere to find it
Broncherry AquaGrass / Water955277 spawn spots
CawgnitoDark955271,463 spawn spots
DigtoiseGround95527660 spawn spots
PenkingWater / Ice95527313 spawn spots · alpha Lv 15
BroncherryGrass90505482 spawn spots · alpha Lv 23
DinossomGrass / Dragon90505262 spawn spots
Dinossom LuxElectric / Dragon90505573 spawn spots · alpha Lv 47
GobfinWater9050566 spawn spots
Gobfin IgnisFire9050574 spawn spots
LeezpunkDark90505836 spawn spots
Leezpunk IgnisFire9050550 spawn spots
MelpacaNeutral90505270 spawn spots
SibelyxIce9050548 spawn spots · alpha Lv 40
SurfentWater90505301 spawn spots
Surfent TerraGround90505590 spawn spots
NoxDark85482153 spawn spots
ReindrixIce8548264 spawn spots
YakumoNeutral8548252 spawn spots
BristlaGrass80460249 spawn spots
EikthyrdeerNeutral80460227 spawn spots
Eikthyrdeer TerraGround8046012 spawn spots
ElphidranDragon80460261 spawn spots · alpha Lv 30
Elphidran AquaDragon / Water8046055 spawn spots
Foxparks CrystIce8046043 spawn spots · alpha Lv 15
FuackWater80460570 spawn spots
Hangyu CrystIce80460335 spawn spots
TocotocoNeutral80460918 spawn spots
Caprity NoctDark7543751 spawn spots · alpha Lv 23
FoxparksFire7543794 spawn spots
JolthogElectric7543724 spawn spots
Jolthog CrystIce7543769 spawn spots
PengulletWater / Ice754371,125 spawn spots
SparkitElectric7543745 spawn spots
CaprityGrass70415393 spawn spots
CattivaNeutral70415367 spawn spots
ChikipiNeutral70415274 spawn spots
DepressoDark70415406 spawn spots
HangyuGround70415144 spawn spots
HoocratesDark70415263 spawn spots
LamballNeutral70415351 spawn spots
LifmunkGrass70415211 spawn spots
LovanderDark70415768 spawn spots
MauDark70415No wild spawn
Mau CrystIce704153 spawn spots
TeafantWater70415169 spawn spots
VixyNeutral7041567 spawn spots
WoolipopNeutral7041588 spawn spots

Highest Attack Pals You Can Actually Farm

Ranking by base Attack alone puts a boss you cannot keep at the top and fills the rest with fixed alphas and raid summons. These are the Pals at 120 or above with enough wild spawn spots to hunt repeatedly — which is what you need if you want a good potential roll and four chosen passives rather than one locked-in catch. Sorted by how many places each one turns up.

PalElementBase AttackLv 60 AttackWhere to find itWhy bring it
Bushi NoctFire / Dark1306851,990 spawn spotsThe most farmable fighter in the game, and Void Blade adds up to +65% to your own equipped weapon's damage at rank 5
BushiFire1256621,838 spawn spots · alpha Lv 25A Lv 25 alpha, so this is the earliest 125 in the game by a wide margin
LoupmoonDark1306851,109 spawn spotsUp to +30% attack speed for you at rank 5 — but its own 130 is melee, so it fights like a 100
HelzephyrDark1256621,099 spawn spotsA flying mount that turns your attacks Dark and adds up to +20% Ranged Attack at rank 5
SootseerDark / Fire125662649 spawn spots125 ranged with up to 30% Neutral resistance, which covers the element most mobs attack with
Loupmoon CrystIce130685461 spawn spots · alpha Lv 66Same attack-speed buff as Loupmoon with Ice coverage and a Lv 66 alpha to farm
Ghangler IgnisFire / Water130685405 spawn spots130 on Ranged Attack where it counts, on a rideable body with 105 Defense behind it
Cryolinx TerraGround140730156 spawn spots · alpha Lv 62The highest farmable Attack after Incineram, and Rocky Impact at 600 power keeps its melee stat live
IncineramFire / Dark150775105 spawn spotsThe highest Attack stat you can catch in the wild, full stop — just remember it sits on the melee side
ShaolongDragon / Water13570763 spawn spots135 on Ranged Attack, 140 HP, and a mount — the best all-round farmable fighter on this list

If you want raw availability, Bushi Noct is the grind and nothing else is close. If you want the Pal that actually wins fights, take Shaolong instead — its 135 sits on Ranged Attack, so all of it converts, while Incineram's 150 and Loupmoon's 130 mostly do not.

How to Raise a Pal's Attack

Species base is fixed, but four of the five things stacked on top of it are yours to move, and they multiply rather than add. Work down them in cost order: levelling is free, passives cost breeding attempts, fruit costs shop currency, and condensing costs a pile of duplicates you should only spend on a Pal you have already committed to. Do all four and a 120 comfortably out-damages an untouched 150.

Level It Up

Each level adds base × 0.075 Attack, so the higher the base, the more every level is worth — Astralym gains 15 per level, a 100 Pal gains 7.5, and a Chikipi gains 5.25. Level 60 is where the species gap finally looks like the ranking above; at level 10 an Incineram and a Lamball are 60 Attack apart, which is nothing. Get the Pal you intend to keep into the active party early and let it soak experience before spending anything else on it.

Roll the Right Passives

Passives are the biggest percentage swing on this page and they cost nothing but breeding attempts. Legend is the one most teams end up on — +20% Attack, +20% Defense and +20% move speed in one slot, with none of the drawbacks the bigger numbers carry. Musclehead is the sleeper: +30% Attack at rank 2, and the −50% Work Speed attached to it means nothing on a Pal that never touches a workbench. Watch the negatives just as hard, because Pacifist at −20% and Work Slave at −30% will erase a whole tier of species advantage.

PassiveAttackAlso doesRank
Twin-Edged Holy Blade+50%Defense -30%5
God of Destruction+40%+20% Defense, Max HP -50%5
Demon God+30%+5% Defense4
Musclehead+30%Work Speed -50%2
Legend+20%+20% Defense, +20% Move Speed4
Ferocious+20%None3
Immortality+15%+5% Life Steal, +100% HP regen4
Lucky+15%+15% Defense, +20% Work Speed4
Hooligan+15%Work Speed -10%1
Sadist+15%Defense -15%1
Serenity+10%30% shorter skill cooldowns3
Aggressive+10%Defense -10%1
Brave+10%None1
Otherworldly Cells+10%15% less Fire damage taken1
Coward-10%None-1
Masochist-15%+15% Defense1
Pacifist-20%None-3
Sanctified Meat Shield-30%+50% Defense5
Work Slave-30%+30% Work Speed1

Offspring pull passives from both parents, so the reliable route is to find one carrier and breed it forward rather than hoping a wild catch rolls it. The rank 4 and 5 passive list covers which Pals carry Legend and Demon God natively, and the full passive database has every effect and every holder.

Feed It Power Fruit

Every Pal has a hidden 0-100 Attack potential that multiplies its level growth by up to 1.3, and Ability Glasses let you read the roll before you invest. Each Power Fruit adds +10 to it, so a Pal that rolled 50 is five fruits from perfect. They cost 25 Successful Bounty Tokens, 100 Battle Tickets or 200 Dog Coins, and the Bounty Shop is by far the cheapest of the three. You can also craft one from 3 Power Lotus (S), 3 Power Lotus (L) and 3 Speed Lotus (L) if you are sitting on lotuses instead of tokens. Taking a 150 Pal from a zero roll to a perfect one is worth 202 Attack at level 60, which is the same swing as jumping from a 105 base Pal to a 150.

Raise Its Trust Level

Trust runs on a ten-rank ladder from 6,000 points at rank 1 to 200,000 at rank 10, and each Pal has its own scaling figure for how much Attack those ranks are worth. The rates are not close to even. Incineram scales at 2.5× while Jetragon scales at 1.0×, which quietly narrows the species gap between them as both approach max Trust — one more reason the catchable 150 is a better project than it looks on the raw table.

PalBase AttackTrust Attack scaling
Incineram1502.5×
Cryolinx1402.5×
Loupmoon1302.5×
Incineram Noct1502.3×
Cryolinx Terra1402.3×
Jormuntide1501.7×
Shadowbeak1301.7×
Blazamut1501.5×
Anubis1301.3×
Bushi Noct1301.3×
Jetragon1401.0×
Bellanoir1501.0×

Condense and Feed It Souls

The Pal Essence Condenser eats duplicates to push a Pal up four ranks, and the Statue of Power spends Pal Souls on a separate 20-rank ladder that lifts Attack, Defense and HP together. That is 52 Pal Souls plus a lot of duplicate catching, which is exactly why this is the last lever you pull — and why the farmable 130s beat the one-off 150s in practice, since you can only condense what you can catch twice. The Pal min-max guide has the full order and every soul cost.

Keep It Fed

A hungry Pal fights at a 20% Attack penalty and a starving one loses half its Attack outright, which is enough to drop a 150 below an untouched 80. Heavy hitters burn through food fastest: Blazamut Ryu and Jetragon both carry a 600-point hunger meter and eat grade 9 food, while Incineram runs a 380-point meter on grade 5. Bring cooked meals rather than berries to a boss fight and every number on this page stays true; forget them and none of it does.

TipRead Ranged Attack first, Attack second. Nine of every ten skills in the game are Shot skills, so a Pal like Shadowbeak with 130 melee and 120 ranged is really a 120, while Bellanoir at 100 melee and 150 ranged is genuinely a 150. The only Pals whose melee number fully converts are the handful that keep a high-power melee skill into the late game — Blazamut Ryu, Cryolinx Terra and Anubis.

The Short Version

Astralym holds the highest Attack in the game at 200 and you cannot keep it. Eight Pals tie at 150, of which Incineram is the only one you can catch in the wild, and its 150 sits on the melee side where most skills never reach. For a team you can build tonight, Shaolong at 135 ranged and Bushi Noct at 130 with 1,990 spawn spots beat almost anything above them once you add a perfect potential roll, Legend and a few condense ranks — which together are worth more than two full tiers of species.

Sort the roster by any other stat in the full Paldeck, put two candidates side by side in the Pal comparison tool, or open the interactive map to plan a catching route for the fighters above.

GuideWhat it covers
Attack Stat ExplainedThe damage formula and every source that raises your own Attack
List of All Pals by Defense StatThe same ranking for Defense, plus the best tanks you can farm
HP Stat ExplainedMax health, what raises it, and why it pairs with Attack
All Pals by Max IV StatsThe highest HP, Attack and Defense lines at level 80 with a perfect roll
Strongest Attack SkillsWhich skills carry the most power and how to teach them
STAB ExplainedThe same-type bonus that decides which skill to slot
How to Min-Max PalsCondensing, souls, fruit and passives in the order that costs least
Rank 4 and 5 Passive SkillsWhich Pals natively carry Legend, Demon God and the rest
How to Farm IV FruitsWhere Power Fruit comes from and the fastest currency for it
Best Stats to Level UpWhere to spend your own level-up points and the caps that stop you
Palworld Pal Tier ListWhere the fighters above land once utility and survivability count too
All Alpha Pal LocationsThe fixed alpha fights that gate Jormuntide, Blazamut and Neptilius