Palworld Guide

Stamina Explained: How to Increase It and Cut the Drain

How stamina works in Palworld — the 100 to 600 range from status points, both permanent-boost elixirs and where they drop, the effigy track that halves your drain, the Pals that stretch it, and why your mount's bar is a separate number entirely.

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Stamina Explained: How to Increase It and Cut the Drain — Palworld Database

Stamina is the bar behind everything you do between fights — sprinting, dodge-rolling, jumping, climbing, swimming and hanging under a glider all pull from the same pool, and hitting zero halfway up a cliff or out over open water is how most avoidable deaths happen. This guide covers the exact numbers behind the stat, every way to raise the ceiling permanently, the upgrades that cut how fast it empties, and the separate stamina bar your mount runs on.

Stamina at a Glance

Every character starts at exactly 100 stamina and every status point you pour in adds 10, so this is a slow-moving stat compared to Health's +100 per point. The ceiling matters more than the rate: each individual stat stops at rank 50, which puts the levelling-only maximum at 600, six times where you started. Since level 80 is the cap and you only earn 79 status points across the whole run, maxing stamina eats most of your budget — which is why the drain-reduction upgrades further down usually beat buying more raw bar.

StaminaValue
Base at level 1100
Gain per status point+10
Rank cap on the stat50
Maximum from levelling600
Status points you earn by level 8079 total, shared across all five stats
Actions that drain itSprinting, dodge-rolling, jumping, climbing, swimming, gliding
Shared with your mount?No — mounts run a separate bar
Permanent boosts outside levellingStamina Remedy, Stamina Elixir

The stat sits second in our status point priority order, behind Weight and ahead of Health, purely because traversal is what you spend most of a session doing. Ranks 0 through 25 are the ones you actually feel — going from 100 to 350 turns a cliff from a decision into a non-event.

Points spentMax staminaWhat it changes
0100Roughly a few seconds of sprint, and most cliffs are out of reach in one go
10200Short climbs and river crossings stop needing a rest at the top
25350Comfortable glide-and-sprint chains; the sweet spot for most builds
50 (rank cap)600Traversal effectively stops being a resource — but it cost 50 of your 79 points

How to Permanently Raise Your Stamina

Two consumables raise the stat without touching your status points, and both are among the rarest items in the game. The Stamina Remedy is the small one and the Stamina Elixir is the big one — the Remedy's own description admits it only raises the stat by a slight amount. Both are wasted on Pals: they only work on your character. Prices tell the same story as the rarity, with the Remedy valued at 120,000 gold and the Elixir at 264,000.

ItemRarityCraft costValueWhere it turns up
Stamina Remedy3★4 Stamina Lotus (S) + 1 Predator Core120,00020% of supply drops in the Grasslands and Forest (2 at a time), and Forest dungeon elixir stands
Stamina Elixir4★6 Stamina Lotus (L) + 2 Predator Core264,00020% of supply drops in Desert, Mount Obsidian, Snowfields, Sakurajima, Feybreak and Sunreach Isle; Snowfields and Yakushima dungeon elixir stands; 200 Dog Coins at the Medal Shop

The Medal Shop line is the one to circle. Everything else on that list is a random roll, but 200 Dog Coins buys a guaranteed Stamina Elixir, and Dog Coins accumulate from ordinary play whether you plan for them or not. If you are farming drops instead, the late-region supply drops are far better odds than the early ones — six regions roll the Elixir at 20% versus the Remedy's two.

Farming Stamina Lotus

Crafting your own elixirs means lotuses, and the oil rigs are the reason to bother. The large flower — the one the Elixir needs — drops from ordinary oil rig crates at 20% and comes in stacks of up to 2, which is an order of magnitude better than the small flower's 4%. That inversion is worth knowing before you start farming: the harder item to obtain is the easier drop. Recycling old relics is a distant backup at well under 1% per roll, and the world nodes are the steady trickle — our map carries 866 stat lotus pins across the islands, covering every flower type.

SourceStamina Lotus (S)Stamina Lotus (L)
Crates on the oil rigs4%, 1 per drop20%, 1 to 2 per drop
Crates on the large oil rig4%, 1 per drop10%, 1 to 3 per drop
Recycling Glistening Ancient Relics0.145%0.073%
Recycling Glowing Ancient Relics0.121%0.06%
Recycling Gorgeous Ancient Relics0.101%0.05%
Harvested in the world866 pinned lotus nodes866 pinned lotus nodes

Both recipes also want Predator Cores, so a lotus stockpile alone will not get you there — plan the two farms together. Open the lotus layer on the interactive map and run a loop through whichever region you are already based in; nodes regrow, so a fixed route beats wandering.

How to Reduce Stamina Drain

Raising the ceiling is only half the stat. The other half is spending less per second, and that side is far cheaper — it costs collectibles and party slots instead of the status points you cannot get back. Between the effigy tracks and a handful of Pals, you can roughly halve what traversal costs you without spending a single level-up point on stamina.

The Statue of Power Tracks

Offer effigies at a Statue of Power and four separate tracks feed straight into your stamina economy. The headline one is Stamina Reduction: 20 ranks for 20 relics, ending at 50% less drain — that is the single largest stamina upgrade available to a player, and it costs one relic per rank with no escalating curve. The three speed tracks pay indirectly but just as hard: swimming and climbing both double at max, so you cross the same water or cliff in half the time and burn roughly half the bar doing it.

TrackRanksRelics neededMax bonusWhy it matters for stamina
Stamina Reduction202050% less drainApplies to the drain itself — effectively doubles every point you own
Swim Speed2020+100%Half the time in the water is half the stamina spent crossing it
Climb Speed2020+100%Climbing bills you per second, so speed is the real climb-height upgrade
Glider Speed2020+30%More ground covered per glide before the bar empties

The relics are everywhere once you start looking: 360 effigy pins sit across the main map with another 47 in the World Tree region, so 407 in total against the 80 relics those four tracks want. Turn on the effigy layer and collect on your way past — and note that every track can be reset for a single gold coin, so there is no wrong order to buy them in. The full effigy upgrade breakdown covers the other nine tracks.

Pals That Save You Stamina

One passive skill in the entire game points at your stamina rather than a Pal's: Wellness Watcher, at −5% player stamina consumption. It is small, it stacks with the effigy track, and it costs nothing but a roll on a Pal you were already carrying — check the full passive list when you are sorting breeding results. Partner skills do more of the work. Gorirat Terra is the standout and almost nobody uses it: climbing charges you per second, so its +50% climb speed rising to +100% at five stars cuts a long cliff's stamina cost roughly in half on its own. Neptilius does the same trick for open water, and it is also the highest-stamina mount in the game — one party slot covering both sides of the problem.

PalPartner skillScalingWhat it saves
Gorirat TerraFull-Power Gorilla+50% → +100% climb speedThe best stamina saver on cliffs — you finish the climb before the bar cares
NeptiliusSentinel of the Great Sea+10% → +25% swim speedShorter crossings, and it doubles as the top-stamina mount
VerdashGrassland Gymnast+1 jumpA second jump clears ledges you would otherwise have to climb
StarryonNight Dancer+25% jump powerHigher hops mean fewer climbs started in the first place
ValentailBig StretchLow gravityLonger, floatier hops for the same jump cost
GaleclawGaleclaw GliderGlider modifierHigh-speed gliding, and you can fire your weapon mid-air
KillamariFried SquidGlider modifierGentle floating — the cheapest way to stay airborne a long time
Hangyu CrystWinter TrapezeGlider modifierSlow ascension: the only glide that gains height instead of losing it

The three glider Pals sit at the bottom of that table because their skills rewrite how your equipped glider behaves rather than touching the stamina stat directly — each one lowers what a glide costs as its partner skill levels, with Killamari the specialist for long, slow descents. Pair any of them with the best glider your tech level allows; the modifier scales off the glider you have equipped, so a Hyper Glider plus Killamari goes considerably further than the same Pal over a starter parachute.

Your Mount's Stamina Is a Different Bar

This is the one that catches people out: none of the above touches your mount. Ground and flying Pals carry their own stamina value, your status points do nothing for them, and a fully maxed 600-stamina character still gets dumped out of the sky when the flyer underneath runs dry. Mount stamina is a flat per-Pal number, and the spread is enormous — Neptilius runs 410 while Direhowl gets 70, a near six-fold gap. Twenty-one of the 115 rideable Pals sit at the baseline 100.

MountTypeStaminaSprint speed
NeptiliusWater4102,000
HartalisGround4001,900
PaladiusGround4001,800
NecromusGround3501,900
SuzakuFlying3501,100
GhanglerWater3201,350
FrostallionFlying3001,800
SelyneFlying3001,600
AstegonFlying3001,100
JetragonFlying1103,300

Jetragon is on that list to make the trade-off obvious. It is the fastest mount in the game by a wide margin at 3,300 sprint speed, and it carries 110 stamina to pay for it — barely above the baseline. Frostallion moves at 1,800 with nearly triple the tank, which is why it stays the better pick for long survey flights while Jetragon wins any short hop between fast travel points. On the ground the picture is cleaner: Hartalis and Necromus give you top-tier speed *and* 350 to 400 stamina, no compromise required. The full mount speed table has all 115.

Passives That Raise Mount Stamina

Since status points are off the table for mounts, passives are the entire lever — and they are percentage-based, so they pay out biggest on Pals that already have a large bar. Eternal Engine on a 410-stamina Neptilius is worth over 300 extra stamina; the same passive on a 100-stamina starter mount adds 75. All four are explicitly rideable-only, so rolling Eternal Engine on a base worker does nothing at all. If you would rather not breed for them, the implants sold as Implant: Eternal Engine let you install the passive directly at the Pal Surgery Table.

PassiveEffectRankImplant available
Eternal EngineMax stamina +75%4Implant: Eternal Engine
Infinite StaminaMax stamina +50%3Implant: Infinite Stamina
Fit as a FiddleMax stamina +25%1Implant: Fit as a Fiddle
SicklyMax stamina −25%−1Negative trait — breed or implant it out
TipThe cheapest stamina build in the game skips the stat almost entirely: 20 effigies into Stamina Reduction for −50% drain, plus 20 each into Swim and Climb Speed, plus one Wellness Watcher Pal in the party. That is 60 collectibles you pick up while walking past, and it stretches a 200-stamina character further than 400 raw stamina would — leaving 30-plus status points free for Weight and Health.