Palworld Guide

All New Skills in Palworld 1.0: Active, Passive, and Partner

Every new skill in the Palworld 1.0 update — all 81 new active skills with element, power and cooldown, the Pal that learns each one, all 23 new passives including the seven rank +5 World Tree traits, and the standout new partner skills.

Updated 10 min read8 data tables
All New Skills in Palworld 1.0: Active, Passive, and Partner — Palworld Database

Palworld's 1.0 update added 81 new active skills, 23 new passives and 82 new partner skills in one go — enough that more than a quarter of every attack in the game is now something that did not exist before the update. This guide lists all of them: element, power, cooldown and the exact Pal that learns each attack, what every new passive does and where the good ones come from, and the partner skills worth building a party around.

What 1.0 Added, in Numbers

The attack list is where the update lands hardest. There are 300 active skills in the game and 81 of them arrived with 1.0, so a Pal you caught before the update is very likely sitting on a move list that has since been rewritten. The split matters more than the total: only 16 of those 81 can be learned by more than one Pal, which means the overwhelming majority are locked to a single Pal and you get them by catching that Pal, not by shopping. Passives moved the ceiling instead of the volume — 23 new ones is a small number until you notice that all seven rank +5 passives in the game are among them.

WhatNew in 1.0Where it sits
Active skills8127% of the 300 attacks in the game
— shared attacks16More than one Pal can learn them
— one-Pal attacks65Locked to a single Pal each
Passive skills23Includes all 7 rank +5 World Tree passives
Partner skills82One per Pal, almost all on the 1.0 roster
Skill fruits that teach a new attack0No fruit in the game teaches any of the 81

That last row is the one to remember. All 93 skill fruits still teach the same pre-1.0 move list, so there is no shortcut for any of these attacks — every one of them is learned by levelling the Pal that owns it. If you want a 1.0 attack on a Pal, you catch or breed that Pal and take it to the level in the tables below.

New Active Skills More Than One Pal Can Learn

These nine are the closest thing 1.0 has to a shared pool, and they are worth knowing first because you can plan around them. Three of them hit for 700 power on a 30-second timer, which is the best power-per-cooldown bracket in the game, and seven of the nine apply a guaranteed status on hit rather than a coin-flip chance. Blazing Beam and Double Blizzard Spike are the two to chase if you already own the carriers — Eidrolon and Frostallion both have the Shot Attack to make 700 power mean something. Rocket Arm and Tail Slash are the weak links here: no status effect at all, and both sit behind Pals that have better options in the same slot.

SkillElementPowerCooldownStatus on hitPals that learn itEarliest
Blazing BeamDragon70030sBurn 100%Eidrolon, Eidrolon IgnisLv. 50
Double Blizzard SpikeIce70030sFreeze 100%Frostallion Noct, Frostallion, BastigorLv. 55
MeteorainDragon70030sBurn 100%8 PalsLv. 9
Lethal LaserElectric60030sElectrify 100%Grizzbolt, Prixter LuxLv. 70
Rocket ArmGround60030sDualith, Dualith NoctLv. 40
Wind BurstGrass60030sIvy-Covered 100%96 PalsLv. 30
Tail SlashDragon55024sEidrolon, Eidrolon IgnisLv. 30
Shell ChargeElectric50024sElectrify 100%Snock, Snock LuxLv. 50
Comet BarrageDragon45020sBurn 100%Eidrolon, WistellaLv. 22

Wind Burst Is the One You Will Actually See

Wind Burst is an outlier by a factor of twelve. Ninety-six Pals learn it, starting at level 30, and no other new attack is taught to more than eight. At 600 Grass power on a 30-second cooldown with a guaranteed Ivy-Covered proc, it is not the hardest hitter on this page, but it is the one you can count on having available on whatever Grass-adjacent Pal you happen to be running. If you are filling the third attack slot on a mid-game team and do not want to think about it, this is the answer.

Meteorain Is Nearly Free on One Dragon

Eight Dragon Pals learn Meteorain — 700 power, 30 seconds, guaranteed Burn — and seven of them make you wait until level 60 or 70. Astralym learns it at level 9. That is the single biggest level gap on any skill in the update, and it means a freshly caught Astralym is carrying an endgame-tier attack before it can do much else. The rest of the list is the usual dragon royalty: Jetragon at 60, then Blazamut Ryu, Eidrolon, Eidrolon Ignis, Orserk, Shaolong and Xenolord at 70.

The Fang Family: One Melee Combo in Eleven Flavours

Eleven of the 81 new attacks are the same two moves reskinned across five elements. Double Fang is 40 power on a 2-second cooldown, Fierce Fang is 50 on the same timer, and each comes in Dark, Electric, Fire, Ground and Ice — with a plain Neutral Double Fang on top. These are filler by design: they exist so that early canine and beast Pals have an element-matched melee option instead of a Neutral one, and the 50% status chance attached to every elemental variant is the real reason to slot one. Fierce Fang's 25 damage per second is genuinely competitive with anything in the game on paper; the catch is that 50 power per hit does nothing against a boss health pool.

SkillElementPowerCooldownStatus on hitPals that learn it
Fierce Fang (Dark)Dark502sBlind 50%Kitsun Noct, Smokie, Smokie Cryst
Fierce Fang (Electric)Electric502sElectrify 50%Puffolt, Rayhound
Fierce Fang (Fire)Fire502sBurn 50%Kitsun
Fierce Fang (Ground)Ground502sMuddy 50%Gildane, Pupperai
Fierce Fang (Ice)Ice502sFreeze 50%Rayhound Cryst
Double FangNeutral402sDirehowl, Yakumo
Double Fang (Dark)Dark402sBlind 50%Kitsun Noct, Smokie, Smokie Cryst
Double Fang (Electric)Electric402sElectrify 50%Puffolt, Rayhound
Double Fang (Fire)Fire402sBurn 50%Kitsun
Double Fang (Ground)Ground402sMuddy 50%Gildane, Pupperai
Double Fang (Ice)Ice402sFreeze 50%Rayhound Cryst

Every New Exclusive Active Skill

Sixty-one attacks, one Pal each. This is the bulk of the update and it is why 1.0 changed team-building more than the numbers suggest — you cannot buy, breed or teach your way into any of these, so the attack is a reason to own the Pal rather than the other way round. Sort your eye down the power column: four skills hit 800, and seventeen more hit 700, all of them on 30-second timers except Aqua Tornado's 40. Below 300 power the list is starter material — those attacks all unlock in the teens and twenties and exist to fill a slot until the real one arrives. The Learns at column is the one that matters for planning — Dark Wing on Frostallion Noct at level 45 and Grand Breach on Panthalus at level 40 are 700-power attacks you can have well before the level cap.

SkillPalElementPowerCooldownClassLearns at
Aqua TornadoPanthalusWater80040sShotLv. 60
Royal StepStarryon PrimoNeutral80030sMeleeLv. 70
Spore BurstSilvanceGrass80030sShotLv. 70
Toxic DanceDandilordDark80030sShotLv. 70
Celestial VortexShaolongWater70030sShotLv. 50
Dark NovaCelesdir NoctDark70030sShotLv. 70
Dark RootDualith NoctDark70030sShotLv. 70
Dark WingFrostallion NoctDark70030sMeleeLv. 45
Flame CutterKnocklem IgnisFire70030sShotLv. 70
Giant SporeSilvanceGrass70030sShotLv. 50
Grand BreachPanthalusWater70030sMeleeLv. 40
Holy PressTetroise PrimoNeutral70030sShotLv. 70
Ice LaserMoldron CrystIce70030sShotLv. 70
Lotus BloomOphydiaGrass70030sMeleeLv. 50
Magma LaserMoldronFire70030sShotLv. 70
Missile BurstAegidronGround70030sShotLv. 70
Poison PromenadeDandilordDark70030sMeleeLv. 50
Root CannonDualithGrass70030sShotLv. 70
Seigetsu FlashSelyneNeutral70030sShotLv. 70
Silver SteedStarryon PrimoNeutral70030sMeleeLv. 40
Trickster ShowDupinFire70030sShotLv. 70
Lantern FlameLoomenDark65030sShotLv. 70
Raging Bull RushElgroveGrass65030sMeleeLv. 70
Raging Snow RushElgrove CrystIce65030sMeleeLv. 70
Azure DracoflareShaolongDragon60030sShotLv. 40
Cube PressTetroiseGround60030sShotLv. 50
Glacial PlungeBeakon CrystIce60030sMeleeLv. 70
Horn BurstPierdonGround60030sShotLv. 50
Ice BurstPierdon CrystIce60030sShotLv. 50
Ice Gale StrikeUnivolt CrystIce60030sMeleeLv. 70
Ice SpitMoldron CrystIce60030sShotLv. 50
Magma SpitMoldronFire60030sShotLv. 50
Poison ScatterVenusaDark60030sShotLv. 70
Thunder UppercutPrixter LuxElectric60030sMeleeLv. 50
Flower StompTropicawGrass55024sShotLv. 50
Sumo StompBulldosuGround55024sMeleeLv. 50
Black Quilled BalletSolenneDark50024sShotLv. 40
Flash ChargeAzurmaneElectric50024sMeleeLv. 45
Hydra ChargeShaolongWater50024sMeleeLv. 30
MaelstromPanthalusWater50024sShotLv. 30
Mummy RushGildraDark50024sMeleeLv. 40
Spectral SteedStarryonDark45020sMeleeLv. 45
Frozen PressKingpaca CrystIce40020sMeleeLv. 45
Nightmare ClawIncineram NoctDark40020sMeleeLv. 35
Raid CutterLeafanGrass40020sShotLv. 30
Rolling ScratchSekhmetGround40020sMeleeLv. 40
Tidal ChargePanthalusWater40020sMeleeLv. 22
Aqua BladePanthalusWater30016sShotLv. 15
FrostcallRayhound CrystIce30016sMeleeLv. 30
Lightning SmashDinossom LuxElectric30016sShotLv. 35
Rumble ComboGorirat TerraGround30016sMeleeLv. 35
Somersault ScratchSekhmetGround30016sMeleeLv. 30
Bull RushElgroveGrass25012sMeleeLv. 22
Rapid KickLeafanGrass25012sMeleeLv. 22
Snow RushElgrove CrystIce25012sMeleeLv. 22
Splash TackleBroncherry AquaWater25012sMeleeLv. 26
Bubble RainPanthalusWater20012sShotLv. 1
Creeping BubblesPanthalusWater20012sShotLv. 7
Mud HornEikthyrdeer TerraGround1208sMeleeLv. 18
Persistent SlashPupperaiGround904sMeleeLv. 15
Fuddler TunnelerFuddlerGround604sMeleeLv. 5

Panthalus Learns Seven of Them

No other Pal in the update comes close. Panthalus owns seven exclusive attacks on its own — Bubble Rain at level 1, Creeping Bubbles at 7, Aqua Blade at 15, Tidal Charge at 22, Maelstrom at 30, Grand Breach at 40 and Aqua Tornado at 60 — which is a complete Water kit that never needs a single fruit. Aqua Tornado is the strongest Water attack in the game at 800 power, though its 40-second cooldown drags its sustained damage down to 20 per second, below the 700-power Water skills on shorter timers. The next-deepest kits belong to Shaolong and Rayhound Cryst at three apiece.

The Strongest New Attacks

Four of the new skills hit 800 power, and three of them share the best sustained damage figure in the game. Power alone is not the whole story — an 800-power skill on a 40-second timer loses to a 700 on 30 seconds if the fight lasts more than one cast — so the number that separates these is power divided by cooldown. Royal Step, Spore Burst and Toxic Dance all land at 26.7 damage per second, matching the pre-1.0 Sacred Rain and beating everything else in the game apart from the Paldium utility moves, which are a different class entirely. Note that Royal Step is a Melee-class skill: it scales off its Pal's Melee Attack, so it is not directly comparable to the two Shot skills beside it.

SkillPalElementPowerCooldownDamage per secondClass
Royal StepStarryon PrimoNeutral80030s26.7Melee
Spore BurstSilvanceGrass80030s26.7Shot
Toxic DanceDandilordDark80030s26.7Shot
Aqua TornadoPanthalusWater80040s20.0Shot

Zoom out and the picture is starker: 40 attacks in the game reach 700 power or higher, and 24 of them are new in 1.0. The top of the damage chart is now mostly made of Pals that did not exist before the update, which is the real argument for rebuilding a team you were happy with.

All 23 New Passive Skills

The passive list is short but it moved the ceiling. Rank +5 did not exist before 1.0 — all seven of them are the World Tree passives below, and every one of them carries a real drawback alongside a huge upside. Eight more arrived at rank +4, including three that are simply better versions of passives you already know: Skymarcher doubles Lightfooted's mounted jump, Ranch Master doubles Farmhand's Farming suitability, and Lavish Hospitality doubles Service-Minded's dropped-item bonus. Night Owl is the one trap on the list — it reads like a flavour trait but the game files it at rank −1, so it costs you a slot and gives nothing back.

PassiveRankWhat it doesDownside
Demon's Hand+5Work Speed +90%, World Tree harvestables stop vanishing as you approachSAN drains 15% faster
Dimensional Leap+5Movement Speed +50%, World Tree resources stop vanishingHunger drains 15% faster
God of Destruction+5Attack +40%, Defense +20%, World Tree resources stop vanishingMax HP −50%
Hermit Sage+5SAN drain −50%, World Tree resources stop vanishingWork Speed −20%
Sanctified Meat Shield+5Defense +50%, World Tree resources stop vanishingAttack −30%
Twin-Edged Holy Blade+5Attack +50%, World Tree resources stop vanishingDefense −30%
World Tree Seedbed+5Hunger drain −50%, World Tree resources stop vanishingHP −20%
Babysitter+4At a base, +30% egg production and +30% incubation speed for Breeding Farm Pals
Heavily Armored+4Immune to explosion damage
Idiosyncratic+4Pal and player health regen +50%, Defense +25%, immune to Poison and Burn
Immortality+4Life Steal +5%, Pal health regen +100%, Attack +15%
Lavish Hospitality+4Your dropped items +100%
Lightfooted+4Mounted Jump Count +1
Ranch Master+4Farming Work Suitability +2
Skymarcher+4Mounted Jump Count +2
Farmhand+3Farming Work Suitability +1
Healing Coach+3Player health regen rate +5%
Reload Master+3Player reload speed +4%
Service-Minded+3Your dropped items +50%
Wellness Watcher+3Player stamina consumption −5%
Whopper+3Water attack damage +5%, Ice attack damage +5%, Defense +5%
Heavyweight+2Defense +20%, immune to knockback
Night Owl−1NothingNaps through the day

The Seven World Tree Passives Are a Package Deal

Every rank +5 passive shares one line of text: World Tree resources stop vanishing when you approach them. That clause is the actual point of the tier — the World Tree's harvestables despawn as you get close without it, so these passives are what makes farming that zone practical at all. The stat halves are deliberately lopsided so you have to pick a lane. Twin-Edged Holy Blade (+50% Attack, −30% Defense) and Sanctified Meat Shield (+50% Defense, −30% Attack) are exact mirrors, God of Destruction trades half your health for +40% Attack and +20% Defense, and Demon's Hand's +90% Work Speed is the biggest work bonus any passive gives, ahead of Remarkable Craftsmanship's +75%. For base Pals, Hermit Sage and World Tree Seedbed are the safe picks — halving SAN drain or hunger drain costs you far less in practice than −50% HP does. The full ladder with holders and prices is on the Palworld passives list.

Which New Passives You Can Actually Buy

Three of the 23 sit on a shop shelf, and all three are rank +3 player-facing buffs. Everything at rank +4 and +5 — which is fifteen of the new passives, including all seven World Tree ones — has no shop entry at all and comes from implants dropped by breaking down ancient relics at the Ancient Relic Recycler. Five of the new rank +4 passives are worse than that: Babysitter, Heavily Armored, Idiosyncratic, Immortality and Skymarcher only appear in the Glistening Ancient Relic pool, at roughly 3.9% each, and never drop from a lesser relic at any rate. Bank glistening relics rather than grinding Decayed Ancient Relics if one of those five is what you are after.

ImplantPriceCounter
Wellness Watcher15 Successful Bounty TokensBounty desk
Healing Coach50 Battle TicketsArena
Reload Master50 Battle TicketsArena

New Partner Skills Worth Building Around

Eighty-two partner skills came with the 1.0 roster, one per Pal, and they scale with the Pal's partner skill level from 1 to 5 — the ranges below are Lv. 1 through Lv. 5. The pattern that matters is how many of them buff you rather than the Pal. Best Boy on Pupperai is a flat +35% to your melee weapon damage at max level and asks nothing in return; Blessing of Chaos on Celesdir Noct is the biggest single number in the update at +80% Attack, paid for with your active Pal's health draining the whole time. For base work, Desert Empress and Electro-Massage Incubation are the standouts, and Charming Fish is the only partner skill in the game that changes what you pull out of the water.

Partner SkillPalWhat it does (Lv. 1 → Lv. 5)
Blessing of ChaosCelesdir NoctMount. Your fighting Pal loses health over time for +40% → +80% Attack
Best BoyPupperaiYour melee weapon damage +10% → +35%
Golden ScorpionMenasting TerraElectric Pals drop 40% → 80% more items when defeated
Full-Power Gorilla PoundGorirat TerraClimbing speed +50% → +100%
Dark-NesterRoujayFlying mount. You and your Pals deal +50% → +65% damage to Blinded enemies
Friend of EarthLapironYour Defense +50% → +65% while sprinting
ColdsnapBeakon CrystFlying mount. Turns your attacks Ice, Attack +5% → +20%, Move Speed +5% → +25%
Desert EmpressSekhmetAnubis works +20% → +40% faster at your base
Electro-Massage IncubationDynamoffFlying mount. Egg incubation 20% → 40% faster
Charming FishSolmoraWater mount. 70% → 80% chance fished-up Pals have good talents
Gilded ShroudSibelyx PrimoNeutral Pals get +15% → +30% Defense; makes High Quality Cloth on a Ranch
Azure SovereignShaolongFlying mount. +4% → +8% Attack for each other Dragon Pal in your party
Flower DanceTropicawDodge invincibility lasts 5% → 9% longer
Glorious MistOphydiaMount. Your attacks apply Soak 2 → 6
Charging ShellSnockYour attacks apply Electrify 2 → 6
Fish FilletSkutlassBecomes a katana you swing yourself, then goes down if held too long
Corruption LaserDualith NoctMount. Fires a Dark laser on command

Mounts are doing double duty here. Eight of the seventeen above can be ridden, so the buff costs you nothing — the Pal is already in your party for travel. That is the cheapest way to run a partner skill, and it is why Shaolong and Beakon Cryst end up on so many endgame teams. The complete list is on the Palworld partner skills page.

TipDo not go looking for a skill fruit for anything on this page. All 93 fruits in the game teach pre-1.0 attacks, so every one of the 81 new skills is level-up only — and 65 of them are locked to one specific Pal. Check the Learns at column before you invest in levelling: several 700-power attacks unlock in the 40s, well before the Pals that get theirs at 70.

Start with the Palworld guides hub, the full active skills list and the passives database for everything beyond the 1.0 additions. From there: Palworld 1.0 Update: All New Content for the wider patch, All New Pals in Palworld 1.0 for the Pals that carry these exclusives, Strongest Attack Skills in Palworld 1.0 for the ranked shortlist, Best Partner Skills and Their Effects for the full partner comparison, All Exclusive Passive Skills for passives tied to specific Pals, Best Pal Builds: Top Passives, Skills, and Loadouts for putting it together, and All Skill Fruit Tree Locations for the moves a fruit will still sell you.