Best Palworld Mods: Graphics, QoL, and How to Install
The best Palworld mods for graphics, performance, HUD quality of life and player model swaps, with the exact folder each one installs to, how to remove it cleanly, and why anything built before Version 1.0 needs deleting before you patch.

Palworld mods split into four jobs: making the game look better, making it run better, bolting on HUD conveniences the base game skips, and letting you walk around wearing a tower boss's face. Below are the ones worth the install, the exact folder each one touches, how to pull them out again without breaking anything, and why every mod built before Version 1.0 should come off your machine first.
Do Palworld Mods Still Work After Version 1.0?
Pocketpair flagged on Palworld's official channels that mods written for the Early Access client can misbehave on the 1.0 build — crashes, missing assets, or the game quietly doing something strange. The safe order is: delete every mod you have, update, launch clean, then add them back one at a time with a launch between each so you know exactly which one broke things. That advice has only aged harder, because the game has patched several times since 1.0 landed — the full run is in our Palworld patch notes and version history, and anything that touches the executable or the asset paks can invalidate a mod overnight. Treat every mod as broken until it proves otherwise on your current build.
| What you are running | Verdict | What to do about it |
|---|---|---|
| A mod built for Early Access | Assume it is broken | Delete it before you update — leftover Early Access paks are the usual cause of a crash on launch |
| A mod built for 1.0 or later | Recheck after every patch | Re-enable one at a time and launch between each; a mod that worked last week is not a promise |
| Anything editing Engine.ini | Only one at a time | Two mods rewriting the same file simply overwrite each other, and the loser silently does nothing |
| Anything editing UserOptions.sav | Back the file up first | That file is your settings, not your world — a bad swap costs you your options, not your save |
| Script mods running through UE4SS | Most fragile of the lot | Injectors hook engine internals, so these break first when the engine build moves |
Best Palworld Mods at a Glance
Seven mods cover almost everything people actually want, and they sort neatly by how invasive they are. The `.pak` drops in the `~mods` folder are the easiest to reverse — delete the file and you are back to vanilla. The config-file mods are next, safe as long as you kept a backup. The script mods at the bottom need an injector installed alongside them, which is more setup and more to go wrong. If you only take one, take the Stutter Fix on a weak machine or Enhanced Palworld Visuals on a strong one; the model swaps are pure cosmetics and the QoL pair are convenience rather than power.
| Mod | Category | What it changes | What it installs into |
|---|---|---|---|
| Enhanced Palworld Visuals | Graphics | Draw distance, colour brightness, fog density | `.pak` in the `~mods` folder |
| RTX Ray Tracing and DirectX 12 | Graphics | Reflections, shadow darkness, overall lighting model | `Engine.ini` |
| FOV Changer (70–150) | Graphics | Field of view beyond the in-game slider | `UserOptions.sav` |
| Stutter Fix | Performance | Frame pacing and hitching on low VRAM or an HDD | `Engine.ini` |
| Basic MiniMap | Gameplay / QoL | Adds a movable minimap to the HUD | UE4SS script mod + `Paks` and `ModConfig` |
| Visible Pal Capture Counter | Gameplay / QoL | Shows how many of that species you have caught, above its name | UE4SS script mod |
| Play as Zoe / Lily / Victor | Model swap | Replaces your character's body and hair with a tower boss's | `.pak` in the `~mods` folder |
Note the two clashes baked into that table. RTX Ray Tracing and Stutter Fix both rewrite `Engine.ini`, so running them together means one of them wins and the other does nothing — pick the one that matches your hardware. And both QoL mods need the same UE4SS injector, so if you want either, you are installing UE4SS once and then adding mods to it, not doing two separate setups.
Best Palworld Graphics Mods
All three graphics mods pull in different directions, and only one of them is close to free. Enhanced Palworld Visuals is the general-purpose upgrade — it pushes draw distance and colour, and trims fog so the far hills stop dissolving into grey. RTX Ray Tracing is the expensive one and the most dramatic. The FOV changer costs nothing at all in performance and is mostly a screenshot and comfort tool. If your machine is anywhere near the minimum spec in our Palworld PC system requirements guide, take the FOV mod, skip the other two, and spend the headroom on frame rate instead.
Enhanced Palworld Visuals
Uploaded by FrancisLouis on Nexus Mods, this one trades some effects away to fund others — the headline gains are a much longer draw distance and brighter, less washed-out colour, with fog pushed back so it only really shows at the far edge of the view. It ships as a set of presets rather than a single file, so you pick the flavour you want on the download page instead of tuning anything yourself.
| Preset | What you get | Who it is for |
|---|---|---|
| Epic Plus | Longest draw distance plus screen-space global illumination and reflections | Strong GPUs only — this is the heaviest option |
| Epic | Long draw distance without the extra lighting passes | High-end machines that want distance, not effects |
| Fog Enabled | The visual upgrade with the game's fog kept in | Anyone who likes the stock atmosphere |
| No Fog Only | Fog stripped out, everything else untouched | The cheapest way to see further |
| Sharpen Disabled | The upgrade without the sharpening pass | If the default image looks over-sharpened to you |
The Epic presets are the ones that cost you frames, because draw distance is the single most expensive dial in an open world — every extra metre of visible terrain is more geometry and more foliage to push. No Fog Only is the sleeper pick: it buys most of the visible "I can see further" feeling without adding any new rendering work. Installing is the easy kind — unpack the archive and drop the `.pak` into `Palworld\Pal\Content\Paks\~mods`, creating the `~mods` folder yourself if it is not there. Launch and the change is immediate.
RTX Ray Tracing and DirectX 12
R3MIND_OFFICIAL's mod flips Palworld's Unreal Engine over to DirectX 12 and turns ray tracing on, which the game does not expose as an option. The difference is a lighting model, not a texture pack: metallic and glossy surfaces get far more pronounced reflections, and shadows get much darker. The easiest place to see it is around your base on shiny objects — the shell of an Egg Incubator, gun metal, anything with a polished surface reads noticeably more grounded. The darker shadows are the trade-off, and the mod's own description page points at a companion fix if they end up crushing detail for you.
This is the most demanding mod on the list by a wide margin, and it is worth being blunt about the gap. Palworld's own spec sheet targets DirectX 11, asks for a GTX 1660 at minimum and an RTX 3060 Ti or RX 6700 XT as recommended — ray tracing sits well above that recommended tier, and the mod is described as running smoothly on top-end cards. Install by backing up `Engine.ini` from `%LOCALAPPDATA%\Pal\Saved\Config\Windows`, then replacing it with the one from the unpacked mod. Because it owns that file, it cannot coexist with the Stutter Fix below.
FOV Changer (70 to 150)
Meki's mod edits `UserOptions.sav` to push your field of view outside the range the settings menu allows, and ships separate files for each value from 70 to 150. It is free performance-wise and the most reversible mod here as long as you keep the original file. Install by unpacking the archive and swapping the `UserOptions.sav` in `%LOCALAPPDATA%\Pal\Saved\SaveGames` — back the original up first, because that same file is how you undo it or change value later.
| FOV value | What it looks like | Best for |
|---|---|---|
| 150 (high) | Wide-angle, tipping into a fish-eye look; distant objects shrink and screen edges stretch | Seeing more at once, wide landscape shots |
| Around 100 (middle) | A wider view than stock without obvious distortion | Everyday play if the default feels cramped |
| 70 (low) | Telephoto, over-the-shoulder framing; distant objects loom larger next to your character | Cinematic clips and character-focused screenshots |
Push it to the top of the range and you will start seeing visual artifacts while moving — terrain that appears to sink or swim at the edges of the frame is the common one. That makes the extremes better for stills than for a long play session; 150 is a screenshot setting, 70 is a cinematography setting, and anything in the middle is the one you can actually live with.
Best Palworld Performance Mods
There is really only one performance mod worth naming, and it is aimed squarely at machines that are struggling rather than at squeezing extra frames out of a good rig. If your problem is stutter — the game holding a decent average frame rate but hitching every few seconds — this is the fix. If your problem is a low average frame rate everywhere, no mod solves that; settings and Pal count do.
Stutter Fix
TheHybred's Stutter Fix targets exactly the two hardware situations Palworld handles worst: low VRAM and a game installed on a slow HDD. It works on frametime consistency rather than raw speed, so the win shows up as fewer hitches and a steadier feel, not a bigger number in the corner. Worth knowing that Palworld's own spec sheet lists an SSD in both the minimum and the recommended column — if you are on a mechanical drive you are already below spec, and this mod is a patch over a hardware gap rather than a cure for it.
Installing is the same routine as the ray tracing mod: back up `Engine.ini` in `%LOCALAPPDATA%\Pal\Saved\Config\Windows`, unpack the download, and drop its `Engine.ini` in place of yours. That shared file is why the two can never run together — install one, and the other is doing nothing regardless of what your mod list says.
Best Palworld Gameplay and QoL Mods
Both QoL picks run through UE4SS, an Unreal Engine script loader you install once into the game's binaries folder and then hang mods off. That makes them more work than a `.pak` drop and more likely to break on a patch, so install the injector first, confirm the game still launches, and only then add the mods. Of the two, the capture counter saves you more actual time — it removes a menu trip you would otherwise make hundreds of times over a playthrough.
Basic MiniMap
DekitaRPG's HUD mod puts a minimap on screen so you can read your position without opening the world map every thirty seconds, and it is customisable — the minimap's position on screen is yours to set. It needs the UE4SS injector first, and it is one of the mods that writes straight into `Palworld\Pal\Content` rather than into `~mods`, which matters when you uninstall.
A minimap tells you where you are; it does not tell you where anything is. That is the gap our Palworld interactive map fills without an install — 40,924 marked points across 75 layers, including 137 fast travel statues on the main island, 90 alpha spawns, 407 Pal Effigies and 635 Hexolite Quartz nodes, each layer toggleable and deep-linkable. Open every fast travel point on the map on a second screen or your phone and you get routing a minimap cannot give you, on any platform, with nothing to reinstall after a patch.
Visible Pal Capture Counter
jsthope's mod prints a capture count above a wild Pal's name, so you can see at a glance how many of that species you already own instead of backing out to the Paldeck to check. That sounds cosmetic until you look at what capture counts are worth: catching repeats of the same species pays escalating bonus XP, and the reward tapers off after the tenth — the exact numbers per Pal level are in our guide to catching Pals and capture rates. Knowing whether the Vixy in front of you is your third or your eleventh is the difference between farming a spawn cluster and wasting spheres on it.
The mod also has a config switch to keep the counter visible past 10/10, which is the setting you want if you are collecting rather than XP farming. If you would rather not install anything, our Palworld capture rate calculator does the other half of the job — it estimates your odds per sphere tier before you throw, which is the number that actually decides whether a Pal Sphere is worth spending on a target.
Best Palworld Character Model Swap Mods
FrancisLouis has built player-model replacements for three of the game's tower bosses, and they are the simplest mods on this page to install — a `.pak` drop into `~mods`, no injector, no config files. Each one replaces a specific body type and a specific hair slot, so they only show up on a character already using those options. If your character uses a different body type or hair, nothing appears to happen, and that confusion is the most common reason people think these are broken.
| Mod | Tower fight the model comes from | Element | First-fight HP multiplier | What it replaces |
|---|---|---|---|---|
| Play as Zoe | Zoe and Grizzbolt | Electric | ×12 HP | Type 1 body, pigtails hair (14th slot) |
| Play as Lily | Lily and Lyleen | Grass | ×25 HP | Type 1 body, pompadour hair (2nd slot) |
| Play as Victor | Victor and Shadowbeak | Dark | ×28 HP | Type 2 body, 2nd hair slot |
The HP multipliers in that table are what each tower fight actually applies on top of the base Pal, and they climb across the three — Grizzbolt's opening fight runs at ×12 health, Lyleen's at ×25, Shadowbeak's at ×28, with all three hard rematches sitting at ×100. All ten fights and their multipliers are listed on our Palworld tower bosses page, and each model swap below links to the fight the character fronts.
Play as Zoe
Zoe is the Pal Trainer of the first tower, standing in front of Grizzbolt. The mod ships as two optional pieces — you can swap only the body, or take the hair as well. Her hair overwrites the pigtails option in the 14th customisation slot and her body overwrites Type 1, so a character built on the other body type will see no change at all. If you want the fight itself rather than the outfit, our hard mode Zoe and Grizzbolt guide covers the rematch team and drops.
Play as Lily
Same construction, different tower: Lily fronts the fight against Lyleen, and her model is again split into body and optional hair. The hair lands on the pompadour option in the 2nd slot and the body on Type 1, which means Zoe and Lily compete for the same body slot — install both and the last one in wins. Pick one. Our hard mode Lily and Lyleen guide has the counter team for her rematch, which is the harder of the two by a comfortable margin.
Play as Victor
Victor is the trainer behind Shadowbeak, the last tower in the sequence and the one with the highest first-fight multiplier at ×28 HP. His hair replaces the 2nd hair slot and his body replaces Type 2, so he does not collide with the Zoe or Lily swaps. One catch specific to this one: the model is taller than the standard player character, so expect equipment to sit oddly on it. The fight is broken down in our hard mode Victor and Shadowbeak guide.
How to Install Palworld Mods
Every mod on this page lands in one of five places, and knowing which is most of the job. Two of them are inside the game install, three are in your Windows user folder. Nothing here needs a mod manager — it is all copying files — but it does need you to get the folder exactly right, because a `.pak` dropped one level too high simply never loads and gives you no error to explain why.
| Location | Full path | What goes there |
|---|---|---|
| `~mods` folder | `Palworld\Pal\Content\Paks\~mods` | `.pak` mods — visual overhauls and model swaps. You have to create this folder yourself |
| Game binaries | `Palworld\Pal\Binaries\Win64` | The unpacked UE4SS injector files, which every script mod depends on |
| UE4SS mod list | `...\Win64\Mods\mods.txt` | One line per script mod — `Name : 1` enables it, `0` disables it |
| Engine config | `%LOCALAPPDATA%\Pal\Saved\Config\Windows` | `Engine.ini` — graphics and frame-pacing mods replace this file |
| Save folder | `%LOCALAPPDATA%\Pal\Saved\SaveGames` | `UserOptions.sav` — settings mods such as the FOV changer replace this file |
For a plain `.pak` mod that is the whole procedure: unpack, copy into `~mods`, launch. Script mods need the injector chain set up once, and the ordering matters — do it in this sequence and it works the first time.
| Step | What to do | Why it matters |
|---|---|---|
| 1 | Unpack the UE4SS Xinput package (v2.5.2 is the build these mods target) into `Palworld\Pal\Binaries\Win64` | Nothing script-based loads without it |
| 2 | Launch the game once before adding any mods | Confirms the injector itself is not what breaks your install |
| 3 | Copy the mod's folder into `...\Win64\Mods`, or its `Paks` and `ModConfig` folders into `Pal\Content` if that is what it ships | Different script mods use different homes — follow the one the mod gives you |
| 4 | Add or check the mod's line in `Mods\mods.txt` — for example `BPModLoaderMod : 1` | A mod left at `0` is installed and inert, which reads exactly like a broken mod |
| 5 | For the capture counter, set `bUseUObjectArrayCache` to `true` in `UE4SS-settings.ini` | That mod reads engine object data the cache otherwise hides |
| 6 | Launch again and verify, then add the next mod | One at a time is how you find the culprit in ten seconds instead of an hour |
Step 4 is where most installs quietly fail. The blueprint loader line — `BPModLoaderMod` — gates every blueprint-based mod in the UE4SS folder, so leaving it at `0` disables the lot of them at once even though each individual mod is correctly installed. The capture counter also has a `config.lua` in its `Scripts` folder where flipping `always_show_count` to `true` keeps the number on screen after you have caught ten.
How to Uninstall Palworld Mods
Uninstalling is install in reverse, and it is worth doing properly before any major patch rather than after something breaks. The `.pak` mods are trivial. The config-file mods are only reversible if you kept a backup — without one, your fallback is verifying the game files, which redownloads whatever it finds wrong. Script mods are the fiddliest because they leave files in two places.
| Mod type | How to remove it | Watch out for |
|---|---|---|
| `.pak` in `~mods` | Delete the `.pak`, or move the whole `~mods` folder out of `Paks` | Nothing — this is the clean one |
| A single UE4SS script mod | Delete its folder from `Mods` and remove its line from `mods.txt`, or set that line to `0` | Setting it to `0` disables without deleting, which is handy while testing a patch |
| UE4SS itself | Delete `Mods`, `Changelog.md`, `Readme.md`, `UE4SS-settings.ini` and `xinput1_3.dll` from `Win64` | `UE4SS-settings.ini` is sometimes edited by mods — restore your backup rather than trusting it |
| `Engine.ini` mods | Put your backup `Engine.ini` back in `Saved\Config\Windows` | No backup means verifying game files to regenerate it |
| `UserOptions.sav` mods | Put your backup `UserOptions.sav` back in `Saved\SaveGames` | This is also how you change FOV again later, so keep the original permanently |
| Mods that write into `Pal\Content` | Remove the mod's `ModConfig` folder and its `.pak` from `Paks` | Never delete `Pal-Windows.pak` — see below |
What You Can Change Without a Mod
A good chunk of what people install mods for is already in the game or on this site, at zero risk to your install. Palworld ships more than 50 world-setting sliders and toggles in the menu — XP rate, capture rate, work speed, day length, death penalty, damage taken and dealt — plus another 14 that only exist in a dedicated server's config file. Every one of them, with its default value and which ones lock permanently at world creation, is in our guide to changing world settings. If your reason for modding is "the grind is too slow", that menu is the answer and it survives every patch.
| What you want | The mod-free way to get it | Where |
|---|---|---|
| Faster XP, catching or crafting | World settings multipliers, adjustable on an existing save | All world settings and defaults |
| Knowing where things are | 40,924 marked points across 75 filterable layers | Palworld interactive map |
| Capture odds before you throw | Sphere-by-sphere estimate for any target | Palworld capture rate calculator |
| Better frame rate | Fewer deployed Pals, then settings — both free | Palworld PC system requirements |
| Protection from a bad mod | A save backup taken before you install anything | How to back up save data |
The map row is the one worth pressing on, because it replaces the most-wanted mod on the list. A minimap mod shows your position; a layered map shows the 711 Paldium Ore nodes, 360 Pal Effigies on the main island, the 48 enemy camps and the 137 fast travel statues, filtered to whatever you are hunting that session. It runs in a browser next to the game, so no patch can break it and nothing needs reinstalling.
The Short Answer
Delete every pre-1.0 mod before you patch, back up `Engine.ini`, `UserOptions.sav` and your saves, then add mods back one at a time. On a strong PC, Enhanced Palworld Visuals is the best-value install and RTX Ray Tracing is the showpiece if you have the card for it; on a weak one, take the Stutter Fix and nothing else that touches `Engine.ini`. Basic MiniMap and the Visible Pal Capture Counter are the QoL pair worth the UE4SS setup, and Play as Zoe, Lily or Victor are cosmetic drops that take thirty seconds. Everything else you might be modding for — rates, spawns, locations, capture odds — is already a setting or already on this site.
Related Guides
- All Palworld guides
- Palworld interactive map
- Palworld PC System Requirements: Minimum and Recommended
- How to Change World Settings: All Options and Defaults
- How to Back Up Save Data: Steam, Xbox, and Servers
- Palworld Patch Notes: All Updates and Version History
- Palworld 1.0 Update: All New Content and Where to Start
- Palworld Multiplayer Guide: Co-op, Crossplay, and Servers
- How to Update Your Palworld Server and Fix Version Mismatch
- How to Catch Pals, All Sphere Tiers, and Capture Rate
- All Tower Bosses and Battle Multipliers